Oh man that's a game I never want to think about again. Was so excited coming off of FFT into... ThatIf only. No, FFT clones can copy it, or make it even more stupid. Hoshigami: Ruining Blue Earth Remix does this.
Oh man that's a game I never want to think about again. Was so excited coming off of FFT into... ThatIf only. No, FFT clones can copy it, or make it even more stupid. Hoshigami: Ruining Blue Earth Remix does this.
The awkward thing is those overlap in the original language. 勇者/Yūsha is translated both as "brave [person]" and "hero". I largely agree with the rest of the post, just wanted to toss that context in.Hero doesn't fit ... The most appropriate option jumping to my mind might actually be Brave?
You know? Fair. *slaps self lightly*I feel like there's zero point in even telling Omi about this other than as a hilarious side tidbit when he reaches the point the weapon would be in? He's here to analyze the game, there's genuinely no chance in hell he's going to speedrun it on his first full playthrough.
Not to mention it's kinda spoilery to mention at all.
Chrono Trigger totally has some bops. At least a couple tunes are on that good ol' list of "music I'll grab a 1 hour loop of from Youtube and just vibe to", up there with things like Stickerbrush Symphony from DKC2, 600 A.D. and Corridors of Time in particular.
Please stand in the spot and don't move while I load up gold bars in my cannon.Nah, clearly Ramza & co survived by virtue of being summoned to be Louise's familiar(s) in Zero no Tsukaima. All of them. Including the optionals.
I'm no stranger to liking that theme, but you know the thread rules regarding games he hasn't finished yet (even if he's not actually LPing them), and so do I
So to maybe state the obvious, Ramza staying a Squire the whole way through is for the same reason he gets the best of both genders bonuses with stats, so that the player can turn him into anything…
…So long as that anything can handle Wiegraff. So long as the game can force you to diegetically establish that Ramza is officially on that level now. Dark Knight as an upgunned squire implies something about Ramza that may be completely unwarranted depending on player choices.
Also, if Ramza became a Dark Knight, then I think you would have to ask whether the game manages to keep a continuing resonance up with Gaff by that point. I like the reading that with Gaffgarion and Wiegraff being fundamentally hollowed out in the same way, and moving into Chapter 4 with one of their knight titles would be thematically inconsistent.
That said, "squire" is a weird choice to keep when the developers are turning it into super-squire. I think, just from a perspective of making it clear to the player that it is indeed becoming super-squire, changing the name as the game progresses is worthwhile.
Heretic is one suggestion I've seen tossed around, and thats serviceable but falls a little flat because the game doesn't really want to engage with the actual faith and doctrine of the religion at play in Ivalice.
Hero doesn't fit the setting (and his place in history) well unless you want to have some blatant editorializing from the future in play. Warrior of Light is awkward given he's very much NOT chosen by the crystals. The most appropriate option jumping to my mind might actually be Brave? Provides lots to riff off given the Zodiac Brave Story.
Ultimately though, Ramza's specific mechanics NOT being highlighted is probably to the benefit of the game in other ways. Because Ramza can be built like Gillian or Hadrian or Hester if you'd like, and it's quite clear that those options have lots going for them! Ramza is the most narratively present protagonist throughout the story, but for better and worse the protagonists don't carry the story as the antagonists do. And the better is that the 5 heroes you rock up to each battle with can usually be pretty much anyone. Ramza can be anything, just about. The worse has been touched on extensively, of course.
TL;DR I don't think FFTactics has the wherewithal to commit to exploring a Dark Knight protagonist properly, so it would end up disappointing and underbaked. Meanwhile, keeping it as Squire but tossing in a few special bits and bobs as part of Mettle does just about avoid either giving Ramza zero protagonist specialness or clearly making certain builds non-canonical.
I spent a solid year cycling between the two CDs of the FFT OST in my car so I could buzz along as a form of practice while I was stuck in traffic.This is why, if Omi decides to play CT and talk about it, I am intrigued about what impact the soundtrack might make
(FWIW I have occasionally left the FFT title music on for an hour while I post on SV or whatever, so I might be a bit weird in another direction)
Female Black Mage with Iaido, Arcane Strength, and Teleport. There's nothing quite like teleporting into an enemy formation and deleting them with an attack that does half again their max life. Cid? Who's that?If you want to talk about your favorite method of breaking the game over your knee, now's the time to do it.
