Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

...do you think you're the first person to figure it out? Should we hit up the Final Fantasy Wiki pages for an edit?

Well the thing is, although i feel it's a pretty good guess, ultimately it's just a guess - i have no way to confirm it at all. So i don't feel confortable putting it on a wiki. It could just be a funny coincidence after all.
 
...do you think you're the first person to figure it out? Should we hit up the Final Fantasy Wiki pages for an edit?
On a Japanese wiki, there's a long flame war discussion over whether ハメド refers to this guy or if it's a butchering of モハメド, as in, "Muhammad". More precisely, "Muhammad Ali".

EDIT: OTOH, it's a little curious that in '98, the video game "Ehrgeiz" appeared with a character named Naseem amongst the cast in the Japanese version...
 
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Yeah, I've been thinking about what to do with Hadrian once I get the Jump abilities I want, and it's, hm. I basically have three options:
1) Keep him as a Dragoon and load him up with a secondary skillset from another class.
2) Swap him into another class but keep Jump, and only Jump. Maybe Monk, with Jump Punching?
3) Swap him into another class with Jump and Equip Polearms so he can continue to enjoy the spear damage bonus on Jump. At this point the question kind of becomes, 'why not just keep him a Dragoon' and I don't really have an answer. Maybe Knight just has better stats?
Jump is a great skill regardless of what physical class has it equipped. Remember it's damage calc is WA*PA, with that multiplied by 1.5 if the unit has a spear equipped so at the very worst you're getting a regular attack from across the map that ignores a lot of things that contribute to annoyingly high Evade %s. That sounds pretty great regardless.

Similarly, Monk skill is good even if you lose out on a lot of its oomph when putting it on other classes (unless you equip the Brawler skill) because it has a lot of utility beyond punch stuff good. For example, on a Dragoon/Knight/Geomancer chakra won't heal as much but they compensate by having a higher HP pool and being able to equip shields.

My suggestion is to try stuff out and see if you like it.

Zap please god I looked up the chocobo cannon's description and

What the fuck
Please, like the French didn't invent this type of warfare centuries ago.


View: https://www.youtube.com/watch?v=JQ8jGqdE2iw
 
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The gun that shoots chocobos is obviously the solution to your "roster filling up with chocobos who look at you mournfully if you tell them to get lost" problem

A new "animal cruelty " problem though, granted
Zap please god I looked up the chocobo cannon's description and

What the fuck

Yeah that's what you would think.

Except nope, you can use the Poach skill in your own monsters, permakilling them for items.

(Which if you know what you are doing, is an extremely practical way to get high end gear early!)

It started with a star, unnoticed in the sky except by a handful of astrologians.

But as it grew, swelling into a foul orb of crimson fire, it became impossible to miss.

They termed it Meteor: the Great Sin, and the well-laid plans of men noble and common born alike were lost amidst the mounting chaos as the people of Ivalice flocked to the churchs and to the far corners of the realm in the hopes of refuge.

And amidst it all, a young man heard his linkpearl crackle.

"Ramza. You there?"

He should have left it alone. But some mad impulse seized him and he grabbed the device, shouting into it with no regard for the members of his party who looked up sharply at his shout- "We fought together, Char! Why do you want to destroy Ivalice now?"

The linkpearl responded with a long, drawn out warrrrrrrk. "The people of Ivalice do nothing but pollute it; their souls weighed down by gravity." There was a brief wash of static - the ley lines the linkpearls used to communicate were fraying as the descending star drew closer.

"You double-crossed me, Char," Ramza said through tearful eyes. He tried to make the words a defiant snarl, but it was too much - one more betrayal, stacked atop a lifetime's worth of them robbed the young man the power of his rage.

"It was nothing personal. Blame it on the misfortune of your birth. Or God."
 
"Never proceeded beyond the experimental stage" yes because the first and only arms treaty of Ivalice banned them for while the next world war could be fought with Exploding Chocobo Artillery it would ensure the one after that would be fought with sticks and stones
 
That cannon is someone eons ago trying to fight off massive horde of wild Chocobos, with Chocobos. Not just any wild Chocobos though, but the Meteor-throwing red ones. Because this idea feels a lot like someone observed Red Chocobos in action and want one for themselves but is too scared to tame them.


Also @Omicron the Jump+ skills are more relevant when you fight battles at high elevation locations like Zierchele Falls. You need the extra Jump points if you want your unit to not get stuck at ground level while your enemies are traversing the cliff walls.
 
