Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

None of the Swordskill abilities are specifically Holy elemental; they are the same element as the sword you're wielding, so usually none, but in the case of wielding the Coral Sword as you probably were here, they're Lightning elemental. They'll only be Holy elemental if you're wielding a Holy-elemental sword, of which the game has exactly one.

This is correct, but interestingly the enemy AI believes that sword skills themselves have elemental typing.

Which means the enemy AI might think it's attacks will heal you when it'll actually kill you, and thus use different actions.

Enemy AI is very complicated in what it knows and doesn't know, what it can keep track of perfectly and what it is completely blind to.

And then sometimes it's just flat out wrong.

But hey, if players can make incorrect assumptions about how things work, making things harder for themselves, so can the enemy!
 
This is correct, but interestingly the enemy AI believes that sword skills themselves have elemental typing.

Which means the enemy AI might think it's attacks will heal you when it'll actually kill you, and thus use different actions.

Enemy AI is very complicated in what it knows and doesn't know, what it can keep track of perfectly and what it is completely blind to.

And then sometimes it's just flat out wrong.

But hey, if players can make incorrect assumptions about how things work, making things harder for themselves, so can the enemy!
Honestly I'd assume that's potentially a result of them being originally planned as having innate elements, only for that aspect to be dropped or lost to spaghetti code at some point in development, without the AI being updated to match.
 
I believe the tool-tips for the holy sword spells say they're of elemental type as well, at least in the PS1 version. But it is just one of the many quirks of the system and enemy AI that are completely obtuse, and yet vital for some challenge runs.

Even before PS1 emulation became feasible for most people, FFT players were going over the game with a very fine tooth comb to tease out new mechanical complexities of the system.
 
Cardinal Delacroix: "You mean to free her? What then? You've turned your back on your house. A man cannot prosecute a war alone. Forget this bootless struggle. Think you mere *will* enough to see you victorious? Even will needs force, and you have none."

That's a fancy way to say "You and what army?"

As usual, seven generics following Ramza through fire and death: Are we a joke to you?

What reason does Ramza have to fight now?

After the sick burns the cardinal has subjected him to, there could be only honor and death between them.

Perhaps it's just the PTSD talking. The fear of failure, of letting down people again, of causing more tragedy, that has Ramza refusing to acknowledge his own potential to bring about change.

If we're following this line of reasoning, it's probably specifically the fear of changing the world for the worse in pursuit of making it better. That is, after all, the lesson of the Corpse Brigade: Ramza's upbringing and his society's morals told him that dispatching a bunch of rebels and ruffians is a good thing, a just thing, something to be done for the world to be better. But it wasn't. Over the course of his quest, he realized that he just added to the suffering around him, culminating in the reveal that his own brothers and the supposed new friends were the true villains of this story. He did what he thought was right and was wrong.

Of course, that's ultimately a self-defeating worldview that leads to, well, Gaffgarion: you can't change anything for the better, so may as well keep people you personally like safe and fuck everyone else.

Curious to see where this goes.

Aren't they supposed to summon/hold the power of the ancient heroes who fought with Ajora? Why the fuck is it turning you into A HIDEOUS MASS OF STITCHED GREY FLESH.

Just because Zodiac Braves are horrible abominations against God and nature doesn't mean they can't be heroic. Don't be a bigot.

More importantly, can you use those stones? Turning into a cenobite is an acceptable compensation for not (originally) getting a unique class.

Delita is making his first recorded mark in history as a Blackram lieutenant who heroically saved the princess, and is being given command of the surviving Blackrams as a result.

Delita: How do you do, fellow Blackrams?
 
Delita: How do you do, fellow Blackrams?
Random Blackram Soldier: who is this guy?
Delita: Northswain's Strike.
Delita: Anybody else failing to recognize me?
Remaining Blackram Soldiers: SIR, NO SIR!
Delita: Excellent.

Jokes aside though, there probably aren't any surviving Blackram Knights, which was the whole point. Delita is most likely been given leave to reform the order with new recruits which, I imagine, will be commoners very grateful to have been handpicked by him for the honor and therefore extremely loyal to the guy who raised them in social status. That's how ambitious generals like Caesar and Napoleon went about turning soldiers that were supposedly loyal to the state into their own personal power base and cadre of loyal followers.

Although I imagine that Delita's Holy Knight status will help him appear legit in the eyes of a lot of people, helping him sell his story.

Lucky for Delita how an entire knight order was so conveniently slaughtered to the last man though, wasn't it?
 
