Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

In a shocking twist to all the (remaining) worthies of Ivalice, it turns out Delita Heiral was actually a bastard of House Beoulve all along

Long live Delita Beoulve

What do you think the older brother mistranslated was actually about! Wake up people, Arazlam is being silenced by the Delita conspiracy! They don't want us to realize his true heritage as the older brother of Dycedarg! That's why it got changed in the newest addition, because they finally got to Arazlam!
 
Delita spending the entire game becoming a total cynic, complete moral nihilism, about human nature; only to learn at the very last battle that all of this was engineered by literal Demons From Hell, that would be a funny twist.
 
Right, I have this thing going on.

For our next roudn of FFTA Jobs we have the three blade wielders: the Fighter, the Gladiator and the Mog Knight. I'm talking about these Jobs collectively because of their similarities in various aspects.
All three Jobs are meant as offense-oriented, physical damage dealers. They tend to feature a good mix of offensive power, mainly in melee, with little in the way of utility.
The three Jobs generally follow a similar stat distribution: good HP, mediocre MP, very good Attack, ok Defense, bad Magic, low Resistance and mediocre Speed; the Mog Knight being the exception in having good Defense and Resistance. Meanwhile the Fighter ges the worst MP growth, though it's also the one with the least MP use of the three.
For equipment all three can wield blades; the Fighter and Gladiator get only clothes and hats for armor, while the Mog Knight also being able to use heavy armor, helms and shields.

Abilities are where we see each Job having its own distinction, even if there's still commonalities. Speaking of those, each Job has their variant of the basic attack + knockback ability (Rush for Fighters and Gladiators, Mog Attack for Mog Knights) and a high power, low accuracy attack (Beatdown for Fighters and Gladiators, Mog Rush for Mog Knights).
Then we have abilities shared by only 2 Jobs: the Fighter and the Gladiator share Blitz (a high accuracy, low power attack; an inverse Beatdown, if you will) and Wild Swing (an AoE that hits the surrounding spaces; a variant of the White Monk's Whirlwind); the Fighter and the Mog Knight share a ranged attack ability, called Air Render for Fighters and Mog Lance for Mog Knights; and finally the Gladiator and the Mog Knight share their strongest attack, the respective race Ultima ability: Ultima Sword for Gladiators (Bangaas) and Ultima Charge for Moogle Kinghts (Moogles).
Finally there's each Job's exclusive abilities, that help to give each one their own niche.

Fighters have access to 2 AoE abilities: a ranged AoE called Far Fist (similar to the White Monk's Aurablast) and wind-elemental cone shaped AoE (Air Blast). Last we habe Backdraft, a strong Fire-elemental melee attack that deal recoil damage (Pokemon's Flare Blitz, basically). For Support Fighter have Doublehand, which works the same way it worked for Samurais in FFT. for Reaction they have 2 abilities: Bonecrusher (Counter but with more damage, we've seen this on Templars) and Strikeback. Strikeback allows the user to automatically evade and counter standard attacks, but it doesn't work on Abilities. It's somewhat similar to First Strike/Hamedo in FFT. Of the three Jobs the Fighter is the one with the greater access to both ranged and AoE abilities, and tend to be the most versatile. Due to this fact it's commonly used as secondary Job and less as the main one, but it still works well as melee unit. Quite a few Abilities can be used at weapon range, so it can work well with ranged units (Archers, Hunters), and Concentrate makes Beatdown much more accurate. It's also a common secondary Job for Paladins, since they have few direct damage and ranged Abilities.

