Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

birthday, August 23rd
Which is incredibly weird since, considering Squall's extremely consistent Lion theme, you would expect him to be born, at the latest, on August 22nd. It's not just me that finds it strange he's born on the first day of Virgo, is it? Unless they're trying to make a play on his putting up a cool facade that isn't actually real, I suppose...
 
This is if the star signs of FF8's planet are consistent with our own. Then again, Ivalice's are, so it's not out of the question...

Also, now I'm picturing Squall having to interact with Kanaya and Nepeta
 
Like, I have encountered significantly more monsters as cards than I have as monsters so far. Tripe Triad effectively acts as a preview of a solid number of monsters and, even, some bosses!
I never considered that when hearing about the card game, but that is actually quite a bummer. I wonder whether they could have like used the FFVI bestiary instead, with its pretty sprites. But I guess you do already mention some interactions between the cards and the world within the update that wouldn't work if the bestiary was borrowed.
 
I think there's a benefit to the Triple Triads cards acting as bestiary - it lets you know that there's still monsters you have to meet, and makes them less of a surprise - like, you know these creatures exist, but have no real idea what they do, just like the people in the world would.
 
- Ah, headmaster Robin Williams; I suppose he got promoted after Dead Poets' Society. And went mad and started a child soldier programme, but eh, he can do funny-ish impressions!
- Seifer is apparently 18 but insults people like he's 5 and has self-control to match. And they put this guy in charge of both internal discipline and a whole-ass military spec-ops team?
- We see yet more of the 'well fuck you for not reading a guide' tendency this generation of FFs has, with the missable summons and invisible draw points and squishable dog and so on.
- I'm not sure that 'open on slow, move to fast' is a more engaging opening than 'open on fast, cool down after'? Feels like people might bounce off VIII's very dense, low-stakes opening few minutes where VII just grabs you by the throat and drags you along.
- Chickenshit wouldn't have any different meaning to 'chicken-wuss'; both mean 'coward', but one has 'shit' in it and thus wouldn't have been allowed in a kid's game (ignore all the murder and child soldiers). And apparently both are kinda wrong, given commentary upthread, and it should have been something like 'chicken nugget fuckwit' or 'KFC imbecile'?
- 'One serious guy and two jokers' seems to be a bit of a theme so far. Who's Biggs and Wedge's straight man?
 
I was so much in love with all FF8 FMV that I have recorded all of them on VHS from my PS1. I had watched this VHS a bunch of time, it was like watching a movie. I still have it somewhere in my home.

Two side notes :
- you can hide from Black Widow in Dollet. It give some funnies bit, but you will not have the final FMV on the beach which is a shame.
- The english wiki suppose that the name Anacondaur is coming from the name of one of the two french translators. Even in the english translation, you can't escape the french !!!
Not sure if it's true though. Italian version has the name Anacondar, but I don't know for others languages, nor that I know how the name sounds in japanese. EDIT : I am dumb, the name is Hedge Viper in japanese apparently.
 
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In regards to the Seifer and Quistis , he is two months younger then her (october versus december ), and as they talked about multiple exams i would assume that he and Quistis shared one , and she made it and he was forced to retry it , until his classmate is now his teacher.
 
Honestly at this point it's a wonder he managed to be in charge of the disciplinary committee. Maybe it's a case of people thinking 'well he's a petty thug, and what's the best place for a petty thug but rules enforcement?'
Honest question: Is there any evidence that the disciplinary committee is an official organization rather than something Seifer just decided to do?

Squall wasn't the only one who got dealt a facial scar in that opening duel. Though the camera cut away before the blow and nobody has mentioned it in-character yet, Seifer now bears a scar that exactly mirrors Squall's own. They each dealt each other perfectly symmetrical blows.

The symbolism is pretty strong here. Like there are few Magic Battle High School Manga rivals that are this symmetrical.

Down in front of the Tower, Seifer says "One of these days, I'm gonna tell ya 'bout my ROMANTIC dream!"
Oh God it's a SasuNaru.
 
