Ah, the Edmond Wells school of engineering. I can respect that.
And the dread servant of Exdeath, master of necromancy, Raoul Razorback.
Ah, the Edmond Wells school of engineering. I can respect that.
And the dread servant of Exdeath, master of necromancy, Raoul Razorback.
Incidentally, the fact that Krile's name is written like that in Japanese caused some issues with early attempts to translate FF5. I believe the first significant English walkthrough anyone did online didn't realize it was meant to be anything and just called her Kururu. Then the fanTL by RPGe couldn't figure it out either, so they ended up calling her Cara as a sort of "we give up, here's something we know is wrong but at least it looks sort of right" option. Then the PS1 version, for all that it got almost everything else wrong, still managed to spell her name as Krile as was apparently intended from the start.However, in the original Japanese for FFV, Krile's name is "Kururu", which is a perfectly valid Lalafell name. So it's an example of name localization decisions that caused some minor lore disconnects between games with completely different settings.
The engineer won't say what the ship's running off of now and isn't getting on it on its maiden voyage. I'm filled with trust about the effectiveness and moral righteousness of whatever the new fuel source is.Cid and Mid are heading back to the Library of Ancients, and wish us bon voyage.
Overall, JRPGs prefer to have epic villains rather than human ones, facing off against supernatural entities rather than mundane evil. Arguably, SHINRA can be said to originally be the Big Bad, they just messed around with something they shouldn't have and unleashed a much bigger evil, which still fits FFVII's themes of environmentalism and hubris.[/spoiler]
The engineer won't say what the ship's running off of now and isn't getting on it on its maiden voyage. I'm filled with trust about the effectiveness and moral righteousness of whatever the new fuel source is.
Hopefully not since they'd have to drag the body from the other side of the world to do it even if they seem motivated enough
I think we can safely say it's not undead Syldra.Hopefully not since they'd have to drag the body from the other side of the world to do it even if they seem motivated enough
Mid finds something in the Library of the Ancients he shows Cid.I never really thought about it, as far as I can recall. I guess maybe I assumed that it was a derivation of Cid's make-crystal-go-fast technology?
Basically all four members of my party are in their last stage of job mastery. Bartz is learning the last level of Spellblade, Lenna is learning HP +30%, Galuf is learning Summon lv 5, and Faris is (still) learning Dualcast. Faris I'm fine with, I've just accepted she'll be spending maybe most of the game in Red Mage learning mode, but the others are still several hundred ABPs from reaching their job mastery and it's… so… slow.
The Skull Eater is a classic example of what TV Tropes would call a "metal slime" enemy: a hugely-rewarding enemy that also happens to be very difficult to kill unless you use One Weird Trick, meant to make you try to figure out that one trick and then farm the shit out of it. Personally, I'm a big fan of Geomancy.
It's not a large place, but traversal is obstructed by large walls that have to be moved using skull switches. The wildlife of the area appears, oddly enough, to be composed entirely of squirrels; these come in two flavors, packs of adorable chubby 'Nutkins' that always appear in three and are easily dealt with, and, hrm.
'Skull Eaters'???
O...kay…
This is an absolutely wild encounter. Not only can that thing one-shot any of my party members, I can't do anything to it; all my attacks miss completely. Maybe magic would work? I don't know but tbh it's not really relevant, because that thing has another mechanic: it flees after a random number of turns. Sometimes it OHKOs one of my party members then immediately escapes, sometimes it goes the full round and I wipe. When it flees, any surviving party member get 0 XP or Gil, but 5 ABP, which would be really good value if not for the fact that it's driving a wedge between their respective progress owing to the fact that there's nearly always at least one KO character by the end of the """fight."""
And it's not a rare encounter, either. I would guess there is like a 50:50 chance of either getting the harmless Nutkin or the terrifying Skull Eater. What a place.
O...kay…
This is an absolutely wild encounter. Not only can that thing one-shot any of my party members, I can't do anything to it; all my attacks miss completely. Maybe magic would work? I don't know but tbh it's not really relevant, because that thing has another mechanic: it flees after a random number of turns. Sometimes it OHKOs one of my party members then immediately escapes, sometimes it goes the full round and I wipe. When it flees, any surviving party member get 0 XP or Gil, but 5 ABP, which would be really good value if not for the fact that it's driving a wedge between their respective progress owing to the fact that there's nearly always at least one KO character by the end of the """fight."""