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Cu is one hell of an introduction to "hey what if monster-type combatants in FFT were actually a huge threat?" Graduating from "this mob throws rocks and has Counter Tackle", to "massive AoE status effects and stupid high damage".

You know, with the whole ??? thing I wonder if you can actually deplete his MP bar entirely or not with the right skills? Probably less efficient then just killing the guy, but still, he obviously has an actual HP cap under the question marks, presumably there's an MP one too.
Great news, gang: Cuchulainn's HP, MP, and CT are all hidden. I'm also pretty sure he's immune to status effects. If this is a forecast of how every solo monster boss is going to be in the game going forward, that's going to be very annoying.
You can: while the stats are hidden, Cuchulainn is level 20 and has about 480 HP and 360 MP. Depleting his MP will prevent him to cast Bio/Biora/Bioga. Nightmare however costs 0 MP and he can spam it all he wants.
As for status, he is immune to almost everything: Blind, Slow and Immobilize all work, though I don't think Blind has actually an effect and Immobilize is slightly less useful than normal because a) the map is small and b) Cuchulainn abilities and magic have decent range. Slow though is useful, so you can get more turns on Cuchulainn to heal/hit back.
 
So Scorpio uses poison. I guess Aquarius and Pisces will use water or ice, but because interesting to see if they can hack a coherent Zodiac related elemental theme to the rest
 
That's the other side of the coin, yes. If these kinds of games had the dev time and inclination to actually modify the plot for every potential branch of character deaths and the like? Well hey, that's peak content. Back on the Fire Emblem train, Path of Radiance actually has a bunch of alternate cutscenes in the early-game if you keep getting the Greil Mercenaries killed that early. Unfortunately, it's a lot of dev time for things that the average player probably won't see or care about, so... most devs don't bother.
This is why I love Baldur's gate 3 so much. So much miss-able content*. It makes you really have a feeling of agency and that your choices always matter. I very much hope that future games follow the same mold.

*Really just about the entire game is missable content.
 
Which leads to another point - there's a classic fictional trope, especially in sci-fi/fantasy/anime but also in other media, where a character presents a reasonable rundown of exactly why the course of action ordered by their boss is a bad idea and why the reasonable (and possibly moral) thing to do would be to back down, scale down their efforts, try to find a peaceful exit from the conflict, etc, and the rest of their faction derides them as a weakling or a coward for it, despite it being extremely obvious that they are the most competent of the lot. That's the beat that plays out next, where Cidolfus Orlandeau tries to lay out exactly how dire the resource situation is, how the peasantry starving would collapse the entire social order of the kingdom, and how they totally lack the strong morale and resolve among the troops that they had during the Fifty Years War (which was resistance to an invasion of their home, rather than a civil war over competing noble claims), and Goltanna calls him a coward and his advisors mock his lofty title of 'Thunder God' as undeserved.

[...]

It's very obvious in this scene that Goltanna and most of his advisors are using self-serving and circular logic to justify what they want to do anyway. The enemy is starving and crumbling under the mass of refugees, so clearly they are about to collapse any second now, but also they're so dangerous and perfidious that we have to fight them to our last peasant because they would just destroy us immediately, but also starvation and drought and having no money doesn't matter because our cause is righteous and our resolve is strong. We fight to free the people from tyranny but also we need to triple the tax burden to sustain the war effort. Our people are fleeing Zeltennia to Gallionne en masse but that is actually good because it means more refugees for them (don't ask why they fled our lands). It's all completely circuitous because the only thing that matters is that each argument somehow land at "and therefore it's correct for Goltanna to continue the war no matter what." It's obvious that Cidolfus is the only one with something approaching a clear vision here, which is why his points have to be dismissed. Blanche nearly goes to blows over Cid's last remark and Goltanna cuts them off, then curtly tells Cid that he disappoints him.
It's a strong trope! I'm pretty sure I've seen it more than a handful of times in Fire Emblem, and I haven't even played that series all that much. Evil leaders in fiction are sometimes a bit exaggerated in terms of their moral and practical awfulness, but like...

(waves at real life)

They're not that far off, transforming into weird monsters aside. Leaders of nations tend to be very disconnected from the average man's needs and struggles even at the best of times, let alone when they're actively power-hungry.

