Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Dycedarg: "The enemy is routed. Less than a score of their number remain. Their leader yet eludes us, but time grows short for Wiegraf Folles."
Dang, those multiple strikes plans must have been real successful offscreen if we're down to so few members of the Corpse Brigade left. Hell, between the next two fights, you killed what, 10 more of that less than 20? Ramza and company are a commoner blender apparently.
I think it's sweet that Dycedarg says this - it would be very easy for him to regard Delita and Tietra's presence in the Beoulve household as some unsightly imposition from his late father that he must grudgingly abide by, but it turns out he really does care about them!

Maybe.

Because that speech is also exactly what a Responsible Authority Figure would say to a bunch of hot-headed teenagers with an established past of breaking orders to chase off after random leads to get them to stay in place while actually planning to attack the Brigade's last stronghold the moment they can, hostage be damned, to make sure they stay put and 'for their own good.'

As someone is just about to point out.
What? Nooooo, Dycedarg is totally legit and trustworthy! Just ask his best bro Larg!
Ramza: "Think matters through, Delita. Where would you even go? You must calm yourself!"
Delita: "Calm myself? My only sister is taken by cutthroats, and you would have me calm?"
Ramza: "I would have you obey reason! We know not where to begin. To search now would be fruitless."
[Delita turns around and seizes Ramza by the throat.]
Delita: "Fruitless? You speak of my sister's life!"
Ramza: "You heard… my lord brother. He said he would not… abandon her. But there's little… We can do. Delita, I… cannot… breathe."
[Delita releases him; Ramza slumps over breathlessly.]
Delita: "Forgive me, Ramza. Are you all right?"
Ramza: "I… I'll be fine… *cough*"
Delita really does have quite the temper on him that he's been hiding for a while, huh? Granted, it's his sister's life on the line, so Ramza is totally understanding.
[He decks Argath in the face so hard the prick is knocked onto the ground.]
And here we see Omi's Totally Neutral Narration of Delita's actions.

No really, it says it right there in the game's script, "Delita decks the prick".
So yeah. There but for the grace of God, goes Argath. Given his behavior during the Milleuda fight, it was only a matter of time until he turned against Delita as well. This is the first time we've seen Ramza genuinely angry, expressing actual strong emotions - it's clear that he does care about Delita; perhaps to the extent of refusing to see that the social reality that divides them exists regardless of his feelings.

Which is to say, it's entirely possible Argath was right, and Ramza's brothers are only humoring him and have no intention to halt their assault on account of some lowborn girl. From Ramza's perspective, it'd be hard to tell - and the consequences of trusting his brother might be too much to bear if his trust is misplaced, not to mention it would require convincing Delita to just sit back and do nothing while his sister is in danger and may end up getting killed because the nobles are willing to sacrifice the hostage.

Which means, once again, it's time for Ramza, Delita, and their small band of Akademy recruits without personality who just follow along their every step to sneak out and handle things on their own.
"You're not wrong Argath, you're just an asshole."

...
I mean, on that singular point of most nobles not giving a singular shit about the commoners, at least. The rest of everything he has to say is his usual nonsense.

Very curious how the JP translation notes will pan out here, since it's the first instances we're getting of Ramza showing some real emotion in the first chapter.
I really love this scene. It's just… Beautiful, aesthetically, it's well-shot and composed and performed, the music is great, the lighting is gorgeous (the only issue I have is that Ramza's hands are like, enormous, what the hell is going on there), and most of all it's doing a wonderful job of showing us that Delita and Ramza are friends, almost brothers, they share memories of the same childhood with Ramza's father, and yet Delita is consumed by entirely understandable worries - about his place in the world, about his sister's safety, about the fact that…

Well, all these men they're leading into battle, they're Ramza's men. Not Delita's. Even now, riding across Gallionne to save his sister, this is something he can only do because of his connection to Ramza, the one of noble blood.

More and more what happened between these two seems to have been a tragedy. There's so little in common between this Delita and the cold, hypocritical rogue from the opening. What happened to him? And how did he end up becoming history's great hero at Ramza's expense?
In the PSX version, this is just an in-engine cutscene, but it's still pretty well framed from what I recall. Very nice establishing scene of the long time friendship between Ramza and Delita, but also the widening gap that might be showing up as they realize no matter if they're brothers in all but blood, the world will still treat them differently because of said blood. Also I'm totally predicting that grass whistle thing being relevant again later in the plot.

And these guys really are pretty Ride or Die, aren't they? Especially if they are still available post-flashback, meaning your entire knight trainee squad apparently shrugged their shoulders and went "alright merc work it is" and fucked off with Ramza.
With Argath gone, we can once again use our full 5-man party. Pay no attention to the squire in the background I messed up my inputs and grabbed the wrong party member, we'll just start over again.
The best thing Argath ever did: get kicked out so you can actually use your full party size (for one battle because fuck you I guess).

