Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

Cid and dating sim is the worst possible crossover, so I naturally expect this to happen. "Figure out what brand of abusive behavior will trigger the stockholm syndrome of each of these women to take someone else's property as your own!"
 
(and presumably not get turned to stone so his nonexistent kids can get told he was a coward).

It's pretty clear from the Cosmo Canyon sequence that nobody told Nanaki his dad was a coward, he came to that conclusion on his own because his dad just vanished. When he calls his father a coward in front of Bugenhagen, Bugenhagen is surprised, and goes, 'Is that what you think?' and then immediately hauls Nanaki through the Cave of the Gi to show him otherwise.

Bugenhagen, being the dude with a whole-ass planetarium and observatory as well as being an apparent expert on the planet, might also be a good person to talk to about Shinra's Huge Materia plan. Notably, Scarlet was looking for Huge Materia in Gongaga before Meteor ever got summoned, so Shinra must obviously have had some other plan in mind for them and this is a last-second repurposing.


In Costa del Sol, we learn that Gold Saucer is closed. Which means… no going through the Battle Square with Tifa. Dammit. Why even live?

This is the second time at least you've mentioned only being able to use Cloud in the Battle Square but... aside from the plot run to get the Keystone, which does force Cloud, for the normal Battle Square runs you can choose anyone in your active party. Cloud is often the best choice to this point in the game by virtue of being a do-everything kind of character with more levels than the others, but you could absolutely have been soloing the gauntlet with Tifa or Aerith or Vincent if you'd wanted to.

Or at least, you should've been able to.





Are you not getting these screens?
 
Last edited:
Final Fantasy 7 and minigames: the real OTP.
Everything must be a minigame. Everything.

Aerith's mom flashback to childhood Aerith? Add some QTEs to catch the train in time!

Meeting Cid for the first time? Domestic Abuse minigame, say the right insults to Shera to get a perfect score!

Battle Square fights to get the Keystone? Slots minigame between rounds is now betting on other party members in the Battle Square and the better they do the better slots you get to roll!

Actually delete the Action RPG gameplay, Final Fantasy Seven Remake-Reintigrade-Reimagining will just be a minigame collection, you choose a famous cutscene or setpiece from the original game's plot off a list and you get MINIGAMES

(Still more accurate to the original game plot than FFVII:Remake is, gronards may now rejoice)
 
I maintain that while a person who has never played XCOM believes that an 80% chance to hit will almost always hit, and someone who's played 40 hours of XCOM understands that it will always miss, someone who's played 100 hours of XCOM understands that it will miss 1 in 5 times.
 
I maintain that while a person who has never played XCOM believes that an 80% chance to hit will almost always hit, and someone who's played 40 hours of XCOM understands that it will always miss, someone who's played 100 hours of XCOM understands that it will miss 1 in 5 times.

Yeah, but those one in five misses will always be concentrated around the times where you really needed them to be hits. :V
 
Yeah, but those one in five misses will always be concentrated around the times where you really needed them to be hits. :V
I wouldn't call myself particularly good at turn based Strategy RPGs like Fire Emblem or XCom, but if there's one thing watching actually good players has taught me it's to always have a backup plan for when those hits you really wanted to hit, don't hit. Whether that means "this is just the first of six guys with an 80% hit rate", or "worst case we've got explosives for guaranteed damage but less resources gained", always have that backup.
 
I wouldn't call myself particularly good at turn based Strategy RPGs like Fire Emblem or XCom, but if there's one thing watching actually good players has taught me it's to always have a backup plan for when those hits you really wanted to hit, don't hit. Whether that means "this is just the first of six guys with an 80% hit rate", or "worst case we've got explosives for guaranteed damage but less resources gained", always have that backup.
Save at the start of every turn and when an attack you expected to hit misses and causes one of your guys to die, or an attack you expected to miss hits and kills one of your guys, load that save.

A "backup plan" so universal the last few Fire Emblems have literally turned a variant of it into a game mechanic and plot point.
 
Save at the start of every turn and when an attack you expected to hit misses and causes one of your guys to die, or an attack you expected to miss hits and kills one of your guys, load that save.

