So with two people who still matter to Ramza- Alma and Delita- plus maybe Folmarv, and things having escalated pretty far already. I don't know how much game the game has left. I doubt that much grinding is desired once you hit the for-real endgame, whatever it ends up being. Omi, do you want any degree of hints about how to unlock a certain class or would you rather let the dice fall however they may?
I've always thought that, in terms of heat, the order should have been church -> family, rather than the choice they've gone with. The folmarv mission feels like it's going to be a let down after the brother's war.
So with two people who still matter to Ramza- Alma and Delita- plus maybe Folmarv, and things having escalated pretty far already. I don't know how much game the game has left. I doubt that much grinding is desired once you hit the for-real endgame, whatever it ends up being. Omi, do you want any degree of hints about how to unlock a certain class or would you rather let the dice fall however they may?
i'm gonna be real with you after unlocking all the "conventional" jobs including following the thread's hints to dancer (and deciding not to pursue bard) i decided to just look up what the hidden special job was and its unlock requirements and
i'm gonna be real with you after unlocking all the "conventional" jobs including following the thread's hints to dancer (and deciding not to pursue bard) i decided to just look up what the hidden special job was and its unlock requirements and
The cool thing about Final Fantasy Tactics is that it has some of the most interesting, compellingly written villains in any Final Fantasy to date, all stained in the blood of tragedy and lost ideals, and then every so often you have Some Fucking Asshole who shows up and goes "my magic is wasted on the likes of you" and says "yeah your dad and I lied to you your entire life, who gives a shit" to your new ally, and then you get to kick his teeth in.
Zalbaag: "Ramza! It is all as you've said! Dycedarg enkindled this war and slew the duke. All to feed his own ambition. He has sullied our name, brought scorn upon our house - he must be made to pay!" Ramza: "He shall, Lord Brother!"
Okay, Zalbaag having all these cool Ark Knight Abilities and instead deciding to just walk up to his brother and stab him in the face is very funny. Who needs cool magical sword tricks when your brother has betrayed everything your house stands for and you've got a trusty length of still to gift him in return, up close and personal?
God, the way this plays out is so funny. It's like Zalbaag ran to the railing and went "HEY RAMZA CHECK THIS SICK MOVE" then whirled around and stabbed Dycedarg in the kidney. Ramza is throwing out a double thumbs up and beaming from the ground floor.
Ramza is still at the other end of the stairs, and the Knight previously wounded by Agrias approaches him to try and strike him down with a sword blow.
This has the predictable result of Ramza countering with a First Strike, instantly taking down the Knight.
All adds are gone. Dycedarg is the only enemy left. And it is Zalbaag's turn.
The righteous(ish) brother strikes down the patricide. Pure poetry.
I like how this battle ultimately shook out, and perhaps this was intended by the devs, as Zalbaag challenging Dycedarg to a duel for the honour of their household and Ramza just Gliding Into The Room with zero frames of animation, putting his hands on his hips, and screaming at the top of his lungs as a bunch of glowing-eyed blood-soaked cryptids who have spent the past 20-odd months reaching the pinnacle of murder skitter in on all fours and slaughter everybody Dycedarg had to keep Zalbaag away from him.
We're going to need to beat Adrammelech in two rounds with only three active units, one of whom is on the brink of death. And neither Agrias nor Ramza are even in range of the demon this round.
Seriously I kind of love this as an encapsulation of FFT's vibe. We open on Game of Thrones style politicking and once disparate character plotlines converging in a momentary confluence of coincidence and conflicting loyalties, then once Dycedarg suffers his just desserts for a lifetime of shitbaggery he slams his monkey fist down on the Praise Satan button so he can get back up and instantly vaporise the morally grey knight in his moment of redemption, and Ramza goes "oh okay, hold these punches then" and goes Super Saiyan.
Adramellech explodes in a burst of light, leaving behind his Zodiac Stone. No trace remains of Dycedarg and Zalbaag. Ramza sums it up all in one grim sentence:
House Beoulve is no more. This edifice of honor and legacy and treachery and war, long crumbling, is finally dust. Dycedarg dealt the killing blow long ago, when he slew his own father and pretended it was because he was letting pass a chance to advance their House's interest; he then made the Beoulves party to treachery, civil war, death and famine, and slew his own lord. Zalbaag, seeing too late his older brother for the man he truly was, attempted to redeem this disgrace in blood, making himself a fratricide. In spite and sheer survival instinct, Dycedarg reached out to the stone, made himself a monster, slew his brother in turn, and perished by the commands of his youngest brother.