Gladiators can deal elemental damage with the trio of Fire Sword, Bolt Sword and Ice Sword, strong melee-range elemental attacks. Bangaas as a race don't have access to Black Mages, so elemental damage for the classic 3 elements is available only through Gladiators or Dragoons (which have AoE on their Breaths and Jump for range, so they're generally favored). Gladiators also have access to Doublehand and Strikeback (but not Bonecrusher, that's a Templar ability), like Fighters. The Gladiator suffers from the fact that all it's abilities are either melee (the elemental swords, Wild Swing) or weapon range /the rest) and Bangaas don't get units with ranged weapons in FFTA, at best having access to Lances on Templar and Dragoon. The Dragoon itself is a strong competitor, having similar Attack, better range (lances, Jump) and access to AoEs (elemental and not). They still can work and make a scary melee unit, but you have to keep in mind their shortcomings.

Mog Knights, befitting their name, take a page from the Paladin's kit for their other abilities. They have Mog Guard, that improves Defense and Resistance for one turn, similar to the Paladin's Defense ability. They have Mog Aid, a self-only heal + status removal. They have Mog Shield for a 1-shot status prevention (a self-only Astra). Last they get Mog Peek, that detects rare items held by the target (actual in-game description); can't say I ever used it. For Support they get Shieldbearer, that lets other Jobs use shields. Their Reaction ability is Last Haste (Critical:Haste in A2), that self-casts Haste if reduced to critical HP; Mog Knight are though enough to make use of it, though compared to Bonecrusher or Strikeback (or Reflex if we compare to the Paladin) it comes up very short. Mog Knights are the best melee Job Moogles have access to; their shortcomings come from the low Speed and the relative lack of range. Levels in Thief or Juggler can help patch up their Speed, and they can employ Animist or Juggler as second Job to have access to ranged abilities. Mog Knight is a common second Job for Gunners, since the massive range of guns works very well with the weapon range abilities the Mog Knight has. Concentrate also helps a lot in making Mog Rush a reliable attack, for when Ultima Charge can't be used (60 MP per use, they go down fast).

What changes FFTA2 brings? For Fighters, not much. They lose Strike Back to the Parivir; however Back Draft now works by dealing Fire damage to both target and user, so if the Fighter absorbs Fire they'll be healed while attacking. Concentration is nerfed though, so no more accurate Beatdowns.
The Gladiator also changes very little, directly. Ultima Sword now costs 32 MP, so it's usable at all under A2's MP mechanic, but it now scales on Magic instead of being a straight x3 damage like it was in FFTA. The main change is that Bangaas now have 2 ranged Jobs, the Cannoneer and the Trickster, both of which have long-ranged weapons and can be used to great effect with Gladiator as secondary Job. The Trickster in particular is both very fast and has a high Magic growth, so it's possible for them to deal massive damage with a ranged Ultima Sword; pity that the elemental attacks are still melee range, they could have been useful with ranged weapons.
The Mog Knight, now Moogle Knight, it the Job that receives most changes, though even then it's not much. Mog Peek is replaced by Moogle Disarm, an ability can can destroy a piece of the target's equipment. Still not very useful, seeing the low accuracy and the inability to choose what equipment is destroyed. Ultima Charge's cost is also reduced to 32MP, like other Ultima abilities, and scales on Magic now. They're also affected by the Concentrate nerf, so for them also no more accurate Moogle Rush. That's the extent of the changes to the Moogle Knight.
As we can see, the changes are small and don't touch the main role of the Jobs. The Concentrate nerf hurts, though I'd argue that it's a more general nerf (warranted as it may be) and Fighters and Moogle Knights don't suffer from it too much unlike say the Assassin. The Gladiator is the Job that end up benefitting more, if indirectly, form the new Jobs.
 
It's interesting that both of the older brothers were over 30, and yet had no children themselves. They treated Ramza like a nephew more then brothers I feel, but men of their station were sorta expected to have kids of their own at this point, wouldn't they?

With Ramza all hereticy, the line of succession ought to be firmed up a bit before presenting yourself as the natural leader of the realm. Delita/Oleiva are young enough to pump out kids, considering it took something like ten years for the previous queen to have a single kid live.
 
It's interesting that both of the older brothers were over 30, and yet had no children themselves.
Honestly this feels like it's more Character Parsimony in not having too many speaking parts that make the narrative too complicated, rather than something that we should really be thinking about.

