Let's Play Every Final Fantasy Game In Order Of Release [Now Playing: Final Fantasy IX]

And to think that all Dycedarg had to do was offer Ramza a unique knight class and he'd take over the world.
"Wait, Ramza, W-wait! I can make you a, uh…Holy Knight, Fell Knight, Knight Knight, Divine Knight, Onion Knight, (K)Nightblade, Temple Knight, Death Knight, Ark Knight, Rune Knight, Dark Knight… Ah! I can make you, a Blood Knight!

"…I'm listening."
 
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Chapter 3?


You and I play very differently.
Well, you refused to play LFT, so that's a given.

Note I also said "Chemist 4 and Squire 4 on all of my units". If we're talking of just one unit, then I'd have that much on Chapter 1, probably, and regardless, LFT has Mustadio join with that particular class unlocked, so every player is going to have at least one unit with it by mid Chapter 2 no matter what.

LFT makes Phoenix Down much more costly, both in terms of Gil and in terms of JP, and Ramza Squire class was given a revival option, so I tend to rely primarly on him and White Mages in chapter one, and don't really start switching to Chemist until mid-chapter 2, when 1000 gil x Phoenix Down is a more affordable price and Guns become available. Therefore, having Chemist 4 on most unit is rare for me before then.

Plus, as I said, I tend to do next to no random battles, something which LFT both allows and encourages. For example, in this latest playthough, I had only a single random battle up until the end of chapter 3, (I used it to give Agrias a working build to start off immediately after she joined), and then no more until I got Rapha, at which point I ran three or four to get her and Malach some support skills, since I already insisted on using Rapha even in the vanilla game despite her weakness (she's my favorite character, you see), so obviously, with LFT making her usable, I want her in my main team as quick as possible.

Speaking of which, how does one goes about posting an image here? Especially one of which I'm not the author and whose author I can't contact for permission? I'm really not sure how that all work, but there's a nice Rapha image I have that might be fun to share.

Anyway, @foamy, keep in mind, I got the entire team to 4 Squire + Chemist off the normal plot battles, and that's generally the criteria I use when I say "mid-chapter 3". Obviously, if I was going with the same percentage of randoms to story battle the let's play is going with, that'd be very late.
 
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I know exactly what you said. Getting it on one unit can happen by the end of Gariland.
Gariland, the first battle, before Argath? That'd take an enormous amount of grinding in that one fight alone; I generally use that battle to ensure that all of my units have both Squire 2 and Chemist 2 (so that I can branch into whichever combination of starting class I like from the go), and even that takes a lot of time, more than required to collect all of the crystals from all of the enemies, as well as a lot of wailing on the Chemist.

So... yeah, I agree; clearly you are correct and we have very different playstyles. I usually always go for killing all enemies on every map (although without waiting for crystals, I just pick up those that form before I'm done killing everybody and collecting all four ItemFind treasures on each map), and that still seem like I play faster that you. Interesting, but I'm not sure there's much more to say about it than that.
 
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Gariland, the all Squire battle?

Mixed squire/chemist, and Ramza + Delita can infinitely heal each other since they both know Chant. Yes, it takes a pile of grinding, but it's quite possible. I generally don't push it that far though, since it's good to pause and pick up things like Focus/JP Boost/Move 1 in between battles; 4/4 for me across multiple units is usually Gariland, Argath, random encounter, Siedge Weald or so.
 
Mixed squire/chemist, and Ramza + Delita can infinitely heal each other since they both know Chant. Yes, it takes a pile of grinding, but it's quite possible.
Yes, of course it's possible, but note that I said "usually". "I can" and "I usually do" are, as you correctly pointed out, indicative of two different playstyles. We just have different priorities, I stated my dislike of grinding in the past. Speaking of grinding:

So... LFT changed that one from the vanilla 400 JP cost to 1000 JP; it also changed vanilla 90 JP Phoenix Down to cost 250 JP. On the other hand, the full list of Item commands in LFT comes up at 1740 JP, against the 4040 JP it normally takes to learn all of the items in vanilla. I quite like that change, so, as somebody who apparently considers autopotion necessary to play the game, I'd like to hear your thoughts about it.

Also, since this is item, as I mentioned, Phoenix Down now costs 1000 gil each instead of 300, X-Potion costs 2000 gil instead of 700, Remedy costs 1000 gil instead of 350, although the other items all cost the same, in case that in any way affected your decision-making process.
 