So it's not hard for writers to imagine that, even though actively malignant leaders tend to be surrounded by like-minded people, when writing fiction you should probably include at least one (1) token dude who makes some kind of objection to the current course of action, and who is then shut down because going against Your Betters, Your Great Leaders is bad for authoritarians. From a writer's point of view, that way you at least cover your ass and can say "see, they weren't a caricaturesque monolith of awfulness, there was at least one dude who objects at least on practical grounds".

And also, that one dude who objected probably comes up again in one way or another.
 
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It's a strong trope! I'm pretty sure I've seen it more than a handful of times in Fire Emblem, and I haven't even played that series all that much. Evil leaders in fiction are sometimes a bit exaggerated in terms of their moral and practical awfulness, but like...

(waves at real life)

They're not that far off, transforming into weird monsters aside. Leaders of nations tend to be very disconnected from what the average man's needs and struggles even at the best of times, let alone when they're actively power-hungry.

So it's not hard for writers to imagine that, even though actively malignant leaders tend to be surrounded by like-minded people, when writing fiction you should probably include at least one (1) token dude who makes some kind of objection to the current course of action, and who is then shut down because going against Your Betters, Your Great Leaders is bad for authoritarians. From a writer's point of view, that way you at least cover your ass and can say "see, they weren't a caricaturesque monolith of awfulness, there was at least one dude who objects at least on practical grounds".

And also, that one dude who objected probably comes up again in one way or another.
Its definitely realistic. There have even been Lone Ignored Dissenters In The Hall Of Power before IRL - Sam Houston comes to mind for instance, for refusing to have anything to do with the Confederacy despite being THE big name in Texas politics and being a slaveowner himself because he saw exactly how the Civil War was going to go while everybody else in Southern Politics was high on greed and "we're nobility and they're merchants" nonsense. And just like the trope, he was derrided for it by those around him and kicked out of the halls of power for the "cowardice" of accurate threat assessment that was soon proven right.
 
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Presumably, he will need to fight 12 of them, since each stone has a Zodiac sign.

Or possibly 13 if their boss has a secret Zodiac sign.
Might fight all 12, might not, depends on how connected the demons are to the actual stones considering Ramza already has the Taurus Stone from Mustadio. Assuming there isn't some plot point that makes him hand it off, you're probably not fighting OmegaMinos McTaurusBull anytime soon - unless of course Ramza's got a Magical Monster Transformation Power in the future.
 
This is why permadeath is cringe.

Like... I genuinely fail to see the point of allowing preset story characters like Mustadio and Agrias to die for real. Even with generics it seems so incredibly dubious when you know damn well every gamer from Tactics to Emblem just slams the reset button when they lose a unit forever because there's nothing to be gained from proceeding with the rest of the game permanently weakened, but that goes double for people who have been in cutscenes and still sometimes have in-battle dialogue where you would like to see them keep talking and interacting! Stop letting players kill off characters if it's a question between having things happen and Nothing!!!!

Yeah, and even if you're a hardcore gamer who sticks with permadeath on principle, the price for it in FFT is tedious grinding, so, like, fuck that?

Genuinely different perspective, permadeath altering the plot is actually good, and proper tactics game, it's just that no jrpg game company actually wants to invest the time it would take to have enough programmable dialog to have it be a effective type of optional content and they're nearly all too free with savegames for the players to see it. Sure you can simplify things by making immortal commander units and lots of good (even branching, like Derr Langrisser, one of the better branching j-tactics game) games do it, but it's not the only way, as seeeeveral baldurs gate type games did and modders followed the example of (games where ALL characters were optional, which implies that unique interactions with them either disappear or get replaced by more unique interactions from the characters you actually have, weird workarounds for bugs like Biff the Understudy aside).

If there were plenty of content accounting for every permutation of active party and deaths, sure, I could see the reasoning behind it. Various RPGs do exactly that, after all, including some FF titles (when it comes to active party, not death, so far).

Though the issue with tying branching paths to death specifically is that, well, it's kinda hard to prevent players from just restarting the fight if one of their blorbos dies without compromising the game, so it's mostly a wasted effort.

Dunno what I would pinpoint as where in FFVIII the game turns from "magical military high school" to "insane supermagic shenanigans", maybe when Time Travel gets involved?

Surely it's the coronation of Edea. That's the precise moment where the story went from "grounded realpolitics with some magic for flavor" to "I shall drown you in fearful fantasy!"

Good for her.

though at the same time that can run into some eyebrow raising in a game like Final Fantasy where super duper healing and Raise spells exist.