Ramuh once again shows the oddity of Final Fantasy triptych of power. Pokémon starters are well known for forming a perfect triangle of elemental weaknesses, Grass > Water > Fire > Grass, so that each 'mon counters another and is countered by another. And so far we had Shiva and Ifrit, who are each other's weakness - Ice damage works against Fire-aligned enemies and vice versa. Ramuh, though, who completes the Ice/Fire/Lightning triangle, isn't connected to either end; using Libra on him just says "No specific weaknesses." That makes Bartz's Mystic Knight levels a lot of wasted space in that fight, and Faris and Galuf not exactly impressive on their own, with Lenna having to step up for everyone.
Ramuh attacks with Thundara and knocks with his staff, and actually manages to take out Bartz! Thankfully, I can still put out enough damage to run his relatively shallow HP count, and then something actually really cool happens:
Also, the trope "exactly what it says on the tin".The Skull Eater is a classic example of what TV Tropes would call a "metal slime" enemy: a hugely-rewarding enemy that also happens to be very difficult to kill unless you use One Weird Trick, meant to make you try to figure out that one trick and then farm the shit out of it. Personally, I'm a big fan of Geomancy.
Coincidentally, it's also a grey recolor of a basic enemy.The Skull Eater is a classic example of what TV Tropes would call a "metal slime" enemy: a hugely-rewarding enemy that also happens to be very difficult to kill unless you use One Weird Trick, meant to make you try to figure out that one trick and then farm the shit out of it. Personally, I'm a big fan of Geomancy.
It's probably not coincidental- Dragon Quest is far more huge in Japan than Final Fantasy itself. The devs were almost certainly aware of metal slimes, given I'm pretty confident the archetype would have existed by the time FF5 was made, though I don't have enough personal familiarity with Dragon Quest (and, especially, it's early days) to know exactly when that particular thing became a thing.
Metal Slimes have been around since Dragon Quest 1, which predated FF1.It's probably not coincidental- Dragon Quest is far more huge in Japan than Final Fantasy itself. The devs were almost certainly aware of metal slimes, given I'm pretty confident the archetype would have existed by the time FF5 was made, though I don't have enough personal familiarity with Dragon Quest (and, especially, it's early days) to know exactly when that particular thing became a thing.
Well maybe if you hadn't sunk the fancy nuclear-powered battleship he so kindly made for you.
Wait what? That's not the black chocobo. The black chocobo is purple! I swear, these remakes...
It's really poorly worded, but it's not technically a lie. If you use multi-target magic (that isn't Aqua Breath for the OHKO), it'll set off the holes.Mid straight up lied to me, the sandworm has no counter-magic defense. There's none. It doesn't exist.
Tremble, mortal, to the sight of BILLY, THE BLACK NUTKIN.
You might want to remember this spot for later, though...Absolutely jack shit.
Just an empty corner of the overworld with nothing in it.
Incredible. What a waste of time. I guess that covers everything I wanted to do in that region of the world??? I feel like I have somehow been pranked. But I mean, I guess they did warn me there wouldn't be anything to find in that cave! Joke's on me!
You can simply dabble into the jobs that are currently asking for the lesser amounts of ABP. Not trying to master them, just some casual leveling while wandering around, while returning to the "main" jobs for dungeons and bosses. Say, the jobs that you still haven't touched and/or only need 10-50 points for the next level up. That way you keep getting more goodies (even if only for the eventual Freelancer overlords) and some better sense of overall progression, without feeling any stagnation even if you're progressing on your current jobs.I could swap them to different jobs for a little bit, play around with configuration, I guess? But at the same time that just feels like delaying an inevitable grindfest that has to be resolved sooner or later. Once this is done it'll be a huge leap, I can transfer them all to a new job with their mastered abilities equip and try out fresh new strategies, but in the meantime… Watching these 400 ABP counts eroded one single point at a time with every encounter is exhausting.
What the hell is a 'Bio Soldier'? And why am I being attacked by a crazed madman with scythes? How strange.
Iunno, black chocobos can't be trusted with glass. I guess
Hope you saved before entering the area!Galuf notes that this is "not the most sophisticated of methods," to which Mid scoffs that Galuf himself isn't the most sophisticated guy, and Mid asks us if we're ready. We say yes, and only AFTERWARDS, when it's TOO LATE TO SWAP JOBS, does he tell us "by the way, don't use any magic on the sandworm or it'll fuck you.' I swear to God.
The problem is if one were to be a soft brained idiot and started throwing summons or multitarget spells, because then you'd hit the holes, and then you'd get reck'd. If you were particularly idiotic and went with at least one Berserk... well, you can imagine.Mid straight up lied to me, the sandworm has no counter-magic defense. There's none. It doesn't exist.