As for the wrong party members, not gonna lie I've been eying the tiny roster count and both of my excess starting recruits and heavily considering just dismissing them and being done with it myself. I'm gonna need those recruitment slots when actual named characters start showing up, after all. (and on that note, fun fact everyone has a bunch of different randomly chosen dismissal lines to make you feel awful! Take a look!)
Irony seems like the defining character of this exchange. Irony, in that we're not even looking for Milleuda, just trying to sneak through the land to the fortress, and she's trying to do the same thing, so it's pure bad luck that we ran into each other but of course she doesn't believe that; she thinks we're patrolling the roads for her and she has no choice but to fight. Irony, in that Delita's noble connections are coming back to bite him - he really can only get the worst of both worlds, huh? Nobles dismiss him because he's common born and can never stop being so, but other commoners look at him hanging out with Ramza and just assume he's nobility because it's the only reason someone would be chumming it up with the likes of Ramza Beoulve.

Alright then. Little else to do but fight.
Man, if they had just missed each other, think about how differently the story could have gone from this point on. Milleuda potentially living to be a thorn in your side in the future, sure... but also Wiegraf might not be nearly as dedicated to killing you in the Windmill.
That's three turns taken before our enemies could cast their spells, taking out their first BLM and dealing boosted damage to their TMM; casting times in this game can really fuck you over.
Gotta be very careful about those cast times, that's for sure.
Small aside: Here, you can see the predictive window for Osric casting Haste again. As you can see, it's a two-square line rather than a cross. That's because Haste is normally a cross AoE… But it is incredibly sensitive to terrain elevation. Just the slightest drop or rise is enough to negate the AoE entirely, as you can see with Ramza up above, who isn't reached by a Haste centered on Gillian. Because of how much the game uses minor height differentials in all terrain, I've never seen Haste be able to hit more than two characters at once; it would require everyone to be clumped together on perfectly flat ground, which doesn't really happen.
Yeah, something I noticed going through White Mage and Time Mage both, a lot of the weaker versions of buff spells have lackluster vertical range, even as low as "zero, no elevation differences allowed". Does give some actual use to the upgraded versions I guess, that you trade off longer cast time and higher MP cost for actually being able to cast on allies who didn't flatten out the ground in advance.
Ramza: "Why this struggle? To what purpose do you fight? Have we wronged you? Have we somehow made you to suffer? I do not understand what fuels your hatred."
Milleuda: "It is enough that you can stand before me in ignorance of the misdeeds done us. You may not see the world beyond your high walls, but that does not mean they mark its boundaries. It may well be you've done no wrong. It is your place in the world that drives my hatred on. You bear the name Beoulve, and that name is my enemy."

I really love these little snippets of mid-fight dialogue - they breathe a lot of life into these complex and fairly dry tactical battles, reminding us that these are people who are fighting for their lives, caught in a storm of passions and grudges and hatred. And yet, it seems very much like they're missable - they appear triggered by some kind of flag, likely related to Milleuda's HP, or how many members of her party are still alive, or how many turns she's taken. Which would make it incredibly easy to miss these beats of characterization by doing too well!

(Also God but "You bear the name Beoulve, and that name is my enemy" goes so hard.)

I did not specifically intend to take out Milleuda's entire party first in spite of defeating her being enough to meet the objective. The enemies were just strong enough offensively but vulnerable enough defensively that it seemed a tactically better better bet to opportunistically take out their mages first, then their Knights so that I would be free to focus on Milleuda at minimal risk to my party members.

I just happened to kill all her companions first and leave her the last one standing. And that's gameplay-narrative interaction, baby.
The mid-battle snippets really do make Final Fantasy Tactics. It's not like previous games haven't had some version or another of this, but FFT feels like it's the best it's ever been between the full exchanges given in between turns, and the fact that everyone involved is apparently a theater kid.
Generally speaking, the Final Fantasy series has been relatively conservative with the twist of 'upbeat victory fanfare plays after awful story development, creating dramatic irony,' likely because they realize that overusing it would become a cliché in its own right. But hitting the victory fanfare on this fight definitely felt like a gut punch, goddamn.



The thing is Milleuda is right, in a way, isn't she? I don't mean generally about the class divide, that much is obvious - I mean we, the reader, know that Ramza is sincere when he offers her to surrender and take her peacefully and convince his brothers to spare her life…

…but just because he would sincerely attempt to do so doesn't mean he would succeed. We know what fate the Order of the Northern Sky has in mind for the Corpse Brigade: Death. They only ever talk about them in terms of wiping them out, killing them to the last, our very first mission is to cut off escape to a band in rout and kill them all.

I don't think Ramza has any leverage with which to convince his brothers not to execute Milleuda the moment they have their hands on her, as an example. And that's after trying to use her as a hostage to try and drag Wiegraf out of hiding. I don't think there was a way out of this for her that wasn't "Ramza just steps out and lets her escape unharmed," and I don't think Ramza would have been willing to do that even if she'd been willing to leave without a fight, which… I mean, she really does hate the nobility.

"What am I doing? What have I become?"

Yeah, Delita. Yeah.
Yeah, realistically? Milleuda is 100% right, even if Ramza did somehow convince her to surrender and drag her back with promises of clemency or taking it easy on her, she'd be hanging from the gallows by the next morning. No way in hell any of the nobility, including his brothers, would let the younger sister of the Corpse Brigade's leader (and an active participant in said brigade) live, and that's if they didn't drag it out somehow to humiliate her/make an example out of her.

