Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Wait, really? On the script site I'm looking at, Delita's line was "オレに構うな、ラムザ! アルガスの次は、おまえの番だッ!!", which translates as "Don't you care about me, Ramza! After Argath, you're next!!"

Which is a rather significant difference. And also a great callback to Milleuda's "You bear the name Beoulve, and that name is my enemy."

You're right, I was mistaken. Delita is actually threatening Ramza, which has a great deal of Implications which are nowhere to be found in any other piece of dialogue in that battle.

Which means its missability is certainly A Decision.
I beg your fucking pardon

How is such an important piece of characterization missable I swear to God-
 
From there the progression kind of makes sense, Black mages master the basic fundamentals of the arcane arts, as a time mage use those fundamentals to manipulate time and space, and as a summoner, use their knowledge of time and space to reach beyond and call on powerful entities to aid them.

White mages are all about the healing and the helping (and that one bit of hurting), but takes a long look at stuff like Protect and Wall and wonders what else these more indirect magics can do, thus starting their path as Mystics.

And just a little bit later, their mastery over creation reaches its terrible peak and they become the scariest motherfuckers in the world.

Accountants.
 
Last edited:
For anyone who isn't aware:
In the original translation "Tis your faith and birth that wrong you, not I" was "Don't blame me, blame yourself or God"

I don't know which is more accurate but goddamn the original line is raw.
 
I beg your fucking pardon

How is such an important piece of characterization missable I swear to God-

See, it's not too bad, you just need to not kill bosses too fast, injure them but try not to one-shot them, leave a couple turns here and there in case there's a time gated dialogue, sometimes punch your buddy in the face...

Okay, maybe the mid-battle dialogue triggers are sometimes that bad.
 
Honestly, I'm not sure how Omi missed that dialogue because in my playthroughs Delita always jumped forward to attack Argath directly and got murked. If he doesn't do that, then Argath pretty much target Delita until he's dead and then the dialogue got triggered.

Not sure if it's because of the gap in unit levels or just my game copy runs on a wonky RNG. Probably the former.
 
Now that we're past it, it's entirely possible to level grind Deltia to the point he can basically solo all the story battles of chapter one.

Even if you only cheese the first battle with him, he could be level 10 with +1 move, focus, autopotion and high potion, even without any advanced classes. (Although putting him as monk typically gets best damage output).

Actually, I'm surprised autopotion didn't come up, having safe but low damage classes (thief, archer, melee classes with throw stone) who on attacking him causes him to net-gain HP is a real speedbump at times.

Notable, the battle is still winnable because somewhere between leaving Ramza and this battle he loses like 40 brave, making his auto potion only trigger 30% of the time.

But when the RNG goes against you, it makes you hate him so much more.
 
Now that we're past it, it's entirely possible to level grind Deltia to the point he can basically solo all the story battles of chapter one.

How would that work? Delita can't be taken into random battles, can he?
I guess you can have your other characters just twiddle their thumbs during story battles (or preemptively kill Algus if you're replaying the game), but that sounds boring as fuck for no real gain.
 
Honestly, I'm not sure how Omi missed that dialogue because in my playthroughs Delita always jumped forward to attack Argath directly and got murked. If he doesn't do that, then Argath pretty much target Delita until he's dead and then the dialogue got triggered.

Not sure if it's because of the gap in unit levels or just my game copy runs on a wonky RNG. Probably the former.
There is also at least some level of lucky RNG with it, I started a playthrough as well and ended up missing the wounded dialogue on my winning fight because Argath... decided to jump off the hill right from the start, resulting in a hilariously fast win with him in range of Knight Ramza and my Black Mage (with Thundaga+Thunder Rod for massive damage)
 
Dragoon is so weird. I'm like 6 battles into Chapter 2, and I've had Dragoon unlocked for pretty much all that time, but I still haven't found a polearm for them to use.

So instead I've just been grinding Thief the whole time.
 
How would that work? Delita can't be taken into random battles, can he?
I guess you can have your other characters just twiddle their thumbs during story battles (or preemptively kill Algus if you're replaying the game), but that sounds boring as fuck for no real gain.

As someone who haven't played the game, I presume it involves going into a story battle with an extra Chemist/White Mage, killing everyone except one enemy with low offensive power, letting Delita at them while boxing three other sides, then healing both for as long as you can.

Possibly attaking him with your own units works as well? You don't gain exp for killing enemies but for participating in battle in some way, possibly receiving damage counts?

Either way, it does sound supremely boring and not worth it given Delita's leaving your party soon enough anyway. At this point just grind your permanent party.

Wait, really? On the script site I'm looking at, Delita's line was "オレに構うな、ラムザ! アルガスの次は、おまえの番だッ!!", which translates as "Don't you care about me, Ramza! After Argath, you're next!!"

