Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

So here's something I remembered while browsing TV Tropes. Me being the grindy little goblin I was (and unaware that leveling up only affects HP/MP in this game), I would attack all the troops attacking Doma when playing Cyan. You're only supposed to kill the enemy Captain, but you can literally solo almost the entire assault force as one old man with a sword. The Empire's troops still react as though you just killed their leader, but it becomes much more effective after you slaughter three or four encounters then kill the Captain, effectively making it seem like this one old man kicked open the doors of Doma castle, stormed out, and beat the enemy army, commander included, into dust, causing the shattered survivors to break off in a panic and flee. Clearly, had Kefka not poisoned the entire castle, they would never have won that battle, and even then, now he has an enraged badass with a death wish on a rampage for revenge.

Final Fantasy is supposed to be about young heroes saving the world, but never underestimate the old geezers, either.
 
Kefka poisonning of Doma was a turning point for young me.

Yeah, until now, Kefka is bad, but it doesn't seem dangerous at all. I mean, he has been totally humiliated at South Figaro, and it seems totally be a joke sidekick from the main vilain who is Gestahl. At least, I am giving to him the mad scientist side at a bonus.
But until this moment, he has been acting as a joke character. I had no doubts that I would stop him to poison Doma of course. I mean, it's logical, the hero is coming and saving the day and Kefka doesn't seem able to pull anything grand, because he can't be a serious antagonist.

So, I was totally puzzled when I have realized that I have failed to save Doma. But I was more puzzled by the fact that Kefka was laughing (well, I remember he was singing, but it's not the case, it's a long time ago after all) when killing people with his poison. Because at that time, young me was fine with the whole "bad people kills because it's a bad thing to do", but the "bad people kills because it's fun thing to do" was a totally new level of things. And made me realizing how Kefka is dangerous. And have to be killed as fast as possible.

The combining facts of my failure to save Doma and the meeting with one of the first sadistic psychopath, is probably why I still consider Kefka as one of the best vilain of all time. One I truly want to kill (or at least stop). And better, the road to achieve that is not easy.
 
Interestingly, the aesthetic thing the game is doing with these attacks' names - giving them an English name, but putting them next to the Japanese character for their name - is not far from what the Samurai in FFXIV would do. In FFXIV, a Lancer has a move like "Raiden Thrust," but a Samurai has a move like "Tsubame-gaeshi," despite the two jobs ostensibly being translated from Japanese; there was a choice in the localization to preserve the Samurai's 'Japanese' feel by transliterating, but not translating its technique, so we do not use the 'Swallow Reversal.'

A minor note that I found it a little amusing you used "Raiden Thrust" from DRG/LNC as your counter-example, because "Raiden" here is almost certainly 雷電, ie "lightning", and in FFXI the weaponskill did cause lightning-element damage. Possibly it was kept as "Raiden" to emphasize "this does actual lightning damage", rather than a potential misunderstanding of "oh, you mean lightning-fast".

But yeah, SAM (and NIN) is well-known among FFXIV players for being Very Japanese, to the point where you pretty much need to either know Japanese to figure out what the abilities mean, or you memorize it based on letter arrangement or ability icon. To be fair, this isn't limited to Japanese (eg PLD and "Requiescat"), but even that matches the point about making the Job "feel" a certain way by not using English terms in localization.

FFVI's remakes go further by putting the Japanese kanji next to the English word, thus making Bushido feel even more Japanese. It's a great touch that I love.

"You're a human being before you're a soldier," he says, "don't be so eager to throw away your life." On the one hand, we have Leo clearly posed here as a decent general, sparing with the lives of his men, unwilling to commit to reckless courses of action. Not pusillanimous, but reserved; conscious of the human cost of warfare though, by his being a general in the Empire, fully willing to shoulder that cost when necessity demands it.