As for Delita... well hey, congrats on following your noble buddy! Turns out this requires betraying your entire class to climb the ranks! Not nearly as capable of just sitting back, arms crossed and ignoring it all when it's all thrown in his face and his sister's life is on the line, is he?
With that said, this scene once again dabbles in dramatic irony - Wiegraf is arguing with Gragoroth about the sacrifices necessary to bring about a better world for commoner children even if they never live to see it… While Tietra, one of those very commoner children, is sitting right there tied up and being used as a hostage, unacknowledged by the two men who merely assume she is noble.

It's almost like the game is trying to say something about the divide between nobles and commoners is entirely a social construct that cannot be seen from merely looking at someone. A social construct with enormous power, to be sure - but whatever Argath and Milleuda may think, you cannot in fact tell noble from lowborn merely from looking at them.
What? Nooooo there's no subtext here, it's just those silly commoners not being smart enough to figure out that Tietra is one of them, obviously. A noble would know at first sight that she's not really a Beoulve with their superior Nobility Senses.
Wiegraf valiantly goes to hold us back.
Ahahaha

Yeah

"Hold you back"
Windmill Flat is a knife fight in a phone booth. The map is so small, we're only allowed to take four characters instead of five, even though we no longer have Argath to fill the empty slot. Not being sure what to look for, I decide to bench Osric the Time Mage for now and take Hadrian (Thief), Gillian (Chemist) and Hester (Knight). The enemy is loaded up exclusively on physical combat classes (which, as it'll quickly turn out, isn't the same thing as melee classes), with two Monks, a Knight, a Chocobo, and Wiegraf himself. That's five characters to our five, so in theory we're evenly matched. In practice, they are on average higher level than we are, and they start from a much stronger tactical position.
Good lord this map is way smaller than I remember.
Unfortunately for us he has a perfect out of any tough rhetorical trap and it's JUDGMENT SWORD.
OH BOY

HOLY SWORD SKILLS TIME
…Wiegraf's class is White Knight.
Apparently it's just a unique name for the Holy Knight class that Agrias had in the prologue... but uh, a Holy Knight by another name is still a ridiculously powerful class, ain't it?
And then, to my surprise, my entire plan comes crashing down when this happens:

It turns out. The Monk. Can just. Hop down. From the staircase. Which I cannot climb up. So it just purely advantages the opposing side and I cannot, in fact, use it for my own advantage.

Said Monk then reveals she has a move called Shockwave, which is ANOTHER FUCKING RANGED PHYSICAL ATTACK, which ignores my lines to go hit Delita in the back row at the other end of the battlefield where he was supposed to be safe until Gillian could throw a Potion at him. But no. That monk has better range than an Archer and Delita dies instantly, again.
Monks, like Thieves (and probably some other highly athletic classes) have a higher base Jump then most classes, so by default without even extra movement abilities they can often traverse rough terrain better than you'd expect.

And then oh boy Shockwave, it was mentioned before that Monk is a very good class, and abilities like that? That's part of it. They already hit like a truck with those unarmed punches, but also they have a wild variety of abilities backing them up in combat, from Shockwave (an eight range straight line blast) to Chakra (a self-focused AoE heal).

There's better classes and combinations in the game, don't get me wrong, but if you want to Unga Bunga things with a physical character, you really can't go wrong training up a Monk.
His turn never comes back around - he takes out both Hadrian and Hester with Counters alone. That leaves Gillian as my only surviving character. Because she has Items, I could drag this out for a couple more rounds, give or take ten minutes, but the outcome is pretty settled. I reload my last save.

This was a crushing defeat. Wiegraf is a beast, and he comes packaged with an absolutely brutal set of allies for the battlefield we meet him in. They're all physical classes, but Wiegraf and the Monks are all capable of long range attacks, AoEs, and Wiegraf himself can do long range AoE. What a nightmare.

Gillian has actually earned enough JP to learn Hi-Potion. Hi-Potions heal 70 HP a pop, and are now available in shops, so let's spend a little on those and try again. Hadrian wasn't performing very well as a Thief, so maybe having a support/damage class like Osric's Time Mage with Black Magicks equipped will do the trick.
Thief is a nice enough support class... but in a limited deployment fight like these where you have a guest? Yeah they're mostly just going to get murked and not accomplish a lot beyond being fast unless you get a Steal Heart off successfully.
Not only that, but I've made a terrible discovery: Judgment Sword inflicts Stop. Even if Delita is somehow able to survive the initial onslaught to which he opens himself up on turn 1, Stop just freezes him, completely unable to do anything and taking extra damage. Stop eventually wears off, but it's bad news.
Ah yes, the real fun part of Holy/White/Dark Knight attacks - not only is it "haha instead of Rend nonsense this Knight gets ranged AoE sword skills, also they all have status effect chances slapped on for extra bullshit". Stop and Death were the only ones that showed up in this fight, but I mean... come on do you even need much more than that already?
At this point, I'm starting to wonder… Is this even possible? Is this fight possible, at this level, for me? I'm sure an experienced player would be entirely capable of winning this fight with this team at this level, but I'm not an experienced player, I'm still learning the game.
At that level? Yeah, probably, with the right tactics. One thing I didn't see you try that I probably would have was spreading out my party at the start and not advancing on Wiegraf, forcing his troops to come towards me... maybe send a tanky knight over near Delita to attract more of them down. Possibly, you could get Wiegraf coming out on his own to be swarmed and beaten to death by everything at once, though I guess that would also require surviving his Holy Blade nonsense (possibly a pre-queued cure spell if well timed?)