Given that Seifer is liked by neither students nor teachers, how he got that position is a mystery.

Seifer ending up in the disciplinary committee as a regular member is actually very plausible in a "this will straighten ya" kind of way: I can see a teacher forcing him to join so he will always be under scrutiny of other, more dedicated members and would have to deal with other troublemakers himself, which could give him awareness of his own difficulties.

Then he got held back a couple times and ended up the most senior member of the committee. That alone probably won't make him a president, but possibly being the oldest, strongest and loudest was enough to give him an edge over other candidates, depending on how the position is passed down.

(And if it's done through student voting, he could get in on the ol' "Vote for Seifer is a vote for anarchy" platform.)

For those unfamiliar with the game: Unique among Final Fantasy games at least up to now, FF8 has monsters that scale with player level. You know, like a Bethesda game.

Level scaling is of the DEVIL. Its only purpose is to lead young impressionable developers to SIN.

No, but seriously, it's just a bad mechanic. The temptation to use it is obvious: RPGs have to accommodate both players who search every nook and cranny and do all of the side quests as well as players who rush through the main plot. Ensuring that both types face an appropriate level of opposition is very, very desirable.

(It is, admittedly, less relevant for JRPGs, since they tend to be more linear and lack many side quests, but FF series specifically often featured open world segments, so if something like the World of Ruin or the preparations to go into the Void exist in FFVIII, the issue is still something the devs would have to think about.)

The problems, however, are many. Firstly, the complexity of character advancement greatly affects the effectiveness of level scaling to provide appropriate challenge. If you can spend level-up resources on non-combat stuff (your speech and barter, say, QoL perks, etc.), then you'd be weaker than expected for your level. If you can spread the resources around several independent combat "modules" (like, say, investing in swording and combat magic), that would make you more versatile but cap your peak power. If level scaling doesn't take things like that into account (which is genuinely hard), then the enemies can easily outpace you, leading to the game becoming more difficult the higher your level. Which brings us to another issue...

Level scaling destroys grinding as difficulty adjustment. I think good RPGs don't require grinding, but allow for it. If you have troubles with a boss, you can park yourself in the preceding dungeon and kill off enough mooks to gain a couple levels, making the boss that much more manageable. Except, of course, it doesn't work if the boss scales up with you. At best, you either have the skill to defeat it or you don't. At worst, if the algorithm is fucked, the boss just becomes more difficult to deal with the more you level, which is counterintuitive and just feels wrong.

Finally, level scaling creates weird incentives if you can increase your power outside of leveling process. If you can increase your stats through items, obtain powerful spells by buying them and so on, then you're better off never leveling because then you'll be better able to leverage that additional power against weak enemies rather than have it drown in scaling. Which is to say, you're better off running away from enemies, thus avoiding the main gameplay activity because that makes you relatively stronger, which is the opposite of what the game should encourage.

All in all, the best result of adding level scaling to your game is that it makes character progress mechanically irrelevant, just a choice of aesthetics, and the worst result is that it makes everything actively worse. Games with static enemies do run the risk of the player outpacing them in power, but the failure state of that is massively better than failure states of level scaling.

In conclusion, FFVIII devs must REPENT for their SINS.
 
The other two characters around Seifer round up the rest of the disciplinary committee; they are Fujin and Raijin. Fujin is the girl, and she expresses herself entirely in single-word all caps sentence, which makes me wonder if she's supposed to be a robot or something. Raijin, meanwhile, has the distinction of seemingly being the only normal guy in this group - he's even friendly to Squall! He and Fujin seem to have a comedy routine where he says something insensitive without realizing it and she reacts by shouting 'RAGE!' and hitting him. So far so anime comedy.

Whilst they're obviously his flunkies, they're not slotting into the typical archetypes you'd expect. Like 'terse girl who shouts single words without being unemotional' and 'chill dude who's just straight up nice and doesn't follow along with his senior's grudges' aren't the characters you'd expect for their roles.

And then every now and then you have a conversation that incidentally clarifies that yes, this school does house literal children, and they are being trained as mercenaries.

