Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

In case anyone cares about etymologies, Copenhagen is well-known. Bugenhagen I had to guess a little for:

copen = chapmen, merchant
hagen = haven, harbor
bugen = bow, yield (most likely. Some other definitions exist, and also for "hagen" in German as opposed to Danish)
 
So, here's the thing @Omicron. This is covered in one of the side games released. There's no further (to my recollection) stuff on the formation of Avalanche relevant to this in the game, and I'm not sure if the Remake is even using it.

Regardless, for safeties sake (and in case you don't want to read it) here's the information in a spoiler box for the game Before Crisis (I very much doubt you'll play it since it was a mobile game but you might spontaneously go mad one day).
Avalanche's original incarnation is actually in this game.

The kicker?

They're the villains. You're playing the Turks. They were also kind of nuts. Civilians casualties were initially something they didn't care about before they jumped the shark and made it part of their mission.
After all, if there aren't humans to drain mako energy for, then the planet will be safe, right?

Needless to say Barret seems to have no idea.

Such a weird choice. If you want to make a game about Shinra troubleshooters without making them villains opposing heroic characters who try to spell "Shinra" as "Shinzo", there is a very obvious choice of villain: Shinra.

Hojo experiments probably escape once a year, inter-departamental politicking rapidly devolves into gunfire the moment Scarlet enters the room, the former head of security didn't appreciate the letter of dismissal and locked himself and a thousand employees in a building full of robot soldiers that answer only to him, someone's trying to stage a coup and you need to protect Rufus from assassination attempts while he insists on going surfing, and of course there are your true enemies: that other Turk team who get all the funding.

It's not exactly "save the world" plot, but there is plenty of room for corporate satire and the kind of shenanigans I'd expect from leading a quirky miniboss squad.

IDK if the game has, like, loot boxes or gacha mechanics or other microtransaction shit, but if it does, it would be trivially to tie to in-game reality (it's not like Shinra would just give you stuff you need for work for free. Office supplies, including guns and armor, are the responsibility of the employees) so that the players could get addicted and waste their earnings ironically.
 
FF7 PC predates that standard by many years, though.
Indeed. My Xbox One controller doesn't read too well when I tried to fire it up. Which is odd because I did get it to work once, but have no recollection how.

Biggest issue though, IIRC, is that even if it will acknowledge the controller and let you use it, it doesn't update the tutorial/instruction boxes like modern games will. So there's still a bit of guesswork, unless you were familiar enough with the old PSX controller - and the specific way it controlled in FF7 - to fake your way through it.
 
It might not be clear from a screenshot alone, but Bugenhagen is… weird. More specifically, he doesn't have legs, at least not visible ones; instead, his body terminates in what looks like the bottom of a green sphere, which is hovering a few feet above the ground; when he moves, it's by floating.

Also, could be Bugenhagen's an Arkadian and there's a big artificial sun hidden beneath the Lifestream.

...Huh, neither thought I'd get to make a second Le Mondes Engloutis/Spartakus and the Sun Beneath the Sea reference in this thread
 
how am i supposed to know that T_T i don't even know what the 'R1' and 'L1' buttons are on keyboard....

They're the same buttons you use to rotate the world map, flee, and cycle characters in the menu. In the keyboard mapping they're referred to as [PGUP] [PGDN] and are by default mapped to those keys on a keypad; I don't know what you may have changed it to.
 
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It might not be clear from a screenshot alone, but Bugenhagen is… weird. More specifically, he doesn't have legs, at least not visible ones; instead, his body terminates in what looks like the bottom of a green sphere, which is hovering a few feet above the ground; when he moves, it's by floating.
Unfortunately, the concept art doesn't help clarify for this one.

But while I was snooping, I found Don Corneo and Dyne, so there's that at least. Oh, and Seto got concept art too, but the image ends up tiny and blurry when I try to insert it. Sorry.