Well, we'll see how it goes when I get there myself I suppose, I only just finally got started on playing FFT so I'm busy at Dorter.
After reaching Time Mage job level 3, Osric has unlocked Summoner. I'm really excited about Summoner just like I'm always excited to find out how any given FF game handles its summons and because summons are really cool, but precisely because I'm excited about it I can't afford to think about it right and now and let myself be distracted with a fresh lv 1 job when I need to focus on defeating Wiegraf first.
Summoner do be Summoner. Apparently it got some nerfs in the PSP version of the game (or more accurately, some buffs it got in the PSX localization were reverted, much like how some JP costs were lowered in the English version of FFT and then brought back up in the PSP version), but overall It probably still does what Summoners do best.
OH GOD WHAT THE FUCK.

Okay, so here's the deal. You can see in this picture that Delita is alive. That's because, with Ramza's level-up, he's become faster than Delita. Thus, I have him move aggressively up the staircase - it's a risky move, but it means taking the heat off the more vulnerable Delita, and it's in a direction that will actually allow Ramza to hit the enemy next turn rather than just stare angrily from down the cliff.

The problem is that Wiegraf doesn't receive Ramza with Judgment Blade as he did Delita. Instead, he uses Northwain's Strike, an attack that 1) has higher damage (which still shouldn't have killed Ramza, who has way more than 63 HP), and 2) carries a chance of instant death.

This is an inauspicious start.
Wiegraf just uses Northwain's Strike again, instantly killing Hester, and a Monk kills Ramza anyway. I'm down my two fighters, this is a wash.
HOLY KNIGHTS

NOT EVEN ONCE
Something that bothers me about this that wouldn't so much if this wasn't a Let's Play is: In tough fights I'm frequently put in front of situations like this, where I have suffered such heavy losses that defeat seems extremely likely. And part of me wants to 'play it out', because it would make for a great underdog story if I somehow pulled off a comeback and won. But also? This isn't a normal Final Fantasy game, every round in these takes several minutes to resolve. If I'm down Ramza and Hester right at the start, then I could spend ten more minutes playing out the grinding process of trying to salvage things with healing and evasion and maybe, maybe pull off a comeback, but most likely just waste my time and energy, die, and hurt my enjoyment of the game. So I end up quitting early in these circumstances, which isn't necessarily very satisfying from an audience perspective.

Maybe I'll just skip over these in the future, I just want to convey to you, this one time, just how much of a wall Wiegraf is.
To be entirely fair, Wiegraf is well known for being one of the walls in Final Fantasy Tactics (even if back in the day I'm pretty sure I'd overleveled in chapter 1 and bulldozed over this particular fight). This and Dorter are the biggest stoppers of Chapter 1 iirc, but I wouldn't expect to run into "two dozen game overs" walls like this often enough that it gets old for the LP.
Do you see how the little box says Gillian has a 00% chance of hitting Ramza with the Hi-Potion? Do you see it?

Because thrown potions need to traverse space, any attempt at tossing the potion to Ramza here just results in the potion hitting Knight Hester in the back instead.

This is. This is just.



Honestly it's funny. Like, this is such a stupid roadblock to run into, it's legitimately hilarious. In a game full of gameplay contrivances, this is where they put realism in missile trajectories. Fuck.
Ah yes

Thrown Item Trajectories, a classic.

Silly Chemists, should have learned Throw Item 2 where they angle it upwards and over terrain and obstacles.
And so now, we can finally get to that dialogue we skipped earlier during our last defeat.

Ramza: "Lay down your arms, Wiegraf! What end will more deaths serve?"
Wiegraf: "What end did my sister's death serve?"
Ramza: "We did not set out to kill her! This quarrel need not be settled by the sword. Let us treat, and persist not in this bloodshed!"
Wiegraf: "You see it not - the reason we hold fast to our steel! What advantage might I hope to enjoy at the treaty table? And who would set a seat for me there? You? Even were it in your power, your brothers would never heed any agreement we might reach!"
Ramza: "My brothers do not want this fight! Set down your sword, Wiegraf, and my brothers will treat with you!"
Wiegraf: "Ha! No spoony bard could spin a sweeter tale! You say your brothers do not want this fight? Tears then, for the world you see is one beyond my weary sight."
Wiegraf: "You fight well, boy. Forgive me, Milleuda! But there is too much left undone for me to lay down my life now."
Ramza: "Wiegraf, wait!"
Wiegraf: [He turns to Ramza] "Who do you think sent Gustav to kidnap Marquis Elmdore? It was none other than your lord brother, Dycedarg. With Lord Zalbaag's approval, to be sure."
Ramza: "Absurd! Why would Dycedarg do such a thing?"
Wiegraf: "The Lions vie for power in the void left by the king's death. I speak, of course, of Larg, the White Lion, and Goltanna, the Black. Each hopes to learn who may be counted as friend, and who as foe. But such things are not so easily read. Easier rid yourself of those whose loyalty is uncertain, and install others to rule in their stead. I fear Gustav, fool that he was, tired of our rebellion, and was taken in by the silver tongue of your dear brother, Dycedarg."
Ramza: "Lies! No Beoulve would do a thing so craven as this!"
Wiegraf: "Do not take my word for it. Judge their actions for yourself. Farewell, young Beoulve."
Man, poor, still naive teenager Ramza. For all that he's seen plenty of evidence the nobility considers commoners little more than scum on their boots (Tietra's apparent treatment at school mentioned early on, the entirety of the Corpse Brigade's ideals, fucking Argath), he just doesn't want to believe that his brothers he loves dearly are like that. They wouldn't lie to him, when Delita and Tietra are like family, would they?
And then he fucking teleports.
I'm still not fully clear on Wiegraf's character, but I don't think poorly of him for escaping this battle. It was the correct choice.