Hey now Omi, that sounded awfully judgmental there. Now, when SeeD is intervening in conflicts around the world, killing people for money, and they encounter orphans who lost their families in conflicts that Seed was coincidentally present for, and they take them in, doesn't that just show how kind the Gardens are?

Seifer: "...Instructor. I hate it when people wish me good luck." (He does an unbearably smug hand-scale pose.) "Save those words for a bad student that needs them, eh?"
Quistis: "Ok then."
*beat*
Quistis: "Good luck, Seifer."

Quistis dunking on these kids whenever they try and be cool is a bit I will never tire of.

From a quick online look, it seems like it might be a translation issue? Seifer does call Zell a chicken, but the compound word he's using might be better translated as 'chickenshit'? It's not clear, though.

Chickenshit definitely scans better, but the translators weren't going to put something like 'shit' in in that era. It'd play now, but back then that's a naughty no-no word by the typical standards.

There's this incredible FMV that plays out where Squall is watching the advance, the beach is shaken by explosions, Squall look at tactical maps, the Dollet troops advance on the beach ahead of SeeD while under explosions, then Squall's ship somehow rams through a marine wall and comes to a halt on the beach, disgorging Squad B.

Surprised you didn't mention the best bit of that scene. Squall looking at a high-res photo of Dollet, overlaying some technical data over it, and then moving them out of frame to reveal the real Dollet behind the image with explosions and violence aplenty with all the sound effects cutting in at the same time. Good one for 'here's the first real mission, this is not your clear cut and clean training scenario anymore'

Squall wants to seek out battle, he wants the excitement of the fight and to put his training to use for real. But he doesn't want to openly acknowledge it, to sound like a bloodthirsty maniac like Seifer, or to openly break orders. So defaulting to the Captain's authority, putting the responsibility on Seifer, is convenient to him. Meanwhile, this acknowledges and validates Seifer's role as squad captain, which in turn satisfies Seifer's ego.

They're both giving each other exactly what the other wants in that exchange. What they want just isn't very nice.

It's interesting because it initially seems like they're setting up for them being opposites, Squall being professional and good, and Seifer being a bloodthirsty thug...but with that it seems like the main difference between them is not one of character but of affect. They both want to cut loose and prove themselves, but Squall doesn't want to admit to it.

As we climb up the stairway, a crawling soldier emerges; Squall tells him we're here to help and he warns us that the soldiers have entered the Communication Tower and that, furthermore, the place has always crawled with monster and we should be very careful

The obvious implication of the tower normally crawling with monsters being that the tower is not normally occupied, though whether it's actually abandoned or not is unclear.

The game then plays this incredibly cool FMV that zooms in on the floor next to the character, where the tower shaking to life causes a bag of tools to start vibrating, causing a wrench to fall between the plates, and the camera dives in after it, and then towards the engines at the bottom of the tower as everything comes to life and a bunch of panels slide and open and stuff moves in pure sci-fi fashion even if it's not clear what is happening, until a giant metal rod thing emerges from the center, opens up to reveal a parabola, and the antenna at its center fires a beam of light at the sky.

It's like the gunblades. Does it make any sense that this communication tower has three communication dishes situated on top of a tower, and then another super communication dish inside on a rail system that can unfold and has a bunch of clearly fragile prongs? No, of course not. Is it cool as shit? Damned right.

First 'true' boss battle (with Ifrit as a tutorial) verdict: It's cool, and the bosses are tanky enough to put up a resistance, but the Draw system creates weird incentives regarding how to approach a fight.

Yeah, the FF8 devs were certainly willing to try new things with this game even if the result is...this.

Is that good? Is that bad? I have no idea. The thing is, the game hasn't talked about this at all. In much the same way as Skyrim never tells you 'enemies grow in level with you btw, there are not truly any low-level or high-level areas' in mechanical terms, you only know it by talking to other people or figuring it out by putting 2 and 2 together in your own experience of the game, FF8 just doesn't talk about its scaling system at all. People have raised it in the thread a couple times, and I was aware of it, I just haven't talked about it because… It's not explained. I suspect you could play the entire game blind and you would never find out.

