Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It's mostly not worth the pain, because you have to go into a fight with your Chocobo-or-whatever as one of your party members, then turn on them in the field and fight the rest of the battle with a 4-man party. Grim stuff.

Pigs are the notable exception.
 
Has anyone here ever played or heard of a certain game by Sting Entertainment called Knights in the Nightmare?

It's one of FFT's weird, distant platypus-like descendants, but without getting too far into its weeds, all of the units are the lingering spirits of murdered knights you once again called upon to do battle. There are like 200 deployable units and limited slots, so eventually, you have to either exile the restless wraiths to wander the earth or... TranSoul.

TranSoul works like a sacrifice mechanic: You consume the soul of one unit to strengthen another, making them more powerful and allowing them to stay and fight for longer. Notably, this exchange does not require the consent of either party.

So, like, yes, sad fluffy chickens make my heart sink, but there I was, playing a bideogem in middle school, trying to figure out this obtuse game's mechanics, and suddenly one of my units is pleading in terrified screams for me not to forfeit his immortal soul, just in time for him to dissolve into will-o-wisps and leave me with a newly strengthened unit coping with the trauma of being made stronger in this way. That's the worst I've ever seen it get.
 
"Oh, like Haste?" you say. No. Not like Haste. Haste wears off. It lasts about three turns.

Tailwind increases Speed by +1 for the rest of the battle.
I mean, to be fair, Haste treats you as if your Speed was doubled, so it's reasonable that it doesn't last forever. Of course, these two stack, so...

characters without sufficient Jump ratings will need to do a complete Z-pattern before enemies are even within range
Isn't Hester a Geomancer in that screenshot? Geomancy has longer range than Black Magic, you could just cast through the wall, surely?

I've put Hester through two levels of Geomancer but I am just, I have no idea what to even do with Geomancer, the idea of a terrain-dependent class is anathema to my every instinct.
Ah, I see. Yeah, that's understandable, not knowing which terrain moves to learn first can keep you from using the Geomancer. Naturally, if you are using Geomancy, you want to eventually learn them all, but if you choose the wrong learning order you could find yourself without use for the ability on some maps.

Here's the best learning order so you can start actually using Geomancy, spoiled in case you want to instead check the abilities in the menu with Select (which tells you which terrain would allow you to use which ability) and figure out the best learning order on your own.

So: the first ability you want are Tanglevine/Hell's Ivy and Contortion/Carve Model. As you can check with select, these are the abilities that are cast off of grassy terrain (Tanglevine) and out of stone terrain and stone structures, like walls (Contortion); as long as you have these two, you will cover most outdoor areas. Then, since most maps also have structures of some sort, you also want Wind Slash/Kamaitachi, which triggers out of brick and metal structures, and Will-o'-the-Wisp/Demon Fire, which triggers off of wooden structures and roots and so on. These are the four core Geomancy abilities that will enable use of the skillset on most maps in the game.

Then, a bit less important are Sinkhole/Pitfall and Tremor/Local Quake. Generally, any map that has one of those will also include Tanglevine and/or Contortion panels, but since Geomancer is a unit that is built to manipulate positioning on the battlefield, having the extra options is always good - they just aren't as high a priority as the other four.

For the rest, you can mostly just guess and learn specific abilities before heading to a specific map; if you see a map called Zirekile Falls, it's a safe guess that you'll be able to use the Torrent/Water Ball ability that is triggered out of sea and river panels, and if you're heading for Zeklaus Desert, you can expect Sandstorm to come in handy. And every city map so far has featured rooftops, so unlocking Wind Blast/Gusty Wind before heading into a city you haven't visited yet is probably a safe bet.

I hope that helps!

Gillian is able to raise Faith and Bravery, which I intended to buff magic power and Hester's Bravery, but the success rate of her support abilities is 55%, which results in a ton of wasted turns (and no JP gained).
Of note, there's two abilities in Orator which do have high accuracy: those which reduce Bravery and Faith. The latter is not especially useful (low Faith means that your own buffs, like Raise, will miss, as you experienced, and that your own magic hurt the enemy less), but now that you've seen Hamedo in action, and after you've been hassled by Counter so many times, surely you can see a use for Brave-nuking some enemies, right? And, it has the benefit of being an Orator move you can count on landing - guaranteed JP, basically.

How the fuck are there so many goddamned chocobos!?
Ah, see, whenever you move to a new spot on the map, there's a random chance for each monster unit in your roster to generate a egg. The percentage goes up for every spot you move where a egg is not generated. So, once you have two monsters, each one has the chance, and then when you're four, that's four monsters rolling their egg chance, and so on - the more you have, the more you will have.