You heard it here folks, Omi is a coward won't even dance for us
Yeah, FFV has a kind of weird power curve on when spells are bought. Levels 1 through 3 are all pretty reasonable points in the story, but then there's just this massive gap until you'll get level 4 and higher spells.The local stores stock a variety of items; Green Berets, Ninja Suits and Sage's Sulpices are all upgrades on the armor I was wearing previously, and the Trident and Silver Bow seem to foreshadow Dragoon and some kind of Archer job coming up soon, which is going to confront me with some tough character choices. There's also a magic shop, but it doesn't sell anything I care about. Wait, am I still only on lv 2 spells? After this long playing the game? That's wild.
So, Skulleaters are actually one of the best ABP grinding enemies in this section of the game. Why? Because despite their massive defensive and offensive stats, they have exactly one HP. So if you have anything that can pierce those defenses (Geomancer or Ninja Scrolls tend to work), you can kill them easily for quick ABP. They aren't the best possible option because of that shitloads of offensive stats meaning if you don't go first someone probably dies, but still, a decent option.O...kay…
This is an absolutely wild encounter. Not only can that thing one-shot any of my party members, I can't do anything to it; all my attacks miss completely. Maybe magic would work? I don't know but tbh it's not really relevant, because that thing has another mechanic: it flees after a random number of turns. Sometimes it OHKOs one of my party members then immediately escapes, sometimes it goes the full round and I wipe. When it flees, any surviving party member get 0 XP or Gil, but 5 ABP, which would be really good value if not for the fact that it's driving a wedge between their respective progress owing to the fact that there's nearly always at least one KO character by the end of the """fight."""
Idunno everyone, I do believe Omni is skipping over a certain chest looted by a certain Lone Wolf in that cave.Incredible. What a waste of time. I guess that covers everything I wanted to do in that region of the world??? I feel like I have somehow been pranked. But I mean, I guess they did warn me there wouldn't be anything to find in that cave! Joke's on me!
tbh this is why I don't really bother fully mastering a lot of classes until later in the game, where even basic encounters give 3-4 ABP and there's much better grinding spots available. I mean, even if you do master Mystic Knight now, it's ultimate skill is "Magic Sword 6" for sixth level spells, which... you don't and won't have for another 10+ hours minimum.Basically all four members of my party are in their last stage of job mastery. Bartz is learning the last level of Spellblade, Lenna is learning HP +30%, Galuf is learning Summon lv 5, and Faris is (still) learning Dualcast. Faris I'm fine with, I've just accepted she'll be spending maybe most of the game in Red Mage learning mode, but the others are still several hundred ABPs from reaching their job mastery and it's… so… slow.
I could swap them to different jobs for a little bit, play around with configuration, I guess? But at the same time that just feels like delaying an inevitable grindfest that has to be resolved sooner or later. Once this is done it'll be a huge leap, I can transfer them all to a new job with their mastered abilities equip and try out fresh new strategies, but in the meantime… Watching these 400 ABP counts eroded one single point at a time with every encounter is exhausting.
Tell it to me straight Omni: did you, like me, also beeline for the cool looking shape at the bottom of the map first with your ship and immediately lose it 30 seconds later, and have to reload a save?Upon arrival in the Crescent Isle, we enter the aptly-named town of Crescent… and we've barely even set foot in there than an earthquake starts!
Welp.
I guess we're stuck now.
If you haven't already, try that out sometime. I think it came up earlier in the LP, but yes using Gold Needles on stone enemies will instantly... de-stone them and kill them in what is presumably a sudden explosion of flesh.
Oh boy, new class assessments!Well in any case, that's two more job unlocks! I did think only three was a little low for the Fire Crystal. Those two would be the Bard and the Ranger. Bard appears to be a passive buffing class that sings song which provide beneficial effects and whose attacks deal percentage-based magic damage; Ranger is our archer job and appears mainly noteworthy for one of its abilities being part of an endgame doom combo. I will care about that bridge when I get to it; right now I'll just keep focusing on mastering my current job roster.
Ah yes, the Aqua Breath OHKO. Funnest way to deal with an otherwise obnoxious as all hell boss.
Yeah, the biggest problem with ABP is that your gains remain almost constant, so if you want to level up jobs, the best way is to go back to mobs that represent no threat to you, and just mindlessly farm. ABP would've been a lot better if they just had it so that higher level mobs gave more.I could swap them to different jobs for a little bit, play around with configuration, I guess? But at the same time that just feels like delaying an inevitable grindfest that has to be resolved sooner or later. Once this is done it'll be a huge leap, I can transfer them all to a new job with their mastered abilities equip and try out fresh new strategies, but in the meantime… Watching these 400 ABP counts eroded one single point at a time with every encounter is exhausting.