Let's Play Every Final Fantasy Game In Order Of Release [Now Finished: Final Fantasy Tactics]

It's inherently comedic. I know this isn't anything new and I've even commented on it in the past, but this instance, right here, is the funniest of them all. Sabin is a quarter of Vargas's size and looks like a LEGO character in front of an elaborate anime figurine you'd buy at an anime convention for several hundred dollars.

Lol, yeah, I had similar thoughts.

I think the art difference usually works fine. Like, sure, it's pretty funny how smol your party members are compared to humanoid enemies or some fucking leaf bunny or whatever, but it also emphasizes their status as underdogs. They're just little guys and they go up against those larger-than-life monstrous enemies. And, of course, it works great with actual monsters like dragons and such.

In this case, however, Sabin and Vargas are presented as peers, as equals in status and abilities, so having one of them literally be larger than bears while another is this little guy, and it's his birthday, he's just a little birthday boy, is just hilarious.

But Sabin is different. Sabin has the Blitz menu.

So, some fun facts about Blitz:

- You can actually fuck it up by taking too much time, but the timing is very generous. The post above mentions that you can ignore diagonal inputs in favor of single arrows, making input even easier. All in all, it's very much a homage to fighting games rather than an honest attempt at recreation: using Blitz is a pretty relaxed process in comparison.

- It ignores rows, so make sure to stick Sabin in the back. It's kind of a trend in FFVI that most characters should guard the rear, which I guess is one way to ensure the players won't be confused over formation mechanics.

- It keys off Sabin's Magic stat and counts as magic attack, so it benefits from equipment increasing your Magic or amplifying magic damage. It also carries weird implications for the setting, since, yeah, apparently martial artists just have magic, even though it was gone for everyone else. Was War of the Magi actually a grand tournament arc?

- The one flaw of Blitz is that it's single-target, but you can't select the target. It's not an issue against Vargas, obviously, but can cause trouble with multiple enemies. Still better than default attack, though.

Overall, yeah, at this stage Sabin is a powerhouse alongside Edgar. For all that Terra's lethality is emphasized, it's actually her support magic that elevates her among her peers.

Like, word for word - Once people were pure and innocent, but there was a box they were told never to open, and when someone did it unleashed all the evils of the world today, with only hope remaining in the box. He concludes with "your power is a gift, not a curse. No matter what happens, you must remember that." Which, okay, but how is Pandora's Box relevant to that? I guess Terra is the 'ray of hope,' but in this metaphor, isn't magic the box that unleashes all the evils - the thing that destroyed mankind last time they thought to use it, and now threatens to destroy it again?

Banon: The point is, get in the box.

Cool backstory bro, but what are you doing in Terra's bedroom?

There was a chest.

Terra looks away, saying only "But… I'm scared," and Banon reassures her that such fears are natural and presents her with a charm to keep her safe - it's the Gauntlet Relic, which allows for two-handing weapons.

Banon: Here is a relic that would make you feel safe... because now you can throw your shield away and shank them motherfuckers with both hands!
 
Edgar warns us that Shadow is an assassin who would 'kill his own best friend for the right price,' someone best not trifled with, so we back off for now. Attempting to talk to Shadow results in him warning us that 'the dog eats strangers,' which, poor pet training, right there.

It's no "he'd slit his momma's throat for a nickel" but tbh it's probably for the best that we left the weirdly violent escalation of Locke's "call me a treasure hunter or I'll rip your lungs out!" in the past as well.
 
ncidentally while we're looking at the overworld map - the theme that plays on the overworld is Terra's theme and it might just have FFIII's Eternal Wind beat for best overworld theme. It's a beautiful, thoughtful piece,
Okay, I'm not crazy, there's a ninja and his dog at the counter, and not just that, but the moment I walked in, the game started playing some Enio Morricone-style tune, like we just walked into a saloon from a Western movie and this Clint Eastwood motherfucker was waiting for us. So of course, I approach him.
I really can't think of any greater compliment for Uematsu's work in VI than the fact that you, a person who basically ignored the music in every previous game, have mentioned the music multiple times each post for your VI playthrough.

Terra has one of the funniest comments of all time:

Incredible.
The original had another glorious Woolseyism, with Terra commenting that Sabin, "looked like a bodybuilder that strayed from his gym."
 
Yeah, this section was tougher than I remembered it when I did my Pixel Remaster playthrough as well. This version of the game has seemingly tweaked the AI scripts so that monsters use their abilities more often than they did in the SNES version, which results in sections like this that are noticeably harder without much change in enemy stats or what have you.

It's a pretty easy section if you just use Noisemaker. It works on everything here, causing enemies to attack one another, and what attacks do come through are easily outhealed by praying.
 