I super found out in Disc 3 when I originally played this game as a kid without much deep understanding of the junction or limit break systems.

Fun fact, aside from their items drops changing with level, and the expected stat increases, enemies also use different abilities depending on what level you, and by extension they, are. I hit a freaking wall in this game. I hate the level scaling in this game so much.

The mech catches up with the group at several points. There are ways of avoiding some (all?) of these encounters with the proper timing or zig-zagging, but I don't know them and I'm not super interested in looking them up, so we end up fighting the mech four or five times.

Barring the introductory fight, every other encounter with the boss is avoidable, yes, with the right movement. Can be a bit difficult to figure out what you need to do though, admittedly.

When we reach the Central Square, that poor stupid dog is still there, but interacting with it causes it to run off before it can be squashed by the mech; when we reach the restaurant where Squad C are still lazing about, they take stock of the threat and run away.

You would have been docked points for not saving the dog, so the Garden clearly has their priorities straight. :p

Speaking of points, to get the best score out of the Dollet mission there's a few things you need to do. Aside from stuff like killing more enemies and escaping as fast as possible, there are some things to watch out for to avoid being docked points. Disobeying Seifer, running from battles, initiating any non-mandatory conversation, jumping down the cliff, hiding in the escape sequence. Not explained anywhere directly, but I don't mind here since they make sense from a 'this is what we expect of our prospective professional mercenaries' perspective.

Junior SeeD Instructor Quistis Trepe, holding the ship-mounted machine gun, lights up the mech with a flurry of gunfire that literally paralyzes it, pins it in place like a bug under repeated impacts. Squall lands on the craft as it starts pulling away; the mech, actively riddled with holes, rears up to try and push through the gunfire. Quistis, a rare expression of anger on her face, keeps firing.

Quistis is easily one of my faves from this game.
 
Well, I said earlier that I modded that out of Skyrim first thing before I started playing, earlier. I should mention I played Oblivion first.

I was discussing Skyrim because @Omicron brought it up rather than Oblivion, though.

Modding level scaling out of Skyrim before even playing it because you had a bad experience with Oblivion is understandable, but it also explains why, when you talked about Skyrim's level scaling, you were saying stuff that's basically about Oblivion's. :)
 
Also at some point we should talk about the level-based opponents.

For those unfamiliar with the game: Unique among Final Fantasy games at least up to now, FF8 has monsters that scale with player level. You know, like a Bethesda game.

Is that good? Is that bad? I have no idea. The thing is, the game hasn't talked about this at all. In much the same way as Skyrim never tells you 'enemies grow in level with you btw, there are not truly any low-level or high-level areas' in mechanical terms, you only know it by talking to other people or figuring it out by putting 2 and 2 together in your own experience of the game, FF8 just doesn't talk about its scaling system at all. People have raised it in the thread a couple times, and I was aware of it, I just haven't talked about it because… It's not explained. I suspect you could play the entire game blind and you would never find out.

I don't know how I feel about it, because I don't know how it works and I don't know how it will impact the gameplay. I know there are are advices on how to break FF8 that involve a lot of more or less circuitous methods to go through the game without ever gaining XP, like ways to beat random encounters that only reward AP but no XP so your GFs learn Abilities without increasing enemy levels, and I don't… want that? I have zero interest in playing that way.
So, quick primer on level scaling: it's based on the average party level. The higher the average, the higher the enemy level. Levels in this game cap at 100, which is a weird number for a Final Fantasy. Some places, like the Fire Cave, have enemies at fixed level.
Ok, that's it. You'll see the rest playing. TBH the game is easy enough that Junctioning stronger spells as they become available is enough to stay on the curve.

Also, while Skyrim has level scaling, IIRC very few enemies/areas scale endlessly with the player; almost every enemy and area has a level floor and a level ceiling.
Oblivion, like FFVIII, notably did not have a ceiling on level scaling other than the level cap, so you got stupid things like beign robbed by bandits with armor worth a retirement fund at higher levels.
 