Like Dycebarg Jr being about the same age as Ramza would be an interesting thing for a story to work with, but that's just more people for the narrative to keep track of, burning words on an ultimately unnecessary sideplot.

Actually thinking about that, making Zalbaag as Dycebarg's son, that might have worked pretty well for the story, actually?
 
imagine if we could get a powered up Lucavi Form Ramza for the final battles of the game as Ramza struggles to keep his sense of self while tapping into this forsaken power for the sake of his sister, his friend and the realm

robbed, we were robbed i tell you
Would even add one more nail to the history coffin of "reasons Ramza was condemned and left an unwritten hero." From Heretic to Literal Demon Host? No way in hell the church would want him mentioned anywhere.
Can you believe that there is no fanart of Vampire Agrias anywhere that I could find?
Yeah, I can totally believe it, FFT is sadly somewhat lacking in fanart. Another reason we totally need an FFT remake, to rekindle interest in the game.
tactics may unfortunately have caused me to become matsuno-pilled, i may have to acquire and play tactics ogre after this
We got him boys, rename the thread 2025 is Tactics Ogre Only, screw that Final Fantasy crap.

Personally I'm enjoying Tactics Ogre Reborn so far, but other than that my only real experience with the series is Knight of Lodis on the GBA (or more accurately, The Cooler Final Fantasy Tactics Advance if you asked my younger self).
Reis's Dragon's X ability can only be used on Dragon units. Which means to make full use of her toolkit, we need to dedicate two entire unit slots (out of five) to it: One for her, one for a recruited dragon. And that's… A big ask. That doesn't make Reis useless, she's still a unit with phenomenal stat growth, innate dual wield and several Breath abilities, but… Well, she's already lv 39, close to parity with encounters. We don't have a lot of room to make her grow with Dragon's Speed having already been wasted JP. Ah, well. We'll see how it goes.
Yeah, a chunk of Reis's kit is unfortunately dedicated to buffing Dragons, which... well, like most monster units, you'll probably never bother to train since monsters are generally inferior to humans, and FFT has such limited recruitment slots. Rest of her kit is still plenty good to be fair, she was a part of my own endgame team back in the day.
Cletienne: "This I did not foresee. But surely the time I've bought will suffice."
Meliadoul: "Ser Cletienne, wait! Is… is it true? Is my father… A Lucavi?"
Cletienne: "You've eyes, have you not? Go and see for yourself."
[He teleports away.]
Meliadoul: "Could he… truly be?"

What 'time you've bought', Cletienne? You died on turn one before getting in a single action. You bitch.
Bro didn't even get to show us what his cool unique class does lmao, just blasted straight into the heavens. Don't fuck with the White Mage, kiddos.
Ramza investigates the gates, and find a lever which lifts the grate; if you ask me, having this accessible from outside the castle is kind of a liability, but I guess this was a secret lever whose location is only given to Beoulve heirs or something.
Suddenly, the Corpse Brigade managing to get in and out of the castle to kidnap people so easily back in Chapter 1 makes perfect sense, they just flipped the lever after one of the cleaning crew told them about it.
Well! Looks like Zalbaag found his line in the sand after all. He was able to countenance the murder of Duke Larg, but finding confirmation that Dycedarg had killed his father was a step too far. And how could it not be? Dycedarg has half-justified his actions with it all being for the sake of House Beoulve, but Barbaneth was a hero of the realm, a peerless knight, commanding respect from all; there is none his death serves, save for Dycedarg himself. He killed their father, Zalbaag's father, and dragged House Beoulve into the muk of war, patricide, regicide, and general ruin, all for the sake of his ego. And for a long time, Zalbaag was willing to go along with it (though we know from Gaffgarion's discussions with Dycedarg that he was kept in the dark about some of their darker dealings), but this? This is too far. Dycedarg's entire plan was poisoned in its inception; he did not merely fall along the way, he started out with one of the greatest crimes a society of hereditary nobility can imagine: Patricide.

