[X] [ATTACK] We have no time for delays: send in the Grenadiers!
Captain Riley cannot help but glance warily at the bulk of the Shipping Exchange as you give him his orders. Still, he doesn't voice any objections. He knows that you have neither the time nor the resources to entertain objectives. Either the Grenadiers will take the Shipping Exchange, or they will die trying.
"—up until you breach the yard, Intendant Reyes and his men will be able to provide cover, but once you're in, you shall be on your own," you explain. "There are staircases into the galleries at each corner of the yard, each gated off by a wrought-iron gate at the bottom and a heavy door at the top. You'll need to breach those. The first corridor beyond that door is narrow, but they all open out into wider rooms, so you must beware of an ambush there, as well as from the stairwells themselves, as they extend to the very top floors."
The Grenadier Captain listens attentively to your advice, then nods firmly. "It will be done, sir. I cannot answer to my losses, but it will be done. Saints be willing, it will be done quickly."
You nod back. "Then set yourself to work, sir. And Saints go with you."
The Grenadiers waste little time getting themselves into action. Under cover of a constant patter of fire from Reyes' sharpshooters, Captain Riley leads an advance party which quickly moves up to the rear gate of the Exchange with bayonets fixed. There's a great rattling of iron, then the sound of splintering wood.
Then the doors swing open.
"Saints guard the Queen! Tierra and Victory!"
The moment the advance party is through, the rest of the assembled Grenadiers go in after them, closing the three hundred paces to the opened gates with such good order that they even manage to keep their company formations as they run, full-tilt, for the opening. One by one, the companies charge through, shouting at the top of their lungs until the last disappears into the cavernous entryway to the great stone building.
Then, you can see nothing.
There are, of course, ways to chart the passage of the fighting: the sound of splintering and musketry coming out of the windows, the dull thumps of hand grenades going off, of windows shattering from stray pistol balls, the wisps of powder smoke which seep out from higher and higher along the building as the Grenadiers fight their way up.
Yet beyond such vague indications, you have no idea how the assault is going, how many enemy there are within, how many losses your own force has taken. You can only guess as to whether your assault is on the verge of victory or the edge of collapse. You can only sit in your saddle and wonder, as the minutes seem to stretch out into an eternity.
Then, at long last, a figure appears at the open entranceway again, one of Captain Riley's ensigns. You need only to see the elation on his exhausted face to know what he means to tell you: the enemy has surrendered, the Exchange is yours.
The Exchange is yours, but not without cost.
You suspect that your fellow Shipowners must be looking upon the day they admitted you into their number with chagrin now, given the complete ruin your command has made of their headquarters. Crittenden's Marines fought hard, and Captain Riley's Grenadiers hadn't acted daintily in dislodging them. Even the prisoners now gathered in the courtyard are testament to the stiffness of the enemy's resistance, for there are perhaps only a few dozen of them in all, and you don't think you see a single one of their number unwounded.
As for the rest, you see what's left of them as well. The galleries above the yard are saturated with the stink of death and the stench of powder. There isn't a room without bodies, not a wall or a piece of furniture not pierced with bullet holes and sword cuts. Some of the carpets are so soaked with blood that it wells up in your boot prints as you walk over them. You cannot help but shake your head at the waste. At such brave and gallant men cut down in defence of an indefensible cause.
Especially since they did not die alone.
"I am very obliged to you for your instructions, sir. We lost thirty or so killed and at least that number wounded, but had we not known where we were going, we may have surely lost more." Captain Riley reports as he bandages a fresh wound of his own along his forearm. "I believe that we have at least a few companies which may be of sufficient strength to sustain another assault, but I am rather ashamed to say that I do not know how they are to perform against a determined foe."
It isn't the news you would have liked to hear, but it is perhaps what you were expecting. The Grenadiers may be able to face another engagement, but you cannot think they'll be in any condition to fight after that. You suppose you shall have to answer to Colonel Lefebvre too, for the losses you've made his beloved regiment sustain.
But that, at least, is a matter for later. For the moment, you must attend to other matters, for you yet have a building to secure, a battle to plan.
And a city to retake.
-
"Well then," Captain Garret remarks as she peers through her field glass. "I suppose that makes the Duke of Wulfram's intentions clear enough."
You nod in agreement as you look through your own telescope, your eyesight probing through the thinning powder-smoke as it's pushed away by the seaward breeze, towards the emerging outlines of Crittenden's fleet…
…and the vast flotilla of boats laden with people as they row from the docks to the waiting ships.
"They must must have started as soon as they retreated to the shore batteries," Cazarosta notes as he stands impassively next to you. "The Marines at the Shipping Exchange were less intended to inflict losses or serve as an earnest point of defence than to simply delay us, to win them time to evacuate."
"Damn me, if that's the case, why do we not ride out and stop them?" Blaylock growls as he too watches the ongoing evacuation, his knuckles clenched white around the brass tube of his own field glass. "Every minute we waste up here will mean another minute for those traitor bastards to get away! And every one of them that gets away will be able to raise rebellion somewhere else!"