Probably the other way around, if anything, actually:Egleris said:In any case, Byblos, the first incarnation of the monster, is clearly named after the byble - the most sold book of all times. Pretty straightforward connection to books and knowledge there.
The Phoenician City, known to the Greeks as Býblos (Βύβλος) and to the Romans as Byblus, was important for their import of papyrus out of Ancient Egypt[13] – to the extent that "Byblos" came to mean "papyrus" in Greek. The English word "Bible", therefore, ultimately derives from the Greek name of the city, Βύβλος ('Βύblos / Byblos')
Eh, different people have different preferences and abilities and such.Omicron said:
Thank you for writing.
Please stand in the spot and don't move while I load up gold bars in my cannon.
Y'know, I know this combo exists but I never bother putting it into practice because I like dropping meteors on the opposition too much.Female Black Mage with Iaido, Arcane Strength, and Teleport. There's nothing quite like teleporting into an enemy formation and deleting them with an attack that does half again their max life. Cid? Who's that?
Tactics battles are not castle sieges. They're SWAT raids. Early advantage or disadvantage quickly snowballs into an overwhelming victory or defeat, or else everything devolves into a bloody slaughter on both sides that ends with you racing against the death clock to secure the objective win. Permadeath is, on the whole, a bad mechanic the game should have avoided; but the emergent gameplay that arises from having one unit down, no viable raise, and needing to win in three turns before their counter ticks down and it's game over is some of the most tense and satisfying gameplay in Tactics.
It's unfortunately a confluence of these two factors that the writers can't have other characters do anything in the narrative once they join your party. Once a character joins your party for real, they can also die for real. If they can die for real - and the game not immediately end - Then it's a possibility that writers may end up writing themselves into a corner when a character shows up in a cutscene except they've already died.There are 17 unique recruitable characters in Final Fantasy Tactics: War of the Lions. All of them cease to exist within the narrative once they are recruited. This is the core failure that holds back the game from perfection.
That was actually the original idea, but they couldn't do that.I do genuinely think the game would've been better if we'd alternated between following Ramza and Delita, each with their own band of blorbos and plenty of fights. No wonder WotL added not one but two fights where you control Delita. It's an obvious if inadequate addition.
Untrue, Fallout 2 goes out of its way to make you aware that Myron (a sexual predator jackass that invented jet, but still a potential party member) is definitely dead by being stabbed for drug money, if he's not dead already and you met him.Tbf, Fallout didn't have ending slides for individual companions until *checks notes* New Vegas, huh.
In F1-2, in particular, companions were very close to what we've got in FFT: fully personable and with their own quests right until they join you, then silent forever (aside from a rare character beat for some of them in F2).
Probably the other way around, if anything, actually:
Byblos - Wikipedia
en.wikipedia.org
Eh, different people have different preferences and abilities and such.
For instance, I continue to find your love for the gameplay of FFT somewhat baffling on an emotional level, even if on an intellectual level I think I can understand it and emotionally am happy you've had such a good time with it; the gameplay here is just so off-target for me.
IIRC, the closest I've come is some of the first mission of Fallout Tactics; I don't think I even got to the end of the first mission.AliasiSudonomo said:Out of curiosity, and truly only meant as an innocent question, have you played many squad level turned based tactics games of this sort?
I'm not sure about "befuddling" -- though, indeed, I don't seem to be very good at it, nor am I very good at basic actual chess -- so much as not fun. Actively so, in theory and admittedly a pretty small sample size of practice. Even if I could figure things given sufficient motivation, that motivation isn't there. Granted, thinking on it now, the initial hill probably is higher due to the befuddling aspect, but my impression is that that just increases the degree to which my level of interest is insufficient to proceed.But there are many people who find the whole "whacky chess game" style of game befuddling, so that'd be very understandable.