There can be no peace between the two brothers. Now let's lend our aid to the one who's found his righteousness at the last moment.
Ramza just swooces into the room with his murder crew and goes "Oh yo we fightin'? Cool let's kill Dycedarg", doesn't even bother to warn Zalbaag about the whole demonic possession jewel thing.
Everyone and their dog gets to be a special knight in this game, except Ramza. But that's fine.
I am detecting the tiniest, most slightest amounts of salt from you Omi.
Okay, Zalbaag having all these cool Ark Knight Abilities and instead deciding to just walk up to his brother and stab him in the face is very funny. Who needs cool magical sword tricks when your brother has betrayed everything your house stands for and you've got a trusty length of steel to gift him in return, up close and personal?
To top it off, I just wanna say this screenshot of Dycedarg's damage sprite is peak content, just a look of pure "goddamn Zalbaag did you have to hit me so hard?"
You know, who cares about victory and tactical objectives when you have a chance to remind the common-born Machinist that his place belongs in the KO Zone.

Poor Mustadio.
Mustadio really can't catch a break, can he? Always ending up dead on the floor some way or another.
Pictures taken 10 seconds before getting smashed into paste by the Ramza Squad
Holy shit. He disintegrated Zalbaag. What the hell!

I was genuinely briefly confused whether Adrammelech had decided to get Zalbaag out of the way and teleported him to the moon or something, but no, I'm pretty sure he just fucking killed him on the spot with an orbital laser beam. Sure! Why not!

RIP Zalbaag, not even any last words for either of your brother, death came too fast.

Well, better him than Ramza.
Goddamn, no hesitation, he got right back up and went "Power Word Kill: Disintegrate Edition" on Zalbaag's ass.
Adramellech explodes in a burst of light, leaving behind his Zodiac Stone. No trace remains of Dycedarg and Zalbaag. Ramza sums it up all in one grim sentence:

House Beoulve is no more. This edifice of honor and legacy and treachery and war, long crumbling, is finally dust. Dycedarg dealt the killing blow long ago, when he slew his own father and pretended it was because he was letting pass a chance to advance their House's interest; he then made the Beoulves party to treachery, civil war, death and famine, and slew his own lord. Zalbaag, seeing too late his older brother for the man he truly was, attempted to redeem this disgrace in blood, making himself a fratricide. In spite and sheer survival instinct, Dycedarg reached out to the stone, made himself a monster, slew his brother in turn, and perished by the commands of his youngest brother.

Ramza is all that remains. Ramza, the heretic, infamous across all of Ivalice, a hunted man. Alma is the only one who could carry the name Beoulve now.
From one of the most famous and honored houses in the land, to a dead name filled with cowards, traitors, and heretics, all in one generation. What a fate.
Seriously I kind of love this as an encapsulation of FFT's vibe. We open on Game of Thrones style politicking and once disparate character plotlines converging in a momentary confluence of coincidence and conflicting loyalties, then once Dycedarg suffers his just desserts for a lifetime of shitbaggery he slams his monkey fist down on the Praise Satan button so he can get back up and instantly vaporise the morally grey knight in his moment of redemption, and Ramza goes "oh okay, hold these punches then" and goes Super Saiyan.
Since we're clearly getting close to the finish line, I do have to say I'm pleasantly surprised by the overall balance between "Game of Thrones War of the Roses" and "Demon Hunting Heretic Ramza" as storylines in Tactics. I remember thinking (and finding it a common complaint online) that Tactics has that usual JRPG issue of the supernatural stuff gets involved and then all the RealPolitik goes out the window while you play with super demons for the entire back half of the game, but there's been plenty of mixing both. Sure, you aren't outright playing Delita's side of the plot where he's playing Game of Thrones Final Fantasy Edition, But Ramza is still dipping in and out of those plots, you're getting interludes to Delita's rising power, and then there's parts like the final Beoulve get-together that mix both nicely.
 