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Considering how cheap Raise is, making Phoenix Down 250 JP is kind of dirty pool

It's not THAT good.
 
Also like, it's your only method of helping a character that gets downed in the early game. The low revival HP and range/LOS issues are plenty of downsides as-is
 
Ramza: "My… my limbs are frozen! What foul trick is this!?"
Cletienne: "A time magick of my own fabrication, its might all but wasted on one such as you.
Wait, hold up here.

See, what we see here appears to just be a Stop spell but Ramza, who should be familiar with it, is stumped and Cletienne says it's a spell he invented so it very much can't be Stop and is instead some custom spell he put together.

...Did bro just mod Stop to allow his victim the opportunity to still be able to speak so they could impotently respond to his villain monologues while he has them dead to rights?

...respect

…and blasts Mustadio into the nether realm.

You know, who cares about victory and tactical objectives when you have a chance to remind the common-born Machinist that his place belongs in the KO Zone.
Argath would be proud.

Also, this battle is the site of one of the PSX translation's most memorable/memeable mistakes. "Objective: Defeat Dycedarg's elder brother!" You want family drama? Imagine that bombshell being dropped on you in the middle of all the patricide!
 
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Considering how cheap Raise is, making Phoenix Down 250 JP is kind of dirty pool
Raise is cheaper in LFT, at 100 JP instead of vanilla's 180; this means you can buy it immediately upon unlocking White Mage, as every character starts with a random amount of JP between 100 and 190 in every class. Raise's casting time matters less in the early game, so it's really not a penalty. Phoenix Down dominates the late game already, having it not dominate the early game too seems fine to me.

Also like, it's your only method of helping a character that gets downed in the early game.
As I said, LFT gives Ramza a revival ability in his skillset, and he starts with it already learned, and Raise is much cheaper, so no, Phoenix Down is not the only way to help a character downed in the early game; giving the other revival options (as Revive was also lowered from 500 JP to 250 JP and, more importantly, given a vertical tolerance of 1) some time to prove themselves creates more variety in builds, instead of just slapping Phoenix Down on everybody and calling it a day.

Gotta say, literally everything you say to try and hype up this 'LFT' mod just makes it sound worse and worse to me.
That seems for the better, so you know you won't enjoy it and won't waste time trying. Right? Still, I would love to read a detailed explanation as for why that is - although it's probably better had in the spoiler thread, in case you want to discuss anything the thread hasn't covered yet.
 
Also, this battle is the site of one of the PSX translation's most memorable/memeable mistakes. "Objective: Defeat Dycedarg's elder brother!" You want family drama? Imagine that bombshell being dropped on you in the middle of all the patricide!
Dycedarg, Zalbaag and Ramza all united for one unprecedented moment as they lower their swords and say "what the HELL?!"

Arazlam: It was then I realized I hadn't eaten since that morning.
 
Gotta say, literally everything you say to try and hype up this 'LFT' mod just makes it sound worse and worse to me.

It's probably good if you've beaten the baseline game ten times already and want to experience it fresh. As a first time experience, though? Eh, it's clearly not a straightforward improvement but a personal take of particular modders on how to rebalance the game, and you kinda do need to play the vanilla game to figure out if you agree with it.

Omi was definitely right in simply playing the regular WotL version for this thread.

Also, this battle is the site of one of the PSX translation's most memorable/memeable mistakes. "Objective: Defeat Dycedarg's elder brother!" You want family drama? Imagine that bombshell being dropped on you in the middle of all the patricide!

Yes, well, that is an obvious mistake. He's obviously Argath's older brother.
 
Wow, when Zalbaag turned against his brother, i was not expecting him to just get vaporized in the blast like that dying. At this rate, i'm starting to wonder if Ramza and Alma is gonna die as well by the end of this tale, leaving only Delita as the remnant of those connected to the house of Beoulve. Ramza dying in a heroic sacrifice that nobody would remember except Durai does feel like it would be on point. Alma is, i feel 50/50 at the moment, in that she's either gonna become the final boss and need to be killed, or Ramza rescue her in the last moment.

Interesting to see how Dycedarg was kinda stepping around the fact he killed his father. I wonder if, to some extend he did feel shame about it. Because he was very much denying it a lot throughout the fight, but the moment the shade of Dycedarg- Adrammelech took over he went "Yeah, i killed our father, as was his due! What he deserved".