Even if he's a punk bitch who denied me the kill after I wiped to his bullshit moves eight times-
Hey, gotta set up that Future Rival character somehow, and "kicks your ass a dozen times before leaving without getting killed" is certainly one way!
Aherm. More importantly, he revealed to Ramza his brothers' treachery - and of course, Ramza doesn't want to believe. Such conduct, to manipulate events, treat other nobles as pawn on a chess board to remove and replace, nobles actively recruiting the Corpse Brigade's help at the same time as they are hunting them down, it's impossible to reconcile with his image of his brothers as wise and honorable and fair.

Because… if Dycedarg and Zalbaag are the kind of people who would hire a cutthroat to abduct a marquis… Then they're probably the kind who would lie to their own brother. Who would order an assault on a fortress knowing Delita's sister is held captive. Who might, if Ramza did bring them Milleuda or Wiegraf under a white flag of surrender and a promise of safety… Ignore that vow and break that promise for him?

If he can't trust his brothers, who can he even trust?
A good question, a very good question.

And presumably, one that Ramza found his own answer to, considering his position as "just a sellsword" in the prologue.
I started this update fully intending to hit all three nodes of this stretch of the story, and whatever conclusion to the Corpse Brigade Arc awaits us at Ziekden Fortress, assuming that's where it ends. Unfortunately, Wiegraf had other plans, and this update is now just under 10k words long and may exceed it by the end of this passage.

The introduction of Final Fantasy Tactics fascinates me. Why give your hand so early? Why show the Divine Knight and Dark Knight in action with a suspiciously leveled up Ramza before yoinking it away? Why reveal Delita's betrayal before we've even had time to know him as a friend?

This sequence, I think, shows why. Delita's friendship with Ramza is laced with foreboding, with the promise of tragedy to come, because we first met him as a despicable-seeming villain in the opening. The realization that Wiegraf is using something incredibly similar (possibly identical but I don't know the exact details) to Agrias's toolkit, only this time this overpowered force of nature is arrayed against us and we have to survive it, hits so hard because we fought alongside Agrias and Gaffgarion before. Ramza's slow awakening to how profoundly fucked the class system of Ivalice is and that there is a dark side to his brothers that he never knew is similarly enhanced by the fact that we first met him coldly introducing himself as 'a knight no longer, just another sellsword.'

It's craft, guys.
A well executed "Prologue sets the scene, then fades into flashback chapters that set the stage for the tragedy we know is coming" is always great, not gonna lie. Might just be because I'm watching this while someone cosplays Guts in Dark Souls 3 on my other monitor (I know, I know, very original) but the first example that comes to mind is good Ol' Berserk and the Golden Age arc, which manages to be such a long flashback you almost forget "this has to end badly because Guts is absolutely fucked up in the opening chapters".
Shockwave is, in its own way, completely ridiculous. It can only hit in cardinal directions, but it has a completely ridiculous range of 8. Many are the fights where my Monks could fire shockwaves across the entire map, killing mages and archers while they couldn't even retaliate.
IIRC Shockwave (and most monk abilities) are slightly balanced out by having really cruddy vertical range,
…Omi, do me a favor and have someone study white magic.
If nothing else, they'll have something better then Phoenix down and you won't have to calculate ballistic angles anymore for item throws.
Funny enough Phoenix Downs are absolutely the better option over the Raise spell, depending on your team setup and who's going next. Phoenix Downs will *always* work, and work instantly, where Raise has a cast time... and a fail chance. More healing granted, Raise apparently is a straight 50% HP resurrection while Phoenix Downs aren't nearly as effective (and cost money), but both options are valid.
 
Reminder: let's not all post our favorite strategies/combos so that Omi can figure out how they want to play the game on their own please. Let him figure out how to break the game over his knee on his own time.

In my own concurrent playthrough I used the special technique of using a REDACTED equipped with a REDACTED and REDACTED, which let me nuke Wiegraf from orbit as is right and proper for all the suffering he's caused me over the years.