Honestly this feels like it's more Character Parsimony in not having too many speaking parts that make the narrative too complicated, rather than something that we should really be thinking about.

Like Dycebarg Jr being about the same age as Ramza would be an interesting thing for a story to work with, but that's just more people for the narrative to keep track of, burning words on an ultimately unnecessary sideplot.

Actually thinking about that, making Zalbaag as Dycebarg's son, that might have worked pretty well for the story, actually?

It's noteworthy that not a single character who appears on-screen is stated to be married. The only married characters are the King and Queen Louveria who are entirely off-screen presences.

Barbaneth's first wife and his consort both appeared to have died before he did. Zalbaag and Dycedarg are both seemingly bachelors. Mustadio has a father who is seen several times, but his mother is never mentioned. Agrias may or may not be celibate. Neither Duke Larg nor Duke Goltanna are ever mentioned to have wives or children (which is noteworthy in both cases as their children would be poised to take their father's titles after their untimely deaths). Cidolfus Orlandeau has an adopted son. Rapha and Marach's parents are long dead and they were adopted by Grand Duke Barrington, who appears to have no trueborn children. Folmarv has two children, but he has been a Lucavi for an indeterminate but likely extended period of time and if his wife was alive, he likely disposed of her for being too close to him once the possession fully took hold and he started behaving unlike his normal self. Neither of his children is married. Elmdore has no known wife or children. Cardinal Delacroix is a priest, as are Confessor Zalmour, Elder Simon and High Confessor Marcel. Wiegraf and Milleuda were renegades, and neither appear to have taken a spouse on the run with them.

Beowulf and Reis are canonically an item, but they are only fiancés at this stage, not husband and wife. Delita appears to be angling to marry Ovelia, but that hasn't happened yet.

It's genuinely kind of striking, in a story at least partly about medieval politics, that not a single character has a spouse. Of course, economy of writing/character cast explains it to an extent, but not one? Really? Not even an incidental scene of Duke Larg's wife asking if he's going to stay up with Dycedarg conspiring, or something?
 
Cardinal Delacroix/Cuchulainn: Scorpio user, Scorpio Stone.
Wiegraf/Belias: Virgo user, Aries Stone.
Rapha/Resurrecting Marach: Pisces user/Scorpio Stone.
Elmdore/Zalera: Gemini user/Gemini Stone.
So... Wiegraf is the odd man out here. Without him, we could conclude that possession is made possible by Sign correspondence: A Scorpio user holding the Scorpio Stone may be reached out to by the Lucavi inside, but because Rapha is not a Scorpio, she instead was able to use the Stone without connecting to its Lucavi. But Wiegraf was a Virgo and called on the power of Aries to become Belias, so that doesn't fit. And checking, Alma is meant to be receive the power of Virgo and is explicitly a once-in-centuries chosen one... And she's a Leo. So that doesn't work.

And I believe Dycedarg is a Scorpio, and Adrammelech is Capricorn, so.... that's another miss. My big take on this is that Zodiac compatability isn't required to summon the Lucavi.

Queen Louveria was banished to Fort Besselat after accusations of kidnapping Ovelia.
<Snip>
But we never got to see her even once. She was outmaneuvred and banished off-screen, presumably leaving her brother Duke Larg as the one controlling their faction and calling the shots until he was killed.

It's very frustrating. What we can glimpse of Louveria through Rumors and Chronicle entries paints a fascinating picture of a complex character, who has probably committed some real crimes but is also a deeply sympathetic and tragic figure (her two sons were murdered by a conspiracy to keep her off the throne) retaliating out of what's probably a mixture of vengeance, ambition, and mere survival. And yet without these Rumors and Chronicle entries, we would barely even know she existed at all.

Agree entirely. The only two characters I would like more to know about are the Beoulve matriarchs. We at least get a family name for Ramza and Alma's mother, but nothing on Dycedarg and Zalbaag's, or how that whole situation happened.