Incidentally, dismissing eggs doesn't come with the sadness message, but you won't know which monster you're dismissing, so, there's that.

of the Yellow and Black varieties (so far)
Yeah, when a monster hatches, it is usually the same tier as the parent, but it can also be a different tier sometimes - Black Chocobo is the tier 2 of the Chocobo, whereas the Yellow is the tier 1. I'm pretty sure that higher tiers have restriction on when you can obtain them and that a tier 1 cannot hatch into a tier 3, but it's entirely possible I'm misremembering that particular detail.

God. As long as we keep Boco in our party, we are going to need to put up with this for the rest of the game, and I don't want to kick out Boco because he is kind of a story character even if we don't really have a use for him. Fuck!
My solution was to always keep the best chocobo of the pack and rename it to Boco! That way, we can pretend that he was just evolving and we didn't dismiss anything! Surely, that's how it works, right? ...right?

the only indication Agrias and Ovelia have had that Ramza is related to the Beoulves was Delita's comments at the waterfall. But those comments were pretty explicit - "Are you still your brother's hound" or however that went
It was like that, but notably, Delita doesn't name "your brother"; he said before, in a separate bit of the conversation, that the scheming was likely Dycedarg's, but the two sentence are separate by enough dialogue about other things that it's entirely fair to have assumed the "still your brother's dog?" could have referred to any number of people that Agrias doesn't know. It's not impossible to jump to "Dycedarg is the brother in question", but it's not really ever directly stated either.

Enemies aren't allowed to use summons against the player, only the player can do that.
So, now that this is happening, are you looking forwards to when, inevitably, the game deploys Dragoons against you?

For a game that only allows six units on each side
At Zirekile Falls, you actually had seven units on your side (against the six of the enemy): Ramza, Hadrian, Gillian, Osric, Agrias, Delita, and Ovelia. Yes, Ovelia wasn't exactly very useful, but it's still an indication the game could give you a party larger than six, if it wanted to.

I want guns. I need guns. I crave guns - no, I must be strong. I must keep to the way of the Sword. Guns are lame. This is a universal truth.
I mean... you're currently using fists, knives, sweet talking and a spear; no swords in sight here. And guns can be pretty cool, too, in the right hands; not to mention, if we ignore the spear for a moment, the rest is basically the gangster set of weapons, which a gun would fit very well.

Just saying, guns would, if anything, be very in-theme for the party you're running at the moment.
 
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Yeah, when a monster hatches, it is usually the same tier as the parent, but it can also be a different tier sometimes - Black Chocobo is the tier 2 of the Chocobo, whereas the Yellow is the tier 1. I'm pretty sure that higher tiers have restriction on when you can obtain them and that a tier 1 cannot hatch into a tier 3, but it's entirely possible I'm misremembering that particular detail.

As far as I recall, there is no time gating - if you're willing to spend the time walking and culling the lower tier beasties, you can wait until you get a tier 3 monster as soon as you can first recruit a tier 1.
 
Has anyone here ever played or heard of a certain game by Sting Entertainment called Knights in the Nightmare?

It's one of FFT's weird, distant platypus-like descendants, but without getting too far into its weeds, all of the units are the lingering spirits of murdered knights you once again called upon to do battle. There are like 200 deployable units and limited slots, so eventually, you have to either exile the restless wraiths to wander the earth or... TranSoul.

TranSoul works like a sacrifice mechanic: You consume the soul of one unit to strengthen another, making them more powerful and allowing them to stay and fight for longer. Notably, this exchange does not require the consent of either party.

So, like, yes, sad fluffy chickens make my heart sink, but there I was, playing a bideogem in middle school, trying to figure out this obtuse game's mechanics, and suddenly one of my units is pleading in terrified screams for me not to forfeit his immortal soul, just in time for him to dissolve into will-o-wisps and leave me with a newly strengthened unit coping with the trauma of being made stronger in this way. That's the worst I've ever seen it get.
Jesus Christ!
 
As far as I recall, there is no time gating - if you're willing to spend the time walking and culling the lower tier beasties, you can wait until you get a tier 3 monster as soon as you can first recruit a tier 1.
If I had a nickel for every Final Fantasy game released in 1997 that had an optional side mechanic that encouraged the protagonist to stop for weeks in the middle of a seemingly urgent situation to practice canary-ostrich eugenics for fun and profit I'd have two nickels. Which isn't a lot but it's funny it happened twice.
 