Finally, level scaling creates weird incentives if you can increase your power outside of leveling process. If you can increase your stats through items, obtain powerful spells by buying them and so on, then you're better off never leveling because then you'll be better able to leverage that additional power against weak enemies rather than have it drown in scaling. Which is to say, you're better off running away from enemies, thus avoiding the main gameplay activity because that makes you relatively stronger, which is the opposite of what the game should encourage.

Note that because of the junction system, the relationship between character level and power in combat is quite tenuous. Some of the better ways to get spells especially high level spells aren't combat related at all, and even then, the number of combat encounters does almost nothing to power you up compared to the xp you gain setting you back against the power curve.

Which is to say grinding is actually the exact wrong thing to do if you're having a hard time with ff8, and it does not account for this.

I'm honestly thinking that draw should work in a totally different way, and should be limited to once per enemy, so you can't just stock spells endlessly.

One of the funnier/sadder things you can do to powergame is to use the fact that while seifer has his magic get handed over to selphie, his xp stays with him, and just let squall and zell faint and level seifer up like mad. Just having two allies downed even makes his limit break accessible all the time! The real sadness begins if you use mid-mag-rf to refine fire/blizzard/thunder into fira/blizzara/thundara. For the low low cost to your soul of drawing with only one character a full set of magic from g-soldiers fifteen whole times, you too can have mid level magic early!
 
Here's an image comparison of a headshot of Robin Williams from Dead Poets' Society and one of Headmaster Cid side-by-side so people can see what we mean when we mention the very obvious inspiration.

(I don't believe the headshot of Cid is any kind of spoiler? It's literally just a headshot of a character we've already seen. I don't know if it even appears in-game.)

 
Note that because of the junction system, the relationship between character level and power in combat is quite tenuous. Some of the better ways to get spells especially high level spells aren't combat related at all, and even then, the number of combat encounters does almost nothing to power you up compared to the xp you gain setting you back against the power curve.

Which is to say grinding is actually the exact wrong thing to do if you're having a hard time with ff8, and it does not account for this.

Another interesting quirk is that that all character levels take exactly 1000 XP to reach the next. Also that the enemies that are higher level give more XP, so a level 20 bite bug gives more XP then a level 7 one.

This leads to you actually leveling faster as you play more, or grind more, and you get more payoff for the same battles. It can take a long time to reach level 20, but much less time to then reach level 40 from level 20.
 
When did Saving Private Ryan come out? 1998? Yeah, I believe that. It's Omaha Beach time, baby.


They do that incredibly cool visual trick where it looks like the camera is looking at the moon only to reveal that it's actually showing the reflection of the moon in the water just as the ships emerge from the side of the screen and move across the moon.


There's this incredible FMV that plays out where Squall is watching the advance, the beach is shaken by explosions, Squall look at tactical maps, the Dollet troops advance on the beach ahead of SeeD while under explosions, then Squall's ship somehow rams through a marine wall and comes to a halt on the beach, disgorging Squad B.
Oh yeah, this is it. Whenever I think of FFVIII after, it is this FMV that comes to mind
You might actually recognize her from her hairdo: this is in fact Transfer Student Girl, the girl we showed around the campus, whom we saw earlier on the beach with Squad A.
Huh.

I never realized that Selphie and the transfer student was same person
However, while Quezacotl has learned Card by the time we reach the Tower, the only enemies within are Galbadian units, who appear immune to Cards.

Maybe we're not allowed to turn human beings into monster cards like this is Yu-Gi-Oh. Lame.
Meanwhile in 2024, Palworld allows capturing humans in pokeball sphere
and start the best cutscene in video game history.

Listen. Look. I know I'm biased.
Nah, you are in good company

The more I see of FF8's cinematic, the more it's no wonder to me these animators started to think, foolishly, and in the event erroneously, 'you know what? I think we can pull off a feature-length Final Fantasy movie.' It didn't work, but goddamn. Can you blame them for getting high on their own supply at this stage?
Yeah, it's understandable.

