FourthWall
Love & Destroy
- Location
- Chiraq
Balamb Garden/SeeD needs a Big Bill Hell's commercial edit yesterday. I'd do it, but I don't know what should replace Baltimore in FUCK YOU, BALTIMORE!
FUCK YOU, DOLLET! IF YOU'RE DUMB ENOUGH TO PAY MINIMUM PRICE ON SeeD ASSISTANCE THIS WEEKEND, THEN YOU'RE A BIG ENOUGH SCHMUCK TO GET UNDER-TRAINED SCHOOL CHILDREN!Balamb Garden/SeeD needs a Big Bill Hell's commercial edit yesterday. I'd do it, but I don't know what should replace Baltimore in FUCK YOU, BALTIMORE!
One thing I've noticed as an adult playing now is the ATB system makes no sense to me. I can draw with a full party a couple times in a row, but other times enemies will attack two or three times while my ATB bars are filling up.
I have no clue why this is happening, and I'm min/maxed and character-grinded enough to laugh anything off, but it's still some sort of mechanism that I don't understand.
Personally, after the Solo Seifer Grind in Dollet, I suspect it's an old ATB trick of giving enemies the option to randomly do nothing on their turn (thus wasting it and padding out time between their attacks).
Hmm. I'm actually not sure which I prefer. The school uniform has a kind of… Elegant simplicity to it. The SeeD uniform is a little ostentatious. Makes sense given how prestigious they're meant to be, I suppose.
Selphie welcomes Squall back with… Let me just quote her.
Selphie: "Heeey! Lookin' good! Alright! Let's hit that PAAH-TAY!"
Honestly her enthusiasm is infectious. Well, to me, anyway. Squall isn't impressed.
Quistis: "You really are an excellent student. Even that dance was perfect."
Squall: "Thank you."
(A moment passes.)
Squall: "Yes?"
Quistis: "So you'll dance with someone you don't even know, but you can't stand being around me?"
Squall: "...Whatever." (He turns to look at her.) "You're an instructor, and I'm your student. It's kind of awkward when you don't say anything."
Quistis: "That's true. I was like that myself. …Oh, I completely forgot. I wonder what's to become of me? I've come to give you an order. You and I are to go to the 'secret area.' It's where students secretly meet up and talk after curfew. It's inside the [training center]."
Quistis: "I'm a member of SeeD now, just like you. Who knows, maybe we'll end up working together."
Squall: "...oh really?"
Post-character development version?Looking at how Squall is, it's honestly amazing that none of this is present in his Kingdom Hearts adaptation. Leon is warm, inviting, and even friendly after the first encounter. And said first encounter had him trying to teach a kid way over his head.
KH is just all over the place with its Final Fantasy crossovers. Leon is a good guy; Cloud is a brooding loner; Aerith is the Friend Of All The World.Looking at how Squall is, it's honestly amazing that none of this is present in his Kingdom Hearts adaptation. Leon is warm, inviting, and even friendly after the first encounter. And said first encounter had him trying to teach a kid way over his head.
Selphie and the two others (still two numbered titles away) seem to fit just fine and how one would expect them to at the apparent age.KH is just all over the place with its Final Fantasy crossovers. Leon is a good guy; Cloud is a brooding loner; Aerith is the Friend Of All The World.
Li'l Selphie seems about right though.
Post-character development version?
Kinda interesting if contrasted with AC Cloud
That was me! I mentioned that. I still hold that the correct course of action would have been to put Squall in the place where Vincent was, in the Coliseum, since Hades had him hired as "a mercenary", and that's Squall's job description. Plus other reasons that would be spoilers.Though on the topic of Kingdom Hearts characterizations, I think someone mentioned before in here or the spoiler thread that Leon's role was originally meant to be filled by Cloud and Cloud's role was originally meant to be filled by Vincent. So it's fully possible that the writers just didn't bother updating the story after changing the aesthetics; hell, even KH Cloud's aesthetics are blatantly influenced by Vincent's.
I forgot to mention this before, but this menu? It updates whenever something new comes up in the story. So, you might want to check it after every new story beat - for example, once you've been given the mission for the Timber Owls, information about Timber is added in.MISSABLE FUCKING LORE. It was there the entire time. Just buried in the freaking tutorial menu.