Funnily enough, Tietra has an unique class (Delita's Sister) whose only property is being autodead.

Well, turns out Delita really shouldn't have blamed Ramza here, heated political moment or no. He should've blamed himself (as the class references him by name) or God (for programming it this way).
 
My last run I did actually had the enemy black mages do most of the damage to Argath. They'd lock onto one of my characters, and I told them to go tackle him. Two of those typically will settle him down.

Which was good, because my damage output basically didn't exist because of challenge reasons.

Dragoon is so weird. I'm like 6 battles into Chapter 2, and I've had Dragoon unlocked for pretty much all that time, but I still haven't found a polearm for them to use.

So instead I've just been grinding Thief the whole time.

You gotta go to Irgos, castles will stock them with armor.

Of course narrative wise it doesn't make any sort of sense to detour to the home base of the people you're fleeing from, but spears are good enough for it.
 
Dragoon is so weird. I'm like 6 battles into Chapter 2, and I've had Dragoon unlocked for pretty much all that time, but I still haven't found a polearm for them to use.

So instead I've just been grinding Thief the whole time.
Remember that item shop selections are to an extent based on the 'culture' of the town you're in, with mage items in Gariland and martial items at Eagrose, the castle town of House Beoulve. So you'll find the Javelin, the starting polearm, in Eagrose.

Which means, yes, my Dragoon did the Dorter battle with his fists, because I didn't look closely enough at my equipment window when it 'optimized' his gear.
 
Dragoon is so weird. I'm like 6 battles into Chapter 2, and I've had Dragoon unlocked for pretty much all that time, but I still haven't found a polearm for them to use.
Which means, yes, my Dragoon did the Dorter battle with his fists, because I didn't look closely enough at my equipment window when it 'optimized' his gear.
Of course, the answer is to have learned Equip Sword, so you can have your Lancer fight with the Swords you already have in inventory. The Equip abilities are the best thing to take from the Knight regardless, since if you'd unlocked some other classes with limited equipment options, you'd have faced the same problem as the Lancer; certain classes still don't have their weapon available after Dorter 2.

Not very intuitive, but there's not really any other solution available in the game at that point.
 
Of course, the answer is to have learned Equip Sword, so you can have your Lancer fight with the Swords you already have in inventory. The Equip abilities are the best thing to take from the Knight regardless, since if you'd unlocked some other classes with limited equipment options, you'd have faced the same problem as the Lancer; certain classes still don't have their weapon available after Dorter 2.

Not very intuitive, but there's not really any other solution available in the game at that point.
I did have the same thought with Brawler, the monk punchy version of Equip Sword.

Unfortunately, Dragoon is at the end of a different class advancement path from either of them (and I bought Counter instead, whoops)
 
Last edited:
I did have the same thought with Brawler, the monk punchy version of Equip Sword.
Brawler also has the problem of being on a class that tends to have way cooler stuff to spend your JP on. With the Knight, you're choosing between the Rend skills which aren't likely to get much use, and equipping any class you want with swords/shields/heavy armor. With the monk, you're choosing between letting your characters all fight bare-handed, not a bad skill by any means... but also Monks have a really great lineup of varied Martial Arts skills you'll probably end up prioritizing. Or Counter, why wouldn't you want your physical fighter to have Counter?
 
Last edited:
Ok, now I get gonna yap about the Summoner.
An iconic FF Job, the summoner is of course present in FFTA and A2 as a Viera-exclusive advanced Job. The summon list got heavily compressed (form 15 summons to 8) and retains only some iconic summons (the elemental trio of Ifrit, Ramuh and Shiva, and Carbuncle), but the functionality is there and they get some summons that make them a bit more flexible (Unicorn is better than Mog and Faerie in also curin statuses, Kirin cast Regen on a big area, Phoenix is an area resurrect and Undead-killer, Madeen for Holy damage); in addition to that, summon continue to not have friendly fire and a larger AoE than other spells. Summoners also keep Half MP as Support Ability in all games, how nice is that?
The single largest change between FFT and FFTA/A2 for Summoners is the same one that affects other mages, the removal of CT. Suddenly having instant-cast, large AoE effects that can both deal damage and support the team makes them very good, couple that with the right Stat growth (second highest Magic growth in the game, good MP growth, the rest is trash tough) and interesting Ability combinations and they're one of the best magic Job in the game.
They get nerfed by the general MP change in A2, though not by that much and can work around the issue with little problem. A silver lining is Phoenix getting buffed in the same game purely by changin how KO/KO removal works.