Even here, you can see how it's almost the same person, but also slightly twisted. It doesn't feel like the game is going to go that much into how the demons work, which is kinda a shame, because it seems pretty interesting so far. Did there exist demons in the other stones? But someone else, like the Saint or the ancients killed a few of them in a previous era?

Also, funny how Ramza is in a way helping Delita accomplishes his schemes by killing of all his foes. In a way, their original realtionship has been turned around, even if neither mentions it. With Ramza being the unmentioned man doing a ton of work that helps Delita.
 
it's clearly not a straightforward improvement but a personal take of particular modders on how to rebalance the game
I don't disagree with your take in itself, but I'm curious how you would draw the line between "a straightforward improvement" and "the developers' personal take on how to balance the game"; these two concepts seems very difficult to separate to me.
 
I don't disagree with your take in itself, but I'm curious how you would draw the line between "a straightforward improvement" and "the developers' personal take on how to balance the game"; these two concepts seems very difficult to separate to me.
While it's all obviously at least a little subjective, there are changes one can make to a game that will at any rate be fairly uncontroversial improvements (for an extreme, and recent, example: fixing the mistranslation of the "elder brother" mission objective; for one that's more meaningful if not quite as completely inarguable, introducing QoL features like quicksaving or time acceleration). It's a spectrum but one that LFT is pretty firmly into the personal-judgement end of, from all you've said.
 
I did, but as far as I can tell the silver-haired take was introduced by Ayami Kojima, who first worked on Castlevania with SotN. Early Castlevania Dracula is a very clear Hollywood Dracula ripoff drawing primarily from Bela Lugosi/Christopher Lee, with short, slicked-back black hair. There's limited sources on concept art from later, pre-SotN game concept art and the sprites are hard to read; but it seems like Dracula starts to lean towards more Gary Oldman, "conventionally handsome, long black hair" type Draculas after 1992 and the release of Francis Ford Coppola's Bram Stoker's Dracula. There's some art of a white-haired Dracula pre-SotN that appears online, but most of it appears to be fanart backporting the Kojima style onto earlier Draculas that lacked official artwork, such as Belmont's Revenge. It seems to be Kojima who introduces the silver-haired angle, along with portraying Dracula in artwork as more of a dignified, contemptuous lord, as opposed to earlier official art that leaned into the predatory, "smiling behind his cape"/"fangs out for dinner" depiction of their antagonist.

That's as best as I was able to find, of course; I'm not a Castlevania scholar so I may be missing details.
I believe the first instance of Dracula's with silver hair is in Rondo of Blood which came out in 1993, but I'm not sure. Here's the wiki pic and here's is some video evidence, though.
 
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While it's all obviously at least a little subjective, there are changes one can make to a game that will at any rate be fairly uncontroversial improvements
I see the point. I think I'm doing a disservice to the mod by describing the individual changes, anyway; a lot of the minor changes, such as the changes in certain abilities - like those I mentioned about Phoenix Down and Ramza having revival - can seem strange individually but, in my experience, work well in the context of other changes. It's really hard to explain how they all come together to work well without trying it.
 
Wow, when Zalbaag turned against his brother, i was not expecting him to just get vaporized in the blast like that dying. At this rate, i'm starting to wonder if Ramza and Alma is gonna die as well by the end of this tale, leaving only Delita as the remnant of those connected to the house of Beoulve.
In a shocking twist to all the (remaining) worthies of Ivalice, it turns out Delita Heiral was actually a bastard of House Beoulve all along

Long live Delita Beoulve
 
Dycedarg: insists that they should be the ones in power, not people who don't bled, and yet gain power anyway because their relative is sitting the throne.

Also him: offered the Holy Stone just to be a fucking roadblock for Folmarv.


Back when I played this, when Zalbaag got smoked by Adrammelech, I was in full denial that Zalbaag will return to help with the Lucavi. I was eager to have him on our team, you know?

Then I killed Adrammelech and Zalbaag didn't show up. The disappointment was immeasurable. I liked that guy, for some reason.


Kinda convinced now that the 'Fall of House Beoulve' section of history is written 90% from Zalbaag's perspective. He probably wrote stuff down in his journal, questioning his own loyalty, his brother's loyalty.

The Lucavi fight is entirely from Ramza's perspective though- his team was the only survivors.
 
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