Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Those are 100% normal cats wearing some kind of wing harness, yes. Apparently they get backstory in later FF games, but in this one they're... just a random flaphappy cat.

The things I wonder is if they dive, or just fly straight into your face, and why it seems like no one's tried to actually build a functioning cat wing harness in real life.
You fool! If cats could fly they would have conquered the Earth by now! :V
 
@Tylonius @Zap Rowsdower
Y'all, it's an opinion. I explicitly said in the post that it's just what I think. It's also not the first time I voiced that opinion, as I said much the same when Omni first got to 5 when I was talking about how much I love the game.
It really does sadden me how much people like to shit on V's story. I do think the TV Tropes article is right in saying that people seem to hate V just cause it's not the high drama of the games surrounding it. Which sucks cause I see V as the Brendan Fraser Mummy of the franchise, a fantastically-executed action-adventure story with a charming cast and a great sense of humor.
Making assumptions like that is a good way to be wrong. I hate high drama. I like the parts of FF5 that are goofy adventure stuff, and then it gets infected by the same drama that pollutes the entire Final Fantasy franchise and JRPGs in general. Hence, "typical JRPG crap."

If it stuck with the Brendan Fraser stuff I'd love it to bits.
 
While FFV does come off as sillier due to the theatrics of the cast and the fact it's three kids/teenagers and one amnesiac old man,
it's also pretty brutal and does not pull any punches, unlike FFIV's "oh wait, no, that DMPC actually survived the engine of the giant war machine blowing up!" nonsense.
So yeah, maybe FFV gets a bum rap because it got caught between the melodrama of FFIV and the "HOLY SHIT WAT" levels of plot in FFVI.
 
Those are 100% normal cats wearing some kind of wing harness, yes. Apparently they get backstory in later FF games, but in this one they're... just a random flaphappy cat.

The things I wonder is if they dive, or just fly straight into your face, and why it seems like no one's tried to actually build a functioning cat wing harness in real life.

This is the fight that taught me how to run away in remaster because I didn't want to kill the cats.
 
Here, it makes the party look incompetent, probably another reason why FFV didn't get the love FFIV or FFVI did in the west.
I'd like to disagree with that as strongly as possible; I'm not even sure how you could have come to such a conclusion, in fact.

We just went through FFIV, where it was amply demonstrated that the heroes failed, kept failing, and then failed some more, all the way to the end, and nearly two thirds of the boss fights in that game were entirely meaningless, nearly as much as the heroic sacrifices that followed some of them to stop the disasters that winning those boss fights completely failed to prevent. It's ludicrous to say that the team in FFV is less competent than the team in FFIV - that's just not true. FFIV had perhaps three victories that mattered, which includes the final boss; FFV already had more of those in what we've seen of the game so far, and we're just three updates in.

FFV isn't perfect or anything, but in terms of story-driven failure, FFIV is so much more egregious, there's no possible ways to compare it.

I'll hold back any comments on whether FFV story is better than FFIV or not to avoid spoliing Omicron on it - as I've said before, experiencing FFV completely unspoiled is an experience truly worth having - and obviously on commenting at all about FFVI for the same reason, but to say that FFIV has less instances of "we beat the boss, but the plot acted as if we lost!" (we've just got this one so far), and that this is the reason FFV wasn't translated, seems very silly to me.
 
The silly theatrics are the fun part, though!
Well, that part is certainly true.
I'd like to disagree with that as strongly as possible; I'm not even sure how you could have come to such a conclusion, in fact.

We just went through FFIV, where it was amply demonstrated that the heroes failed, kept failing, and then failed some more, all the way to the end, and nearly two thirds of the boss fights in that game were entirely meaningless, nearly as much as the heroic sacrifices that followed some of them to stop the disasters that winning those boss fights completely failed to prevent. It's ludicrous to say that the team in FFV is less competent than the team in FFIV - that's just not true. FFIV had perhaps three victories that mattered, which includes the final boss; FFV already had more of those in what we've seen of the game so far, and we're just three updates in.

FFV isn't perfect or anything, but in terms of story-driven failure, FFIV is so much more egregious, there's no possible ways to compare it.

I'll hold back any comments on whether FFV story is better than FFIV or not to avoid spoliing Omicron on it - as I've said before, experiencing FFV completely unspoiled is an experience truly worth having - and obviously on commenting at all about FFVI for the same reason, but to say that FFIV has less instances of "we beat the boss, but the plot acted as if we lost!" (we've just got this one so far), and that this is the reason FFV wasn't translated, seems very silly to me.
Okay, yeah, I definitely concede the point there.

