Most things aren't, min its also warpskip the game but the games is hilariously deranged.
Ok. You need to play more NES and SNES games or even earlier ones. Because frankly, FFT is a clone of a older game (tactics ogre, made by some of the same people, and it's arguable which one is cooler) and that game itself is a evolution of several other game ideas. It isn't even the first older isometric tactics game square did (I think it's Front Mission 1 in the SNES, might be wrong, game has a interesting downer twist btw).FFT is just, genuinely, fun to engage with. Like, so many of these games I remember the battle system as an obstacle to the story, but FFT style battles rocked so hard it started a genre. Man, this is a walk down memory lane.
I believe this is the first time I've ever run into 'fastness' used in the sense of 'a fortified or secure place.' Meriam-Webster doesn't list it as 'archaic' but the Cambridge dictionary does list it as 'literary'; this is an obnoxiously rare use of the word. It's rooted in the older, alternate meaning of 'fast' as 'fixed, firmly in place,' which is what gave us the word steadfast and the phrase hold fast.
In my experience, guys that cling tightly to honor codes rather than pragmatism are more, rather than less, likely to favor throwing themselves and their men into unwinnable battle rather than surrender. I was more surprised he teleported away at the end to regroup.I'm not sure what to make of Wiegraf in this exchange. He seems to oscillate between a man of honor who may be idealistic to a fault, unwilling to resort to tactics like hostage taking and anything 'dishonorable,' and a bloody-minded fanatic who is willing to sacrifice all his men for 'a single drop of noble blood to water the earth,' and I find these hard to reconcile.
As mentioned, this was added to the WotL version; in the original PSX version, this is a normal scene set in Mandalia plains, with a lot of excellent spritework making it quite impressive, not just for its time, but for 2D animation in general. As pretty as the new FMV are, I hate that they're removing some of the most lovingly crafted bits of the game - and, of course, the weird art-style used by the FMV will always be immersion breaking to me, whereas keeping to the game's consistent aesthetic for the cutscenes is not.And they're a doozy. But first - new cutscene. As we advance across the Mandelia Plain, a deceptively calm scene plays out, seeing Delita and Ramza together at sunset.
It's actually a little bit more complicated than that: if you check dead characters, their CT is still moving when they're dead - that's how the countdown to crystallization works, it's the number of turns the dead unit is taking - so you can, with proper timing, deliver your resurrection such that a character acts immediately after being raised. It can be a little bit tricky, but depending on the fight it can change the tide of battle.She strikes down Hadrian - a quirk of the Charge Time mechanics is that if you don't follow up a Phoenix Down with immediate healing, it takes so long for the raised character's turn to come up again that they will most likely go down again before they can act.
Nice work pulling that off, it's an interesting strategy.Okay, so here's the deal. You can see in this picture that Delita is alive. That's because, with Ramza's level-up, he's become faster than Delita. Thus, I have him move aggressively up the staircase - it's a risky move, but it means taking the heat off the more vulnerable Delita, and it's in a direction that will actually allow Ramza to hit the enemy next turn rather than just stare angrily from down the cliff.
As mentioned, White Magic can curve around corners and hits multiple targets, and Raise gets you up at 50% HP; also, you don't need to spend money on them (except for Ethers, but there's ways around that). They require charge time, and that ultimately makes them less effective than Items, which are a big emergency button that goes off immediately, but they do have their own niche. A well rounded team will usually have at least two healers anyway, one with White Magic and one with Items, to cover all angles.I'm pretty sure I'm even less high levelled on my run right now. Also quite frankly white magics lame compared to chemistry, chucking potions is way easier.
These don't work like that; they aren't additive, they're multiplicative. Your selection would give you 36% Evade. If you had 25% from Shield, 25% from Mantle, and 60% from a weapon, that wouldn't give you 110% evasion - it'd be somewhere around 78%. Which is pretty amazing, but you can still be hit.This knight has 10% (Class ie C-EV), 13% (Buckler ie S-EV) and 10% (Mantle ie A-EV), plus 10% (Longsword, via Parry. Shown in the weapon stat), giving them a total of 43% evade in their front arc (only mantles apply to back attacks).
I think it's mostly the fault of FFV taking so long to be imported. FFVI is great, but it's also a big mess in a lot of ways; FFIV is straightforward and simple, but very well done. I can see the argument for preferring FFIV to FFVI, and if you're caught in the backlash against FFVII, but didn't really enjoy the mess that is FFVI, then a line like "my favorite is FFIV" can kind of make sense.Yeah I never got it either, I always found IV kind of disappointing after hearing it talked up so much. It must be the kind of thing you needed to grow up with? Still so weird that it so regularly tops favorites lists.
and if you're caught in the backlash against FFVII, but didn't really enjoy the mess that is FFVI, then a line like "my favorite is FFIV" can kind of make sense.