Isn't Hester a Geomancer in that screenshot? Geomancy has longer range than Black Magic, you could just cast through the wall, surely?
I love Geomancy and someday, when I'm old enough, we will be married.
Yeah, when a monster hatches, it is usually the same tier as the parent, but it can also be a different tier sometimes - Black Chocobo is the tier 2 of the Chocobo, whereas the Yellow is the tier 1. I'm pretty sure that higher tiers have restriction on when you can obtain them and that a tier 1 cannot hatch into a tier 3, but it's entirely possible I'm misremembering that particular detail.
I remember I lucked into a tier 3 bird at least by the start of Chapter 3, and that fucking bird hasn't laid an egg since.

My dreams of choco-farming are as dead as Tietra.
So, now that this is happening, are you looking forwards to when, inevitably, the game deploys Dragoons against you?
Everyone experiences that surprisingly intimate betrayal eventually. Geomancy is an unfortunately popular secondary skill for the game to give to Monks.
 
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Good ol' Mustadio. I'm glad @Omicron got to experience the joys of him running into his own death before you have a chance to save him. Not sure if it was quite the same as HC Bailly's where, IIRC Mustadio died before the player even got a turn (let alone a useful one) but it's a favorite "wtf game?!" moment of mine. :V
 
See, figuring out when exactly Alma was at Orbonne has always confused me.
In the first chapter Alma talks about how they are going to some school for noble girls, so why would she say she's also cloistered away her whole life at a monastery if she's put there after Ziekden?
I will be honest, the timeline here confused me a bit. It's mentioned that she was schooled with Tietra before The Incident, which I guess makes sense that tutoring would be done by the clergy, but it's odd phrasing that she's seen only monastery walls her whole life. I figured that she's been mostly free, until recently being shipped off to an out of the way monastery, but I guess it might've felt more stifling? Maybe I'm overthinking this one, or maybe it's on the translation a bit, it just took me a couple tries to fully parse this bit.
It's a bit of a weird line, but my assumption here is that Alma was being schooled at a monastery - medieval 'schools' were typically churches/religious institutions, so Alma would basically have been a resident at a coven where she studied and only came back to the Eagrose estate every few weeks/months, like a boarding school student.

You know, I don't think you've grabbed any movement abilities yet, have you? Because this feels like the kind of thing Jump +1/+2 would be useful for, or I guess other options like Teleport (iirc how it works) or Ignore Height. I realize that "Move slightly better" feels pretty meh compared to "blast people with your mind" or "punch so hard you create an earth shockwave", but if Fire Emblem taught me anything it's that Movement Is King in a lot of situations, and I feel like that could be doubly so for a game with height differences. It certainly made flying units useful when I played Tactics Ogre: The Knight of Lotus back in the day, as well.

Yeah, this is basically the mission that made me truly appreciate why Jump Abilities exist. There hadn't really been a scenario where Jump ranges impacted gameplay so strongly until now, but now I can appreciate their utility.

...still probably going to go with Move+ abilities rather than Jump+ abilities, for the broader applicability.

I took that bit to mean it was Delita/whoever he's working for; Gaffy mentions "bro the guy you sent to kidnap the princess was leading us on a wild chase instead of letting us off her" and all that, while Delita is (as far as we know) actually working to keep Ovelia safe instead.
Oh, yes, I fully misread that line and missed the part about 'near the monastery,' this is clearly referring to the monastery attack and not the Dorter attack. Thanks for pointing it out.

By the way, I want you to consider some logistics of the Dryceberg/Gaffy talk, assuming you don't spend months in-game doing chocobo incest (again). He somehow got from the waterfall to irgos castle in two days, the same path that would take you at least a full week? For an old guy, he moves pretty fast!
Well, we know he can teleport, after all, that's how he got away from us at Zeichdele Falls!

I never know what to do with Dragoons. Jump is great, and Dragonheart is pretty sick too, but it doesn't seem to combo particularly well with other skillsets. It also drives me a bit nuts that spears only stab in cardinal directions rather than diagonally.
Yeah, I've been thinking about what to do with Hadrian once I get the Jump abilities I want, and it's, hm. I basically have three options:
1) Keep him as a Dragoon and load him up with a secondary skillset from another class.
2) Swap him into another class but keep Jump, and only Jump. Maybe Monk, with Jump Punching?
3) Swap him into another class with Jump and Equip Polearms so he can continue to enjoy the spear damage bonus on Jump. At this point the question kind of becomes, 'why not just keep him a Dragoon' and I don't really have an answer. Maybe Knight just has better stats?

I had a thought an update or two ago I forgot to bring up, but the issue in question got an off-hand mention here, so before I forget again. It's been quite a while since I've gone through Tactics, so if I misremember and you don't have this level of access to guest kits then nevermind, but...

