So, here's the thing @Omicron. This is covered in one of the side games released. There's no further (to my recollection) stuff on the formation of Avalanche relevant to this in the game, and I'm not sure if the Remake is even using it.
Regardless, for safeties sake (and in case you don't want to read it) here's the information in a spoiler box for the game Before Crisis (I very much doubt you'll play it since it was a mobile game but you might spontaneously go mad one day).
Avalanche's original incarnation is actually in this game.
The kicker?
They're the villains. You're playing the Turks. They were also kind of nuts. Civilians casualties were initially something they didn't care about before they jumped the shark and made it part of their mission.
After all, if there aren't humans to drain mako energy for, then the planet will be safe, right?
Needless to say Barret seems to have no idea.
Indeed. My Xbox One controller doesn't read too well when I tried to fire it up. Which is odd because I did get it to work once, but have no recollection how.
It might not be clear from a screenshot alone, but Bugenhagen is… weird. More specifically, he doesn't have legs, at least not visible ones; instead, his body terminates in what looks like the bottom of a green sphere, which is hovering a few feet above the ground; when he moves, it's by floating.
how am i supposed to know that T_T i don't even know what the 'R1' and 'L1' buttons are on keyboard....
Unfortunately, the concept art doesn't help clarify for this one.It might not be clear from a screenshot alone, but Bugenhagen is… weird. More specifically, he doesn't have legs, at least not visible ones; instead, his body terminates in what looks like the bottom of a green sphere, which is hovering a few feet above the ground; when he moves, it's by floating.
From what I can tell? It's a yes and no situation. Crisis Core, Advent Children, Crisis Core Reunion, Remake, all have bodies disperse, often into green motes. But, FF7 has a graveyard in Gongaga, implying bodies stick around, and we've seen plenty of blood smears as well, though I feel that's less of a solid point. I think they're making it work this way, whether retroactive or not. Also helps explain why Phoenix Downs aren't used more often, corpses have a very small window of time before they can't be revived. Like the five second rule, but for souls.Do they? The game is perfectly willing to have corpses hang around if it needs them too. I'd argue it's less a case of corpses randomly degrading rapidly, and more Square choosing to save on resources by just removing the body from the scene if it's not necessary.
Hm. That's odd. My read of the dialogue implied Dyne and Barret got their gun-arms from, if not the same source, sources close enough together that Barret was aware of Dyne's receiving similar surgery. So why are the guns themselves - or, at least, Dyne's gun and Barret's base gun - so different in design? The roles, at least, seem similar - if Dyne's was semi-auto compared to Barret's rotary Gatling-style design, the characters would presumably have noticed the victims having a distinctly lower number of holes in them than Barret's tend to, and Needle Gun's animation implies full-auto in any case.But while I was snooping, I found Don Corneo and Dyne, so there's that at least. Oh, and Seto got concept art too, but the image ends up tiny and blurry when I try to insert it. Sorry.
Doesn't the steam version let you stop random battles when you feel like it, via the launcher? I feel like that's an option.The random battles aren't difficult, they're just tedious. The game has a pretty high rate of them and no autobattling function, so getting anywhere is a pain. At least in 2023 we have podcasts, but it's very tedious.
Paradoxically it kind of gets in the way of the game having any real difficulty, because any time I want to backtrack over the world map to check something out, I gain XP and gil just by being put through a constant stream of mobs. I could try and flee battle every time instead, but fleeing is actually more time-consuming and effort-taking than just casting Beta.
I stopped last update at lv 28; I'll be lv 35 as of the ending of the next update, without any real effort made to grind, just going back a couple of places to check stuff.
That's actually not blood. Sephiroth has one of those paint canisters on wheels that they use to paint baseball fields.Apart from anything else Sephiroth wouldnt be able to keep leaving bloody trails if the things with all the blood vanished shortly post mortem. Unless he's very, very fast with the scraping corpses on things before they fade I suppose.
That doesn't seem odd to me, they went to the same guy and got the same basic surgery but mounted different guns.Hm. That's odd. My read of the dialogue implied Dyne and Barret got their gun-arms from, if not the same source, sources close enough together that Barret was aware of Dyne's receiving similar surgery. So why are the guns themselves - or, at least, Dyne's gun and Barret's base gun - so different in design? The roles, at least, seem similar - if Dyne's was semi-auto compared to Barret's rotary Gatling-style design, the characters would presumably have noticed the victims having a distinctly lower number of holes in them than Barret's tend to, and Needle Gun's animation implies full-auto in any case.
Are there multiple frontier surgeons willing to replace people's forearms with machine guns? Did Dyne and Barret pick different options from a catalogue of gun-arms?
... I'm overthinking this, aren't I.
Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.That doesn't seem odd to me, they went to the same guy and got the same basic surgery but mounted different guns.