Dycedarg: "The enemy is routed. Less than a score of their number remain. Their leader yet eludes us, but time grows short for Wiegraf Folles."
Ramza protests that Delita is his friend, as good as his brother, but Argath tells him that this is but a 'plaything of his boyhood' to leave behind now that he's become an adult - I wasn't expecting a reference to 1 Corinthians in my Final Fantasy today, but there it is.
Argath: "The Brigade makes its base at Ziekden. Your lord brother told me himself. You've no hope of breaching the fortress from the fore. Their defenses are too strong. A rear assault is your only chance. Best of luck, my soft-hearted friend. You'll need it."
More and more what happened between these two seems to have been a tragedy. There's so little in common between this Delita and the cold, hypocritical rogue from the opening. What happened to him? And how did he end up becoming history's great hero at Ramza's expense?
I really love these little snippets of mid-fight dialogue - they breathe a lot of life into these complex and fairly dry tactical battles, reminding us that these are people who are fighting for their lives, caught in a storm of passions and grudges and hatred. And yet, it seems very much like they're missable - they appear triggered by some kind of flag, likely related to Milleuda's HP, or how many members of her party are still alive, or how many turns she's taken. Which would make it incredibly easy to miss these beats of characterization by doing too well!
Wiegraf: "If by our deaths a single drop of noble blood should water the earth, they shall not be in vain."
Delita rushes into the windmill, calling out Tietra's name, but she's gone. Ramza angrily exclaims that Wiegraf lied to them, but I think this is the kind of tragic quid pro quo which these stories love - Wiegraf intended for Tietra to be freed, but he left her with Gragoroth, who likely saw in her his ticket to freedom.
Slow: "Time, rest and give your kindness to the worthy! Slow!"
Judgment Sword/Stasis Sword: "Life is short...Bury! Steady Sword!" (sic)
Northwain's Strike/Crush Punch: "The doom of a planet...Crush Punch!"
Shockwave/Earth Slash: "Earth's anger running through my arms! Earth Slash!"
It's like if the civil war in Game of Thrones was rolling on as normal, but every so often Jaime Lannister or Rob Stark had to go clear out a gnoll camp of no actual plot significance. It's odd.
Even if he's a punk bitch who denied me the kill after I wiped to his bullshit moves eight times-
He doesn't take hostages, because that's a noble thing to do. He kills commoners associated with nobles, because they're part of the apparatus of nobility.
I mean, he's also cool with saying "yes, I do want you all to die for the cause", but then he, himself, isn't ready to die for the cause after all. It seems clear to me that Wiegraf, regardless of how well intentioned his actions are, isn't exactly the moral paragon he pretends to be.But that does mean he's not holding himself to the standards he says he has, at that moment.
To be completely fair, however, if a couple of noble brats parked themselves in front of my hideout, told me "yeah we killed your little sis but we didn't mean to, honest", and then demanded I release THEIR sister instead, I would also temporarily forgo my ideals in order to Judgement Sword them in the face 8 times.These two points contradict his behaviour towards Tietra, though. Not only does he not kill Tietra, despite her likely being associated with nobles (since she was found in the Beoulve home), he also essentially takes Tietra hostage when he fails to release her immediately, and instead tells Delita to go through him to get to her.
The honourable thing to do in that situation, based on Wiegraf's stated desire to not use hostages, would be to call for a brief truce, while he releases Tietra, then go take revenge for Milleuda's death. But he does not do that, and indeed when Delita says Tietra is not a Beoulve, Wiegraf goes "that's not important right now".
Wiegraf clearly and understandably thinks taking revenge for Milleuda's death is more important than freeing a hostage. But that does mean he's not holding himself to the standards he says he has, at that moment.
The tension of these battles and the plot is exquisite.
Being a flash-back, the themes of inevitability and inability of Ramza to change anything, the entire situation showing how he literally can't do anything but be the mailed fist of the nobility, is just great.
When you play a video game where the plot is tragedy you really notice the strings of binding you forcing you to play along with your own doom.
Article: This story happened a long time ago in a galaxy far, far away. It is already over. Nothing can be done to change it.
Seems to me that a Galaxy Far Far away hadn't heard of the magic of Fanfiction.Article: This story happened a long time ago in a galaxy far, far away. It is already over. Nothing can be done to change it.
Article: This story happened a long time ago in a galaxy far, far away. It is already over. Nothing can be done to change it.