Do they? The game is perfectly willing to have corpses hang around if it needs them too. I'd argue it's less a case of corpses randomly degrading rapidly, and more Square choosing to save on resources by just removing the body from the scene if it's not necessary.
From what I can tell? It's a yes and no situation. Crisis Core, Advent Children, Crisis Core Reunion, Remake, all have bodies disperse, often into green motes. But, FF7 has a graveyard in Gongaga, implying bodies stick around, and we've seen plenty of blood smears as well, though I feel that's less of a solid point. I think they're making it work this way, whether retroactive or not. Also helps explain why Phoenix Downs aren't used more often, corpses have a very small window of time before they can't be revived. Like the five second rule, but for souls.
 
But while I was snooping, I found Don Corneo and Dyne, so there's that at least. Oh, and Seto got concept art too, but the image ends up tiny and blurry when I try to insert it. Sorry.
Hm. That's odd. My read of the dialogue implied Dyne and Barret got their gun-arms from, if not the same source, sources close enough together that Barret was aware of Dyne's receiving similar surgery. So why are the guns themselves - or, at least, Dyne's gun and Barret's base gun - so different in design? The roles, at least, seem similar - if Dyne's was semi-auto compared to Barret's rotary Gatling-style design, the characters would presumably have noticed the victims having a distinctly lower number of holes in them than Barret's tend to, and Needle Gun's animation implies full-auto in any case.
Are there multiple frontier surgeons willing to replace people's forearms with machine guns? Did Dyne and Barret pick different options from a catalogue of gun-arms?
... I'm overthinking this, aren't I.

In any case, how exactly did Dyne get into the Saucer to shoot all those guards and then make a clean exfiltration if the apparent only way in via the Corel Prison is through the race course?

And, yeah, not seeing a reason for Red XIII's mother to demand Copenhagen tell him Seto fled and died a coward. The whole sequence seems like someone deciding they needed a dungeon, a town, and some forced time in the main party for Red XIII all at once, and not enough effort being put in to connect all of those together properly.
 
The random battles aren't difficult, they're just tedious. The game has a pretty high rate of them and no autobattling function, so getting anywhere is a pain. At least in 2023 we have podcasts, but it's very tedious.

Paradoxically it kind of gets in the way of the game having any real difficulty, because any time I want to backtrack over the world map to check something out, I gain XP and gil just by being put through a constant stream of mobs. I could try and flee battle every time instead, but fleeing is actually more time-consuming and effort-taking than just casting Beta.

I stopped last update at lv 28; I'll be lv 35 as of the ending of the next update, without any real effort made to grind, just going back a couple of places to check stuff.
Doesn't the steam version let you stop random battles when you feel like it, via the launcher? I feel like that's an option.
Apart from anything else Sephiroth wouldnt be able to keep leaving bloody trails if the things with all the blood vanished shortly post mortem. Unless he's very, very fast with the scraping corpses on things before they fade I suppose.
That's actually not blood. Sephiroth has one of those paint canisters on wheels that they use to paint baseball fields.
 
Hm. That's odd. My read of the dialogue implied Dyne and Barret got their gun-arms from, if not the same source, sources close enough together that Barret was aware of Dyne's receiving similar surgery. So why are the guns themselves - or, at least, Dyne's gun and Barret's base gun - so different in design? The roles, at least, seem similar - if Dyne's was semi-auto compared to Barret's rotary Gatling-style design, the characters would presumably have noticed the victims having a distinctly lower number of holes in them than Barret's tend to, and Needle Gun's animation implies full-auto in any case.
Are there multiple frontier surgeons willing to replace people's forearms with machine guns? Did Dyne and Barret pick different options from a catalogue of gun-arms?
... I'm overthinking this, aren't I.
That doesn't seem odd to me, they went to the same guy and got the same basic surgery but mounted different guns.
 