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You know, with Gaffgarion apparently being a long-term underling of Dycedarg's, I wonder if Ramza Beoulvre coming into his employ is truly as accidental as Ramza thought at first. Or if, perhaps, whatever spy network a schemer like Dycedarg undoubtedly has caught word of his brother's survival and he quickly worked to put his brother under the watchful eye of his best underling. Sure, maybe a self-interested man like Gaffgarion might try to use Ramza as leverage against him one day…

But we all know how Zalbaag dealt with Gustav holding Tietra hostage.

Poor Ramza. He tried to escape the lies of nobility, but he could never do so for as long as he remained within Ivalice. And soon, these plots will embroil the whole of the kingdom in chaos and likely war…
 
Double checking the description of the errand the chocobo cannon came from, I'm pretty sure the shipwreck and by extension the cannon are both recent. This isn't a terrible precursor artifact, these are modern horrors.
So, my first thought is, hey, how about I send my guys on Errands to get some JP? Unfortunately this means I need a backup team, but I have Ladd, Alicia and Lavian, so let's send three of my main squad off after the…

*checks note*

Wreck of the Hindenburg!?


What the fuck is a 'secta.'
Sure, scavenging a shipwreck, let's go. We send the team off, then move to some nodes-
 
In some ways, I think Final Fantasy Tactics shows us the 'what could have been' scenario of if the Final Fantasy series as a whole had continued the route of 2D, sprite-based design (inside 3D environments) with the powers of the PSX, instead of immediately engaging with the new polygonal trend. Not in the gameplay and such necessarily, but in the artistry and visual design. And it's beautiful; in terms of the expressiveness of its characters, the flexibility of its spritework, and so on, Tactics blows even VI out of the water.

But it's not the road the series as a whole took, and perhaps ultimately for the better - it's that path that led us to the drop-dead gorgeous FMVs of VIII, and so on.

But it's an interesting hypothetical for which Tactics is giving us one point of data.

Chrono Trigger provides another one, as a sort of missing link between VI and VII and between VI and Tactics both. In terms of story and themes it is far closer to VII than to Tactics (at least thus far), but it is the pinnacle of SNES spritework. There are some absolutely baller sequences that show that, even prior to getting their hands on the PlayStation hardware, Square was getting cinematography down... To the point where getting Akira Toriyama to do fully animated cutscenes in re-release versions of the game is a downgrade in the presentation.
 
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Double checking the description of the errand the chocobo cannon came from, I'm pretty sure the shipwreck and by extension the cannon are both recent. This isn't a terrible precursor artifact, these are modern horrors.
If it was found in a shipwreck that implies that these were used in naval battles, which is even more hilarious.
 
You'd think that they would use the Chocobo as food source on the ship, but if the implied 'Chocobo breeds so fast you can get an extra dozen of them in the span of a week' the idea of using them as cannonballs to reduce their ever expanding numbers on the ship makes sense, kind of. Kind of like rats, or raccoons.
 
You'd think that they would use the Chocobo as food source on the ship, but if the implied 'Chocobo breeds so fast you can get an extra dozen of them in the span of a week' the idea of using them as cannonballs to reduce their ever expanding numbers on the ship makes sense, kind of. Kind of like rats, or raccoons.
Okay but what are they feeding the giant terror birds? (aside, apparently, gunpowder wtf ivalice)
 
Regarding the question of the Alma timeline confusion, if occurs to me: what if the claim of Alma having also spent her whole life in monasteries just outright wasn't true, instead a cover story?
...Actually, though. Thinking on it more... it would be a bit of an odd cover story, but a good for specifically for getting close to the princess. Hm. Then, of course, the question would be, though: on whose behalf, and for what purpose?


Also, some more thoughts on the coming changes to warfare:
First, it can probably be assumed that any enemy that can be dealt with by gun-Chemists will be, so combat units can roughly be divided into gun-Chemists (though potentially in various forms -- leg infantry, mounted, in carts, emplaced, militia...) and various sorts of super-units.

If the super-units don't have access to some sort of rapid redeployment (teleportation, flight, etc.), as soon as one's committed at one point on the front lines, the enemy will know (though there might be some communication lag) that it isn't anywhere else and can adjust accordingly; deploying a super unit to an area gives an initial advantage, but with the expectation a countering super unit will be on the way and the potential cost of enemy advancement elsewhere (though that could also be used to set traps...).