IV also benefited from being ported to every console and handheld from the PSX onward, something that was not the case with most of the other candidates for "best Final Fantasy" (VI got a GBA remaster but no PSP or DS remake, while the original version of VII has never had that sort of official touch up, and the REMAKE trilogy is mostly it's own thing). Most of those ports adding content (bonus dungeons, calls forward to the After Years, multiple overhauls to the entire combat system) didn't hurt. The Pixel Remasters got shit for a lot of that stuff being left by the wayside, but it's especially noticeable in IV because between the GBA, DS, and PSP ports there was a lot of bonus content that likely won't be seen again.
Ah yes, Soul of RebirthWhile FF2 probably has more story relevant content added on... well, it's FF2. Soul of Rebirth is designed for masochists.
It is perfectly in character with the rest of Final Fantasy II.Ah yes, Soul of Rebirth
Or more accurately, Soul of "Grind for five to ten hours so your blorbos scaled to super-early main game can handle final dungeon tier enemies". Don't get me wrong, I enjoyed it enough as a kid (and it was made easier because I'd turned Ricard into an absolute monster while he was still in the party, dude could have soloed the Returned Emperor no need for a heroic sacrifice), but I'm pretty sure it would have dragged FFII down even further if Omi actually had to LP that.
Being fair to FF1's bonus bosses, Dawn of Souls was made before FFIV/V/VI got GBA ports, and it also includes the FFIII World of Darkness bosses. Also can't forget FFIV adding not only an entire bonus dungeon with specific character-themed trial floors and rewards, but also letting you swap your endgame party to bring back all the still living party members. Want Cid to smack Zeromus with a hammer? You can do it! Want to grind Edward to level 99 where he suddenly gets ridiculous stat growths in his last few levels? Go for it!Meanwhile, Final Fantasy 1's bonus boss run is basically a tour of the SNES era bosses (conveniently from all games that had GBA adaptations), FFV added a few more classes and a chance to deck Enuo (along with super versions of Omega and Shinryuu), and FFVI brought back a cut content superboss in the form of the Kaiser Dragon.
Meanwhile, Final Fantasy 1's bonus boss run is basically a tour of the SNES era bosses (conveniently from all games that had GBA adaptations)
thank god, after refreshing the rumor tab after every story development I started losing hope that it'd ever update again and stopped checkingYou should probably check on the Rumors at the bar as the story goes on? There's definitely some new ones by now.
That being said...the Windmill fight is a bitch and a half for new players as you all have just witnessed. Part of this is that @Omicron is a stubborn, sweaty tryhard who goes out of his way to grind as little as possible, part of this is that Wiegraf is a mean sunnova bitch and Holy Sword skill is OP.
This knight has 10% (Class ie C-EV), 13% (Buckler ie S-EV) and 10% (Mantle ie A-EV), plus 10% (Longsword, via Parry. Shown in the weapon stat), giving them a total of 43% evade in their front arc (only mantles apply to back attacks). So with very basic early game gear our knight is blocking almost half of all incoming physical attacks. That's pretty great, and why Knights are viewed as a tank class.
Holy Sword skill simply does not give a shit about any of this.
Holy Sword skill has no cast time, has a chance of causing a negative status effect, and often comes in the form of AOE.
Holy Sword skill does physical damage, which scales with the users PA and equipped weapon, but completely ignores evasion.
And the devs throw this at you in the very first chapter as a majestic little 'fuck you thanks for playing' while you're still trying to get your bearings. And, to add salt to the wound, they give this asshole Counter as well so he can retaliate against anyone that tries to hit him in melee.
This is how I build all my TTRPG characters btwPoor Ramza, wants to be a nice guy but he put all his build points into "mass murder" and none into "think"
Absolutely! Does Content Promotion give you power to threadmark things in someone's thread or do you need me to do it?Eh, 'Random guy from early on turns out to be final boss' is more a Persona thing than a FF thing.
Also @Omicron would it be okay to threadmark the two drawings I've posted here?
well hopefully there's no fucking eclipse in the cards for us here because i don't think i can show any of that in this christian threadIt really is a gorgeous scene, all undercut by the tension of the fact we know that this can not last. Someone else mentioned Berserk, and that's definitely the case - we know that something bad happens, but we can see how close they are now, and there's a looming dread about what, precisely, leads us to that future.
I'm surprised by it too!Related though, I'm surprised you've kept with chemist this long, as opposed to going with white mage. It is a bit of a lateral move, gaining AoE and bypassing line-of-sight potion shenanigand in exchange for cast times and mana dependency, but I'm used to gunning right for them.
the people yearn for Final Fantasy IX's fixed class systemThough that said I'll give that as we travel through the mainline FF games, I do miss that gameplay feeling FFIV gave of "every character has a pre-defined role that the game can be balanced around". Fun as all these class and customization systems can be to break wide open, they also mean game balance is often easily snapped in half from FFV onwards if you know what you're doing.