"Because not all of them are evacuating." Sandoral replies, his own field glass directed not at the distant spectacle of Wulfram's evacuation, but at a far closer object. "Look at the shore batteries."
Sure enough, the low stone fortifications of Aetoria's shore batteries are still swarming with armed men: Marines, dismounted Cuirassiers, even great swarms of Wulframite militia, all of them piling up makeshift barricades, cleaning weapons, and passing out ammunition.
In other words, preparing for an assault.
"So long as Wulfram holds some portion of the shore batteries, he may cover the majority of the docks with fire and prevent us from moving troops freely into the docks," Reyes adds, a sour look on his features. "They were designed that way by Edmund II's engineers, specifically to prevent an opposed landing. I suppose the principle works just as well for an opposed embarkation, too."
"Then we must assault each one of the shore batteries in succession to stop Wulfram's evacuation, something which Wulfram and his advisors must know as well," Sandoral concludes. "No wonder he seems so intent upon defending them."
You suppose there's nothing for it then. If you're to stand any chance of stopping Wulfram here, then you'll need to take the shore batteries as quickly as possible.
Which only leaves the question of how…
[X] "If we assault each shore battery simultaneously, we could end this much quicker."
As it stands, the assumption has been that you would assault each of the shore batteries in sequence, one after the other. It would be a hard, grinding affair, doubly so because Wulfram would be able to concentrate his forces on the battery then being assaulted, rather than being forced to cover every approach. However, if you were to assault every part of the shore batteries at once, you would not only be able to move more quickly, but you would also pin down the enemy at every angle.
There's a risk involved, of course, but given the current situation, surely it would be a lesser hazard to try and end Wulfram's evacuation quickly and destroy as much of his strength now, rather than commit to a slow approach which would almost surely allow the enemy to escape with no small portion of their fighting men and materiel?
Some of your officers nod; they're evidently thinking the same thing. Others…
"We don't have the numbers," Garret points out. "If we assault the batteries in sequence, we may concentrate our own forces and use the relatively confined approaches to our advantage. Assault them all at once, and we will be spread thin—"
"And vulnerable to being flanked," Reyes interjects grimly. "We don't know how many of Wulfram's men are still in the city. If we extend ourselves to assault every battery at once from the landward side, we will be showing our backs to them. If we are surprised from the rear, we will be too spread out to regroup."
"Or do anything else, for that matter," Captain Riley adds. "On an open field, we could communicate with flags or rockets. Here, with so many buildings in the way? We would have to communicate by galloper, and one finds that hard enough without having to navigate through the sort of maze the lower docks are like."
You nod. You cannot help but frown, but you nod nonetheless. Under normal circumstances, any one of those reasons would be enough to make a sensible officer put paid to such an approach. With all three, not even a madman would countenance such a plan.
One at a time, then; you suppose you have no better options.
[X] "Once we take the shore battery guns, could we not use them to drive off Crittenden's fleet?"
"Why not?" Blaylock asks. "There'd be no need to take the whole line of batteries when we could reduce the whole fleet to kindling with just one of those monster guns, and they're already pointed the right way, ain't they? Can hardly evacuate an army without any ships, can they?"
Sandoral nods. "The guns in the northern and southern sections wouldn't have the angle, so we'd still have to capture the centre section, but that's still better than being obliged to take the whole lot, surely?"
But Riley and Reyes are both shaking their heads. "That presumes we're able to take a gun in any condition to be fired," the Intendant replies. "If the batteries are in danger of falling, then Wulfram's men will surely spike them—any officer with the presence of mind would give instructions to that effect—Castermaine certainly would, if Brockenburg doesn't."
Garret frowns. "I don't suppose there's any easy way to un-spike them, is there?"
"If it were easy, it wouldn't be so regularly resorted to," the Grenadier answers with a somewhat apologetic look. "As far as I understand, un-spiking a gun would require a cannon foundry's tools, and the larger the cannon, the more involved the task. For the shore guns, it would take a week, if not more."
A shame, then. Too much to hope for, perhaps. Part of you imagined that there might be some half-secret artillerist's trick which could un-spike the guns, but you suppose there are no such simple solutions in reality.
It seems that if you're to stop Wulfram's evacuation, you shall have to do it the hard way.
[X] "Intendant, how much covering fire could your Skirmishers give us from here?"
Reyes looks one way, then the other as he rubs his chin with his off hand. "Quite a great deal, I could imagine. From here, we could have clear fields of fire which put us within range of half, if not two-thirds of the length of the shore batteries."
An encouraging answer. Assaulting the shore batteries will be difficult regardless of your advantages, but it would certainly be made easier if a force of rifle-armed Skirmishers were able to cut down the enemy from above while you sent the main thrust of your force up from the street. Indeed, with the sort of accuracy Reyes' sharpshooters possess, you suspect that they might even be able to pick off individual targets—say, officers and sergeants—at ranges which would be considered impossible for muskets. The thought of the enemy's defense collapsing as its commanders are cut down from three hundred paces cannot help but fill you with a rather terrible, dreadful excitement.
