Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

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You are mean to Omicron. He deserves a small chill game without too many plots. A game where the player builds his own story and which particularly fits a Let's Play because the numerous possibilities happening given by the game. A game which is not the oldest but which is still alive since 38 years and still producing a bunch of feelings to the players. A game which allows to be on team "dog", team "cat or team "none" (or "pony" eventually). A game which gives freedom and rustic graphic after all these very story-driven and lascivious FMV JRPGs.

Omicron should do a Let's Play of NetHack. It will be fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnneeeeeeeeeeee.

(or at least, it can be a very short LP !)
 
Fuck the Silver Gloves, though.

I spent perhaps ten minutes save scumming Steal attempts to get the last item off Black Waltz. I varied my timing on the Steals, I used the menus in case it might affect the RNG, but still, it did nothing. The chance of stealing the Silver Gloves is so low that I finally just gave up entirely, and finished the boss off with a Thunder Sword.
Right, so, as was mentioned, the items you can steal have different rarities, which corresponds with the difficulty of stealing a particular item. There is one item which you could call the common ones, which is a guaranteed success - it has a steal success rate of 100%. Then the less common item is the second ones, which you've sometimes had difficulties with; that one has a steal success rate of 25%. That leaves the other two items - the rare, which is what the Silver Gloves are, has a 6% steal success rate. The super-rare steal has a 1 in 256 chances of success, meaning that, in normal play, you're likely never gonna see one of those.

Even with save states available though, working your way to the rare items, let alone the super rare ones, is still hard. As is typical for PSX RNG, they have 256 numbers that can come up, and only 16 of those numbers would net you the item. As was mentioned before, the RNG progresses down the list every few seconds, as well as each time the game checks for something that requires RNG, but if you're in the wrong part of the list, then just save stating and letting a few seconds pass won't be enough to get the item - if those ten minutes were spent save stating from the same point, then you were probably in the wrong spot on the list. When that happens, the best thing to do is to take another action rather than stealing, letting some other actions be taken so that, when Zidane's next turn comes around, you're in a different portion of the RNG list. That usually works for Rare steals.

Super Rare steals just aren't reasonable to obtain, since you really need to mix savestates and taking action to cycle the entire list, but luckily, the game almost never expects you to get those easily. As was mentioned, after... let's say the first set of FMVs for Disk 3, the Thief Gloves become possible to obtain, and those teach the Master Thief ability. Master thief changes both Rare and Super Rare items steal chances to 15%; with save states, that's about as easy as the non-common 25% ones. So... yeah, you want to get that one at the first opportunity.

Not stealing the Silver Gloves isn't really a problem; you should be able to find some in Lindblum, it's not too rare or advanced of an item.

we get a major story beat for Zidane's Trance and for Vivi's Trance, which makes it weird that the mechanic is just unlocked by default for everyone after the Zidane cutscene and Steiner has already Tranced twice in battle without anyone remarking on it. It feels like at some point in development, Trance was supposed to unlock for each character based on a story beat, but they discontinued the idea at some point.
From my reading of things, the idea is that Trance can either be triggered by a sudden moment of great emotional pain, but also (as in gameplay) by being repeatedly hurt physically; it's not that a big moment of pain awakens Trance, is that it's one way Trance can be triggered, as long as you're capable of it. But getting beat up sufficiently is also enough, if you have the ability to use it - it's just a matter of being capable of it.

Protagonist power, if you will.
 
The funniest option is that, since it's clear this is not the first of Zidane's many adventures (and one he seems to see as having reached it's conclusion), likewise Steiner *did* awaken Trance in a big, character defining moment... entirely offscreen.
 
You are mean to Omicron. He deserves a small chill game without too many plots. A game where the player builds his own story and which particularly fits a Let's Play because the numerous possibilities happening given by the game. A game which is not the oldest but which is still alive since 38 years and still producing a bunch of feelings to the players. A game which allows to be on team "dog", team "cat or team "none" (or "pony" eventually). A game which gives freedom and rustic graphic after all these very story-driven and lascivious FMV JRPGs.

Omicron should do a Let's Play of NetHack. It will be fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiinnnnnnnnnnnnnnnnneeeeeeeeeeee.

(or at least, it can be a very short LP !)
Tome4 is both more interesting and just as lethal as nethack. It also comes with a tileset that doesn't suck.