I mean, after the losses of both the Wind and Water Crystals, one can see a pattern emerge, so the mission of "save the crystals" is put severely in doubt. Plus, the moment the party runs into pirates, they're the one whose asses got kicked (without a fight, even!), whereas previous encounters with pirates (FFI, FFII) were barely warmup matches for their respective heroes. Admittedly, the pirates' boss had plot armor at the time (for a reason).

Though with some googling, apparently the main reason FFV didn't get released States-side was the same reason FFII and the real Super Mario II game weren't; they were thought to be "too hard" for Western audiences. Nothing to do with tone. FFIV was always going to be released as an early game for the brand-new SNES (even if they paid for it by stripping out a lot of the character commands, removing a humorous sidequest and nerfing some of the bosses) and FFVI was a massive flex for the SNES' capabilities, so it was bound to be released states-side.

Admittedly, FFV and its juggling of jobs and abilities requires more finesse than FFIV's plot-mandated lineups and FFVI's incredibly huge party, but that just sounds very silly to me.
 
The things I wonder is if they dive, or just fly straight into your face, and why it seems like no one's tried to actually build a functioning cat wing harness in real life.
I'm sure people have built cats wing harnesses in real life. Functioning ones, though? No, wing-harnesses don't actually work in real life as evidenced by all the footage of old-timey inventors trying to fly before the Wright Brothers.

The idea of them being recurring enemies who get backstory is pretty funny, though.
 
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Not quite recurring in the way cactuars, tonberries, and bombs are - just V, XIV, and the various mobages, and FFXIV and the mobages deliberately use unique enemies from every game they can as part of their "homage everything"... thing.

Speaking of which, one of the mobages was a card battle game, and the relevant card art is very KITTY



no, I dont know why its called Gaelicat: FFV when the background is clearly the home of gaelicats from FFXIV
 
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people are being extremely rude and judgemental of my decision to release the pickpocket werewolf sight unseen without pausing to think about it, but consider this: Blaidd Eldenring
 
I will admit I absolutely love the audacity of a criminal going "Yes, another brilliant escape by the master thief!" right after timidly asking if they could kindly be let out of the cage.
 
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I will admit I absolutely love the audacity of a criminal going "Yes, another brilliant escape by the master thief!" right after timidly asking if they could kindly be let out of the cage.
I think it should count - using Diplomacy to solve encounters is a perfectly valid way to tackle an RPG challenge! Encouraging it in the players is hard, so letting them claim it as a victory when they do use social skills like sweet-talking themselves out of a cell is necessary positive conditioning.

Since we already established that FFV is a RPG campaign. Right?
 
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people are being extremely rude and judgemental of my decision to release the pickpocket werewolf sight unseen without pausing to think about it, but consider this: Blaidd Eldenring

You are being extremely rude and judgemental about people being extremely rude and judgemental of your decision to release the pickpocket werewolf sight unseen without pausing to think about it, but consider this: Blaidd Eldenring tries to kill you if you release him. :V

(sorry about spoilers for those who have yet to play Elden Ring.)
 
You are being extremely rude and judgemental about people being extremely rude and judgemental of your decision to release the pickpocket werewolf sight unseen without pausing to think about it, but consider this: Blaidd Eldenring tries to kill you if you release him. :V

(sorry about spoilers for those who have yet to play Elden Ring.)

I know very little about Elden Ring other than the title, and knowing there is a character named "Blaidd Eldenring" in it makes me wonder if they are of the same mythical origins as the FFXIV representative hero Final Fantasyxiv.
 
... y'know, the consent issues tangled up in that horrific innuendo is some of the most low key brutal character assassination I've seen in a while. The buzzer is not loud enough :V
Don't worry, the wording may seem problematic but Lone Wolf knows that the best way to approach a relationship is clear and open communication about your goals:



That's right, hot werewolf rogue boyfriend. I've released him from his cell before I've even thought about it tbh.



I am fully confident in the righteous morality of my actions.

See kids? Consent is the key (to your prison cell).

All this speaking of Lone Wolf, I forgot if the FF4 playthrough mentioned him, but in the SNES/PS1 versions he makes a brief cameo in that game...in a prison cell in the Baron castle dungeon.

Our hero is very good at getting out of jail; not quite as good at staying out.
 
The real question is, did Omni bother to check Lone Wolf's cell after freeing him? I mean there's a pot right there, ready to be checked for loot and all. Why aren't you telling us about Lone Wolf's sweet loot, Omni?
 
... unless you're playing a JRPG, in which case there's probably at least an ether or two in those things. Only slightly stained! Fortunately they stack with the rest of them without any problem, so you'll never know if you just drank the prison ether or not.
 
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