It's a pretty easy section if you just use Noisemaker. It works on everything here, causing enemies to attack one another, and what attacks do come through are easily outhealed by praying.

If FFVI were released today, there would absolutely be microtransactions to reskin Edgar's Tools.

I would immediately buy one that turned Noise Blaster into an electric guitar. >.<

- It keys off Sabin's Magic stat and counts as magic attack, so it benefits from equipment increasing your Magic or amplifying magic damage. It also carries weird implications for the setting, since, yeah, apparently martial artists just have magic, even though it was gone for everyone else. Was War of the Magi actually a grand tournament arc?

This isn't actually true of all the blitz options, but a more detailed mechanical breakdown should wait for later.

Edit:
I really can't think of any greater compliment for Uematsu's work in VI than the fact that you, a person who basically ignored the music in every previous game, have mentioned the music multiple times each post for your VI playthrough.

I mean, that and we also all sort of bullied him into it. :V
 
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The Pixel Remaster (and I think earlier remakes like the GBA version) removed a NPC in the South Figaro Relic shop who explains what Relics are. (In exchange, they added another scholar in Narshe's tutorial hall with the same dialogue.)

That NPC was notable because they didn't just explain Relics, they also demonstrated one, namely the Sprint Shoes increasing movement speed... by running straight into the wall. After that slapstick moment, the NPC shakes off their daze and rushes off upstairs, never to be seen again.
Why would you remove that? Just to go out of your way to make the game more boring?
 
I hope you grabbed that Genji Glove Omi because those things are straight up cracked.
 
Maybe at first, but he's not that bad. He's an above average physical fighter. He depends a lot on gear unlike Terra or Edgar who have offensive skills and he's limited to three classes of weapons and no heavy armor.
Well admittedly, I was talking "Locke is the stealbot" as in at this point in the game, more than anything else. In South Figaro, Locke is up against Terra and Edgar as your other party members who can both use better armor and the same or better weapons as him, while also having access to Magic and Tools respectively. Or, as Omi puts it later: "Locke was there too I guess".
This is the same mode that's been used for airships previously - using the world map as a flat, tilted background to create an impression of relief - but this time it's been brought 'closer' to the screen and the character sprite, while making an elaborate sprite of the chocobo in motion, and the map has been keyed so that it moves 'around' the character that is facing forward, so as to create the effect of riding the chocobo in a particular direction. The effect creates an illusion of depth and forward movement, as seen in the intro with the mech, but this time with the player in control.
I will say, the one thing that kind of annoys me about this otherwise cool-looking mode is how the chocobos now use tank controls instead of just letting you run directly where you want like normal overworld movement. Does look dope though, it's always fun to see how SNES games would try to emulate 3D. Makes me think of my earliest experiences with such a thing in Secret of Mana, which had a fast travel system where you get launched out of cannons to other parts of the world map and would do this by physically showing your characters flying over the map in the process.
Also, the cave holds not one, but two Ethers in chests; given how rare and expensive that item used to be in the early games of other FFs, I'm guessing the game is trying to incentivize me to actually use Terra's magic rather than hoard my MP out of fear of running out. Which is nice?
Omi, Omi nooooo now you've missed out on BETTER ITEMS laterrrrrrrrrr