Ramza is all that remains. Ramza, the heretic, infamous across all of Ivalice, a hunted man. Alma is the only one who could carry the name Beoulve now.
But of course… There is more to it than that. More to the fall of house Beoulve than tragedy.
Ramza: "House Beoulve is no more. But what does it matter? We are the sum of our deeds, not our names." Ramza: "Alma… I will find you, Alma."
We are the sum of our deeds, not our names. And if that isn't the entire thrust of the game summed up in one sentence. Of course, it refers in part to the question of nobility, of whether blood and names matter - in a story filled with adopted children, half-brothers, illegitimate children, conspiracies of unknown parentage, and so on, in which the common-born Delita has established himself as one of the foremost nobles in the kingdom and Ramza been cast out, deeds matter more than names. But it's not just that - it's everything about the way Ramza vanishes from history, the way the Church tars his name, the way he is remembered as nothing more than a rogue and a heretic.
It is tragic, that Ramza's true deeds were suppressed for so long. But it's not what matters. What matters is what he did.
He is the sum of his deeds, not what history remembers him by.
(Also, I don't recall it being brought up earlier, but all the math abilities from Arithmetician here? They're the reason Construct 8 is the mathbot he is in XIV. And an example as to why this kind of powerset works much much better in a turn based game)
House Beoulve is no more. This edifice of honor and legacy and treachery and war, long crumbling, is finally dust. Dycedarg dealt the killing blow long ago, when he slew his own father and pretended it was because he was letting pass a chance to advance their House's interest; he then made the Beoulves party to treachery, civil war, death and famine, and slew his own lord. Zalbaag, seeing too late his older brother for the man he truly was, attempted to redeem this disgrace in blood, making himself a fratricide. In spite and sheer survival instinct, Dycedarg reached out to the stone, made himself a monster, slew his brother in turn, and perished by the commands of his youngest brother.
And on top of all of this, like was mentioned earlier, there's the tragedy that Dycedarg was given a Lucavi stone not to advance the church's aims, not to bring a brother from the rift into the mortal world at last, but primarily as a distraction. A roadblock for Ramza to give Folmarv a little more time.
I wonder of Adrammalech realized his place in their plans? If there was some communication he was privy to, or if he was fully prepared to do all the dirty business of the Lucavi only to find himself on the wrong end of a heretic and a vampires' blades.
And the fact that, without being given the stone, Zalbaag likely would have survived this fight. Dycedarg would have bled out on the floor, and the righteous brother would be left standing in the ashes of his houses honor. I wonder if he would have tried to rebuild the house, to make it live up to the ideals which he felt it always had, or if he would have washed his hands of the name and all it carried and joined Ramza against the conspiracy.
In some small sense it's almost a mercy that Zalbaag died here, able to perform one good deed of standing up to his brother before perishing, not needing to face the reality of what he has defended all these years. But if deeds are what matters, then this last act isn't enough to undo all the harm he has done in the past.
It's probably for the best that House Beoulve ends here, to become nothing more than a historical footnote.
i'm gonna be real with you after unlocking all the "conventional" jobs including following the thread's hints to dancer (and deciding not to pursue bard) i decided to just look up what the hidden special job was and its unlock requirements and
Yeah. I've looked up FFT classes at some point earlier, and it's, like... WotL decision to include Dark Knight as an unlockable class is very good. The decision to make it so you'd have to commit from the start of the game to unlock it to have any chance and then grind to an absurdly unreasonable degree is very bad.
bunch of glowing-eyed blood-soaked cryptids who have spent the past 20-odd months reaching the pinnacle of murder skitter in on all fours and slaughter everybody Dycedarg had to keep Zalbaag away from him.
And the fact that, without being given the stone, Zalbaag likely would have survived this fight. Dycedarg would have bled out on the floor, and the righteous brother would be left standing in the ashes of his houses honor. I wonder if he would have tried to rebuild the house, to make it live up to the ideals which he felt it always had, or if he would have washed his hands of the name and all it carried and joined Ramza against the conspiracy.
Given what has been spoiled about Deilta's fate and Zalbaag's part in the death of Tietra, I don't think he would have been allowed to survive. Delita is all eyes on the prize scheming right now, but I do think there is a part of him that is still capable of hate and vindictiveness.
Plus, Zalbaag is one of the few people of note remaining who knew Delita when he was a commoner. Can't have that loose end laying about.
I imagine you also checked out the other hidden job, and decided you also aren't going after that one? You know, the one whose requirements are "Squire level 8, Chemist level 8, Geomancer level 5, Dragoon level 5, Orator level 5, Summoner level 5"?