I never watchs Spirits Within and never intends to. Not insignificant part of that is because from what I know, SW lacks anything that feels or signs FF. If Square has actually made a movie that actually looks like an Final Fantasy, it may have worked.
 
Chickenshit definitely scans better, but the translators weren't going to put something like 'shit' in in that era. It'd play now, but back then that's a naughty no-no word by the typical standards.
Oh man I will have a story to come back to later with this talk on no-no words, just y'all wait.
The obvious implication of the tower normally crawling with monsters being that the tower is not normally occupied, though whether it's actually abandoned or not is unclear.
Now I'm picturing the tower as "normally occupied but honestly the monsters are pretty friendly until Galbadia stirred them up". Just some straight "Oh hey where did little Timmy and Rosie go? Oh, they went to the tower to say hi to Anacondour? Haha those silly scamps".
One of the funnier/sadder things you can do to powergame is to use the fact that while seifer has his magic get handed over to selphie, his xp stays with him, and just let squall and zell faint and level seifer up like mad. Just having two allies downed even makes his limit break accessible all the time! The real sadness begins if you use mid-mag-rf to refine fire/blizzard/thunder into fira/blizzara/thundara. For the low low cost to your soul of drawing with only one character a full set of magic from g-soldiers fifteen whole times, you too can have mid level magic early!
Haha oh man

Can you IMAGINE someone doing that

Not like I spent half my afternoon doing this yesterday or anything haha

Granted, it was more a side effect of the grading system. I found out after saving that the Fire Cavern Timer Trick apparently works different depending on the version of FFVIII you're playing so I might have lost out on a huge chunk of points... so decided to do the Dollet Mission "Kill Many Dudes" one instead. And hey, as long as I'm doing that why not also keep my characters low level?
 
A Brief Aside on the French Translation

I was originally going to just do a secondary playthrough in FR on my Steam version until I got bored of it, but shortly into the Fire Cavern I realized that, unlike my emulated version, the Steam version does not have (that I am aware of) an option to speed up gameplay, and I realized that I simply wasn't going to sit through more GF summon animation sequences than I strictly had to. So the following is from a YouTube walkthrough of the game in FR, which by necessity will miss stuff, among other things incidental dialogue and some Scans.

As with the Fire Cavern, there's one exchange whose meaning is basically turned on its head in FR compared to EN. We'll get to it by the end, but first, here's a list of sundry small differences:
  • Fujin just talks normally.
  • I think the translator struggled with "chicken yarou" as much as we all have, and landed (rightly or wrongly, as @Adloquium pointed out if this was the meaning he might have used a different word) on the same conclusion as @Guile did ITT: That it was an oblique reference to Zell's hairdo, which looks like a rooster's crest. However, they must have thought because this is an unusual comparison to make in French, it would not be understood by the audience; as a result, Seifer instead refers to Zell as "tête de hérisson," "hedgehog-head."
  • The Galbadian Army is just "the Galbadian Army," not the "G-Army;" Dollet is "the Kingdom of Dollet," rather than the Dukedom of Dollet (which appears to be a constitutional monarchy, as SeeD's clients are referred to as "the Dollet Dukedom Parliament).
  • The Dollet attack briefing doesn't suggest that Galbadian troops have mostly left town and that this is part of a calculated attack to seize the town and then hold it when the scatytered army tries to turn around; instead it more straightforwardly suggests that we're to take the town and that we should be "watching out for" troops attacking from the mountains.
  • Elvoret is instead Sulfura. No idea why this change, but here is a fun fact for you: Sulfura is also the French name of the legendary bird Pokémon Moltres.
  • Siren is instead Ondine. This might be because in French, "Sirène" refers to both sirens and mermaids, and the translator wanted to avoid that possible confusion.
So, what's the big change, then?