Anyway, we have updated classes: Ramza can now become a Geomancer, Hadrian can become a Dragoon, Gillian can become a Mystic. I've taken two out of these three classes for a spin with the next main story mission, which I've already beaten, but we'll wait until next time to cover them in detail (or at least I will, feel free to talk about them since I've already tested them a little). For now, I'm exhausted from writing this, but also quite satisfied with this sequence of the game.
I'll wait then, I want you to show everyone the new Jobs before going on what they became in later games.

Tactics Ogre (at least the PC port) allows you to preview battles: you're deployed on the map, as usual, all the enemies are placed where they would be, you can scroll around and see their status screens, but everyone's AI/controls are disabled. Then you go back to the deployment screen and can adjust your positioning/choice of units if you want.

Of course, it also doesn't fuck with deployment that much. Usually you just deploy in a big formation, and it doesn't matter much if your archer is on the left or right, just that they aren't in front. It's mostly useful to see if there are any dragons around, so you should deploy your dragoons or a lot of water for your rune fencers to shine, etc.

Still, something like that would be perfectly doable for FFT. The one flaw is that you get to see the map and everyone on it, so if the presence of a given character is a spoiler, well, you're gonna be spoiled (unless the game hides their presence on the preview map, but that diminishes its usefulness).
The mod I'm playing right now kinda does this, though it's more of a map view before battle + redeployment thing because mods are limited on that front but it works well enough. You don't get to check on every enemy before the battle like in FFTA/A2, but you do get other benefits like showing where treasures are on the map (for a fee).
 
For this victory, we earn a whopping 7,600 Bonus Coin and no other rewards; I still don't really understand how Bonus Coin works, but this should safely see our next round of gear upgrades for most of the party.

Since you keep mentioning this: it's just the standard gil payout for battles. There's a formula for random encounters, and I believe it's the same for story battles.

Since story battles are pre-determined for enemy type/count and levels, they should always give the same exact amount. There's no secret timer or score that influences how much cash you get from looting post-battle.

War trophies (might be named different on PSP, it's the second reward screen you sometimes get) is also the same every time. I think it's just a way for the devs to give you extra stuff.

They're arbitrary too, just what ever the devs decided you get for the battle. Two potions and 1000 gil, or an iron sword, always the same every playthrough.
 
Ramza: "Fantastic! My brother is here and now we can save Tietra, Our sister in all but blood!"
Zalbaag: "Shoot her in the face."
Argath: "Shooting her in the face."
Ramza: "...................."
 
Ramza: "Fantastic! My brother is here and now we can save Tietra, Our sister in all but blood!"
Zalbaag: "Shoot her in the face."
Argath: "Shooting her in the face."
Ramza: "...................."
To be fair (as much as I want to) I don't believe it for a second that Zalbaag actually wanted Tietra dead. In fact, I'd go so far as to say that, if presented with the choice to save her and still win the day, he'd pick that choice every single time.

It's just that he doesn't care. Why risk losing for the life of a single commoner girl?
Zalbaag is probably thinking something along the lines of "damn, it's too bad that Alma's servant girl got caught up in this. Oh well."
Worse than Argath in some manner, because he's primarily motivated by hatred and desperation, and thus in his spite, he's assigning them personhood in his own way ("Look at me Delita, I want you to acknowledge I've murdered your sister")

Zalbaag probably just treated them as fucking Lego Pieces, to be played with and replaced when they break. I mean, why are you all getting so worked up about this? They're just common rabble.
This is the mentality of your average, well-meaning noble. Not scorn or hatred, but apathy.
 
Last edited:
That was a savage conclusion to Chapter 1. It's seriously a lot. Final Fantasy Tactics is dense with context for the political conflicts unfolding in the story, but it's also dense in presenting its emotional bites thanks to the lovingly eloquent script that emphasizes the betrayals of decency and belief, the irreconcilable clashes in philosophy and social expectations between the characters, and the callous demands of the world they must navigate.

I was thinking in the last update about how the dramatic irony in the confrontation with Milleuda extends so far beyond that scene, and with the events of this update it acquires a self-evident cruelty. It's in Delita in the events of the present excusing the abduction of royalty with seemingly the same train of logic that Argath has been preaching with venomous scorn and contemptuously trying to beat into all those he claims beneath him as the reason for their helpelessness, it's in the framework of honor and duty Ramza has inherited from his family crumbling to dust when it cannot stand up in the face of the lie as it casually casts aside someone who was also supposed to be family. It's in Tietra's closeness to nobility and the trust we may assume she and her brother had in the Beoulve family not availing her in the slightest, in the end, her life spent in the ambitions of the nobles just the same as the many Milleuda fought for.

Also, Summoner looks really cool in Tactics, but given the impressive flash in the execution, it does feel like a shame if they're not getting any prominence in the narration.
 
Last edited:
Back
Top