Additional fun fact - Louveria's age keeps going up as time passes, so she's still alive!

EDIT: Ninja'd

In a shocking twist to all the (remaining) worthies of Ivalice, it turns out Delita Heiral was actually a bastard of House Beoulve all along

Long live Delita Beoulve

Y'know.... Ramza and Alma were raised by their mother, never saw their father until she died, and Barbaneth came in, declared them his children, and brought them home.

Delita and Tietra lived with their parents in the Beoulve domain, but never saw their lord until their parents died to plague, after which Barbaneth.... comes in, and bring them home to live at the castle. And then they are paired up with the youngest siblings. I can definitely see where people might wonder about the Heiral siblings.

Chapter 3?

You and I play very differently.

*Recalls having a Mastered White Mage/Time Mage accidentally wiping 4/5ths the party dropping a Meteor on Wiegraf during the Windmill fight, while Bard Ramza is singing in the background and realizing there are still two Monks left.... or getting Dark Knight on Ramza by that point once I picked up the WotL version....*

Yep, people play all different ways.
 
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It's noteworthy that not a single character who appears on-screen is stated to be married. The only married characters are the King and Queen Louveria who are entirely off-screen presences.

Barbaneth's first wife and his consort both appeared to have died before he did. Zalbaag and Dycedarg are both seemingly bachelors. Mustadio has a father who is seen several times, but his mother is never mentioned. Agrias may or may not be celibate. Neither Duke Larg nor Duke Goltanna are ever mentioned to have wives or children (which is noteworthy in both cases as their children would be poised to take their father's titles after their untimely deaths). Cidolfus Orlandeau has an adopted son. Rapha and Marach's parents are long dead and they were adopted by Grand Duke Barrington, who appears to have no trueborn children. Folmarv has two children, but he has been a Lucavi for an indeterminate but likely extended period of time and if his wife was alive, he likely disposed of her for being too close to him once the possession fully took hold and he started behaving unlike his normal self. Neither of his children is married. Elmdore has no known wife or children. Cardinal Delacroix is a priest, as are Confessor Zalmour, Elder Simon and High Confessor Marcel. Wiegraf and Milleuda were renegades, and neither appear to have taken a spouse on the run with them.

Beowulf and Reis are canonically an item, but they are only fiancés at this stage, not husband and wife. Delita appears to be angling to marry Ovelia, but that hasn't happened yet.

It's genuinely kind of striking, in a story at least partly about medieval politics, that not a single character has a spouse. Of course, economy of writing/character cast explains it to an extent, but not one? Really? Not even an incidental scene of Duke Larg's wife asking if he's going to stay up with Dycedarg conspiring, or something?

Hm, you know, this is the kind of thing that could make sense in the context of being recovered historical documents? With the women not really considered by either the original source or Arazlam later on, unless they were directly relevant to events at hand like Agrias, with even Louveria being pushed into the sidelines. Though if that was an intentional point you'd think it would get a bit more direct attention by the story. And with women knights being a thing at all you'd think they'd be avoiding really digging into gender issues on the whole.

But you're right in that it's like. Noticeable enough that being economical with character counts doesn't quite cut it as an explanation? But I can't think of an active reason for it, and even plain-old sexism wouldn't quite explain it with how Agrias has been written before being ejected from the plot.
 
... so, just to be clear, from the perspective of anyone not traveling with our hero: he went into his family home where both of his brothers were, and then left without any remaining brothers.

I'm just saying it isn't hard to have history declare you a horrible monster if you keep going into places and then leaving with them full of dead bodies. I mean, the upside is you stop the people actually making the bodies, but the downside is nobody trustworthy is left to say you didn't make all of them, and at most can only say you just made some of them.
 
It's probably good if you've beaten the baseline game ten times already and want to experience it fresh. As a first time experience, though? Eh, it's clearly not a straightforward improvement but a personal take of particular modders on how to rebalance the game, and you kinda do need to play the vanilla game to figure out if you agree with it.