That doesn't seem odd to me, they went to the same guy and got the same basic surgery but mounted different guns.
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
 
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
I assume that Barret and Dyne provided the guns themselves and basically just went to the dude like "Hey I want you to make this gun become one with my arm" and he went Aww fuck yeah I've been preparing for this
 
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Remember from the Reactor raids that Shinra's less public-facing security troops are often equipped with weird cyber-gimp suits and mounted arm-cannons and stuff like that; it never gives us much lore about them but I think cybernetics in general might not be that uncommon, so I could totally see a rogue Shinra doctor doing a more, 'DIY homemade' version of his old high-tech surgeries on demand.
 
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Well, I'd figure once you've got a way to detect a specific nerve signal or muscle movement or however it works and translate that into an input to fire, that's probably the hard part done and in principle you can make that work for any tool that you just need two states like firing/not firing for. So like the dude probably doesn't have to invent a gun from scratch specifically for grafting, he can just smith an existing weapon to hook up to the new input.
 
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Given that Barret's first weapon upgrade, the Assault Gun, was pulled off a recently destroyed giant robotic death scorpion, it seems reasonable to conclude that the guns weren't designed to be arm-mounted, but rather that the arm mount is extremely adjustable.
 
From what I can tell? It's a yes and no situation. Crisis Core, Advent Children, Crisis Core Reunion, Remake, all have bodies disperse, often into green motes. But, FF7 has a graveyard in Gongaga, implying bodies stick around, and we've seen plenty of blood smears as well, though I feel that's less of a solid point. I think they're making it work this way, whether retroactive or not. Also helps explain why Phoenix Downs aren't used more often, corpses have a very small window of time before they can't be revived. Like the five second rule, but for souls.
Don't forget
Aerith's body during the FMV sticks around for a while.
It is interesting to think about, though - a world where people's bodies just don't stick around. For some reason, I think back to the idea of the "uncanny valley". I seem to remember that the reason we find stuff like animatronics off putting is because they look like corpses, and we're hardwired to avoid those because of disease. Would that same instinct be around in a species that might have evolved into a world where corpses don't stick around very long?

Plus, stuff like the contentious Korean BBQ exists - which probably has meat in it, so what sticks around and what doesn't? Do cows or pigs just not have souls? Is everyone in FFVII a vegetarian? Even if it's just people, without access to cadavers, how did medicine get developed? Medicine clearly exists, not just healing magic, so… did they do all their work on living people?

Sorry for the ramble, but this is really interesting to me. How *would* society be different in a world where people's deaths didn't leave corpses?
 
And in turn, in a perverse way, this means that every massacre Shinra causes pushes the viability of Mako energy a little longer. With every mass death event, souls return to the Planet, replenishing its spiritual energy for later extraction. Shinra is literally making more Mako by killing people
I was going to blow your mind with that, but your mind has already been blown


Oh it gets worse than that, you remember commenting about the strangeness of the remake

The Remake recontextualizes this in a way that at least makes the President's attitude make sense but at the same time takes away a lot of the protagonists' heat, by revealing that Shinra wants the reactor blown up so they can blame it on the foreign nation of Wutai and use it as a casus belli to invade a long-standing rival. It's going for a 'you foolish heroes were pawns in our great political games all along' and I don't think I vibe with it - the destruction of the reactors should be Avalanche's own success or tragedy to face.

They weren't just using Avalanche as scapegoats for a war, they had the plate drop planned to refill Midgar's failing mako reserves.

By having the Avalanche destroy 2 reactors it gives them a reason to raise the prices as supply decreases, before the demand decreases with the death of an 8th of the population.

You could say that they learned from the Gold Saucer/Corel incident. After the destruction of Corel they probably had several years of the reactor not generating sufficient profit until the Gold Saucer was built.
 
Wait, I got it. Short version: it's all Shinra's fault. Granted, that's the short version of the entire game at this point, so I'll elaborate.

Bodies used to stick around for a while. They degraded pretty quickly, but it could still take a a year or two (for reference, a corpse in a coffin takes around 5 years to be reduced to just a skeleton IRL), and therefore graves were still necessary. Monster are either mako enhanced but otherwise mundane animals, or are basically disjointed spirit echoes, and tend to break down far faster, but still still slow enough to take and treat trophies, hunt certain monsters for food, etc.

