I mean going purely by the NPC naming conventions, Alexandria is basically quirky fantasy not-Germany.
It's entirely possible in universe, speaking as someone who has zero familiarity with the game, that the Black Waltzes weren't all sent out either because only the first was ready or there's some measure of risk in deploying them.
Hm, and in that hypothesis, perhaps Zorn and Thorn were roaming around, summoned somehow once this Black Waltz found them, and arrived during the combined time spent unconscious and then fighting to observe the end? Though that'd require them to have some means of remote communication, which I don't know if they do... though, actually, given the party was inside the cave, maybe it was something as simple as the Black Waltz sending up a magical flare outside.Or they were all sent out to different places to have the highest chance to find the runaways.
After all they probably wouldn't be expecting that some rando thieves could win against elite agents, so why sent all in one group?
It's because Alexandria is on mountain tops where the Mist can't reach.
What's irritating about this scene is how Garnet is being needlessly silent and secretive.
This could be more a case of shitty translations, Zidane's dialogue regarding Garnet in the Evil Forest before was way more flowery and sentimental in the original Japanese version.
You are saying that as if VI and VII didn't also have stuff like this. (Especially with Meteor being summoned in VII)
Why don't Zorn and Thorn just send out No. 2 and 3 right now to take back Garnet while it's only Zidane here who is already tired from fighting No. 1? Actually, why didn't Zorn and Thorn just send out all three of them at once to begin with to destroy Zidane and the party and take back the princess?
And why was Zidane the only one who was able to resist the sleeping spell No. 1 put on everyone?
That is a legitimate criticism against the game and I applaud you for that.
Hey, these arguments wouldn't be happening so much if you would actually EXPLAIN to everyone precisely why you should NOT return to the castle, Garnet, instead of being needlessly secretive.
Speaking of this part, Garnet really doesn't know what a knife is? Earlier, she repeatedly stated that she has read many books, not to mention that she was surrounded by soldiers that have all sorts of blades, and obviously eats using utensils in the castle.
Except that Zidane has done nothing to deserve getting "shut down" and has done nothing but help and care for Garnet this whole time.
Or maybe Garnet is just being bland.
Okay but that still doesn't justify the game not showing Zidane's thoughts on this.
Maybe monkey-people are resistent to mist-related afflictions, like the cold sleeping mist the Waltz used. Or it could be as simple as his Spirit being higher and thus the status effect lasting less; that'd be the explanation for certain characters recovering faster than others from particular status effects in battle. There's a multitude of possible reasons, the fact that we don't know them at the start of the game isn't a sign of anything other than our lack of knowledge about the setting and the character in what is the game first baby dungeon.And why was Zidane the only one who was able to resist the sleeping spell No. 1 put on everyone?
We know, from the introductory movie, that Alexandria is sitting on top of a waterfall. @Omicron didn't show it, but if the player turns around and looks at the evil forest once entering the world map, it can be seen that the forest is sitting at the bottom of a waterfall falling down into it. Alexandria is above the mist, that's how it doesn't get touched by it.Also, how high up is Alexandria to not be touched by the Mist at all? We haven't seen any indicator of the city being protected by any magical defenses outside of the Bomb Cannon.
Most of them are classics like Confuse or Stop, but there are a few new ones: Heat causes the character to become KO if they take any action. Freeze causes the character to become frozen and be KO'd if they are physically attacked. Venom depletes both HP and MP over time as well as paralyzing the character. Virus "stunts the characters' growth," preventing gain of AP and EXP. Trouble causes damage taken by the character to be shared with other characters.
This is the funniest exchange I've ever seen. Bro was so happy someone gave him an opportunity to start ranting about sword classifications and she just shot him down instantly without even seeming to notice. The absolute defeat in his posture. She destroyed his spirit in five words. Hilarious.
That would just be absolutely awesome. Pity Squeenix gave up on movies aside from FFVII Compilation.
Weirdly enough, no! The tutorial ATEs get the flashing ATE signal, but it has grey highlights instead of blue, and it launches automatically immediately after appearing. So you can't skip them, though you can tell the moogle big bro "thanks that'll be all" immediately after the dialogue menu opens if you're on a replay.Though making it an ATE is actually kind of interesting. It means it's skippable on replay... or by accident.
Yeah, this is something I brought up in the past during VII and VIII. Both games explicitly have in-setting means of accessing magic that are part of the reason why the playable characters are so powerful. In fact, "using GF Junctions in combination with paramagic" is explicitly why SEEDs are so powerful.This is more of a mechanical issue than something intentional, it's not so much that they didn't use magic narratively, but that they couldn't guarantee that'd you'd have access to it:
- FFV: characters didn't have defined abilities, with the job system, a full party of knights with no access to magic was possible at all times.
- FFVI: Terra and Celes had consistent access to some magic abilities, but often couldn't be guaranteed to be in the party.
- FFVII: Materia system made it possible that a full party with no access to magic was possible at all times.
- FFVIII: esper/draw system made it possible that a full party with no access to magic was possible at all times. (if you cast all your magic, and never drew)
So, unless they wanted to have the cutscenes check your equipment setup/inventory, the only places where it could come up are in the parts of VI where you're guaranteed to have Celes or Terra. I guess it never came up with them, I don't recall them having issues with the environment much in the first place.
NGL, did not expect Steiner to randomly just go Super Saiyan against some slimes. Like the way Trance was introduced and has been talked up so far I was expecting it to be a case of 'Zidane has it unlocked already and knows what it is because he's been through some traumatic event that pushed him over the edge before/he's just Built Different somehow' and the other party members would only gain Trance after some relatively dramatic point in the story, treat it a little like a Persona or whatever. But no I guess people can just Do That and Trance doesn't really deserve to be spoken of as some legendary rare thing? Baffling.