Which is the right reaction of course (LFT made the unlock for it just Squire 4, Chemist 4, and with LFT improved Squire, I tend to have that unlocked on all my units by chapter 3, but I still almost never use it), but if you have a character who is already close to it (since you ought to have collected a lot of Chemist, Squire, Dragoon and Orator spillover JP with your team composition), unlocking the job to try it out for a battle might be good for a laugh.
As I said, if you have to grind for it, it's absolutely not worth it - I'm just mentioning it in case you have somebody close who might just unlock it quickly, since it's a fun thing to try for a battle or two. Unlike Dark Knight, this one was in the original version of the game, after all.
Yeah. I've looked up FFT classes at some point earlier, and it's, like... WotL decision to include Dark Knight as an unlockable class is very good. The decision to make it so you'd have to commit from the start of the game to unlock it to have any chance and then grind to an absurdly unreasonable degree is very bad.
Huh. Was the Dorter fight in the original, or a PSP add on?
Without it, it is a bit of a question of what Ramza is doing, why he's going to Mullonde, but the game is getting close to finishing and that's typically where you're most likely to see leaps of logic and plot to just get people to the endgame plot.
But it does seem skippable if you just take the northern path back to Eagrose. I wonder if it's triggable after Eagrose, but before you get to Mullonde?
Jesus Upcoming Christmas I actually feel a little bad for Zalbaag. Instant karma usually isn't that instant.
...although. One wonders if the subsequent fight against Adrammelech would have gone worse if he hadn't blown a shitload of power just to get an own on the guy. It would be something of a karmic punishment if the Dydedarg-lucavi rage-dumped his top tier spell slot in turn one and blew his chance to defeat Ramza.
You're thinking of the other Job WotL added, Onion Knight, which Omicron already unlocked several updates ago, and which has a different unlock mechanics. The one I'm talking about was in the PSX version, and does not allows Ramza to equip perfumes and other female equips.
Because that's where the Templars are? It's not too complicated, he went to Limberri first because Elmdore told him he was holding Alma there, but then Alma wasn't there, and Meliadoul confirmed that Folmarv was behind everything, and also informed him of the "Dycedarg got a Zodiac Stone" plot. So, obviously the next two stops after Limberri have to be Eagrose and Mullonde; it's just surprising that Ramza prioritized going after his brothers than after his sister, but the plot motivation for both were established in Limberri. The logic seems pretty solid to me.
I can't help but imagine that once Agatha uses ShadowBlade, Omi's Ramza stares for a few moments.
The battle pauses.
Gillian:…Ramza?
Ramza: I've had it.
Hadrian: Had what?
*Ramza lashes out, as if punching a wall.*
*He and his party are back at the Limberry Castle gates. "I"
*He steps forward, his surroundings shift as he raises his left hand to his shoulder.* "AM"
*He backhands Lettie right into a wall, he stands with his party, surrounded by the crimson miasma of the Marquis. His hands drop to the Katana sheathed at his waist.* "RAMZA"
*He draws, a healing green glow repelling the miasma, right before a blinding white light engulfs everything.* "BEOULVE!"
*Ramza reappears from the light, slightly singed with wisps of white energy flaking off his hair and armor, standing with his party, staring at Argath.* "AND!"
*Ramza steps forward, Argath is in front of him, swinging his own blade* "I"
*Ramza lunges under Argath's strike, punching him in the gut before knocking his block off with an uppercut.* "CAST"
*Ramza's surroundings shift as he raises his other hand, the wisps of energy trailing from him begin gathering above his head, he is now staring down Zalera* "ULTIMA"
*Ramza makes a throwing motion, the Ultimate spell flies towards its target, and once again Ramza's surroundings vanish into white light.*
…
Now if only I got that out before this latest update!
Adrammelech is a familiar face for everyone that played FFTA, with a different role and design of course.
He's infamous for being a wall in the progression: he's already strong by himself, with stupid high stats (slow, though) and powerful AoE attacks (a line AoE with unlimited range in a map that's more or less the Wiegraf 3 fight is just wrong). Then there's the 3 Dragons that he summons as shield, of 3 different elements so you can't even blast them in one go. And he's fought early enough that you won't have access to your best abilities, so you'll have to deal with it.
i'm gonna be real with you after unlocking all the "conventional" jobs including following the thread's hints to dancer (and deciding not to pursue bard) i decided to just look up what the hidden special job was and its unlock requirements and
Yeah, there's a reason that The Lion's War (a mod for the PS1 version that aim to backport the WotL-added content) cahnges the Dark Knight unlock conditions to Knight 8, Wizard 8. This way it's still a Job you have to work to unlock, but it's doable in normal play with a bit of focus instead of being a grind and half.