That being said...the Windmill fight is a bitch and a half for new players as you all have just witnessed. Part of this is that @Omicron is a stubborn, sweaty tryhard who goes out of his way to grind as little as possible, part of this is that Wiegraf is a mean sunnova bitch and Holy Sword skill is OP.

How OP is it, you ask?

So, first off, every unit in the game has an evade stat. This is derived from your Class, your Equipment, and Your Skills. As an example, let's look at a Knight equipped with a Longsword and Buckler, a Small Mantle, and the Parry skill.



This knight has 10% (Class ie C-EV), 13% (Buckler ie S-EV) and 10% (Mantle ie A-EV), plus 10% (Longsword, via Parry. Shown in the weapon stat), giving them a total of 43% evade in their front arc (only mantles apply to back attacks). So with very basic early game gear our knight is blocking almost half of all incoming physical attacks. That's pretty great, and why Knights are viewed as a tank class.

Holy Sword skill simply does not give a shit about any of this.

Holy Sword skill has no cast time, has a chance of causing a negative status effect, and often comes in the form of AOE.

Holy Sword skill does physical damage, which scales with the users PA and equipped weapon, but completely ignores evasion.

And the devs throw this at you in the very first chapter as a majestic little 'fuck you thanks for playing' while you're still trying to get your bearings. And, to add salt to the wound, they give this asshole Counter as well so he can retaliate against anyone that tries to hit him in melee.

Tbh tho this fight is all the proof you need that Wiegraf is goated.
Goddammit dreameater, I was holding onto that amazing fake quote for later. You rat bastard :V
 
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Ramza: "My brothers are just and noble in deed and character and beloved by all, if you surrender I'm sure I can convince them to be lenient for your murders."

Milleuda: "Oh god, my men and I are gonna die to a moron."
 
Ramza: "My brothers are just and noble in deed and character and beloved by all, if you surrender I'm sure I can convince them to be lenient for your murders."

Milleuda: "Oh god, my men and I are gonna die to a moron."
FFT has a Teen rating, equivalent to a PG-13, meaning it should be allowed one F-bomb. Hence I suggest:

Milleuda: "Oh god, my men and I are gonna die to a fucking moron."

I think Milleuda deserves it.
 
FFT has a Teen rating, equivalent to a PG-13, meaning it should be allowed one F-bomb. Hence I suggest:

Milleuda: "Oh god, my men and I are gonna die to a fucking moron."

I think Milleuda deserves it.
I think that's slight too early. We haven't even gotten to the prologue with Mercenary Ramza and Kidnapping Delita. Any number of people could possibly deserve that f bomb by then. :D
 
So why is Delita supposed to be the false hero, again?
That's a good point, I'm really looking forward to how those wires got crossed. Also, how much time has passed between these events and the historian framing device we saw in the beginning? It feels weird for this unknown guy to be secretly the hero, and for the church to deem him a heretic. What heresy does Ramza espouse?
 
The final boss is gonna be like the historian from the intro credits who used time compression to pretend to be god all along.

Eh, 'Random guy from early on turns out to be final boss' is more a Persona thing than a FF thing.

Also @Omicron would it be okay to threadmark the two drawings I've posted here?
 
I really love this scene. It's just… Beautiful, aesthetically, it's well-shot and composed and performed, the music is great, the lighting is gorgeous (the only issue I have is that Ramza's hands are like, enormous, what the hell is going on there), and most of all it's doing a wonderful job of showing us that Delita and Ramza are friends, almost brothers, they share memories of the same childhood with Ramza's father, and yet Delita is consumed by entirely understandable worries - about his place in the world, about his sister's safety, about the fact that…

It really is a gorgeous scene, all undercut by the tension of the fact we know that this can not last. Someone else mentioned Berserk, and that's definitely the case - we know that something bad happens, but we can see how close they are now, and there's a looming dread about what, precisely, leads us to that future.

We can definitely feel how the world feels at a tipping point, but there's no way to tell how soon it might all fall apart, only that it inevitably will.

And yet, it seems very much like they're missable - they appear triggered by some kind of flag, likely related to Milleuda's HP, or how many members of her party are still alive, or how many turns she's taken. Which would make it incredibly easy to miss these beats of characterization by doing too well!

They very much are, yes. The spoiler thread did have a conversation over whether or not we should warn you ahead of time, but you did pick up the idea.

There should be folks around to catch you up if you do skip a dialogue or two, so you shouldn't need to worry about it too much, but as a general rule if you make sure to keep named characters alive, and try not to alpha strike bosses down too fast, you should be able to avoid skipping them on your own. In general you can typically get a feel for if a fight is going to have dialogue in it by how important it is, and try and leave openings accordingly.

I've also unlocked a new class.


It's my boy summoner!

I won't go over the mechanics itself, but I definitely recommend giving it a try, I think you'll have fun.

Related though, I'm surprised you've kept with chemist this long, as opposed to going with white mage. It is a bit of a lateral move, gaining AoE and bypassing line-of-sight potion shenanigand in exchange for cast times and mana dependency, but I'm used to gunning right for them.