I mean, at least it's in the menu. You can access it whenever. Statistically you're going to be stumbling on it at some point. It's no Icicle Inn. But still.
It's nothing too deep - Ma Dintch is surprised but happy to see Zell, he says he's just passing through, she asks Squall to take care of him. But it's nice to see that one of our team members has a family.
The house next door, though, is where my interest kicks up.
These students are talking about Galbadia's plans in Dollet and wondering why anyone would bother activating a communication tower in a world where radio doesn't work.
Xu, Quistis and Principal Robin Williams are congratulating one another on their success; it might seem like our sudden retreat was a failure, but actually Galbadia agreed to withdraw from the Dukedom of Dollet in exchange for the Comm Tower remaining active.
And now, all four successful students are in Cid's office. Selphie is here too, of course - I assume the reason she wasn't present in the hallway during the call was because her transfer student status meant special accommodations? And there is one more, unnamed student in the lot, which I like. It's nice to know that it's not just these three's story.
And man, he's really happy about this gunblade thing, isn't he? I'm getting the vibes that those things are a big deal in the setting and hard to master.
Seifer is here. No words are exchanged; instead, Seifer claps. At first, this seems like sarcastic applause; but Fujin and Raijin follow, and then the rest of the class, and Zell and Selphie both make delighted expressions, so clearly they feel the applause is sincere. Reluctant, perhaps?
I don't buy that Seifer is over this at all. But for now, he has nothing to say.
Hmm. I'm actually not sure which I prefer. The school uniform has a kind of… Elegant simplicity to it. The SeeD uniform is a little ostentatious. Makes sense given how prestigious they're meant to be, I suppose.
Squall, as someone who has been the kid standing in the corner watching people dance and thinking I'm above these trivialities, nobody thinks you're cool. C'mon. Relax a little.
Girl: "You're the best looking guy here. Dance with me?"
(Squall ignores her.)
Girl: "Let me guess… You'll only dance with someone you like. Ok then…"
Girl: (She puts her hand in front of his face like she is a hypnotist.) "Look into my eyes… You're-going-to-like-me… You're-going-to-like-me…"
Girl: "Did it work?"
Squall: "...I can't dance."
Girl: "You'll be fine. Come on." (She grabs him by the arm and pulls him away.) "I'm looking for someone. I can't be on the dance floor alone."
…T-Rexaur.
Variations on the tyrannosaur have been a mainstay of the series and they are usually pretty powerful. Now, in any other game, the fact that we encounter T-Rexaur so early would be a bit underwhelming; sure, it's a nasty surprise right now, but if we come back in five hours we'll eat half a dozen for breakfast.
That thing has nearly three times the HP of the Galbadian spider mech, while we are working with only two party members. We are, uh, not defeating that any time soon. Like, that thing is weak to Ice, right? (Either as a reference to 'cold-blooded dinosaurs' or as an ice age joke). So let's throw a Blizzard at it…
Yeah, I see it now. She's… God, she's bad at this. That's the painful thing: As much as "Quistis pulls a machine gun and blows up the spider mech" was an all-timer moment, as much as I enjoy her needling Squall and Seifer, I think her superiors are… right? She can't maintain the distance required between friend and student, whether that's actively flirting with Squall or trading barbs with Seifer, whom she hasn't been able to assert authority over.
And of course she hasn't! She's the same age as her oldest students. She graduated at 15 and immediately threw herself into instructor training, and instead of a TA-like position they shoved her into a teacher position and made her oversee active warfare. That was a bad use of a gifted student. Balamb Garden is to blame for this!
Squall: "Are you done yet…? I don't wanna talk about it. What am I supposed to say about other people's problems?"
Quistis: "I'm not asking you to say anything. I just want you to listen."
Squall: "Then go talk to a wall."
Quistis: "Aren't there times when you want to share your feelings with someone?"
(Squall looks away from her, folding his arms and staring at the ground.)
Squall: "Everyone has to take care of themselves. I don't want to carry anyone's burden."
(He leaves.)
Quistis, to herself: "...No leadership qualities… Failed instructor… Perhaps they're right…"
(The camera pans to the sky; fade to the Training Center.)
Jesus, Squall. What a dick.
That's the blue girl from the infirmary intro, saying 'so we meet again,' which at the time I did think was Blue Girl from the OP.