But now the pool is being drained. Mako Reactors are actively decreasing the density of spirit energy. Now bodies aren't slowly releasing into the lifestream, they're being sucked in like a drop of water falling on drought stricken soil. It's one of those "everyone knows" details, but everyone also ignores it because, how often does the average joe see someone die in front of them?
 
I mean, this is a lot of work to justify transforming a game abstraction into something that actually happens. It's much simpler to say, "this is visual shorthand for a dead enemy."

Unless people want to start trying to figure out loreful justifications for the ATB system as well. Otherwise I'm just going to mildly disappointed in everyone for not choosing to go all the way.
 
I love this discussion. "Do corpses in the FF7 setting decay normally or do they scatter into spiritual energy as a matter of course" is the kind of delightfully cracked worldbuilding-by-implication that I love. This is almost definitely not intended by the game, but it makes for fantastic discussion fodder.

It's one of those "everyone knows" details, but everyone also ignores it because, how often does the average joe see someone die in front of them?
To take this point from the other direction - a world in which bodies disappear soon after death is a world in which you can never be sure of what happened to someone if there was no one to see them die. People just... disappear. A heart attack inside your home, a mugging gone wrong, a hit and run, lost in the woods, one of a thousand soldiers shot down in battle? You will simply have disappeared. No one can be sure how you died, or even that you died. It's incredibly easy to get away with murder - but with vigilante justice all the same, and anyone can simply run away and be assumed dead; many people will never know whether to mourn their lost ones or hope for their coming back.

I mean, this is a lot of work to justify transforming a game abstraction into something that actually happens. It's much simpler to say, "this is visual shorthand for a dead enemy."

Unless people want to start trying to figure out loreful justifications for the ATB system as well. Otherwise I'm just going to mildly disappointed in everyone for not choosing to go all the way.
Counterpoint: It's fun, though!
 
Crazy worldbuilding can be fun, but once we start tearing down the fourth wall wacky things starts to happen fast and deep to the space-time continuum and I don't want us to have to explain why we're responsible for a pataphysical collapse of reality!
 
Bugenhagen: "Everyone here's a ghost of the Gi Tribe, killed in a certain battle."
Red XIII: "A certain battle?"
Bugenhagen: "The vengeful spirits of the Gi didn't disappear, and couldn't return to the Lifestream… We still have far to go. Ho ho hooooo."

At some point, I'd like to read about whatever Japanese construct is rendered into English as "a certain [something]," because it's really noticeable whenever it's translated literally; the English translation is grammatically correct, but is never natural. You wouldn't say "Wellington defeated Napoleon in a certain battle." But it's so common that I'd like to know what's the, like, intended connotation in Japanese and why it gets translated literally into English.
Now that I think about it, I'm certain it has to do with Japanese's lack of articles. In English and French, nouns are (almost) always preceded by an article, and the article comes in definite (the thing, it's been established, you should know which one I mean) and indefinite (a thing, we don't know which one or it doesn't matter) forms. Therefore every noun is marked as definite or indefinite. It's normal.

In Japanese, marking a noun like that is optional and, I suspect, not nearly as simple, so it's only done when the speaker wants to make a big point of it. A definite noun is emphatically definite.

Let me give you the example that inspired me along this line of thinking. In Navajo, which also doesn't have articles, nouns are assumed definite unless specified otherwise. You can mark a noun indefinite by adding lei to the end. My teacher would always translate ashkii as 'the boy'. But ashkii lei wasn't simply 'a boy'. It was 'There was this boy who...'
 
I mean, we should start with Yuffie being able to hide behind a menu, which naturally means that menus are canon to the world of FFVII.

We've been in a litrpg all along.
Or maybe this means that Yuffie has toonforce, which makes her one of the strongest characters in VS Debates. Of course, first, we must quantify her feats in terms of 'calcs'. In this essay, I will
 
In light of the leaked surprise early announcement of the FFXIV TTRPG, I humbly request that any sort of recap of said title be framed entirely as a tabletop game.
 
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