Spoony bard reference spotted. Final Fantasy IV was, by Tom Slattery's own admission, his favorite FF of all time (and he helmed the new translation for the 3D port). He's not the only one who says that and I don't really get it, because FFIV had the merit of a lot of 'firsts' in FF history but was still kind of mid as a story, but it seems a common opinion among refined FFheads of sophisticated taste - Tim Rogers also calls it the best Final Fantasy, IIRC.

Yeah I never got it either, I always found IV kind of disappointing after hearing it talked up so much. It must be the kind of thing you needed to grow up with? Still so weird that it so regularly tops favorites lists.

Delita: "Why? Why is this happening? Whyn, Ramza? Why Tietra?"
[He falls to his knees, weeping.]
Ramza: "I'm sorry, Delita…"

God poor Delita; you can see how much heart he has, how much he cares, and it contrasts so hard with the cold hypocrite we see in the opening. It's genuinely heartbreaking to watch him go through all of this.

Honestly the particular events they chose to show in the prologue were a masterclass - just enough to get us interested, with just the right characters that it casts all of the events of this first chapter into a foreboding light. It's just. It's real good!
 
Yeah I never got it either, I always found IV kind of disappointing after hearing it talked up so much. It must be the kind of thing you needed to grow up with? Still so weird that it so regularly tops favorites lists.
As someone who also got to FFIV late (I believe my first Final Fantasy experiences were FFVIII on the PS1, might have played a bit of FFVII and Tactics but that also might have come later), I can see how it would be absolutely stunning to console gamers at the time, especially in English since there's a lot of more story-heavy RPGs and the like which just didn't get translated back then...

...but also yeah, in comparison to most of what comes after, it's all fairly standard simple fantasy story game? It's like if you jump back to Mario 64 and compare it to modern 3D Mario gameplay, you can maybe see how revolutionary it was for the time as one of the first big forays into new uncharted territory and it doesn't hold up badly or anything, but by direct comparison once the nostalgia filter is off, I'd really rather be playing something like Mario Odyssey where I don't have to fight the literal cameraman whenever I want to do anything fancy.

Though that said I'll give that as we travel through the mainline FF games, I do miss that gameplay feeling FFIV gave of "every character has a pre-defined role that the game can be balanced around". Fun as all these class and customization systems can be to break wide open, they also mean game balance is often easily snapped in half from FFV onwards if you know what you're doing.
 
Also, how much time has passed between these events and the historian framing device we saw in the beginning?
Wiki says 400 years, so imagine a historian talking about events in the early 1600s (or, given the subject matter, a historian in the mid-to-late 19th century talking about the War of the Roses)

In terms of 4... yeah, I think its a case of "you had to be there". There are games today that easily exceed FF7 in most areas it did well, even within Final Fantasy... but it still gets hailed as "best in series" because when you were playing it for the first time in 1997, you were seeing the things an RPG of that magnitude could do for the first time and it was amazing. Same general principle applies.

Doesn't really apply after that AFIK, since every console generation after the 5th has been more evolutionary in terms of how console improvements affect genre scope than revolutionary the way SNES and Playstation were with how much more dialogue each could store than the previous generation and how much more world and lore and character could be fit into the graphics (SNES introducing more than 3 colors+black and ability to have more than vague outlines of things, Playstation introducing high-res cutscenes and high fidelity music and pre-rendered backgrounds)
 
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That's a good point, I'm really looking forward to how those wires got crossed. Also, how much time has passed between these events and the historian framing device we saw in the beginning? It feels weird for this unknown guy to be secretly the hero, and for the church to deem him a heretic. What heresy does Ramza espouse?
History liked his hair better
 
By the way, whoever recommended one of the mods that deals with the slow-down (I'm trying FFT 2.5), it's so noticeable. My god.

If only the sprites themselves moved into position faster, it'd be perfect.
 
(Also God but "You bear the name Beoulve, and that name is my enemy" goes so hard.)
Milleuda
'Tis but thy name that is my enemy;
Thou art thyself, though not a Beoulve.
What's Beoulve? It is nor hand, nor foot,
Nor arm, nor face, nor any other part
Belonging to a man. O, be some other name!
What's in a name? That which we call a rose,
By any other word would smell as sweet.
So Ramza would, were he not Ramza called,
Retain that dear perfection which he owes
Without that title. Ramza, doff thy name,
And for that name, which is no part of thee,
Take all myself.

Shatter the class divide and unlock the true romance route.

But by the same token, once you've designated all commoners who deal with nobles willingly as acceptable target, you've pretty much designated everyone who isn't in active rebellion against the nobility an acceptable target.

View: https://youtu.be/YgJ5ZEn67tk?si=Ju6upz3c3CLUL1kT

Really, though, "those who deal with us" is a bit of an understatement for "two retainers raised in the same household, one of whom is groomed to be my personal servant/bodyguard, the other of whom is a playmate/maid for my sister". It's not like the Corpse Brigade were stringing up the Amazon delivery guy on his way back from Beoulve Manor - Tietra lives there.

Admittedly, that wouldn't be an argument Ramza would want to make right now.