If the guest AI is favoring having Agrias use White Magic too much, can you not just unequip it from her skill slot? I imagine she'll be more consistent about going on the offense if she has no healing or support in her tool kit in the first place.
That's what I already did with the Black Magic ability she came packaged with at first. I figured having her with sword skills and White Magic would make her reliably effective, but she favors White Magic a little too much. The thing is, if I take White Magic off, then she'll waste any turn in which there isn't an enemy in range, so... It's a trade-off.

With that said Agrias leaves in the next cutscene after this update so this is not an issue I need to think about for now.

This is something that is easily missed because the game addresses this only very briefly, but Dycedarg and Gaffgarion aren't only talking about the men in Dorter paid to intercept Ramza and company. Rather, the implication here was that Dycedarg sent men to impersonate knights from the Order of the Southern Sky and assassinate Ovelia in Orbonne, thereby casting blame on Goltanna. Gaffgarion clearly expected this due to his utter lack of surprise during the battle at Orbonne in the prologue (he doesn't seem to entirely clue in that something has gone terribly wrong until Zeirchele Falls, when he realizes Delita is not, in fact, Dycedarg's delegated assassin), and his insistence that all these men be killed is likely to prevent any captives from spilling any inconvenient details about where they really came from.

The problem is that unknown to Gaffgarion until just now, those men sent by Dycedarg pretending to be from the Order of the Southern Sky...weren't actually the men sent by Dycedarg. Because they were intercepted and killed by an unknown party before they got to the monastery, their bodies left in the nearby woods. Someone basically hijacked Dycedarg's plan and carried it out...but instead of an assassin getting to Ovelia, it's Delita who kidnaps her.
So at this point we have:
Duke Larg's faction (Northern Sky, the Beoulves)
Duke Goltanna's faction (Southern Sky)
The unnamed party sponsoring Delita, who passed themselves as Northern Sky passing themselves as Southern Sky to fool Gaffgarion.
The unnamed party sponsoring the Dorter attack, with the corrupt, church-connected Knight.
The Baert Trading Company.

That's a lot of players! The third and fourth parties could actually be the same, of course. Much remains obscure at this stage.

My understanding is that Agrias is the most straightforward Knight the Lionsguard possesses- which is probably why she is assigned to the Princess. The Queen probably dislikes her honesty and adherence to the knight code of honor, the White Lion ultimately finds her a useful tool simply due to how predictable she is.

Agrias is actually fully sidelined by the Crown here, because she was sent to guard a sheltered Princess in some random ass monastery. With Ondoria's death, Orinus is pretty much the only one the Queen will accept getting the damn throne which is probably why Larg ordered Dycedarg to send soldiers disguised as Goltanna's men to kill Ovelia. Agrias and her team were already written off entirely as collateral, and she doesn't even know it.
Poor Agrias. In some ways she seems to embody the archetype of the "knight who truly believes and upholds a knight's professed ideals even though everyone other than her consider them a hollow pretense" archetype that seems common in modern dark fantasy.

The gun that shoots chocobos is obviously the solution to your "roster filling up with chocobos who look at you mournfully if you tell them to get lost" problem

A new "animal cruelty " problem though, granted
Zap please god I looked up the chocobo cannon's description and

What the fuck



With regards to Dycedarg and the wine, the impression I got was that he was drinking in a "why is that bastard such an irritant" manner.
Also a valid read!

I've completely forgotten the mechanics of these Errands, so I have a potentially silly question: is this an actual piece of equipment, or is it just a symbolic reward game-mechanically? Can Mustadio use this AK-47?
As far as I'm aware, all "Artifact" rewards are non-mechanical. They're sort of 'trophies' for successful errands that sit in your Chronicle menu as a pretty picture and a piece of setting lore.

Which isn't a bad way to do it at all, though sometimes it raises questions, like 'why can't I give one of my units the Magical Kalashnikov' here. Maybe it's such an antique it can't functionally be fired?

"Auracite" is probably one of the terms standardized from the current Square Enix translation/style guide, applied across games. The Japanese term is 聖石, "seiseki", which translates as "holy stone". For another possibly connected example, "magicite" (as seen in FFVI) is 魔石, "maseki", which means "magic stone", with the additional context of 魔 also being used for "demon". ("Magic" in Japanese, "魔法", is literally "demon method".)

