Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

By the way Omi, for PC ff7 I suggest downloading a controller layout from steam as the PC version does not have native controller support. Also the keyboard layout is just awful.
What's with Square and no controller support? I can't play the Pixel Remasters on my phone because it doesn't read people's phone controllers.
 
While I quite like the updated sprites from the various mods (New Character Models might be my favorite) and think they do make for a better experience for newbies, I also find the original FF7 sprites to be very charming.
FF 7 is where I have heard enough of the game's story, enough that I imagine what would be incredible moments of plot have been spoiled years in advance.
A lot of FF7's plot - particularly in the first translation - is so convoluted and obtuse that I think people will be surprised that they know less than they think they do.
What's with Square and no controller support? I can't play the Pixel Remasters on my phone because it doesn't read people's phone controllers.
Well you see, the thing about Square-Enix PC ports is that they're bad

Not all of them, not in every way, but it's a meme for a reason.
 
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By the way Omi, for PC ff7 I suggest downloading a controller layout from steam as the PC version does not have native controller support. Also the keyboard layout is just awful.
Really? I'm playing the Steam version of FF7 right now, and the controller works just fine.

I mean the actual controller support is shit, I can only remap by exiting the game entirely to open a different menu, it doesn't work on the title screen so I have to use the keyboard to load a file, and all the remapping is labeled as "Button 1" Button 2" and so on so it's a nightmare to do, but it does have native controller support.
 
A lot of FF7's plot - particularly in the first translation - is so convoluted and obtuse that I think people will be surprised that they know less than they think they do.

It's a little funny for me to hear FF7's plot get called convoluted and obtuse, given my familiarity with even more convoluted series like Homestuck, Kingdom Hearts, Tsubasa Reservoir Chronicle, and the aforementioned Xenogears. Will agree the initial translation didn't help though

Also agree with you on the charm of the original Lego-Popeye models, even if they can be a little out of place in the more serious scenes
Well you see, the thing about Square-Enix PC ports is that they're bad

And definitely agree with you on this, my PC copy of FF7 kept freezing up midway through Disc 1
 
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Really? I'm playing the Steam version of FF7 right now, and the controller works just fine.

I mean the actual controller support is shit, I can only remap by exiting the game entirely to open a different menu, it doesn't work on the title screen so I have to use the keyboard to load a file, and all the remapping is labeled as "Button 1" Button 2" and so on so it's a nightmare to do, but it does have native controller support.
Huh. I couldn't get it to work right on my end. Took me days for lack luster results. The d pad doesn't naturally work, so you have to get steam to make it function as a joystick. l1 and r1 are not keyed as they should be and you need those to shift through the menu screens quickly. You now have to press r1 and 'select' to run from battles. 'confirm' and 'cancel' are inverted. Pausing the game mid battle is on triangle, the menu button is on square. The whole thing is a mess.

Finally I stumbled onto importing a layout by mistake and that worked wonders.
 
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Huh. I couldn't get it to work right on my end. Took me days for lack luster results. The d pad doesn't naturally work, so you have to get steam to make it function as a joystick. l1 and r1 are not keyed as they should be and you need those to shift through the menu screens quickly. You now have to press r1 and 'select' to run from battles. 'confirm' and 'cancel' are inverted. Pausing the game mid battle is on triangle, the menu button is on square. The whole thing is a mess.

Finally I stumbled onto importing a layout by mistake and that worked wonders.
Yeah, I had to use the garbage remapping to solve a lot of those same issues, and still have to use the joystick instead of the d-pad. Like I said, controller support does exist, it's just not very good.

Importing a layout fixed the d-pad problem though, so I'll also totally recommend that option to Omi.
 
I really have fun reading your journey on the series, and was really excited on this one too. FFVI was the only FF game that I almost finished before I gave up just before the final stage, so reading this one was really a blast.

Though it's been really long since I played the game, so I was refreshing my knowledge about it while also trying to see how you fare on the game itself (And I was amazed because on my own run, I was over leveled on these parts until the last one because I only focused on a single party to become strong and neglected the others), but anyway.

The images on these two parts were not working. Sorry, I was still keeping up and reading everything, and I noticed that the images on these two weren't working. It became a bit hard to follow up because I became used to reading your run with the images.

That's all. I'm really having fun and learning new strategies with these. I might take up on playing FFVI again (have to start again though because I don't have my old save anymore -_-)

Thank you for sharing this!~
 
I really have fun reading your journey on the series, and was really excited on this one too. FFVI was the only FF game that I almost finished before I gave up just before the final stage, so reading this one was really a blast.

Though it's been really long since I played the game, so I was refreshing my knowledge about it while also trying to see how you fare on the game itself (And I was amazed because on my own run, I was over leveled on these parts until the last one because I only focused on a single party to become strong and neglected the others), but anyway.

The images on these two parts were not working. Sorry, I was still keeping up and reading everything, and I noticed that the images on these two weren't working. It became a bit hard to follow up because I became used to reading your run with the images.