Omi was definitely right in simply playing the regular WotL version for this thread.

I mean FFT is a game with a lot of fan mods out there, and while I think some would be okay for a first-time player, I also agree for the purpose of this thread the original... well, the WotL 'original'. For all the talk of the 'changes from the PSX' most of the mechanical ones are a restoration of the original intent compared to the 'we got to make this easier for the Americans' mode so many Square games used in those days.

I've only played two mods myself, Valeria and WotL Tweaks. Valeria is an interesting statement on mechanics but has enough weirdness I couldn't recommend it as a novice playthrough, much like LFT sounds like. Tweaks mostly is straightforward and most of the changes that caught me by surprise wouldn't necessarily hit a first time player the same way. (Some notable ones: swordskill users have an inherent 'equip sword' ability so long as they have their swordskill equipped, the cameo characters and Cid have their skills reworked so nobody is a straight upgrade to anyone else, Cloud isn't totally useless, and Reis can use her abilities on any unit but they only work on full strength on Dragons.)
 
... so, just to be clear, from the perspective of anyone not traveling with our hero: he went into his family home where both of his brothers were, and then left without any remaining brothers.

I'm just saying it isn't hard to have history declare you a horrible monster if you keep going into places and then leaving with them full of dead bodies. I mean, the upside is you stop the people actually making the bodies, but the downside is nobody trustworthy is left to say you didn't make all of them, and at most can only say you just made some of them.
Yeah but as far as we're aware Zalbaag didn't leave a body so history's gonna likely record him as mysteriously vanishing.
Dycedarg, though, yeah he's gonna go down as killed by Ramza and/or Zalbaag.
 
To top it off, I just wanna say this screenshot of Dycedarg's damage sprite is peak content, just a look of pure "goddamn Zalbaag did you have to hit me so hard?"
Has any of the shadowy puppet-master types taken as many in-person Ls as Dycedarg in this game?

Chapter 1: Corpse Brigade
Chapter 4: Poisoned, then fratricide, then other fratricide following the demon ascension.
 
Hm, you know, this is the kind of thing that could make sense in the context of being recovered historical documents? With the women not really considered by either the original source or Arazlam later on, unless they were directly relevant to events at hand like Agrias, with even Louveria being pushed into the sidelines. Though if that was an intentional point you'd think it would get a bit more direct attention by the story. And with women knights being a thing at all you'd think they'd be avoiding really digging into gender issues on the whole.

But you're right in that it's like. Noticeable enough that being economical with character counts doesn't quite cut it as an explanation? But I can't think of an active reason for it, and even plain-old sexism wouldn't quite explain it with how Agrias has been written before being ejected from the plot.

For a real-world historical note, it was actually not that uncommon for men to marry later in life, despite the popular conception of getting married young. You had to get established and prove you could support a family, after all, so not marrying until you were 30 wasn't all that rare for men in most of the real-world European medieval cultures FFT is mimicking.

Nobility might betroth young in order to ensure an heir, sure, but that was mostly a concern for the current heir and not the 'spares'. The eldest might need to pump out a baby as soon as possible to make sure there's always an Earl of Whatever, but the younger brother would still have to go out and do something to establish themselves first.
 
... so, just to be clear, from the perspective of anyone not traveling with our hero: he went into his family home where both of his brothers were, and then left without any remaining brothers.

I'm just saying it isn't hard to have history declare you a horrible monster if you keep going into places and then leaving with them full of dead bodies. I mean, the upside is you stop the people actually making the bodies, but the downside is nobody trustworthy is left to say you didn't make all of them, and at most can only say you just made some of them.
That's a fair point, although by the same token I think by this point anyone who reacts to Ramza showing up anywhere by trying to pick a fight instead of turning around and running as fast as they can in the opposite direction of the guy who keeps being the last person sighted at the site of "local massacre leaves no survivors or witness, hundreds of dead knights" multiple times must have some kind of death wish.
 