I think it came up already, but now's as good a time as any to elaborate. For whatever inane, unexplained reason, in FFVI a lot of treasure chests can just be left for later and the items inside will be randomly upgraded to better ones. This is of course not hinted at anywhere in the game, so really I recommend just not worrying about it. At the least, it's no FFXII and the goddamn Zodiac Spear (lmao what if we made an ultimate weapon that only appears in the endgame if you refused to open 4 completely unmarked chests scattered throughout the game as normal loot including one in the very first area).
Okay, I'm not crazy, there's a ninja and his dog at the counter, and not just that, but the moment I walked in, the game started playing some Enio Morricone-style tune, like we just walked into a saloon from a Western movie and this Clint Eastwood motherfucker was waiting for us. So of course, I approach him.
I love Shadow, he's like... so absolutely edgy ninja that it loops from being over the top to being cool again. And his dog is adorable too, even if he probably wants to eat your face for being within 20 feet of him and not being Shadow.
All we can do, and it'll have to be enough, is loot everything that isn't nailed down in his house, which includes several thousand Gil and two Relics not available in local shops - the Power Wrist, which increases Strength by a whooping 15, and the Hermes Shoes, which grant a character auto-Haste at the beginning of battle. Pretty hefty! I put both on Terra because that poor girl needs something nice.
Personally I usually give the Hermes Shoes to Locke at this point just so he can steal more loot even faster while the other two kill the enemies, but really it can go on whoever works at this point.
This is kinda funny because one of the NPCs we meet in South Figaro? Is Duncan's wife. Who apparently doesn't live in the same house as he, and is unaware that he is dead, despite this being apparently knowledge that's spread enough that some random old man has heard it. She is in here for a rude morning soon. Also according to the man, Duncan's son is missing as well. Ominous!
On Duncan's wife not knowing, I just took this as "Old martial artist has his isolated shack by the mountains for training his disciples" which I assume is the goal here. So presumably, news just hasn't traveled all the way down to South Figaro yet (I'd also assume the world map is technically bigger than shown, seeing as ingame it takes all of ten seconds to walk from South Figaro to the mountain shack).
Also it turns out that unlike the back attacks of previous games, side attacks can trigger with us surrounding the enemies? This doesn't actually seem to have much benefit but it's there, I guess.
Main benefit you get is being able to hit enemies from behind for bonus damage, I think? Might also mean your entire party doesn't get hit at once by AoE attacks similar to how when surrounded you can't target both sides at once, but don't quote me on that one.
luckily, Edgar now has a Bioblaster item which hits all enemies with Poison and Terra's Fire spell is still quite powerful for this stage of the game, and Locke is there also.
Really Omi? After alllll that waffling about about imperial bioweapons, you let Edgar go down the same route? For shame, for shame :V

And yes, "Locke is there also" is a trend for these early parts of the game before you get the relics and equipment to really make him shine, sadly.
Blitz Commands are Raging Fist, a flurry of punches; Aura Cannon, which is literally the Kamehameha; and Meteor Strike, which is the ultimate powerbomb. Each one has an associated input - you have to Street Fighter it, basically; Left arrow right arrow left arrow confirm button for Raging Fist, the Aura Cannon command is literally the Hadoken (quarter circle then confirm)... Sabin's mechanics are a walking reference to fighting games.

Thankfully, it seems very hard to fuck up; the input window is not time sensitive and entering the wrong command just resets the string. The only way you could fail the input is by clicking Enter too early. And the reward for this are hideously damaging moves:
A few others have mentioned it, but in the original versions of the game Blitz just highlighted Sabin and then you got to freestyle the command that you had hopefully memorized from the menu at some point. This is also why when Sabin explains Blitz in game, he very slowly goes "PRESS LEFT, RIGHT, LEFT, A, OKAY PLAYER? DID YOU GET THAT?" Because if you didn't get that, you were about to get wiped by Vargas like a dumbo kid who couldn't figure out the Blitz command.

(It's me I'm the dumbo kid)
Exeunt Vargas. The dramatic posing on this is really cool, by the way; you can almost see Vargas turn away from his opponent and to the camera with a somber look while Vargas omae wa mou shindeiru's in the background.
Seems Vargas' Shadow Clone technique couldn't save him here at the end of the fight. Very sad.
A quick look at everyone's character portraits, while we're at it. They have a very particular drawing style.
Man I can never look at Edgar's character portrait without giggling. There's just something about his expression as he looks up to the right that makes me laugh every time.
The timeline at this stage is ambiguous, because "Terra killed a bunch of soldiers while they were trying to capture her, before having the crown put on her" would be a natural read, but we also clearly see Kefka putting the crown on her then using her against a bunch of Imperial soldiers, so it could be that she was used to kill soldiers against her will, post-crown.
Well Omi, you see-
If one of you 'clarifies things' because you think it should be obvious at this stage, I will uncork your head like a wine stopper and eat it whole.
-nothing! You see nothing.
I'd like to take advantage of this side-by-side comparison to note the sprite designers' bravery in giving Sabin a bigger chest than Terra. My man's built like Rob Lefield Captain America.
As befitting one of the most physically powerful party members in the entire game, he's built like a bear and hits like one too.
If Terra replies "No," then Banon simply says "I see…" and Terra returns to the hideout. One of the Returners now has new dialogue, saying they understand Terra's concerns, but that too many lives are being lost to the Empire while they wait and do nothing, and begs her to lend them her strength, before also giving her a relic to keep her safe - in this case the Genji Glove, which allows for dual-wielding weapons. Going back to Banon and agreeing then results in the same sequence playing out, only without him giving us the Gauntlet (cheapstake), and we move on to the meeting.
So on one hand? That Gauntlet is actually a limited Relic, you only get... two or three in the entire game, no way to farm them.