Honestly, I think in these two particular cases, the level scaling is correct and should be there; as in, if I was solving all the problems I had with FFVIII, I would give the enemies in, say, Dollet fixed levels and stats, but leave the enemies in the Training Center and Diablos with level scaling, specifically so that they can remain a good challenge when you fight them further into the game. Diablos especially, considering how he's probably in the top 5 GF of the game, when combining utility as a summon and utility of his abilities.Oh yeah, I died the first few attempts as well. Sheer comedy. On the other hand (due to stupid level scaling again) it's genuinely a bad idea to leave this boss for later. You should figure him out without much difficulty.
Honestly part of me still sides with Squall on this. Don't get me wrong, he's being a massive dick about it, but... why should it be his problem that someone who was his teacher until 2 minutes ago (and just used that teacher authority to force him in this situation in the first place) is trauma dumping all over him? Why is it his job to give a shit about Quistis' problems? If someone just graduated High School and had their former 20 year old teacher or something doing this in the real world, there would be a shitload of eyebrows being raised.Teen me sided with Squall on this (I did not understand his character). He was trying to be the disaffected professional, and in came all these people ruining it with their feelings and humanity.
If anything, I think level scaling should add more enemies to the Training center. As is it's kind of silly that this elite training area's only combat options for students are "walking digestive plant bags" and "literally a T-Rex", you'd think there would be more variety to train against.Honestly, I think in these two particular cases, the level scaling is correct and should be there; as in, if I was solving all the problems I had with FFVIII, I would give the enemies in, say, Dollet fixed levels and stats, but leave the enemies in the Training Center and Diablos with level scaling, specifically so that they can remain a good challenge when you fight them further into the game. Diablos especially, considering how he's probably in the top 5 GF of the game, when combining utility as a summon and utility of his abilities.
I mean, if you take the ludonarrative implications seriously, both gunblade users we've seen have had 255% accurate attacks, which is the kind of thing you can deliberately find inaccurate but powerful techniques to use with it for an incredibly powerful combatant. And also screws over anyone who tries to be a highly evasive fighter. If he hasn't gotten anyone who can actually pull off using the weapon like that while knowing it's how it work, he'd be very happy to finally have that kind of niche filling in his mercenary organization. A specialist to call in if someone does start trying to counter his forces by using some trick and copied junctioning to get dodge so high even most SeeD can't touch them.Personally I think he just thinks they're as cool as we did when we were teenagers (and still do).
Diablos especially, considering how he's probably in the top 5 GF of the game, when combining utility as a summon and utility of his abilities.
...that should be impossible; if you leave without talking to him, Cid should stop you and give the Lamp to you. And you can't get rid of the Lamp once it's in your inventory. How did you manage to dodge the script?Sure would be funny if someone had decided to start another playthrough to actually finish the game with this LP, and then got several hours and plot points ahead of this only to realize they had somehow not gotten the lamp and was now sunk-costed into just continuing on.
Super funny. Hahahaha haha.... haaaaaaa.
I remember one blog post by the devs of lords of xulima, in their thoughts about designing RPGs, when they referred to level scaling as "so horrible that it destroys the very essence of an RPG".Since Child Me didn't know about the level scaling, I did the thing that felt most natural when Nosferatu/Diablos kicked my ass, which is leave the lamp alone until I had gotten a bunch more levels to fight him again.
Needless to say this backfired.
If you head back into the Garden after the conversation about the mission, the "Cid gives you the lamp" conversation won't trigger, and you'll have to go to his office and talk to him there before heading to Timber....that should be impossible; if you leave without talking to him, Cid should stop you and give the Lamp to you. And you can't get rid of the Lamp once it's in your inventory. How did you manage to dodge the script?
...that should be impossible; if you leave without talking to him, Cid should stop you and give the Lamp to you. And you can't get rid of the Lamp once it's in your inventory. How did you manage to dodge the script?
If you head back into the Garden after the conversation about the mission, the "Cid gives you the lamp" conversation won't trigger, and you'll have to go to his office and talk to him there before heading to Timber.
and FFVI actually had a small balance adjustment* that I don't remember if it was in the console version.
"*The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
・Raiden Str +2 ⇒ Speed +2
・Alexander: None ⇒ Str +2"