- Location
- Te Ika-a-Māui
- Pronouns
- She/Her
Something was in the water at Square HQ in the late 90's, man.
You know, one of the best ways I've seen for unlocking a Tonberry King summon was actually in a multi-cross fanfic - Archangel's Amazing Adventures, in which the titular Gundam Seed starship goes on an interdimensional odyssey.Thankfully, once twenty Tonberries have been dispatched, the next encounter contains a surprise: First, a Tonberry as normal, then once it dies…
…the Tonberry King enters the stage.
Unfortunately, hm. I didn't know he would appear mid-battle. My team isn't properly healed or prepared in any way. I just left Squall dead on the floor from an earlier fight. Ah.
Well, thankfully I am constantly quicksaving, so I just reload to before the fight before the King can show me my just desserts, change my team around a bit, and head back in.
The Tonberry King is the vengeful embodiment of a massacred people, explicitly here because I murdered a horde of Tonberries, with no rhyme or reason, not even getting any reward out of it, to draw him out of hiding. I'm the bad guy here!
Here are a couple of details from the guide, since you shot through the battle so quick. The dragon was fire-type, so the guide recommends using Shiva and ice against it. Also, both fire and wind magic heal it.Then we reload because it turns out the UI we were shown when picking whoever was getting 'subbed in' for Kiros didn't actually exchange their Junctions, so Kiros has no abilities and terrible stats. Thankfully, just before the fight we're given a dialogue option to check our stuff, so we can reload to there and give Kiros some actual junctions.
He promptly annihilates the dragon with his Limit Break, Blood Pain.
I'm pretty sure this is basically the optimal strategy in FF8 yes. I personally abused Squall's limit break in my playthrough, but any good multi-hit LB can probably work fine.
50/50 just reveling in the ability to do conditional shit like this or the reason being some plot-critical spoiler
Final Fantasy VIII Is A Well Balanced Game, Junctioning Is A Well Designed SystemAnd of course, in the process we also acquired 100 Full-Lifes; junctioning these to a character's HP instantly pumps it to 9,999. What the hell.
DamnSquall: "You were so full of life. Now you don't even make a sound…"
Dunno, but Ruby Dragons change moveset depending if you have 3 active party members or if you have less. The strongest attacks come out only with a full active party, so here having only Laguna and Kiros might be an advantage.
Hubris. Hubris and the Legend of Grandia series.Why did 90s FF devs believe they had what it took to include fighting games in their RPGs.
I think I mentioned the card sidequest in Balamb Garden, didn't I? Have you found it yet? If not, and you'd like help in finding the starting element in the chain, you can find that player in the hall, although he sometimes takes a bit of waiting in the hall to show up.So of course, we delay for some good old fashioned card games.
Ah, you finally found the most broken element of the entire mechanical mess that is FFVIII - repeatedly refreshing a character's turn until you get a limit, so that leaving characters in critical doesn't just give you a chance to use them, it guarantees that you can. Honestly, without this being possible, I think most of the other exploits wouldn't be as bad - still something to fix, but with minor tweaks, many of which I've mentioned before. But this specific element should just have been removed altogether.Abuse the Round button, which 'refreshes' a character's action menu, to proc Irvine's Limit Break.
Tomberry is tied with Shiva for my second favorite GF in the game, both because it's a cute critter and because of the silly shenanigans it allows. I really like to use Level Up and Down (which work on every non-boss) to tailor the enemies so the drops/mugs/draws I want are easier to find, for example, and of course he's key to the dark art known as "menu grinding".
The Ruby/Rubrum Dragon has a specific AI, where if the team has only two members alive, it doesn't use any of its party-wide attacks, one of which is extremely lethal, and also doesn't cast its two most powerful single target magics. I suspect that this fact, and the fact that you can exclude Ward from the dream (easy to write in for the developers, as he's mute and thus doesn't have any lines either way) were specifically put there so that a player with poor system mastery would not get steamrolled by the dragon encounter. It seems to me they wanted to make sure the player met what's likely either the strongest or second-strongest random encounter in the game, to show off the best (non GF) dragon the Final Fantasy series has had so far, but didn't want to place an enemy that might well have been unbeatable for some players as an obligatory boss fight.
Yes! So, this is part of why I have been keeping up the translation thing, because I wanted to point out that I'm pretty sure Ultimecia is a mistranslation made by the English (and French) version, and the correct translation of the name would have been Artemisia, which is the translation the Italian (and German, and Spanish) version of the game went with.Ultimecia.
…
Fuck that is so extra. That name might genuinely challenge "Exdeath" for the title of silliest, most over-the-top villain name in the series so far. Ultimecia.