It's this:
Seeing as our party (for some reason) doesn't have radio comms with the rest of SeeD, they are faced with a dilemma: Either stay put like their orders instruct them too, or follow the soldiers to investigate. Seifer obviously wants to follow while Zell, who was very bored but is a Good Boy, wants to follow orders and stay put. This isn't a democracy (Seifer is squad leader, after all), but implicitly part of the decision rests on Squall. And Squall says… "I stand by the captain's decision."


Seifer responds by approaching Squall, leaning on him and putting a hand on his shoulder, and saying, "You want to wreak some havoc, don't you?" Squall pushes his hand aside and says it's just 'a good opportunity to test his training.'

He's not fooling anyone, though. Including Zell, who calls them out on acting all buddy-buddy all of a sudden. This is the first thing we've had resembling a moment of bonding between Squall and Seifer, and the context is… really interesting.

Squall wants to seek out battle, he wants the excitement of the fight and to put his training to use for real. But he doesn't want to openly acknowledge it, to sound like a bloodthirsty maniac like Seifer, or to openly break orders. So defaulting to the Captain's authority, putting the responsibility on Seifer, is convenient to him. Meanwhile, this acknowledges and validates Seifer's role as squad captain, which in turn satisfies Seifer's ego.

They're both giving each other exactly what the other wants in that exchange. What they want just isn't very nice.

This exchange is basically the opposite in FR. In it, when Zell says their orders are to stay pu, Squall agrees with him, saying "Orders are orders." When Seifer approaches and puts a hand on Squall's shoulder, it's not a gesture of camaraderie and approval, he's grabbing Squall to tell him, "c'mon, don't you want to fight?" And what follows is... Actually I'll just transcribe the whole exchange.

Article:
Zell: "We can't disobey Quistis!"
Seifer: "Just say you're afraid to fight."
Zell: "Squall!!!"
Squall: "Orders are orders, Seifer."
(Seifer approaches and puts a hand on his shoulder.)
Seifer: "And yet, you want to fight, don't you?"
Squall: You're right. In fact, maybe I'll try my techniques on you. It's surely best to start with a dishonorable and annoying opponent like you."
Seifer: "Ooh! Getting a little angry, aren't we!"
Zell: "You tell him, Squall! You're right, don't let yourself get pushed around by Seifer the loser!* Me, I'm of the opinion we should stay here. Otherwise, we'll all fail our exam. I want my diploma, and for that, you need to follow orders..."
Seifer: "Very well. Stay here coming up with excuses."
Zell: "What does that mean?"
Squall: "Ignore him. Seifer, you should get a move on, instead of talking."
Seifer: "The enemy is headed for the Communication Tower. Squad B, onwards!"
Squall/Zell: (They both say a variation on "Roger, boss"; I genuinely can't tell if they're being sarcastic here.)

*To my French readers: "Seifer le kéké." I was absolutely not expecting that insult to make it into a 1999 FF game.


So, instead of the whole 'Squall uses Seifer as an excuse to satisfy his own hunger for battle', Squall objects to following the Galbadians, and when Seifer tries to convince him by appealing to his hunger for battle, Squall reacts by antagonizing him, essentially saying 'yeah right I wanna fight, why don't you and me throw down right here and now?' He's clearly carrying a chip on his shoulder over their last duel, which comes across especially hard in the way he describes Seifer as 'dishonorable' and 'annoying.' The scene is then apparently resolved by Seifer pulling rank and ordering them to move against their objections, which he can do because he's the acting leader here, but the way Zell and Squall go along with it immediately is weirdly sudden.

Basically it's a much more straightforward read of Squall and Seifer's dynamic, they're pure antagonists to one another, and there is none of that weird unhealthy kinship between the two (in EN, Seifer says to Squall that 'you'll thank me when the time comes' when Squall mentions that he 'fights dirty,' basically implying he's showing Squall some tough love and toughening him up.'

Unlike the Squall/Quistis interaction from earlier, here I come down much more strongly in favor of the EN translation, which is much more nuanced and our first sign that these characters aren't as smooth an archetype as they initially appear to be. A lot of nuance is lost there.

And that's about it, I think.
 
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