Why are monsters, anyway? I haven't really been thinking about it because it's just a franchise staple, but in this game, monsters are specifically operating as multispecies packs hunting traveling groups of armed humans using advanced tactics. Several of them wear clothes! What's that about?
Yeah, the monsters are weird. Normally in a situation like this - fantastical kingdom falling into civil war, with structures and norms crumbling - you'd expect a truly apocalyptic outsider force to take advantage of the social decay and provide a suitable final boss fight that the survivors must unite to face. The Everchosen to the Sigmarite Empire, the White Walkers to the Seven Kingdoms, the Vord to the Aleran Empire, etc.

The goblins and floating eyes and such... don't seem to be that? They're a real mixed bag. The most functional, setting wise, are the fantastical animals that can be wild creatures, war beasts, or pets. After that you've got the clearly supernatural otherworldly beings like undead, who at least can be treated more like a supernatural phenomenon or fact of magical life than a real neighbour. Then you've got clearly sapient fantasy mob species like goblins, who are just... here, unremarked upon. Persisting in doing generic goblin things against the backdrop of this increasingly fraught brother-against-brother conflict.

It's like if the civil war in Game of Thrones was rolling on as normal, but every so often Jaime Lannister or Rob Stark had to go clear out a gnoll camp of no actual plot significance. It's odd.
 
Something about pixelated characters getting into on screen brawl somehow ensured my very young head that 'yeah, man, we will never be friends after this' and I have never once upgrade Argath's weapons or skills after every playthrough since. I have never even saved him since too, because fighting the Brigade ensure that the battle won't be finished by Argath running into those Thieves lol.

Other character I can still consider helping out upgrade their stuff, but Argath? Never again.


This is also why FFTA and FFTA:2 never captured my interest. You have a complex story of politics and class struggle and whatnot in FFT's 1st chapter and then you got kids getting isekai'd in FFT: Advance? The introduction prowess between these games just don't compare at all. I was very disappointed hahah.
 
As someone who also got to FFIV late (I believe my first Final Fantasy experiences were FFVIII on the PS1, might have played a bit of FFVII and Tactics but that also might have come later), I can see how it would be absolutely stunning to console gamers at the time, especially in English since there's a lot of more story-heavy RPGs and the like which just didn't get translated back then...

...but also yeah, in comparison to most of what comes after, it's all fairly standard simple fantasy story game? It's like if you jump back to Mario 64 and compare it to modern 3D Mario gameplay, you can maybe see how revolutionary it was for the time as one of the first big forays into new uncharted territory and it doesn't hold up badly or anything, but by direct comparison once the nostalgia filter is off, I'd really rather be playing something like Mario Odyssey where I don't have to fight the literal cameraman whenever I want to do anything fancy.

Though that said I'll give that as we travel through the mainline FF games, I do miss that gameplay feeling FFIV gave of "every character has a pre-defined role that the game can be balanced around". Fun as all these class and customization systems can be to break wide open, they also mean game balance is often easily snapped in half from FFV onwards if you know what you're doing.
One additional factor is that it received that fantastic broadly-localized DS port, with updated music and balancing and sidegraded graphics, which drastically extended the audience for whom it was the first. (III had received a similar port earlier, but with a small printing run that meant I, and presumably many others, never got to buy it as a child)

There is also a lot of merit to simplicity in a franchise like Final Fantasy, which would rather boldly shoot itself into the foot than play anything safe. FF pretty much doesn't have a Mario Odyssey-equivalent that's """just""" a new take on the classic formula with decades of hindsight and added experience. (At least unless you count Octopath lol)
 
(At least unless you count Octopath lol)
You shouldn't, given how aggressively against meaningful amounts of character interaction it is. 2 is better than 1, but the 8 adventurers still feel very much more like 8 solo heroes you play as at once than they do a party

FF4 literally feels more like a party of comrades than Octopath most of the time
 
Something that bothers me about this that wouldn't so much if this wasn't a Let's Play is: In tough fights I'm frequently put in front of situations like this, where I have suffered such heavy losses that defeat seems extremely likely. And part of me wants to 'play it out', because it would make for a great underdog story if I somehow pulled off a comeback and won. But also? This isn't a normal Final Fantasy game, every round in these takes several minutes to resolve. If I'm down Ramza and Hester right at the start, then I could spend ten more minutes playing out the grinding process of trying to salvage things with healing and evasion and maybe, maybe pull off a comeback, but most likely just waste my time and energy, die, and hurt my enjoyment of the game. So I end up quitting early in these circumstances, which isn't necessarily very satisfying from an audience perspective.
That was large chunk of why I stopped playing Tactics back in the day, and why I'm always kind of leery of tactics games in general. It's just really annoying if you lose a battle after it's taken half an hour and you have to redo everything.
 
ngl I cried a little inside when you passed over the summoner class Omi.

Grinding that a little would've been a huge help against Wiegraf.
He's not playing the psx version where summoners are pretty nuts tho.
That was large chunk of why I stopped playing Tactics back in the day, and why I'm always kind of leery of tactics games in general. It's just really annoying if you lose a battle after it's taken half an hour and you have to redo everything.
Laughs in thracia 776
 
FFT is just, genuinely, fun to engage with. Like, so many of these games I remember the battle system as an obstacle to the story, but FFT style battles rocked so hard it started a genre. Man, this is a walk down memory lane.
 
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