If they do have access to rapid movement, then they're probably going to spend most of their time garrisoning strategic points (forts, cities, river crossings, etc.) with only brief jumps out for surprise attacks -- because leaving those strategic points undefended for too long risks enemy super units jumping to them, right past the front lines, and potentially making the front line advantage moot.

The above, though, assumes symmetric warfare, where both sides have roughly equal resources and capabilities -- and there's an important reason why, at least initially, that might not be the case, that being that how uneasy this kind of war makes the relationship between the peasants and the nobility. If the nobility don't train and arm large numbers of peasants as gun-Chemists, and the other side does the same thing, no problem, war continues more or less as normal. If the other side does have a gun-Chemist army in addition to noble super units, though, then the nobility is in big trouble. The complication, of course, is that if the nobility does raise an army of gun-Chemists, and that army then decides it doesn't like the nobility very much, the nobility is in, if anything, potentially worse trouble.

Importantly, though, in the latter situation, the monarchy potentially isn't. Those peasants might decide they want a republic (or at least to raise their own emperor), but they might also retain more conservative support, and the support of the monarchy itself, by declaring themselves for the monarch and against the corrupt nobility. The peasants win by getting a lower tax burden, since there's no longer a hierarchy of nobles all wanting significant cuts, the monarch wins by having more centralized power, potentially even slightly more tax revenue, and a large and loyal army of gun-Chemist peasants.

So if the nobles prevent their peasants from being armed, they basically just have to desperately hope that all of their enemies do the same thing. If they do arm their peasants, they have to convince those peasants not to overthrow them, which potentially involves having to make concessions to both the peasants and the monarch. Their main potential lever in this setting is probably that the army will still also need super units, for which the nobility is the best source... but still not the only potential source. And it's not necessarily all the noble families that would be needed...

In other words, just all around not a great time to be the average noble.
 

The part that sticks in my mind is how the bore of the cannon is shaped like a bird, which implies each Chocobo shot must be posed exactly like that to be loaded, are fired facing front and not head-first, and also not be over-gorged on gunpowder lest they cannot fit into the muzzle.

The more one thinks about this Chocobo Cannon the weirder it seems.

Wait, are you telling me that all these custom names that we associate with the specific overarching universe of Final Fantasy, like magicite, auracite, and the like, are actually inventions of the EN localization team, and in Japanese they just have generic names like holy stone and magic stone?

That's wild.

Happens quite a lot, yes. A lot of the earlier Final Fantasy games have terms which are entirely prosaic and unremarkable in Japanese, which the English translators evidently looked at and decided to spice up. I want to say Ted Woolsey is the most obvious example, but I'm sure there are lots of examples pre-dating his involvement.

This has led to a lot of these terms, and others similarly inspired, to be backported into Japanese, because the Japanese audience also thinks it's better to have exotic fantasy-esque terms than "magic stone" or "holy stone". Most of the time the backporting is done by just transliterating it into katakana, perhaps with added context via furigana (or rather "furi-kanji"). This has also resulted in stuff like "crystal" (another Final Fantasy staple) becoming listed in Japanese as the katakana クリスタル, rather than the direct kanji translation of 鉱石 or 水晶, because apparently transliterating English (or other languages) into katakana is cooler than just using the Japanese term.

Notably, this seems to apply almost entirely to names and terms, rather than general dialogue, which can be colourful and poetic in very culturally specific ways, leading to the usual translation frustrations.
 
Regarding the question of the Alma timeline confusion, if occurs to me: what if the claim of Alma having also spent her whole life in monasteries just outright wasn't true, instead a cover story?
...Actually, though. Thinking on it more... it would be a bit of an odd cover story, but a good for specifically for getting close to the princess. Hm. Then, of course, the question would be, though: on whose behalf, and for what purpose?
It's Dycedarg.

We have known him so far as the one pulling the strings on behalf of the Northern Sky faction. Sending Alma there is probably his way to keep an eye directly on the Princess while keeping his half-siblings out of Eagrose.
 
I like to think there's a direct evolutionary link between feeding a 9 foot tall semi-sapient terror-bird with Lamarckian genetics gunpowder and shooting it out of a cannon as weapons of war, and the eventual creation of the totally chill and harmless Red Chocobo.

Don't worry about it. That's the face of a friend.
 
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