Ah, well. It was just a transition, I guess. Let's check out what's going on with Sabin, it can't possibly be that big a deal.
Tell me you wrote that after having played through all of it.
Cyan's chief command is !Bushido, which at this stage of the game, has two commands, Fang and Sky, each one a sword move; they must 'build up power' before they are unleashed, and I'm not clear on how that works. Fang is a straightforward damage move, and Sky is a counter; the first time I use Sky it doesn't do anything, but the second time it responds to the Captain's attack with a devastating 660 damage attack, higher than anything I've used so far.
So, Cyan's Bushido command was on the receiving end of some of the heftiest QOL changes in the whole game for the Pixel Remaster. In the SNES version, you would select Bushido (actually "SwdTech" in that version), and then a bar would pop up with numbers 1-X, with the techniques you hadn't learned yet having the numbers greyed out. You would literally have to sit there waiting for the gauge to fill to the level of the technique you wanted to use, and then confirm to launch it. This means that considering lategame character speeds, and final technique charge times meaning that trying to use his super moves would cost you entire turns with your other characters as your whole group has to sit there while he charges. Now, you select the technique you want, and that bar basically just charges in the background so you can control the rest of your party.
Huge usability buff.
The attack on Castle Doma is repelled, and the day is saved!
I absolutely love this, by the way? "Old supremely skilled swordsman decides to turn the lost battle around by personally walking out and challenging the enemy commander to single combat and winning and it works" is so much my jam I came already pre-sold and am sold even more by actually playing through it.
Great job, everyone, end of scenario.
It doesn't look like you tried it, but you actually have the option there of trying to fight the soldiers attacking the walls as well by walking up to their sprites instead of going right for the commander. It's not necessary, but it's neat they let you do it if you want. You might be tempted to try grinding a level or getting a feel for Cyan before tackling the captain out of a sense of caution.
On the other hand what the fuck kind of magic poison is that lmao.
Time is a tyrant best usurped.