At long last I managed to find some time to finish things up, so heres my final notes on The Music of Final Fantasy, FFV edition!
There's only a couple more tracks to really cover - some good, some...lackluster, sadly.
Lets start of with the music for the penultimate zone: Prelude to the Void.
Original.
PR. Pretty similar to the original with upgraded samples but some really great decisionmaking on what to emphasize. This tune is not particularly memorable but it's really grown on me once I gave it a deep listen. Low key strings, a descending tinkling synth, some light background horn, and a solitary trumpet heroically standing against the very sparse textures. I particularly like the B secion of this piece where the PR really leans into the brass tone clusters. Really great colors, and they do so without just shoving, HERE'S SOME SPICY CHORDS in your face. Fantastic use of brass here. This track does a good job of convincing you that you're truly out of synch with the world.
Next we have the music for the final zone, In Search of Light.
Original.
PR. I...don't really care for this tune in either iteration. PR gets the usual upgraded samples and attention to background textures. It's just a very genericly peppy adventure tune. Strings and trumpet plus an incredibly boring bass part. Bit of dud IMO.
Before we fight Exdeaths final form we are once again treated to the absolutely fantastic
Decisive Battle. Unfortunately this sets us up for disappointment because the final boss music is significantly less interesting in comparison.
So, final boss. The Final Battle.
Original.
PR. It's not that this track is bad, it's just a bit underwhelming. I dunno, it just doesn't feel like the music is taking the fight particularly serious if that makes sense? The trumpet is once again earning their paycheck, carrying the melody for part A. The B section goes in a...let's call it "interesting"
direction having the melody going into offbeats for some strange reason. I heard this wrong, it's eighths and quarter rests. Doesn't really work IMO. Anyway, tldr: not the best final boss music, sadly. Apparently it's embarrasing enough that the "complete" soundtrack vid I'm using for the rest of this post didn't even bother to list this track
So, Exdeath has been vanquished and are heroes are trapped in the void! This gives us another very interesting track to listen to, with intelligent use of sparse instrumentation to convey the empty void our heroes currently occupy.
Original.
PR. It starts out with a solo harp, and to be honest I miss what the original did. Basically the original has the notes being echoed, creating a really interesting shimmering texture and I guess they couldn't figure out how to pull that off in the remaster? But that's the only thing the original has going over the remaster. Despite the very sparse instrumentation (just harp and a solitary woodwind), the remix definitely feels fuller. Once we're out of the sparse A section we are treated to some lovely lush strings. Nothing too exciting, but that's not what's going on in the cutscene so the music is doing exactly what it needs to be doing. And things continue to swell and grow as the cutscene progresses and the crystals are restored to the world. Really dig the flute/reed hybrid tone they've got going at the end, it's very nice.
And, at long last, the ending cutscene and credits. We start off with a very tasteful
reimagining of Home, Sweet Home theme with solo guitar. This version is called Dear Friends. Not a whole lot going on at the moment but it does create a very wonderful sense of meloncholy. Eventually our solitary guitar is joined by some very lovely flutes and assorted woodwinds (there's an oboe hidden at the very low end of the mix for just a little bit of extra color. Really good mixing.)
When we get to Krille reminiscing at the tree we get a truly fantastic verion of
The Final Fantasy Theme, my all time favorite Uematsu melody. Just a wonderful sweeping melody and solo horn with background strings is a great way to sell the tune. Very bare bones, but honestly it doesn't need to be fancy. The repeat has the flute take over so the horn gets a chop break, which is a nice change in texture. Great voice leading in the strings, by the way - crank up the sound a bit to make it easier to pick out while the flutes playing. I really like the harp arpeggios closing out the piece, it's a great callback to the prelude.
Last but certainly not least, we get sent home on a
very heroic rendition of the wyvern theme Spreading Grand Wings. Fantastic orchestration here - glorious brass (trumpet solo, background horn, and a tradeoff to trombone carrying the melody), with strings adding warmth. The B section is a lot more subdued, with harp, flute, and some particularly lovely background clarinet and basson providing harmony. Listening again, I want to say they're doing non-resolving suspensions? I never had the best ear for that stuff so take that with a grain of salt. We then have a quirky transition with some brass stabs and falls. Strange, but it works well enough to add energy so the return to the heroic FFV main theme with trumpet belting out the melody makes sense. There's a couple repeats where we trade off between brass main theme and a more subdued woodwind interlude before we get the big finish. Plenty of bombast, it's not very sophisticated but its fun and sounds good so who cares? Anyway, it's a better ending than anything Sibelius ever did
And that's the music of FFV!
Of note for the Pixel remaster: some of the tracks used real musicians! They even get their names in the credits, which is actually a nice surprise. Musicians have been fighting for a place in the credits for a long time and its nice to see that happening more frequently these days.