On the other hand, this can't possibly reflect the ideology of the Empire as a whole. Kefka was fully willing to burn Figaro to its foundations; Kefka, we know from having done Locke's scenario first, is planning to poison the entire population of Doma right now; Celes protested against these measures and was arrested, demoted, and sentenced to execution by soldiers who see her as nothing more than a traitor. Gestahl's speech, in the brief flashback we saw of him, had blatant fascist overtones and claimed the entire world as his people's birthright. Whatever sensibility and human decency Leo has carried with him, I don't think it's a good fit for the Empire.

It's a good fit for Actual Strategy That Works, though. The Empire needs to preserve its armies, needs to avoid its conquered or core territories losing faith in the Empire's might and prosperity by throwing their children's lives away in pointless assaults. General Leo isn't just a humane general, he's also one who understands the delicate balance he's playing with here.

But when he concludes "Emperor Gestahl wouldn't want you to die for nothing," I think he's fooling himself.

Leo is basically Regula van Hydrus here. I think you once posted an analysis comparing how Gaius van Baelsar viewed the Garlean Empire vs how Regula viewed it? It could also apply to General Leo, who matches the True Loyalist interpretation: whether or not he's a "good man" who cares for his soldiers, he's still stolidly doing the bidding of a genocidal and expansionist empire, because he believes in the Emperor. Or rather, believes in the version of the Emperor in his head, trusting that the Emperor has a reason for all the atrocities being done, and trusting that there's a Greater Plan.

As the waters turn a sickly purple, the poison spreads through the river and begins to take his toll on the Doman garrison, most of the inhabitants of the castle (implausibly, if we're honest; this is happening way too quickly) succumbing within moments.

I think what really stuck with me the first time I saw this scene was that Kefka is poisoning an entire castle and everyone inside it, doing war crimes explicitly against the orders of the previous commander, all while his theme was playing:

I can't quite describe what follows with words. In order to understand, you will need to listen to the fucking Danny Elfman-ass tune that plays over the next character introduction:

Previously heard in a goofy "there's sand on my boots!" sequence, and now playing during a horrific massacre.

This scene was also so famous that when the marketing for Stormblood revealed the area around FFXIV's Doma and how it had the One River flowing next to it, so many people (including myself) were absolutely convinced that something horrible was going to happen to it.

Isn't that other guy never seen again after this? If he does actually outlive it though, that would be a reasonable explanation of what the fuck happened.

It's difficult to tell. We never see the other guy again, but we also never see him die. He joins Cyan in the search for survivors, but just stands sadly outside the door to a room and says that everyone there is dead. Then the plot moves on, and we never learn what happened to him.

Still, given he survived the initial poisoning with Cyan, it's reasonable to assume that he eventually wanders off to find his own path in life post-Doma, like Cyan does.
 
Interesting to revisit the story of 6. I only got about halfway through, once, over a decade ago, so my memory is pretty hazy.

I distinctly remember Kefka just being a total joke villain at this point, whose most evil act is cheating by running away from combat despite seeming like Sabin should be able to pin him down and defeat him easily.

But, uh, no. I somehow forgot the fucking massacre. Kefka is bad news, yo.
 
This scene was also so famous that when the marketing for Stormblood revealed the area around FFXIV's Doma and how it had the One River flowing next to it, so many people (including myself) were absolutely convinced that something horrible was going to happen to it.
I mean, the river does destroy the castle in XIV. That's very much a thing that happens. Its just done with flooding instead of poison and by the heroes instead of the villains.
 
But, uh, no. I somehow forgot the fucking massacre. Kefka is bad news, yo.
They really do an excellent job of contrasting his "hee hee hoo hoo silly clown man" bits ("sand on my boots!" when they're walking through a goddamned desert, his general goofy sprite sheet) with him being an absolute monster. I mean, we've seen him in the vicinity of two cities and both times he unleashes a disaster out of basically thin air. Just because Figaro was able to run away from the man doesn't mean he didn't light the fucking stone castle on fire.
 