I don't know if I should look that up because I don't have any basis of comparison - since I never played the original game there's nothing for the spells to be slower than so it hasn't bothered me yet.By the way, whoever recommended one of the mods that deals with the slow-down (I'm trying FFT 2.5), it's so noticeable. My god.
If only the sprites themselves moved into position faster, it'd be perfect.
It's genuinely kind of impressive how Advance's Ivalice is just kind of like, a no place. It has no meaningful history, no politics, basically no culture that we're aware of, and because of the nature of the game, you never visit a town or talk to random citizens or anything like that. Tactics so far has such density of writing that it's easy to see the world it's constructed upon even if you can't explore that world, but Advance doesn't do that, so there's just nothing there.This is also why FFTA and FFTA:2 never captured my interest. You have a complex story of politics and class struggle and whatnot in FFT's 1st chapter and then you got kids getting isekai'd in FFT: Advance? The introduction prowess between these games just don't compare at all. I was very disappointed hahah.
I am extremely curious what will happen to the EN script of the game if the leaks around a Remaster are legit.To be precise, Dycedarg says "数十人しかいない". Which means "no more than some tens of people". Personally I'd say "a few dozen", with the understanding that it really is less than thirty or forty. "Less than a score" might be overstating it, but it's also not wrong as such, and could very well be true. Dycedarg is probably just speaking offhand when he says "less than a score", and isn't concerned with specifics like "but there are twenty-one people, that's more than one score".
In this exchange, Ramza does sound like he has a personality. It's not easy to pin down specifics of that personality, but at least he's expressing emotion beyond words on a script. He's repeating the start of each sentence, particularly when talking about Tietra, which gives the impression of desperate pleading and some measure of despair; he can barely hold himself together to say each sentence.
Dycedarg is still talking like he's giving solemn meaningful speeches, possibly because he just Talks Like That. He says he thinks of Tietra as "実の妹", "a true (younger) sister". As in "trueborn", using the same usage FFT has done so far. Which might just be empty rhetoric, or it could indicate something about how Ramza is not Dycedarg's "trueborn" (ie full) sibling. On balance, I think this is just Dycedarg saying what he thinks Ramza wants to hear, while not meaning much of it.
It's also pretty close to the Japanese text: Argath uses words like "playing at being friends" (友だちごっこ) and how Ramza should wake up and end the pretense.
Argath here gets another round of Shakespearean Speech, like his tirade against Milleuda earlier. It's definitely written to be an oration to the audience, and also intended to be unsympathetic and forceful; think Richard III, who gets some great speeches, but they're unambiguously villainous. Interestingly, he becomes Shakespearean when he talks to Ramza, and only when talking to Ramza during this exchange. When talking to Delita, he's just as rough and direct as before, sounding like a violent thug going "I'd tell you to bring it, but you're not even worth scum".
Delita is also furious and desperate, using shorter, more impactful sentences, and sounding, well, like Argath used to sound before the whole class war thing was brought up. Previously I was considering mentioning the common Red Oni/Blue Oni characterization concept, where Argath is the hot-blooded fighter Red Oni and Delita is the cold-blooded planner Blue Oni, but now Delita is very much Red Oni.
Ramza is... changing. At the beginning of this exchange, he's acting like he's trying and obviously failing to be a mediator, saying "everyone calm down" and generally not taking sides. It's only at the end does he decide Argath is in the wrong and has to go. This happens after Argath tells Ramza to stop associating with Delita, so that appears to be the trigger point.
For more context, the "best of luck" is clearly sarcastic. An alternate translation is "do your best", said as levelly and insincerely as possible.
"My soft-hearted friend" is 甘ったれた御曹司さん, which is broken down into "too naive/spoiled" and "noble son". The addition of "-san" at the end of "noble son" makes it sound a little more sarcastic, so the line is "my naive lordling". Argath's usage of "friend" is akin to the usage in the prelude to a bar fight of "you got a problem, friend?"
Honestly, given what little I know via the FFXIV Ivalice raids and FFT's intro narration about Delita Heiral going from commoner to king, this does seem like it hints at the first pebble in Delita's descent into darkness.
When Delita says "'Tis my meager lot in this life", he is calling himself 持たざる者, ie "a have-not". As in "a person who lacks (authority, standing, resources, rank)". He's stuck on Argath's words about people having different inherent worth based on their lineage, and being unable to refute it with empirical evidence.