A "backup plan" so universal the last few Fire Emblems have literally turned a variant of it into a game mechanic and plot point.
Also an option, though I guess to some degree that always feels... a bit cheap, to me? Not that I haven't thoroughly abused save scumming in XCom playthroughs, but at the same time there's a certain something to just rolling with the punches in a proper ironman playthrough.

Of course, apparently the old XCom games are much better for that since equipment matters much more than what level your troops are, if you lose a full squad of high level soldiers in the new games, that has a tendency to be the start of a lethal death spiral over the course of the next ten hours of gameplay instead. It's not like (most) Fire Emblem game where you tend to get decent replacement units as the game goes on.

Oh wait, this is Final Fantasy thread not general games, uhhh... Omi Please Play Final Fantasy Tactics, Is Gud Gaem
 
but if there's one thing watching actually good players has taught me it's to always have a backup plan for when those hits you really wanted to hit, don't hit. Whether that means "this is just the first of six guys with an 80% hit rate", or "worst case we've got explosives for guaranteed damage but less resources gained", always have that backup.

Or just shrug the loss and hire a new squad of expendables.
 
Save at the start of every turn and when an attack you expected to hit misses and causes one of your guys to die, or an attack you expected to miss hits and kills one of your guys, load that save.
A lot of games use a fixed seed for their "random" rolls, and therefore reloading gets you the same result every time. Including XCOM (including rolling for when "random" missions show up), although there may be an option to turn that off; it's been a while so I'm not sure.

What you do then is reload from multiple turns back (or even a previous mission) and pick a different sequence of actions; not even necessarily different actions but the same ones in a different order. The "rolls" will still be the same but coming at them in a different order will produce a different result.
 
Xcom 2 tangent, from someone who put hours on that game to the point that it's barely a game for me anymore. Beat ironman, all the dlc, etc. (vigorous self back pat)

The 80% thing is, like, it doesn't up after you reach the mid game that you are shooting anyone in cover. Explosives always hit, and destroy the enemy's cover. Some bad guys don't take cover, just wandering around towards you. Melee attacks always hit. Psychic stuff always hits. If you compare the number of pods on a map that you have to engage, the number of tunes you can bring along, you will always have at least a grenade for each pod, and often more (keep in mind heavies also get a rocket, etc).

It is almost never necessary to try a shot that has a miss chance. The game's difficulty comes with balancing the possibility of activating a pod late in the turn when you can't neutralize the parts of it that can engage you with the need to move fast to beat the time limit. Insofar as enemies are on the map and you have your AP you can almost always kill as many of them as are dangerous to you and more.
 
Of course, apparently the old XCom games are much better for that since equipment matters much more than what level your troops are, if you lose a full squad of high level soldiers in the new games, that has a tendency to be the start of a lethal death spiral over the course of the next ten hours of gameplay instead
My understanding, having read about but not played the original games, is that while this is partially true, there's also a very different aiming mechanic. Apparently they actually used a physics simulator for bullets and cover, with aim affecting how wide the cone your shot could end up picking it's path from is. At 100 it's a straight line where distance won't matter, and at 0 it can literally go sideways, so presumably each point widens it by 1.8 degrees. The key point is that distance and cover didn't actually affect your aim score at all, just made fewer paths valid at further distances and with more in the way, while at point blank even a 20 will result in something like a foot wide circle on the targets chest.
 

Nah, the ballistic simulator mechanics don't matter all that much, except for the unfortunate tendency of explosives to hit the floor right in front of whoever fired them.

The important thing to understand about oXcom is that your rookie soldiers suck, and they need to autofire wildly to have any chance to kill anything.

Later in the game, your veteran soldiers also suck, and they need to autofire wildly to have any chance to kill anything.

The oXcom equivalent to missing a 80% shot is having six soldiers all fire nine shots in one turn and all of them missing.
 
Am I ruining the vibe if I suggest the reason Cid gets picked over Barrett for leadership is just casual racism? Like, modern Japan has problems with racism, and they were worse 25 years ago (my country also has these problems, of course).

Sure, Barret can lead at the beginning, but because he leads his team and cause to ruin and relies on Cloud for all his wins. After that, like Tifa, he's just a sidekick who's learned his role in life is to be a sidekick, and it's time to hand the reins to some fair-haired gentleman.

Doesn't seem out of place given that these are the same folks who thought Cid being abusive/misogynistic would be an endearing character trait.
 