On the other hand fuckin LMAO who would ever take two handing a weapon over dual-wielding, especially this early in the game?
This moves the timetable, and forces some adjustments; Locke is sent to infiltrate South Figaro and sabotage the Empire's advance to buy everyone time. Locke tells Terra to wait for him, as he won't be long, and to "watch out for a certain lecherous young king who shall remain nameless," to which Sabin mocks his brother for still having the same 'old habits', which has Edgar's sprite go into his 'shocked' state. So one thing he definitely has over Edge is that he's self-conscious enough to actually register the hits when people make fun of him.
I think it's safe to say that even if he's the same archetype as Edge, what little we've seen of Edge so far does paint him as a more well-rounded character. Of course, this is probably helped by showing up 20 minutes into the game for more screentime, rather than being a random "well guess we need a 5th party member" who shows up super lategame.
Which means the entire briefing scene is gone. There's no characters taking stock of what they know, studying their best path forward, putting together a plan. There's no explicit decision from Terra to help everyone. There's just sudden violence and fear, and a plan hurriedly put together and Terra tagging along despite still being in full Refusal of the Call mode, just because she's caught in the pool.
Oh yeah, I didn't even realize this briefing scene was a thing this time around because I jumped straight for the Genji Glove.
(Fortuitously, while I was planning to go back and finish the boat mini-game for this update, we've just hit 50 pictures, so this is a perfect stopping point and I don't have to go back in there after two wipes in a row.)
You... wiped twice on the river? That feels kind of impressive, considering Banon has an infinite use party heal. Granted Banon also has the durability of a wet paper bag and I don't recall if he starts in the front row or not, so if he does... probably swap him back, to start with.
The Pixel Remaster (and I think earlier remakes like the GBA version) removed a NPC in the South Figaro Relic shop who explains what Relics are. (In exchange, they added another scholar in Narshe's tutorial hall with the same dialogue.)

That NPC was notable because they didn't just explain Relics, they also demonstrated one, namely the Sprint Shoes increasing movement speed... by running straight into the wall. After that slapstick moment, the NPC shakes off their daze and rushes off upstairs, never to be seen again.
I am like 95% certain that NPC is totally still in the relic shop? At least, I distinctly recall seeing this exact scene just recently.
- It keys off Sabin's Magic stat and counts as magic attack, so it benefits from equipment increasing your Magic or amplifying magic damage. It also carries weird implications for the setting, since, yeah, apparently martial artists just have magic, even though it was gone for everyone else. Was War of the Magi actually a grand tournament arc?
Actually, keying off of Sabin's magic stat is Blitz-dependent. Of the current ones, only Aura Cannon is magic based, Raging Fist and Meteor Strike are both physical. Still means there's some value in giving Sabin the occasional magic-boosting equipment or relic for certain blitzes though.
 
Fortuitously, while I was planning to go back and finish the boat mini-game for this update, we've just hit 50 pictures, so this is a perfect stopping point and I don't have to go back in there after two wipes in a row.
I got lucky because I initially lost to Vargas and thus decided to do a bunch of 4xEXP encounters in his room. Even with that boost I still needed two tries to survive the boat. The difficulty is randomly pretty tough.
 
Oh right, since New Character Acquired, that means More Character Analysis!

So Sabin... Sabin is a monk. That was pretty obvious I should think, but it's also an important factor in both his stats and his equipment set. Because on one hand, Sabin is an absolute bear of a physical fighter, some of the highest physical stats in the game by far, hits like a truck and high HP and natural defense to take physical blows like a champ. On the other hand, his equipment choices are... fairly lacking, with mostly light armors and iirc only claws as actual weapons, meaning others like Terra and Edgar can easily compensate for his defenses by just wearing bigger armor and also don't have his cripplingly low magic defense.

As for his special skill, Blitz is kind of like Tools where it's a reliable, infinite use option that gives Sabin some nice variety beyond "slap with wepon", but it's also... not quite as versatile as Tools? Don't get me wrong Blitz is still great, but the fact that you can't choose targets and that some attacks like Aura Cannon key off of Sabin's abysmal magic stat can occasionally hold him back. Still a great fun party member though.
 
To allay the worries of whoever feel bad that they fucked up Blitz, here Sakaguchi also fucking it up back in 2018:

View: https://youtu.be/p7jpiuIoqXE?t=8079

I would immediately buy one that turned Noise Blaster into an electric guitar. >.<
A guitar that summons lightning. Followed by the use of the chainsaw as an axe.

"Decapitatiooooooooo-OOoooooo-Oooooooo-OOooooooonnnn!"

Well admittedly, I was talking "Locke is the stealbot" as in at this point in the game, more than anything else.
Fair enough.

