and also that the game's technology has evolved to the point of separate beds rather than everyone sleeping in a pile FFIV-style
I like that they don't just have separate beds, but that there's more beds than there are party members. It makes the world feel more real when things don't always line up exactly with party convenience.
It's atrocious. Just no natural talent whatsoever. A series of dull 'plonk.' Thankfully, a dialogue box informs me that my Piano skill has leveled up, so maybe there is hope in the distant future!
I think I can guess where this is going, and it's some bullshit. At least in the similar quest in Exit Fate, there's actually "training with different people to learn more things" involved, not some magical effect of playing on different pianos instead of spending more time on the same one.
... Wait, these pianos are in public, right? Maybe the point is that you can't get enough practice time on one piano before the townspeople recognize you and threaten to run you out if you keep trying to play, so that's why you need different pianos.
I'm starting to think I might have to cut the random encounter screenshots for room entirely, which is sad, because they're great, look at it, I'm fighting The Living Tombstone(s)! And look at these flying bat-kitties! Adorable!
If wanting the random encounter screenshots is wrong, I don't want to be right.
Stepping through one of these purple thingies immediately causes the entire party to be poisoned and to start taking damage with every step.
Looks like a possible source of inspiration for FFXI's 'Gasponia Flower', which do much the same thing, except it's much less clear how close you can go without getting poisoned.
Oh, and those environmental hazard enemies in the Seekers of Adoulin expansion, which have the distinction of being enemies you can attack and kill. (It's just not usually worth it to do so.)
Hmmm. I don't remember, had that come up before in the series? Because that's one of the distinguishing traits of "actually a proper martial artist" classes in FFXI, that their hand to hand attacks hit twice, and now I'm wondering if it started here.
Previously the game has kind of struggled with where to put buffs and debuffs, and some like Haste have kind of ping-ponged between Black and White because the two schools of magic didn't really have a specific lore identity. This game has solved this by putting a clock next to them and making them 'time magic,' which I think is interesting.
I'm not entirely sold on this. It doesn't feel like a lot of the spells time magic is getting have a very strong thematic connection to 'time'.
This is really cool. And, interestingly, one of the fragments landed on a ledge that we can't reach now - a job unlock for later?
Invisible waist high fence! *shakes fist*
Seriously, it does not look like there should be anything in the environment stopping you from just grabbing it.
Point of order, Magissa keeps on staring gormlessly as the gang secure the line by pulling out stakes and hammering them in.
Ooookay, I could buy her not having seen Faris climbing up or something, but now the game is having us on. o.o
All, or at least most, random encounters in this game that have a rock-based physiology will instantly die if you use a gold needle on them. Try hard not to think about what exactly is happening to kill them and what that looks like in-universe.
As the enemy in question was a tombstone, I choose to believe that's where
Doomed come from.
At least we still have King Tycoon's flying dragon (and I'm now concerned for his survival chance given that he at least theoretically stands in the way of our mandatory upgrade to an airship).
I refuse to believe that a dragon is not an upgrade from an airship.
Hello again, Shiva, you icy strumpet.
Shouldn't have called her a strumpet.
They're not gay, they're just sisters!
Huh. I thought this reveal was still further down the line.
It's either Lone Wolf, or it's the Queen of Karnak turned into a monster by magic
Oooor... Lone Wolf *is* the Queen of Karnak turned into a monster by magic?
The fact that you need to state this says more about you than the scene in question, I feel.
I, for once, had no thoughts of vore during this scene whatsoever. None. Not a one.
I don't think I even knew what vore *was* when I first saw this scene.
Those were good days.
-Morgan.