That's all. I'm really having fun and learning new strategies with these. I might take up on playing FFVI again (have to start again though because I don't have my old save anymore -_-)

Thank you for sharing this!~
Well, on the one hand, I wish you'd told me right away, so I could have tried to fix it earlier.

On the other hand, it doesn't matter, because it turns out I can't fix it - posting up to 50 pictures per update instead of 20 is a benefit limited to paid subscribers. I had previously thought that Councilors got subscribers benefits by default, otherwise I'm not sure how I managed to have subscriber benefits for like two years straight without paying for them myself. I guess I received more gilded posts than I thought :V

So I guess huuuh wait for next month when I can afford to update this LP again -

EDIT: Well, looks like I was just gifted an account upgrade! Thank you, kindly reader!
 
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Tobias wasn't aimed at anime fan teenage boys, that's a huge distinction between the two situations. Angry 15 year old boys who wanna see explosions do _not_ want their power fantasy ruined by someone pointing out how fucked it is.

nor do angry 40 year olds who should know better but I am being charitable and assuming most of the rage was from actual teenagers.

Tobias was written for kids aged 10 to 15, who are choosing to read for fun, not because they're being forced to, in a series marketed as being fundamentally about the child soldier stuff, kids fighting aliens and getting worn down by violence was part of the pitch. Animorphs was Red Dawn for kids, making a point about warfare and stress and being a cool alien conspiracy series.

It wasn't aimed at a demographic primed for the same sort of toxic masculinity, it wasn't aimed at people who would refuse to think on sheer principle because they want their cartoons shut up stop preaching, it wasn't aimed at people who had gotten a million similar meals before and expected the recipe to be followed to the letter.

Make an R-rated 90s Animorphs anime series in the same target zone and audience, and you'd have those same people hating Marco for being such a coward, why's he bitching, turn into the gorilla and rip more arms off, dammit, that's why we're here!
That's and it split the reluctance across characters. Tobias may have been angsty, but he was the first advocating to fight. Honestly as a kid I did kinda disapprove of Marco's reluctance, not because it was 'uncool' but because I was a moralistic, judgy little bastard as a kid*. The yeerks were going to take over everyone, therefore the right thing to do was try to stop them. Ignoring it was wrong.

*I still am, but I mostly to myself instead of everyone else these days, including judging myself for being judgy
 
Random Franchise Musing: Gil vs GP.

For those who didn't get in on FF1, 4/2 and 6/3 back in the day, the Universal Final Fantasy Currency, known as 'Gil', was not always called Gil. Back in the early console days, it was instead GP. It wouldn't be until FF7 that it was (finally) referred to as the Gil we all know and love.

And I'm wondering, why is that? I can't imagine it was a character limit thing; "Gil" is hardly longer than "GP" after all. Was it a mistranslation, the early NES/SNES translators not knowing what to make of Gil? Is it even called Gil in Japan? Was it a deliberate renaming? "GP" and "Gold" would be more familiar to western RPG players of that era, especially within the framework of a medieval fantasy type setting. Was it then with the more modern-day aesthetic of FF7 that they decided to bring in the 'proper' Gil and thanks to that it's since (mostly?) stuck. Or did Square in 1997 decide to just be more faithful (lol) with their translation efforts?

Looked it up on the Wiki's Gil article and it doesn't actually go into the hows and whys it was referred to the way it was, just that it was. So I'm curious if it's ever come up before.
 
Random Franchise Musing: Gil vs GP.

For those who didn't get in on FF1, 4/2 and 6/3 back in the day, the Universal Final Fantasy Currency, known as 'Gil', was not always called Gil. Back in the early console days, it was instead GP. It wouldn't be until FF7 that it was (finally) referred to as the Gil we all know and love.

And I'm wondering, why is that? I can't imagine it was a character limit thing; "Gil" is hardly longer than "GP" after all. Was it a mistranslation, the early NES/SNES translators not knowing what to make of Gil? Is it even called Gil in Japan? Was it a deliberate renaming? "GP" and "Gold" would be more familiar to western RPG players of that era, especially within the framework of a medieval fantasy type setting. Was it then with the more modern-day aesthetic of FF7 that they decided to bring in the 'proper' Gil and thanks to that it's since (mostly?) stuck. Or did Square in 1997 decide to just be more faithful (lol) with their translation efforts?

Looked it up on the Wiki's Gil article and it doesn't actually go into the hows and whys it was referred to the way it was, just that it was. So I'm curious if it's ever come up before.

It's a translation thing, it's always been (ギル, Giru) in Japanese.
 
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It's a translation thing, it's always been (ギル, Giru) in Japanese.
I figured but wanted to hedge my bets since I'm not at all familiar with the originals.

Which leads me back to the question of why. With a simple experiment:
Gil
GP
It does not appear character limits would have required the change. I wonder why they did it.
 
I figured but wanted to hedge my bets since I'm not at all familiar with the originals.

Which leads me back to the question of why. With a simple experiment:
Gil
GP
It does not appear character limits would have required the change. I wonder why they did it.
Eh?

It could totally be character limits. Gil is 2 characters in japanese. So is GP.
 