That issue was solved since FFV where we had a big death scene where characters were attempting to use potions and Phoenix Down to no result. It's easy to say that healing magic has limit, so while it's good for stopping bleeding and fixing cracked ribs, if your hand got chopped off, it stays chopped off.
 
A weird and slightly off topic thought occurred to me, when Mustadio first joined in NPC mode he mentioned using the zodiac stone to power machinery and that the "men of iron" react to its presence. What if the stone is now inert because whatever was in it is now possessing those, a ghost in the machine?
 
A weird and slightly off topic thought occurred to me, when Mustadio first joined in NPC mode he mentioned using the zodiac stone to power machinery and that the "men of iron" react to its presence. What if the stone is now inert because whatever was in it is now possessing those, a ghost in the machine?
It was more nuanced than that - he said that the ancient machinery "reacted" to the yellow Zodiak Stone, and he was worried that Baert might use it to awaken the ancient machinery for his own personal use. If the stone had lost the power to animate machinery, he likely would not have resisted handing it over as much and as strongly as he did. Therefore, it's reasonable to assume that, whichever power the yellow Zodiak Stone had, it still has.
 
If there were plenty of content accounting for every permutation of active party and deaths, sure, I could see the reasoning behind it. Various RPGs do exactly that, after all, including some FF titles (when it comes to active party, not death, so far).

Though the issue with tying branching paths to death specifically is that, well, it's kinda hard to prevent players from just restarting the fight if one of their blorbos dies without compromising the game, so it's mostly a wasted effort.
Like I hinted with tying it recruitment not death, it's a costly gamedev strategy that is kind of related, but orthogonal to gameplay enforced permadeath. It's just that if you already have the huge amount of buggy script code for it, it's not rare for the devs that are invested into "simulation" and proud of their system(s) to make the jump to include permadeath because it can make a already replayable game infinitely more variable and somehow 'dramatic' in a players head.

Ever since Ultima 7 pt 2, killed Dupre (in story) and probably some before I'm forgetting game devs have been using party member death to extract some emotion... and some games (jagged alliance 2 imo) have even managed it on gameplay deaths... if you can get your players not to reload as a first impulse, something that is much easier if there is a large pool of possible party members with story content you cant get at the same time (jagged alliance 2 had very little content for each one but almost all of them had something besides the character establishing voice barks - I think there is even some content you can only get if some die - it triggers reactions and story variables on other characters). JA2 is one of the most replayable and replayed tactical games ever, not a coincidence I think.

There are other strategies for replayability that jrpgs explored too. I'm parcial to both the metal max (tank ATB jrpg series) and seiken densetsu strategy of having a world gated by ... almost nothing but levels\dungeons completed in any order or with different events\plots for different starting (main) characters (even if it makes little sense storywise), and of course the "route" strategy so beloved by VN.
 
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I guess Delita managed to sell the story of him being an associate of the decimated Blackram Knights because he has Holy Knight skills? The one skill he probably trained with the Templar Knights? Despite there is literally no one who can corroborate the information as truth or false? Seriously, how easy it is to acquire those skills, and why we don't got them when we have been travelling with Gaffgarion for a while?

Feel a bit cheated honestly.

Also the whole story on Lionel being a ransacked by a bunch of brigands make sense when you realized that both our raid and Queklain/Chuculain's rampage might have killed more Gryphon knights than we are aware of, giving credence that much like the Beoulve manse being attacked by Corpse Brigade in Chapter 1, the Gryphons were being slaughtered mercilessly until these 'brigands' reached their objective: Cardinal Draclau who was found dead. Is there sword wounds on him? Did he die in literal pieces, because Queklain explodes when he dies.

With Draclau's death, Ramza pretty much activates the third faction in the story: the Church. They will be hunting us down in retaliation to us killing their Cardinal. Probably the only reason we can still access the Western cities is because Mustadio is travelling with us.
 
I guess Delita managed to sell the story of him being an associate of the decimated Blackram Knights because he has Holy Knight skills? The one skill he probably trained with the Templar Knights? Despite there is literally no one who can corroborate the information as truth or false? Seriously, how easy it is to acquire those skills, and why we don't got them when we have been travelling with Gaffgarion for a while?

I mean the more important part is that he delivered Ovelia into Goltana's lap. He really has no strong motivation to double check his claims.

If Delita is just some random mercenary that got hold of the princess somehow and is using her to climb up that's perfectly fine for Goltana anyway.
 