Yes, I knew that and expect that was indeed the cause of the mishap; as I said, it happened before in Final Fantasy Tactics as well.Arutimishia has, you'll note, the exact same first three characters.
That's possible, but hard to be sure about, because I don't know japanes, and Ultima the spell first appeared in FFII, which did not have an official translation until the FFVI translation had already established Ultima as the name of the spell. For all I know (which is nothing), the FFVI japanese version of "Ultima" was a shortened form of the word "Ultimate", as in FFII ultimate spell, which was referenced that way in FFVI as an homage, and then carried back when FFII got an official translation. It's hard to be sure because my knowledge of japanese isn't up to the task of knowing the truth.Of course, Japanese has the U sound, so it could simply be that the initial Ultima translation is wrong.
ウ is more like the u in "strudel" than the u in "strung", though. Japanese doesn't really have an "uh" sound, as far as I'm aware, so I can see what translators would choose ア (which has an "ah" sound) over ウ. It's still not quite right, but it's probably about as close as you can get.In the translators' defence, it was the 90s and not everyone can know extremely basic mythological information about the Greeks, and back then you couldn't just look shit up online the way you can now.
Also Ultima, the spell, is apparently アルテマ - Arutema, so Ultimecia starting with an A in Japanese would not be out of place. アルティミシア - Arutimishia has, you'll note, the exact same first three characters.
EDIT: Of course, Japanese has the U sound, so it could simply be that the initial Ultima translation is wrong.
This concludes on one quasi-final entry in which, after visiting Trabia Garden and discovering the truth about GFs and memories, Selphie makes a paradoxical decision: That she doesn't want to keep writing, even though that diary might help preserve her memories. She is afraid that if she continues to write down her feelings in her journal, "a weak side of her will begin to show." I think part of her would rather not have remembered Matron, not had her resolve risk being weakened by remembering that she once loved her as a mother figure. It's a strange decision.
Congrats to whoever guessed Disc 3 would open with a Laguna sequence; you were off by only a single mandatory plot scene and then my Tonberry genocide side quest.
At a guess, this is a translation error? Edea seems to have gone to great lengths before her possession to make sure she herself never knew where Ellone was, so this is more "Ultimecia was inevitable, so the best I could do was make it happen in favorable circumstances" I guess?I really hope she and Squall are ready for an actual conversation next update, because statements like "There was no way I was going to let Ultimecia get a hold of Ellone. The only thing I could do was... Surrender my soul to Ultimecia and lose control of my mind. That was the only way I could save Ellone" elicit nothing but a baffled "why??? in what sense??" from me. Is Edea the only other person she can possess? Are there others? What are the conditions and limits? Could we end this whole threat now by just kicking her off a cliff, or is that just a stalling action?
There is an actually, extremely plot relevant reasons this would not work. The game is withholding it because, if it provided it right now, it would spoil one of the most high-impact twist the game has in store. So we should just do as the game did and not discuss it - just be assured, the reason exists, and it's a good one. I'm just worried than even this, me hinting at it, could be considered a spoiler.because otherwise I'm still thinking "hey why not just kill her", and the game is refusing to answer.
I really hope she and Squall are ready for an actual conversation next update, because statements like "There was no way I was going to let Ultimecia get a hold of Ellone. The only thing I could do was... Surrender my soul to Ultimecia and lose control of my mind. That was the only way I could save Ellone" elicit nothing but a baffled "why??? in what sense??" from me. Is Edea the only other person she can possess? Are there others? What are the conditions and limits? Could we end this whole threat now by just kicking her off a cliff, or is that just a stalling action?
Maybe make this reply in the spoiler thread if you're hesitant? Might be fine, but if you wanna err on the side of caution...
Irvine: Hey Selphie I just got two train tickets, want to join me in murdering monsters from a moving train so we have memories that will last forever? Does a finger gun.Selphie: If I stop writing, my memories would fade, I'd be left with nothing but my GFs, turning me into a perfect killing machine who knows no compassion, no remorse, who has no attachments and will stop at nothing to complete its mission...
Selphie: Yes! Yes! Haha! Yes!
X being : "I want to be stomped every day by this sexy dominant girlboss momma and I am totally fine to endanger the world for it because I want to enjoy my own kink the longest time possible."[...] Everyone else in that scene has an excuse (they are children and a loser), what's hers? It feels like the game really needed a character to say "hey why not just kill her", only to be shut down with "no that wouldn't help because X", or "no I won't let you because emotions" because otherwise I'm still thinking "hey why not just kill her", and the game is refusing to answer.