It could totally be character limits. Gil is 2 characters in japanese. So is GP.
That'd do it, yeah. Particularly with early translations the big thing about character limits was that the english versions kept the same number of character spaces as the Japanese versions to avoid having to recode anything under the hood on UI. So if Gil is 2 characters in Japanese, and part of the UI was designed with only space for those two characters and no more, a 2-character English version would be required.
 
That'd do it, yeah. Particularly with early translations the big thing about character limits was that the english versions kept the same number of character spaces as the Japanese versions to avoid having to recode anything under the hood on UI. So if Gil is 2 characters in Japanese, and part of the UI was designed with only space for those two characters and no more, a 2-character English version would be required.
For the non-technically inclined, can you explain it a little more? Like, I sort of see it but I don't. Take one of the item names:
ミスリルソード
MithrilBlade

The SNES version fits in the same space (thanks to all the i's and l's) but the actual number of letters is greater.

ギル
Gil

'Gil' would seem to fit within the same rule as the 'MithrilBlade' above, unless there's some unusual quirk with how they did the money displays.
 
For the non-technically inclined, can you explain it a little more? Like, I sort of see it but I don't. Take one of the item names:
ミスリルソード
MithrilBlade

The SNES version fits in the same space (thanks to all the i's and l's) but the actual number of letters is greater.

ギル
Gil

'Gil' would seem to fit within the same rule as the 'MithrilBlade' above, unless there's some unusual quirk with how they did the money displays.
Item names have to fit in the space that the longest possible item name would take up, or however many letters the variable length string being used for item names can handle. Gil/GP, meanwhile, needs to fit within two characters because there's only the two-character gil and nothing else.
 
Item names have to fit in the space that the longest possible item name would take up, or however many letters the variable length string being used for item names can handle. Gil/GP, meanwhile, needs to fit within two characters because there's only the two-character gil and nothing else.
Thank you.

So either FF7/the PS1 was more flexible in this regard than the earlier games/consoles, or Square just decided to take the plunge and make it correct is what I'm guessing?
 
It's worth remembering that where the standard snes cartridge had 4 megabytes of space and needed to save some for, well, saves, the ps1 used CDs with upwards of 500 megabytes and had a separate container for saves.
 
So either FF7/the PS1 was more flexible in this regard than the earlier games/consoles, or Square just decided to take the plunge and make it correct is what I'm guessing?

A bit of both. Square started with "GP" (which they claimed stood for "gold piece", although I strongly suspect this was a post facto explanation from the translators), and stuck with it through the SNES era, even though they could technically use "gil" then. It was simply How Things Were.

And then they moved to Playstation (partly because Sony wooed them, partly because they wanted to use CDs instead of Nintendo insisting on cartridges), and had all this space, and possibly they wanted to redo some old translation assumptions in preparation for a bigger gaming market. So they went with "gil" as it should have been.
 
Square started with "GP" (which they claimed stood for "gold piece", although I strongly suspect this was a post facto explanation from the translators)
I mean, "gp" as an abbreviation for "gold piece" has an established precedent in D&D, which had a substantial enough influence on early FF that I'd be inclined to suspect that as the origin over it being a post-facto justification.

(it's also conceivable that some other existing usage I'm less familiar with was the source, but the point is that I do think it probably was sourced from somewhere)
 
Even if there hadn't been legitimate technical reasons for it I wouldn't be surprised if they went with the change anyway. Translation in the 80s and 90s often treated the English speaking audience with mild contempt, a sort of "better dumb it down for the idiot Americans" vibe.
 
I mean, "gp" as an abbreviation for "gold piece" has an established precedent in D&D, which had a substantial enough influence on early FF that I'd be inclined to suspect that as the origin over it being a post-facto justification.

(it's also conceivable that some other existing usage I'm less familiar with was the source, but the point is that I do think it probably was sourced from somewhere)
Square and Sakaguchi almost certainly used Gil as opposed to GP because Dragon Quest used Gold Coins as its currency, and Final Fantasy was designed, from first principles, to be a competitor to Dragon Quest, and needed as many points of differentiation as possible within the emerging console RPG market. There's a LOT about Final Fantasy that exists in counterpoint and reflection to Dragon Quest, even to this day.
 
There's a LOT about Final Fantasy that exists in counterpoint and reflection to Dragon Quest, even to this day.
Most likely if SV were a Japanese site rather than a Canadian-Australian one, we definitely would've gotten a big-name Dragon Quest LP thread before a big-name FF one.
Not that FF isn't popular in its homeland, but I've never heard of a FF release getting a whole public holiday
 
Most likely if SV were a Japanese site rather than a Canadian-Australian one, we definitely would've gotten a big-name Dragon Quest LP thread before a big-name FF one.
Not that FF isn't popular in its homeland, but I've never heard of a FF release getting a whole public holiday

One way I heard it described is if you're in a party or group situation and you ask someone if they know about Final Fantasy, the answer is likely to be "yes". The exact specific Final Fantasy game may vary, but in general it will be known.

You don't have to ask if they know Dragon Quest. The answer will not only be yes, it's so taken for granted that even asking is mildly odd.
 
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