Probably better, even - it would mean that he has no conflicting loyalty.
No conflicting loyalty- but much easier to remove. Just look at Gaffgarion. He lived for so long because he was good at his job, not because he gained sympathy due to being a noble.

Delita claimed to be connected to nobility through the Blackrams even if his name is unknown to Goltanna- that is what made him valuable in Goltanna's eyes. Why his words have weight. That is why he is assigned to revive the dead knight order. That Chapter 1 theme of noble borns being more valuable is still running here, even if it's not as in your face as with Argath.

Imagine if Ramza is the one showing up with Ovelia to Zeltennia. His Beoulve name alone will sell the performance more than whatever bullshit Delita pulls with the Chancellor, simply because these people knew the Beoulves. Ramza will be taken in just as a bargaining chip against Larg and Dycedarg.
 
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Heh, so thanks to this thread reminding me what the fight was like I was able to prepare for this fight for a challenge run I'm doing this month (limited jobs available), and picked up 5 accessories beforehand that specifically prevent sleep and doom.

Beat Cu Chulainn, then during the cutscene my PSP power light started blinking "low battery" before I could save.

Don't think I've ever scrambled faster for the power cord.
 
The problem with comparing the Lucavi to the Cenobites is that the Cenobites (at least in the first two movies) weren't actively malicious the way the Lucavi come off as. E.g. there's that scene in Hellraiser II where they refuse to harm a little girl their summoner sics them on, since she never called for it. It's hard to imagine Cuchulainn acting the same way.

Though it does make me wonder who the Lucavi equivalent of CD Head is
 
The problem with comparing the Lucavi to the Cenobites is that the Cenobites (at least in the first two movies) weren't actively malicious the way the Lucavi come off as. E.g. there's that scene in Hellraiser II where they refuse to harm a little girl their summoner sics them on, since she never called for it. It's hard to imagine Cuchulainn acting the same way.

Yes, but it's not like it would be the first time cenobites are reduced to evil bondage demons by media that doesn't quite get them. That happened in their own movies. Hell, that happens in the sequel book where Hell Priest/Pinhead decides to search for Lucifer.

Though it does make me wonder who the Lucavi equivalent of CD Head is

We've already established that ancient magitech civilization was Texas with robots, so still CD Head, but the CDs are exclusively country records.
 
Beoulve blood is not given to spill easily. Even when thinned with that of a courtesan, it would seem.
This is one of things I love in FFT (and Vagrant Story). The medieval/Shakespeare-esque wording and inflections immerses you on the general settings making it feel that it is just a A regular copy-paste Western medieval fantasy.

And a fancy way of saying "your a bastard ans your father is *insert slur here*" insult.

Mayhaps they're like Soulstones from Diablo. Sacred/Holy artifacts used to seal evil beings in fantasy stories is a common theme.

Unfortunately there's always some loophole for release...

It struck me at weird at first that we got zero moment of in-character reflection with Ramza or discussion with his allies as to the next course of action, any moment of 'okay what the fuck was that demon thing, what do we do now, who all is involved in this conspiracy
I blame it on gameplay limitations. In the case of the Generic player characters, they've been with Ramza since he forsaken his family and House. The bonds between soldiers, warriors, etc does create strong ties with one another.

A mystical conspiracy is afoot.
Funny enough in Front Mission there's also such a conspiracy (though more Sci Fi) perpetuated by various persons but with one overarching manipulator.

I guess SE loves that trope.

Historian Arazlam is the Ivalice equivalent of Dr. Daniel Jackson from Stargate: this weird guy crashing into the academic historian conference raving about how aliens are totally real, and also evil.
Hey at least he was proven right generations later and in Vagrant Story.
 
This is correct, but interestingly the enemy AI believes that sword skills themselves have elemental typing.

Which means the enemy AI might think it's attacks will heal you when it'll actually kill you, and thus use different actions.

Enemy AI is very complicated in what it knows and doesn't know, what it can keep track of perfectly and what it is completely blind to.
So, this is a pretty good lead-in to my interesting factoid, which is:
if you wipe on Cu but then remember you have a couple of those 'Immune to Sleep/Doom' accessories, and put them on...

Cu recognizes that Nightmare won't work, and jumps right to Bioga.

This is not an improvement.

ilhousen said:
More importantly, can you use those stones? Turning into a cenobite is an acceptable compensation for not (originally) getting a unique class.
Can't speak to FFT, but in the FF14 raids:
Argath, Mustadio, Agrias and Cid all get an auracite-powered boss sequence.
 
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