Man, with every "in between updates Omi cries about the gameplay design of FFVIII" post, I dread the final assessment of the game more and more when it reaches the Gameplay section.
I promised myself I wouldn't use "deliberately avoid leveling" tricks like the "Card every enemy instead of killing them" method, but I have to say, watching one specific enemy's attack go from "This is dangerous but survivable, it might take out one or two party members but we can otherwise make it" to "if they open with this it's TPK before I can do anything" because I went up in levels, a thing which is supposed to make me stronger, has been... aggravating.
I mean, at least the game does give you tools to counteract things like this - Initiative, to make sure you can do something first, Auto-Shell (if it's magic damage you're concerned about), Defend.watching one specific enemy's attack go from "This is dangerous but survivable, it might take out one or two party members but we can otherwise make it" to "if they open with this it's TPK before I can do anything"
So, this is done by sleeping in Balamb Hotel with Zell in the team. However, the exact results here will depend on how many of the pigtail girl scenes you saw in the Garden, and I don't really know how many of the scenes (most of which requires visiting the Library with Zell in the group, but some of which only can be found if you visit the Library without Zell in the group, and then of course there's the permanently missable ones like when you were controlling Irvine) you managed to get.I really hope the pigtail girl X Zell subplot is going somewhere eventually because it's drawn far too much attention to itself not to. It's cute! But like, now you have to deliver.
The problem with Final Fantasy is that every new entry into the franchise brings new gameplay elements, and it feels like a slot machine. Some are like FFV's Job system, a complete joy to behold once you've gotten the hang of it. Some are like FFVI's Magictite are so broken they shatter game balance. Others are like FFII, where nothing makes any goddamn sense and it's more an exercise in frustration and seeing how far you'd go to create a good combat team. FFVIII isn't a complete mess like II was, but the "enemies level with you" bit can be a pain to handle. If there were a Brave Sword vs Chicken Knife choice in FFVIII, I'd imagine everyone would go Chicken Knife every time, leaving Brave Sword playthroughs for exploiters and completionists.I promised myself I wouldn't use "deliberately avoid leveling" tricks like the "Card every enemy instead of killing them" method, but I have to say, watching one specific enemy's attack go from "This is dangerous but survivable, it might take out one or two party members but we can otherwise make it" to "if they open with this it's TPK before I can do anything" because I went up in levels, a thing which is supposed to make me stronger, has been... aggravating.
Dude, a Final Fantasy game having a Point Of No Return isn't a spoiler, it's a tradition. You'll note I never said where it was since that would have been a spoiler.You might want to rephrase that one - as it is right now, it's a spoiler. Also, that particular location is still accessible in Disk 4.
--Person who really hates that the super-annoying cliched dating app he used actually did the tricki conquered the optional super hell nightmare dungeon and all i got was this lousy GF
i conquered the optional super hell nightmare dungeon and all i got was this lousy GF
no.
Om nom nom.i conquered the optional super hell nightmare dungeon and all i got was this lousy GF
Once or twice?i conquered the optional super hell nightmare dungeon and all i got was this lousy GF
I guess now is as good a time as any to point out that just like how FFVI was an Opera and FF5 was a "saturday morning Cartoon", FF8 is pretty implicitly a Romance of Chivalry and that's why all this weird random fantastic stuff just exists in this mil-sci-fi plot setting along with the idea of Sorceresses and their Knights.It's easy to forget, but Edea and Rinoa have never actually talked. Ultimedea briefly mind controlled her but did not actually talk to her; then Rinoa passed out when they beat her and she's been unconscious for the entire time we've known the 'real' Edea. This is their first time speaking to one another. And now, they're meeting as a sorceress of the present, and a sorceress of the past. Rinoa asks Edea for advice on how to live as a sorceress, and Edea's recommendation is simple: to find herself a knight. Someone who will always be by her side. In fact, Edea tells us that there is a direct link between the sorceresses being knight-less and going evil - a knight "presents her with peace of mind."