So I'm not sure if this is just the original writers going "let's put 'holy' and 'stone' together as a name", or if there is an actual reference and counterpart to magicite, if only in the easter egg meta-reference sense.
Wait, are you telling me that all these custom names that we associate with the specific overarching universe of Final Fantasy, like magicite, auracite, and the like, are actually inventions of the EN localization team, and in Japanese they just have generic names like holy stone and magic stone?

That's wild.

I admit defeat on trying to figure out the literal translation from the Japanese. The ability name is ハメドる, "hamedo-ru", and I have no idea what it's supposed to mean. It's also a little risky to Google it up, because the first two katakana is a common term for, er, the act of copulation.
Ok, i got an hypothesis.

If you search google for ハメド, just Hamedo without the last character, you will get a boatload of results of this guy:



This guy being Nassem Hamed, featherweight world champion from 1995 to 2000, apparently specially famous for his one-punch knockouts.

So yeah i am like 90% sure than ハメドる literally means "To do a Hamed"
The journey that led us to this conclusion was wild.

...do you think you're the first person to figure it out? Should we hit up the Final Fantasy Wiki pages for an edit?

God but the spritework continues to be endlessly amusing and fantastically done. Ramza even has a little shushing animation!
In some ways, I think Final Fantasy Tactics shows us the 'what could have been' scenario of if the Final Fantasy series as a whole had continued the route of 2D, sprite-based design (inside 3D environments) with the powers of the PSX, instead of immediately engaging with the new polygonal trend. Not in the gameplay and such necessarily, but in the artistry and visual design. And it's beautiful; in terms of the expressiveness of its characters, the flexibility of its spritework, and so on, Tactics blows even VI out of the water.

But it's not the road the series as a whole took, and perhaps ultimately for the better - it's that path that led us to the drop-dead gorgeous FMVs of VIII, and so on.

But it's an interesting hypothetical for which Tactics is giving us one point of data.

It is said in the ancient texts that the name of the forgotten fallen country was Texas.




Final Fantasy Tactics is a distant sequel to Final Fantasy VII which is a distant sequel to our world, confirmed.

Yeah that's what you would think.

Except nope, you can use the Poach skill in your own monsters, permakilling them for items.

(Which if you know what you are doing, is an extremely practical way to get high end gear early!)

jesus christ how horrifying

So, now that this is happening, are you looking forwards to when, inevitably, the game deploys Dragoons against you?

don't say things like this, it scares me
 
I'm very glad Omi is doing these propositions. Walking back and forth in circles waiting for them to conclude was never anything I had patience for,but the few I did do have some pretty fucking wild rewards lore wise, as Omi has seen.
 
Why do need the chocobo, if you plan on shooting explosives? It's not like you're trying bio-warfare, and the diseased corpses (of your men, or cows) are integral to the operation!
Ancient Magitek Raytheon Employee does another hit of Ancient Magitek PCP, says to his coworkers "Y'know how chocobos, like, breed really fast? What if we weaponized that?"
Ancient Magitek Military Procurement Dude replies "What, like, as mounts and to clear minefields? We do that already."
AMRE goes "No, dude, I mean, like, as ammo. But we fill them with gunpowder first, and we make sure they're alive so they work as guided munitions."
AMMPD goes "Holy shit, man, I'll take five thousand, we'll use them for everything!"
 
Maybe Knight just has better stats?
It does not. Option 1 and 2 are your only choices here, and it's really ultimately a choice of "do I want a unit with armor + spear, or do I want a unit who does something else and just has Jump as their long-range damage option". Either is perfectly fine, in my opinion, it's just a matter of taste.

Knight vs Dragoon stat comparison, for completeness:

- Knight - HP: 120 - MP: 80 - Speed: 100 - PA: 120 - MA: 80 - Move: 3 - Jump: 3 - Evade: 10% - Equip: Armor, Shield, Robes, Swords
Dragoon- HP: 120 - MP: 50 - Speed: 100 - PA: 120 - MA: 50 - Move: 3 - Jump: 4 - Evade: 15% - Equip: Armor, Shield, Robes, Spears

So, Dragoon has better Evade and better Jump, equal HP, PA and Speed, and lower MA and MP. That might seems like it suggests that the Knight would be better with a magic skillset (even if those numbers are still bad), but remember, the point here was "Knight with Jump". Knight with Jump has no room for a magical skillset left, whereas Dragoon can have Jump and set a skillset other than War Arts, which will undoubtedly be an improvement. Swords are better than Spears in a general sense, but Spears are better for Jump, which compensates it.

Dragoon is just better than Knight.

Beginning to see why the ancient high tech civilization collapsed.
I mean, they were sunk by a holy prophet, weren't they? So, that they probably had it coming should come at no surprise.
 
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