I'm personally just tickled at how often the 'Kefka fabricated Lee's recall orders' thought comes up.
I remember coming to that conclusion but I can't say WHY I think that.
Probably because while we're not familiar with Gustahl as a character we do know Kefka and what he is like and he had already demonstrated that he would play dirty pool to get his way, see Figaro burning after meeting with Edgar.
 
I'm personally just tickled at how often the 'Kefka fabricated Lee's recall orders' thought comes up.
I remember coming to that conclusion but I can't say WHY I think that.
Probably because while we're not familiar with Gustahl as a character we do know Kefka and what he is like and he had already demonstrated that he would play dirty pool to get his way, see Figaro burning after meeting with Edgar.
I mean, we who have already played could come up with other lines of thought, but given that Omi hasn't seen more about Ghestalt yet, I'm averse about talking yet about what he does and thinks. But we can put a pin on that.
 
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What I'll say about spritework and 2D games is that one thing I'm glad for with the Pixel Remasters, I've been spared the agony of playing through whatever the fuck this RPGmaker-ass glossy nonsense is:
C'mon, you'd need to actively try to make RPG Maker produce something that hideous!

Anyway, on the subject of the game actually being played here. This whole scenario section, and Sabin's scenario in particular, is one of the main points where FF6 really shows what it's capable of in my view of things. The Doma sequence especially is an absolutely magnificent way to establish how evil Kefka is.

Now, there's a somewhat infamous bug in older versions of the game with Locke's scenario where if you take exactly the right path through it you can skip Celes' introduction, which makes you do the whole escape without her until the boss, where the cutscene makes the game remember that you're supposed to have another character and loads her in. Except it doesn't really load her in, because the introduction scenes are used to initialize the characters with their data. So it loads the character data that was already in that slot, which is for...one of the Moogles from the mines at the start (Kutan in the SNES version; their name in later versions escapes me at the moment). Which is fun for roughly ten seconds until you realize that Kutan is significantly worse than Celes due to not having her magic (or Runic, but it's not like anyone cares about that in the long run).
 
What I'll say about spritework and 2D games is that one thing I'm glad for with the Pixel Remasters, I've been spared the agony of playing through whatever the fuck this RPGmaker-ass glossy nonsense is:




I get that FFV wasn't the most popular of the series but goddamned, the old mobile/Steam version did it dirty.
Look, I'll admit that the sprite work for the Mobile version isn't that hot, but I personally think that they nailed the monster designs.
 
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Until it's obsoleted by !Osmose

Sure, Osmos is OP but even that costs 1 mana, and just suppose that hypothetically, you're a dumb 10 year old playing through this and you spend your very last point of mana on a spell and you're also dumb enough that you haven't stocked any tinctures because 'I have osmose, it's okay'. Well, let's just say I have very definitely cast some of my own spells into Celes' runic on purpose to jumpstart the engine. :V
 
You guys realize I have no idea what an 'Interceptor' even is, right :V
That's Shadow's doge. I'd swear he would have mentioned his name by now. Pretty sure it gets announced as well when he counters any attack on Shadow.

Sure, Osmos is OP but even that costs 1 mana, and just suppose that hypothetically, you're a dumb 10 year old playing through this and you spend your very last point of mana on a spell and you're also dumb enough that you haven't stocked any tinctures because 'I have osmose, it's okay'. Well, let's just say I have very definitely cast some of my own spells into Celes' runic on purpose to jumpstart the engine. :V
That, and osmose doesn't protect you from incoming magic. Runic does both, as long as you can anticipate it and not waste friendly magic. Sticking Celest on a mostly physical party is pretty interesting for this reason.
 
Doma is what I believe the kids over at tvtropes used to call 'Narm' - a scene that's supposed to be serious and even horrifying but is executed so badly that it's actually rather silly. Kefka dumps a potion in the river and within moments a giant fart cloud of doom envelops the city killing everyone except the guy with a character portrait. Cyan's wife and kid* dying was a bit effective but the rest was so abrupt it tumbled into a 'well that happened' moment.