I assume that Barret and Dyne provided the guns themselves and basically just went to the dude like "Hey I want you to make this gun become one with my arm" and he went Aww fuck yeah I've been preparing for thisYeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Remember from the Reactor raids that Shinra's less public-facing security troops are often equipped with weird cyber-gimp suits and mounted arm-cannons and stuff like that; it never gives us much lore about them but I think cybernetics in general might not be that uncommon, so I could totally see a rogue Shinra doctor doing a more, 'DIY homemade' version of his old high-tech surgeries on demand.Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Well, I'd figure once you've got a way to detect a specific nerve signal or muscle movement or however it works and translate that into an input to fire, that's probably the hard part done and in principle you can make that work for any tool that you just need two states like firing/not firing for. So like the dude probably doesn't have to invent a gun from scratch specifically for grafting, he can just smith an existing weapon to hook up to the new input.Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Given that Barret's first weapon upgrade, the Assault Gun, was pulled off a recently destroyed giant robotic death scorpion, it seems reasonable to conclude that the guns weren't designed to be arm-mounted, but rather that the arm mount is extremely adjustable.Yeah, but, like, why does the guy have multiple options for guns to mount on a person's severed forearm? Is this process that common? That feels contradictory to there being only two known recipients.
Don't forgetFrom what I can tell? It's a yes and no situation. Crisis Core, Advent Children, Crisis Core Reunion, Remake, all have bodies disperse, often into green motes. But, FF7 has a graveyard in Gongaga, implying bodies stick around, and we've seen plenty of blood smears as well, though I feel that's less of a solid point. I think they're making it work this way, whether retroactive or not. Also helps explain why Phoenix Downs aren't used more often, corpses have a very small window of time before they can't be revived. Like the five second rule, but for souls.
Sorry for the ramble, but this is really interesting to me. How *would* society be different in a world where people's deaths didn't leave corpses?
I was going to blow your mind with that, but your mind has already been blownAnd in turn, in a perverse way, this means that every massacre Shinra causes pushes the viability of Mako energy a little longer. With every mass death event, souls return to the Planet, replenishing its spiritual energy for later extraction. Shinra is literally making more Mako by killing people
The Remake recontextualizes this in a way that at least makes the President's attitude make sense but at the same time takes away a lot of the protagonists' heat, by revealing that Shinra wants the reactor blown up so they can blame it on the foreign nation of Wutai and use it as a casus belli to invade a long-standing rival. It's going for a 'you foolish heroes were pawns in our great political games all along' and I don't think I vibe with it - the destruction of the reactors should be Avalanche's own success or tragedy to face.
To take this point from the other direction - a world in which bodies disappear soon after death is a world in which you can never be sure of what happened to someone if there was no one to see them die. People just... disappear. A heart attack inside your home, a mugging gone wrong, a hit and run, lost in the woods, one of a thousand soldiers shot down in battle? You will simply have disappeared. No one can be sure how you died, or even that you died. It's incredibly easy to get away with murder - but with vigilante justice all the same, and anyone can simply run away and be assumed dead; many people will never know whether to mourn their lost ones or hope for their coming back.It's one of those "everyone knows" details, but everyone also ignores it because, how often does the average joe see someone die in front of them?
Counterpoint: It's fun, though!I mean, this is a lot of work to justify transforming a game abstraction into something that actually happens. It's much simpler to say, "this is visual shorthand for a dead enemy."
Unless people want to start trying to figure out loreful justifications for the ATB system as well. Otherwise I'm just going to mildly disappointed in everyone for not choosing to go all the way.
Now that I think about it, I'm certain it has to do with Japanese's lack of articles. In English and French, nouns are (almost) always preceded by an article, and the article comes in definite (the thing, it's been established, you should know which one I mean) and indefinite (a thing, we don't know which one or it doesn't matter) forms. Therefore every noun is marked as definite or indefinite. It's normal.Bugenhagen: "Everyone here's a ghost of the Gi Tribe, killed in a certain battle."
Red XIII: "A certain battle?"
Bugenhagen: "The vengeful spirits of the Gi didn't disappear, and couldn't return to the Lifestream… We still have far to go. Ho ho hooooo."
At some point, I'd like to read about whatever Japanese construct is rendered into English as "a certain [something]," because it's really noticeable whenever it's translated literally; the English translation is grammatically correct, but is never natural. You wouldn't say "Wellington defeated Napoleon in a certain battle." But it's so common that I'd like to know what's the, like, intended connotation in Japanese and why it gets translated literally into English.
Or maybe this means that Yuffie has toonforce, which makes her one of the strongest characters in VS Debates. Of course, first, we must quantify her feats in terms of 'calcs'. In this essay, I willI mean, we should start with Yuffie being able to hide behind a menu, which naturally means that menus are canon to the world of FFVII.
We've been in a litrpg all along.