So as is very common for such characters faced with their relative inadequacy, Delita might be thinking "if I'm a have-not, I'll show you all what a have-not can do". The example that's blaring in my mind right now is in Yakuza Kiwami, but I'm sure there are a zillion other potential examples.
Also while Delita might have started his hypocrisy here (or later; I don't know), he has always been the "cold" one of the speaking characters. Hence my describing him as the "cold-blooded planner" character type, based on his dialogue so far. Thus, I can see how that can be turned into villainy.
(No idea about "at Ramza's expense", of course. That one I'm just as blind.)
Yeah, according to the script site, there are three mid-battle triggers.
The first is when Milleuda loses any amount of HP, which makes her start talking on her next turn, going "I cannot die here". I don't know if this was triggered by the 4 damage that enemy-cast Fira caused, or if a player party character needed to do the damage.
The second is "after the above", and happens on Ramza's next turn. This is when Ramza goes "why must we fight" and Milleuda responds with "you have the Beoulve name, your very existence is my enemy".
The third is "after the above" (ie Ramza and Milleuda debate) when Milleuda loses further HP (apart from the first trigger), and happens again on her next turn. This is when Milleuda goes "I will never surrender".
So presumably if you manage to defeat Milleuda before she gets her turns, you might miss these triggers. I don't know if there are failsafes for that situation, where all the triggers get queued up and play in sequence regardless.
As for the dialogue, Milleuda continues to be Shakespearean. She's speechifying her hatred and defiance for the audience's benefit, while Delita and Ramza are addressing her normally. As in if this was a stage play, the spotlight would be on Milleuda the entire time, and Delita and Ramza's pleas are just lines fed to her to elaborate on her performance. It's a big dramatic scene, and Milleuda is the star.
The Japanese text is the inverse: Wiegraf says "It will not be a death in vain. One person's death will bring many nobles with them!"
Overall it's still a bit difficult to pin down Wiegraf's morals. He talks about making a better world for their children at one point, including refraining from dishonourable tactics like taking hostages, and then goes "every noble must die, and we should sacrifice ourselves at a favourable rate to accomplish this". The disagreement with Gragoroth seems to be about fighting or running, where Wiegraf thinks everything is going to turn out fine if they hole up in their fortress, while Gragoroth thinks they'll just die "a dog's death" and retreating is the answer.
Possibly the question about Tietra as a hostage is because if the Corpse Brigade follows Gragoroth's plan of flight, they would have to keep Tietra hostage indefinitely, and that offends Wiegraf's sensibilities, moral or logistical.
Yeah, this update is full of "tragic coincidences". First Milleuda running into Ramza and co., and now Gragoroth taking Tietra despite Wiegraf's orders. And nobody knows the full story, or even holds themselves responsible even if they did, because they all have larger grievances to fight over. Nobody is listening to anyone else, perhaps understandably, but it does result in these tragedies.
Slow: "Time, rest your feet. Give your blessing to the chosen!" Quite close.
Judgment Sword: "We need not be frugal, for the thread of life is transient... Bury!" This is especially difficult to translate, because the actual name of the move is 不動無明剣. The last kanji just means "sword", so we are concerned with the first four kanji... which is a reference to Buddhist concepts of impermanence and nothingness. The literal translation is "immovable ignorance", but I am not familiar enough with Buddhism to figure out the context or meanings. So someone else will have to explain it.
Northwain's Strike: "Stand in the meridian of the seven shadows of the Star of Death!" Which is rather epic. The move name is 北斗骨砕打; the last three kanji mean "bone-crushing strike". The first two kanji is "hokuto", which does refer to the Big Dipper, but the name in English is a little less epic, so translations in other media (famously "Hokuto no Ken") like to localize it as "North Star".
Shockwave: "The wrath of Earth is within this arm! Defense is impossible!" Interestingly the called name has an additional "Gale, Shockwave!", although I don't know why the sudden mention of wind. The move itself is 地裂斬, which is Earth Split Slash, so I can see where the original name comes from.
We actually do have "official" chants for the Holy Knight moves, because of Return To Ivalice. These are obviously not one-to-one translations of the Japanese text, and are localized in the same vein as most modern Final Fantasy, but they're the closest we have to "official translations".
Judgment Sword: "To the current of life we succumb. Its judgment swift and final, its bite as cold as steel!"
Northwain's Strike: "Seven shadows cast, seven fates foretold. Yet at the end of the broken path lies death, and death alone!"
You can only blame yourself or God for not being Agrias. Start weeping. (I don't actually know but I wasn't about to pass up the chance.)so when do i unlock a class with holy sword and don't tell me i can't because i will cry