What I think Edea is saying here, implicitly, is that it is the experience of being loved that keeps a sorceress righteous. And it is being without love, or at least without evidence of love, facing only fear and prejudice, that eventually turns one's feelings bitter and selfish, for there's no one in the world to stand with you.
Squall is this to Rinoa. Seifer believes that he is this to Ultimecia, but it's obvious the relationship is entirely one-sided. Ultimecia turned to evil long ago, and has no regard for him as a knight - only as a pawn.
Rinoa asks if Edea herself has a knight, and she says yes, and he is with her even now, which means. She is, obviously, referring to Cid. lmao.
Rinoa laughs, and says - she's found an apprentice knight. Squall will grow into the role, I'm sure.
"This" GF? Oh no looks like you'll have to redo it all over again because you seem to have missed the second GF you could only draw from the boss of the "super hell nightmare dungeon"i conquered the optional super hell nightmare dungeon and all i got was this lousy GF
If it's the enemy I'm think of, they become stupid if one of your party members is KO. Not very useful if you're already done the dungeon, but maybe it will be useful for the future.I promised myself I wouldn't use "deliberately avoid leveling" tricks like the "Card every enemy instead of killing them" method, but I have to say, watching one specific enemy's attack go from "This is dangerous but survivable, it might take out one or two party members but we can otherwise make it" to "if they open with this it's TPK before I can do anything" because I went up in levels, a thing which is supposed to make me stronger, has been... aggravating.
Man, with every "in between updates Omi cries about the gameplay design of FFVIII" post, I dread the final assessment of the game more and more when it reaches the Gameplay section.
I get the feeling that it's not necessarily worse than FFII's systems... but the fact that it's so much more complicated to juggle, and in a generally longer game, makes it much more of a hassle. At worst in FFII you just fall back to good ol' "great you grind weapon, you grind two or three attack magics, you cast cure and esuna" and you've got 90% of the game figured out. Meanwhile FFVIII becomes spreadsheet simulator as you bounce around magic stacks and junctions and GFs, sometimes the story wants you to swap parties repeatedly so you have to switch all those junctions and hope they switched properly, and then if you don't know which items refine to which cards for big stacks of magic (or can't be bothered to farm said cards) then you occasionally just run into "oh, this new enemy has a spell I want, time to press the Draw command for 20 minutes straight".Once the the over/under chances are calculated, we start taking bets on if he considers the gameplay worse than FF2's.
This is actually a tricky question to answer, for many reasons but one of them is that FFII took me, like, two weeks to finish, and FF8 has been going since... Jesus Christ... Eight months. Good god. Anyway, that changes a lot of the weighing of the respective qualities and merits of each game - just how much time I have to spend with them, for good and for ill.Once the the over/under chances are calculated, we start taking bets on if he considers the gameplay worse than FF2's.
Does it? FFVIII has a lot more to offer than FFII did, in terms of things that you can enjoy in the game other than the gameplay. And, while I fully agree that FFVIII gameplay has a lot of issues (I've pointed out many of them myself, in fact), I still find that there's plenty that is enjoyable about it, if approached in a more experimental manner.FFII came out in 1988, FFVIII came out in 1999, to be exact. FFII is worse IMO in terms of actual gameplay, but it has a much, much better excuse to be as bad as it was.
This is actually a tricky question to answer, for many reasons but one of them is that FFII took me, like, two weeks to finish, and FF8 has been going since... Jesus Christ... Eight months. Good god. Anyway, that changes a lot of the weighing of the respective qualities and merits of each game - just how much time I have to spend with them, for good and for ill.
In some fairness, the FF8 playthrough has been disproportionately disrupted by life events interrupting the game, although the length of a "modern" JRPG is always risking that to some extent.Oh yeah that's got to be a big part of it - when something like FFII has mechanics or whatnot that are boring or annoying or grating, you can at least suck it up and get on with it, whereas here, every little issue in VIII has had so much more time to outstay its welcome.