Meanwhile, Leo is such a fucking nonce we might as well get a zoom in on Kefka's crossed fingers when he promises not to do warcrimes until at least 5 minutes after Leo's departure. Yeah, it's supposed to be the whole 'honorable enemy trapped by bounds of duty and loyalty' and whatever but Kefka is so transparently chaotic evil it's hard to give Leo the benefit of disbelief. Actually it's been so long since I played FF6 I don't know if we're supposed to take Leo as being purposefully self-deluded, which might actually make his character a bit compelling.

General Leo returns to a darkened tent.
"Is anyone home?" he asks before flipping on the light to reveal Kefka seated atop stacked Doman corpses, bloated with rot.
"Kefkaaaaa!" Leo says, hands on hips.
Kefka shrugs. Audience laughter. Roll credits.

* = ok so FF6 had the original Kaien who lost his wife and kid, recently FF14 has had 'Shun' growing up into Hien losing his mom and dad, now let's bring it full circle and have a Final Fantasy where Mina joins the party after losing her son and husband and gets her turn fireballing some magitek fascists in the face.
 
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A bit belated, but I was (re-)listening to the FFXIV soundtrack while re-reading this thread, and I realized how serendipitous it was when I got to FunkyEntropy's FFV music post while the FFXIV Omega raid music was playing. I'm nowhere near a music expert, so I'm just listening to it from a lay person's perspective.

(Omicron should probably already know the FFXIV versions from the StB raids, unless he's been playing with the music off the entire time.)

Lets start of with the music for the penultimate zone: Prelude to the Void. Original. PR.

FFXIV version: "Deltascape". Sounds like the trumpet is more synth, or at least more synth than the sample used in the PR. Strings are also more prominent? The descending synth sounds identical.

Before we fight Exdeaths final form we are once again treated to the absolutely fantastic Decisive Battle.

FFXIV version: "Decisions". Seems to forgo the thumping drums and guitar chords for strings and horns. As in where the rhythmic chords were is strings, and where the melodic strings were is a solo... oboe? I don't know the instrument, but it sounds woodwind.

So, final boss. The Final Battle. Original. PR.

FFXIV version: "Final, Not Final". Sounds like the initial trumpet is replaced by a solo violin, while the B section has the trumpet, but less staccato.

-----

Anyway, I wanted to ask a question for FunkyEntropy, and anyone who knows FFVI already and is good at discerning music. It's a fairly (well, very) major spoiler.

It's regarding the famous opera scene, which Omicron mentioned he knows a bit about, but in case Omicron clicks on this spoiler or quotes this post, Omicron please do not click on the link.

This is the opera scene for the FFVI Pixel Remaster, or at least the most illustrative part of it.

The question I wanted to ask the musically-inclined: would you recommend asking Omicron to watch the scene in a language other than English?

The English, Japanese, and Korean versions appear to have been specifically directed to be "untrained singer", while the Italian, German, French, and Spanish sound more operatic. I don't know if this is just my amateur ear being biased, but that's what it sounds like to me.

And in my opinion, for a better impact for that opera scene, I would probably want to listen to a rendition that wasn't deliberately directed as "pretend you're not good at singing". Which matches the story, but kind of detracts from the feel of it, if that makes sense.

I assume asking Omicron to switch the French for that scene might be okay? Or we could let Omicron just continue as is, and afterwards link a video with the seven language comparisons.
 
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I recommend the original SNES version of the scene, where instead of voice acting there's beeps played in tune to the music sounding vaguely like someone singing "oh oh oh oh" to the tune
 
Shadow's dog. I think he calls him such in the section you're playing.

Shadow is, like, the embodiment of a 14 years old idea of coolness, and the dog shall not be spared.
I was actually able to infer that from context, and was subtly hinting that Shadow has not, in fact, introduced his dog by name, nor had this dog shown any sign of having a gameplay effect as of my last time playing the game :V
 
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