I love Shadow, he's like... so absolutely edgy ninja that it loops from being over the top to being cool again. And his dog is adorable too, even if he probably wants to eat your face for being within 20 feet of him and not being Shadow.
You know, I hesitate to call him edgy. Emotionless, ruthless, detached, for sure, and for good reason. But not quite edgy. But as you say, whatever edginess doesn't detract from the coolness.

And doggie is best doggie, agree.
 
Fun fact: Shadow is one of two VI characters who, while having character art from Amano, was originally designed by somebody else: Tetsuya Nomura, he of zipper and plaid fame. He'd done debugging on IV and monster design on V, and this is where he started the move towards main character design that was to be his bread and butter for the next decade and a half.
 
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Also, I can't help but picture you eating corks now.
Please don't give Omicron ideas. I'm still traumatized by the chicken parmeclay; I don't know what I would do if I woke up one day to Omicron telling a story about the time he decided that marinated cork would make an excellent substitute for tofu in a dish or something.
 
Sabin laughs off the comment and decides to 'take it as a compliment', which, in a way, it is? I mean, I know several people who are into bears-

Really?

I mean, uh... what an interesting update! Kind of curious to find out what the deal was with pre-war magitek as opposed to modern magitek. Is that where Relics come from? Also, I really like the triple-no option as, like, "we have to send the player to one place and there's no getting around it, but we can make some fun alternate content anyway".
 
Welp picked up the switch version to start playing before you got started here. Good to know I already missed the dang Genji glove. Didn't even occur to me to bother saying no lol.
 
On Sabin's blitzs. In the original version, they use to be a lot harder to pull off. There was no prompt in which you could select the blitz you wanted and the correct inputs listing at the top of the screen. You had to memorize everything and getting it wrong caused Sabin to skip his turn (though the game at least showed you the correct inputs in the abilities screen outside of battle). And I also was running off a bad assumption that the blitz inputs changed based on which way Sabin was facing (a.k.a what happens in Street Fighter II).

I could not tell you how many times I wiped at the Vargas fight watching repeatedly as the doom counter ticked to zero and the grim reaper taking Sabins soul away.

That fight had me stumped for weeks.
 
I do like that there are actual consequences to the answer picked for the "join or not" question, both in terms of mechanics (different relics) and in terms of story beats (the differing motivation Terra has for going on the quest), even with the story being, by necessity, on something of a railroad.

It's one way in which FFVI doesn't forget that it's a videogame and gives some agency to the players, making their choices weight to what extent it can afford. This is just one instance of it, but by far not the last. The fact that what would be "you must!" fake choice in another game (which always anger me, since why offer me a choice instead of making it just continuous dialogue if the choice is forced) actually have some consequences, meaning that the choice is there because the questions is a meaningful one, even if only in terms of mechanics and characterization, it's one of those small touches that elevates FFVI above most other games. It's something worth keeping an eye on.
 
You... wiped twice on the river? That feels kind of impressive, considering Banon has an infinite use party heal. Granted Banon also has the durability of a wet paper bag and I don't recall if he starts in the front row or not, so if he does... probably swap him back, to start with.
This next section is honestly pretty vicious, especially if you haven't done much or any grinding and aren't already familiar with the game. Folks have noted the remaster version is actually harder than the original SNES version, and that version absolutely wrecked me a few times back in the day. Banon has an infinite use party heal and if you don't use it you frikkin' die... and sometimes the wrong thing happens and you die anyway.

... can't remember exactly what it was that liked to dumpster me, though.
Something about crabs and lightning? Something in that river hits hard.
 
Something about crabs and lightning? Something in that river hits hard.
It's the Lesser Lopros, blue dragony-looking bastard. Can wipe the party with !Fireball if you don't kill it quickly enough.
 
This next section is honestly pretty vicious, especially if you haven't done much or any grinding and aren't already familiar with the game. Folks have noted the remaster version is actually harder than the original SNES version, and that version absolutely wrecked me a few times back in the day. Banon has an infinite use party heal and if you don't use it you frikkin' die... and sometimes the wrong thing happens and you die anyway.
Yeah I've seen a few people comment it now, so I suppose I'm just the outlier? Even on the remaster, I just immediately stuck Banon in the back row spamming his heal, had the rest of the party do as necessary (Auto Crossbows, Blitzes, and Terra alternating between Fire and focused healing) and got through the entire river without issues. Guess I might have just gotten lucky.
So what? They fixed blindness or something? : D

... Wait. Don't tell me they fixed blindness. D :
I've seen several mentions around the internet of fixing enemy AIs so they use their special attacks more often, so that could be part of it. Plus they probably fixed some of the old glitches like "Evasion does literally nothing Magic Evasion actually covers both types", which by proxy means blind actually matters again.
 
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