Stone Soup also (less 'questing' though). Well almost all roguelikes these days are more interesting than nethack, that miserable little pile of secrets that you need to survive. I cheated once to see how the end of nethack is and I really don't enjoy seeing large levels that are filled entirely with enemies on every tile. Sure, those two other games have zones like that, but their open worldish design gives a better feeling of rhythm to it with peaks and lows, as opposed to the rat race of end nethack, and more importantly, you feel powerful instead of a rat (elbereth every step my ass).

Liberal Crime Squad is funny although maybe a bad idea at this time of history. Never tried the fad for first person shooter flavored roguelikes like that Doom one. And of course there are now countless high quality indie 'roguelikes' adjacent games, from tactical espionage to crazy theme to rhythm games.

I know it's a joke, but don't suggest roguelikes, they're bad for LPs. If I had to suggest one to someone that never played one and since I like to be contrarian, I'd go to the basic of basics and prehistory, while avoiding the rpg and resource management entirely and suggest games that are easy, but have a roguelikes feel - because they can be replayed obsessively to get slightly better results - Sid Meyer Sword of the Samurai and Covert Action, Moonstone, things like that. So not roguelikes, just mini game game, the game, but a entry drug to the feeling of a roguelikes without all the death or maths or 3000 factors nerds like to monitor.

Although you'll probably die a lot playing Moonstone the first time.
 
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Hey @Omicron a handful of us were discussing in the spoiler thread that the following morsel is safe to disclose:

Pretty soon you're going to be given the choice of

A card
An item
Money

All we want you to know is that the item's pretty good. Something to consider.
 
Hey @Omicron a handful of us were discussing in the spoiler thread that the following morsel is safe to disclose:

Pretty soon you're going to be given the choice of

A card
An item
Money

All we want you to know is that the item's pretty good. Something to consider.
are you suggesting that i lose on purpose

because i don't know that i can actually bring myself to do that
 
are you suggesting that i lose on purpose

because i don't know that i can actually bring myself to do that
That's the idea, although winning isn't exactly easy; since from some points of view the money is more than the item is worth, it's just that you won't be able to buy that item until disk 2 comes around, the item is actually the easiest prize to get. You will lose if you don't do your best to win, the question is whether you want to put in the effort to get the win or not.
 
I'd still say the item's worth it. You CAN get it way easier later but getting it now is worth it.

My suggestion on how to do it while still "winning" (in my eyes at least)?

Just let Freya get the last hit in against the boss. That way you're the one who controls who won.
 
Genuinely from reading the spoiler thread (though not having played the game personally) it doesn't sound like that big of a deal, especially as I find it extraordinarily unlikely that this game will end up in the "too hard" bucket (some parts of Tactics, maybe, if you squint) rather than the "too easy" one (every other game since at the very latest 5, IIRC?) overall. I'd say just play the game in good faith and let come what may.
 
Honestly the big issue I recall (and am re-confirming with the current playthrough) with FFIX is how a lot of worldbuilding and interesting character dialogue is missable, because to do so we must backtrack without any indication we need to, or catch a NPC running across the screen at irregular intervals, or be careful not to accidentally progress the story by stepping onto an unmarked world tile and locking out all exploration.

Game mechanical optimization seems less important, especially since this is still the era where the player party can jog around in circles on the world map to grind experience and money.

I would not be surprised if it turns out some essential world lore was hidden behind winning a Tetra Master tournament or something, and I'll have to actually learn how to play that game just so I can provide the Japanese text.
 
Instead of arguing about it online, I propose we hold the 1st SV Battle Royale Deathmatch Invitational. The winner and sole survivor will obtain the right to bully Omi into writing a full-length LP of their game of choice.
 
Instead of arguing about it online, I propose we hold the 1st SV Battle Royale Deathmatch Invitational. The winner and sole survivor will obtain the right to bully Omi into writing a full-length LP of their game of choice.
What happens if Omi enters and wins the Battle Royale Deathmatch? Alternatively, what happens if Omi enters and loses?
 
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Full thread FFXIV Let's Play where everyone is posting their own individual progress and thoughts, except for Bonus Fun it's an "Ironman" playthrough and anyone who dies at any point is banned from SV forever by Omi.
 
I've watched my friends stream those games multiple times. One of them keeps making us watch gimmick runs of Dark Souls 1. Bring it on.
 
if i could lock my readership into a room with me so they cannot escape you better believe we'd be doing Omicron Plays: Every Souls Game In Order Of Release, Bloodborne, Sekiro, & Elden Ring
No no no, gotta start properly with the first King's Field. Make 'em appreciate the gestation. :tongue:

(Also holy beep I've missed a lot since the windmill battle in FFT. Enjoying the current read on FF9 though)
 
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