Am I ruining the vibe if I suggest the reason Cid gets picked over Barrett for leadership is just casual racism?
Not necessarily, but I feel like that's the boring explanation. Yes, it's likely that command was given to the older white man over the black best friend and the love interest due to either intentional or (more likely) unintentionally internalized misogyny + racism, but that doesn't lead to any interesting discussion other than a general agreement of the "sure it would be cool if media were more intersectional and egalitarian" truth.

On the other hand, discussing the other possible reasons the creators might have had to make that decision - under the assumption that, even if it was in fact misogyny + racism that led us here, the creators might not have been willing to admit that to themselves (or even aware of it) and thus might have come up with other, more acceptable rationalizations for that result - allows us to speak about the plot, the creative process, the themes, and more specific way the game and story could have been handled better. It's a more interesting discussion.

Just to make it clear: I do agree that it'd be better if games were more intersectional and egalitarian. But that's not something you can discuss politely with people - since they will either agree with the statement, provoking no discussion, or they will not, in which case discussion would be pointless anyway and is better avoided anyway.
 
Last edited:
It's not exactly a controversial take that the world of '97 was both more sexist and more racist than we are trying to be today, and that it has been obvious in its impact on Final Fantasy 7, be that the Tifa-Scarlet slapfight or Tifa immediately going 'oh no i'm a woman, have to just play nurse now' or a lot of Barret's stuff or etc. And this is hardly the first time Final Fantasy has had sexism problems, and the only reason it hasn't had racism problems (that I've remembered/noticed, though I suspect there have been some I didn't spot/don't remember) is because to this point there have been IIRC 2 total black characters in the entire 7 game run, which is, uh, enough of a problem on its own to be honest.
 
I'm now imagining a setup where your least played character is the one that's sleeping on the floor and forced to be the leader for a chunk of the game to make you give them some play time.
 
... I must confess I thought I was in a Final Fantasy thread.
Problem solved, no need to thank me :V
Considering that the third party member tends to be Vincent, I'm guessing that Cid would have had better lines then "..."
Fair... but consider: Cool Vampire Monster Transforming Gun Man. Vincent's sheer cool factor vastly outweighs the fact that he's busy not actually talking in 90% of his dialogue scenes.
I'm now imagining a setup where your least played character is the one that's sleeping on the floor and forced to be the leader for a chunk of the game to make you give them some play time.
I'm just imagining the game choosing Yuffie in that scenario.

"Hey everyone, who should we make our leader? The former would-be space pilot who persuaded the entire Highwind crew to defect to our side? The guy who's been here from the start, founded a branch of Avalanche and lead a terrorist rebellion until Shinra reacted by killing tens of thousands to swat a fly? Maybe the dog-cat-fellow who could have hidden depths of experience since he's like 40 in human years? The former Shinra Spy who's been proving his newfound loyalty to us?"

"Nah, hear me out: The sixteen year old ninja girl we just found in the forest like ten minutes ago who keeps trying to break into our materia storage"

"Damn, can't argue with that, she's in charge now"
 
I'm just imagining the game choosing Yuffie in that scenario.

"Hey everyone, who should we make our leader? The former would-be space pilot who persuaded the entire Highwind crew to defect to our side? The guy who's been here from the start, founded a branch of Avalanche and lead a terrorist rebellion until Shinra reacted by killing tens of thousands to swat a fly? Maybe the dog-cat-fellow who could have hidden depths of experience since he's like 40 in human years? The former Shinra Spy who's been proving his newfound loyalty to us?"

"Nah, hear me out: The sixteen year old ninja girl we just found in the forest like ten minutes ago who keeps trying to break into our materia storage"

"Damn, can't argue with that, she's in charge now"
The game switches genre to heist movie.
Barrett, the muscle.
Vincent, the tech specialist.
Cid, the getaway driver.
And, of course, the leader, who brings both beauty and brains to the team. To say nothing – well, only a little! – of her incredible skillz.

They infiltrate the Northern Crater and avert disaster by stealing back the Black Materia minutes before the doomsday clock runs out.

Though this does result in Wutai deciding to throw a meteor at Midgar a year later, whoops! But Yuffie prefers to look on the bright side: sequel hook!
 
Back
Top