That's a fair point that I hadn't considered, mainly because it seemed pretty clear that Black Waltz N°1 was going to kill everyone except Garnet, Steiner included. But it theoretically could have also saved Steiner while he was at it. And even if it hadn't, Zidane going "btw there was a spooky black wizard that was trying to abduct Garnet but also it was definitely trying to kill you as well you shouldn't work with them" would have been a weird line to thread.Well, that black mage came to rescue the princess, and at this point Steiner goal is still to bring the princess back - thats reason enough to lie i think!
From Steiner point of view, Zidane didn't rescue him from a shady evil wizard, he beat up his reinforcements.
Can't be a first-gen 3D game pushing the boundaries of what the hardware can take without exploding without using fog. It's just how it was.
I was waiting for you to get to the next town after the Ice Cavern before mentioning this, but now that you have, it should no longer be a spoiler to say that you can, sometimes, choose which ATE to watch.Weirdly enough, no! The tutorial ATEs get the flashing ATE signal, but it has grey highlights instead of blue, and it launches automatically immediately after appearing. So you can't skip them, though you can tell the moogle big bro "thanks that'll be all" immediately after the dialogue menu opens if you're on a replay.
So some ATEs are unskippable. Weird system.
The Remaster graphic make it real obvious that there is something REALLY fucky going on with Blank's face.
I'm more distracted by staring directly into the abyss that is HD Cinna. Those eyes look a lot creepier on a visibly fleshy face than they do in Vivi's shadowsThe Remaster graphic make it real obvious that there is something REALLY fucky going on with Blank's face.
The Remaster graphic make it real obvious that there is something REALLY fucky going on with Blank's face.
From Ruby to Zidane: "Zidane? Are you alright? I'm doin' good! I met an interesting stranger in Alexandria today! I'll tell you more soon. PS: Tell the boys in Tantalus I said "Hi!""
Mosco: "Ruby sounds like a nice girl! Kupo!"
The most useful piece of information in there is that those things I've been calling "skill points" that we allocate to character abilities are properly called magic stones.
Now that I think about it, this does remind me of another Square game that did exactly that with unlocking your limit break super forms - Legend of Dragoon. In that game, you'll totally get party members who don't have access to the titular Dragoon powers for multiple hours of gameplay, maybe even a full disc, until finally story events come together to go "Here's your magical dragoon crystal" and they get their magical girl transformation sequences.It's weird, no lie.
I was initially going to shrug it off as like, "well, now that Trance has been established, I guess everyone can just do it with no explanation required," but in fact there is an upcoming scene which has a character go into Trance at a dramatically chosen time very soon! They could have had Trance unlock for characters based on narrative concerns (for instance, Steiner could have unlocked Trance against Plant Brain after seeing Garnet unconscious and captive), but they decided to just do a weird middle ground where it unlocks simultaneously for everyone but some characters do also get a particular scene for it.
Veterans of this thread may recognize the first two kanji, 魔石. Which has been, until now, consistently translated as magicite, courtesy of FFVI and Ted Woolsey.
The most useful piece of information in there is that those things I've been calling "skill points" that we allocate to character abilities are properly called magic stones. Unlike Materia, no real effort is made to integrate them into the fiction, they're just how the game works arbitrarily.
NGL, had to google that. I think I recall hearing about it once.Now you say this as if Kingsglaive: Final Fantasy XV hadn't come out in 2016 as a full-fledged 1h50 animated movie with a (limited) theatrical run
i'm guessing people memory holed it along with much of the game
Rat Kid just goes "that's a weird name" no matter what the player names Vivi, even the default.
What's irritating about this scene is how Garnet is being needlessly silent and secretive.
Hey, these arguments wouldn't be happening so much if you would actually EXPLAIN to everyone precisely why you should NOT return to the castle, Garnet, instead of being needlessly secretive.
I wonder if a more modern localization wouldn't have gone all in on having her talk in Shakespearian English and using thee's and thou's in her formal speech, then a more modern register in her casual speech.
A funny detail here is that Thee/You is the T/V distinction, so is she addressed people with Thee it has the same grammatical function as if she was the only one using Tu when everyone else is using Vous.... I wonder if a more modern localization wouldn't have gone all in on having her talk in Shakespearian English and using thee's and thou's in her formal speech, then a more modern register in her casual speech.
Those breakdowns are a delight as ever, @Adloquium. I'm glad they're back.
Unlike some of the "didn't even try" past efforts, it's notable to me that the game does take effort to have Garnet use a relatively sophisticated register, and then change it for a more casual vibe when requested, but that these are still fairly low-key in both respects. She does stuff like "use contractions" and "use will instead of shall," but I wonder if a more modern localization wouldn't have gone all in on having her talk in Shakespearian English and using thee's and thou's in her formal speech, then a more modern register in her casual speech.
Zidane: "Great, Dagger. Now, let's work on your speech… Try to sound more casual. Like me."
Dagger: "I shall try."
I was waiting for you to get to the next town after the Ice Cavern before mentioning this, but now that you have, it should no longer be a spoiler to say that you can, sometimes, choose which ATE to watch.
Usually, you can trigger new ATE by moving between areas, and this will usually also allow you to watch any ATE you didn't choose to watch. However, less noticeable is the fact that some ATE are exclusionary; if you don't choose to watch them, or you move certain areas, you are no longer able to watch them. This matters because certain ATE (especially those which are "missable" in this manner) will modify certain areas (such as which dialogue and which hidden items you can find there) if you watch them before you reach that area.
So... ultimately, the ATE system is a way for the player to make choices that affect their environment alongside with deciding how much incidental lore they're interested in learning. While the mandatory ATE are just plot events.
As for whether that's good or bad, it really depends on how much a player values the ability to affect the environment versus getting more story details.