That's a fair point, although by the same token I think by this point anyone who reacts to Ramza showing up anywhere by trying to pick a fight instead of turning around and running as fast as they can in the opposite direction of the guy who keeps being the last person sighted at the site of "local massacre leaves no survivors or witness, hundreds of dead knights" multiple times must have some kind of death wish.

Your a common bandit, as you turn to look at the latest pray on the road. Ramza the heretic, know for slaughtering his way through castles and cities leaving no survivor. A butcher that knows no mercy and the student of the fell Knight himself.

And at his heels, is the famed Lady knight, guardian to the Princess herself. A peerless warrior.

And then, an old man that looks suspiciously like the thunder god himself. Someone capable of turning armies into mincemeat. A man that by all account should be dead, but where's a more fitting place for a dead man then at the side of a heretic

Surely anyone would run, at this sight. At this terrifying collection of individuals. Each alone capable of butchering you in ways that would impress the Gods, but then you see it.

A scruffy looking machinist. Like a soaking wet cat. If that's one of the best crew, Ramza got. Then surely he can't be that bad you feel. You got this. Inspired by the sight of his sorry looking companion you go closer.

You attack
Mustadio dies again.
 
House Beoulve will probably be remembered by all the theatrical works based on the alleged family history.

Heresy? Treachery? Fratricide? Demonic cultivation? Everything is in there! Zalbaag's final journal notes is probably the cause of plenty of conspiracy theories surrounding the sudden death of Larg and then downfall of the Beoulves.

Ramza the Heretic, Ramza the Demon Summoner would probably be a popular evil character in local tales.
 
I've only played two mods myself, Valeria and WotL Tweaks. Valeria is an interesting statement on mechanics but has enough weirdness I couldn't recommend it as a novice playthrough, much like LFT sounds like. Tweaks mostly is straightforward and most of the changes that caught me by surprise wouldn't necessarily hit a first time player the same way.
Having not played either of those, but having read the relevant changelogs, it feels to me like LFT is much closer to Tweaks, allowing for that one being a WotL mod. LFT is very much NOT like Valeria in that the latter removes a lot of important abilities, whereas LFT actually goes the opposite direction, keeping any build that vanilla allowed as a possibility while adding a ton more options and freedom to experiment. At most, some abilities are made more costly in JP terms, but they're all still available and, in fact, many of the less powerful abilities of advanced Jobs are moved to earlier ones to let the player get and use them at a time they might be effective, instead of being clutter in late-game classes ability lists.

I honestly will always recommend LFT over Vanilla to a first time player. I can see the argument in it not being fitting for a Let's Play thread like this one, that was the right call overall, mostly because a lot of the crud that LFT fixes is part of the traditional FFT experience that people are following this thread for. But, if a first time player could get to enjoy the game while not having to contend with said crud, why would you make them?

In a general sense, having Squire, Archer and Calculator be actually usable, Samurai and Knight not being subpar but instead having strong niches, Bard, Dancer and Oracle having a stronger class identity and being more consistent, Chemist and Black Mage remaining strong but no longer being go-to classes, Mime not requiring an enormous and pointless grind to unlock... none of this makes the game weird. It just makes it more fun, to me.
 
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Archer would be plenty usable if the weapons were stronger. Crossbows are awkward but Bows feel very good -- they just don't scale the way swords or spears do.
 
If you do want to dive into Matsuno I think Ogre Battle -> Tactics Ogre are the only ones you really need to engage with (you'll be doing FFXII in time with this thread); the first one is mechanically one of the most interesting games of its era and the latter basically the proto-FFT, and better in some ways.
 
If you do want to dive into Matsuno I think Ogre Battle -> Tactics Ogre are the only ones you really need to engage with (you'll be doing FFXII in time with this thread); the first one is mechanically one of the most interesting games of its era and the latter basically the proto-FFT, and better in some ways.
Which Tactics Ogre version tho? Because there are 3, all with gameplay and content differences.
 
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