But Reyes shakes his head. "There's only one problem, sir." He motions you closer and drops his voice low enough so that only you can hear. "The men won't do it."
"Saints above, why not?"
"If you leave us here while the main force assaults the shore batteries, we'll be anchoring your extreme flank," the Intendant explains. "They will be isolated from support, exposed; if any remaining Wulframites in the city should attempt an attack, they will come here first, and—" He takes a shaky, shuddering breath. "My men will not allow themselves to be exposed in such a matter, not after what happened on the River Kharan."
Of course. You remember what had happened then; you were there, holding the Dragoons in reserve as Cunaris commanded the right-most brigade of the Duke of Havenport's army. Reyes and his Experimental Corps of Riflemen were supposed to screen the extreme right flank, out of any immediate danger. But Prince Khorobirit and the Antari knew of a river crossing which had evidently been missing from any of Havenport's maps. They sent four hundred Church Hussars against Reyes and his Rifles and had almost wiped them out. No wonder Reyes and his men are so hesitant to place themselves in a position they might see as similar. The spectre of annihilation haunts them, and will continue to do so until it is dispelled.
"This is not Antar, and I am not the Duke of Havenport," you reply, as firmly as you can. "You will have protected positions, the advantage of height, and a means by which to signal us quickly."
"Any position might be isolated and stormed with sufficient numbers," the Intendant protests. "If they do—"
You don't let the man finish. Instead, you put your hand on Reyes shoulder. "Do you trust me?"
"I…" He lets out a sigh. "Yes. You've been honest enough in all your dealings with me. Yes, I trust you."
"Then trust me now. Your. Men. Will. Be. Safe. Here." You look into his eyes. "And if there's even the slightest sign of danger, I will ensure that your position is made secure at soonest possibility."
The Intendant looks down, then back up. Then he nods, slowly. "Then I take you at your word, sir. If you give the order, I will do all I can to see that my men follow it."
You give one last nod before turning back to the rest of your assembled officers. That is all you can ask of him.
[X] "Have we any word from Lord Palliser, regarding the guns he took from the Takaran Embassy?"
"We have," Captain Garret replies. "The last galloper from the Northern Keep reported that they've recovered some of the weapons in the Takaran Embassy."
"Only some?"
Garret shrugs. "Evidently, most were stored under lock and ward, and it is to take several hours to remove them, at least. Much of the rest was taken as trophies by the force that stormed the Embassy. Some of them might still be retrieved, but that will take time we do not have, and there's no telling where the rest might be."
You frown. You were expecting some loss to confusion or plunder here and there, but not anything quite like this. "How many are left accounted for?"
"Reports claim about eight hundred muskets, five hundred pistols, all dragonlocks."
Some of your other officers nod with appreciative looks. True, such a haul might only be a fraction of what was initially seized, but over a thousand dragonlocks—with enchanted locks that don't require priming—is no haul to scoff at. You daresay if you were to hand them out to the militias with you, such an armament would not only increase their fighting power immensely, but it would provide a great boost to their spirits, as well; an indication from the professional soldiers in their midst that they're worth taking seriously.
Some of your other officers are evidently of the same line of thinking, as they mutter and nod to each other with approving looks. But Garret herself seems less than entirely enthusiastic about the idea.
"It will take time, however," she adds with the apologetic tone of a farrier informing a child of the necessity of putting down a well-loved pony. "It will be no small thing to move up nearly fifteen hundred firelocks and the ammunition we would need for them. It will also take time to distribute them. Perhaps…"
She hardly has to elaborate. For all that such weapons might augment the fighting power of your force, the time needed to put them to use is time the enemy will be using to complete his evacuation. As commander in the field, it's your responsibility to seek out every practicable advantage you can before battle is joined, but if doing so here means leaving Wulfram's forces stronger in the long run…
That is a sobering dilemma, not just for you, but for your other officers as well—and one you'll have to address, sooner or later.
[X] "Very well, let us see to the disposition of our forces."
It is customary, you think, to have a map for occasions like this, where the outlines of a battle are set and the great movements of its participants are planned, but however detailed, no chart could compare to the view which already greets you from atop the roof of the Shipping Exchange. With the smoke blowing out ever further to sea, you can make out almost every detail of the nearest set of shore batteries, even without the benefit of your telescope.
You can see the makeshift barricades set up by the defenders of the first set of batteries, blocking off the narrow staircases leading up to the gun platforms from the street. You can see the glimmering steel of the dismounted Cuirassiers lined up behind them, their horses already being led to the docks, where they're waiting to be embarked.
And you can already see the boats pulling back from the waiting ships of Crittenden's fleet, coming to whisk away yet another portion of Wulfram's strength to safety, to carry them far from your reach, where they may regroup, recover, and raise fresh rebellion against the Crown.
At least, unless you're able to put a stop to the evacuation, and soon.
Your forces are already formed up in the wide boulevards below. The Grenadiers, standing by company in their ordered ranks of burnt orange. Your own Dragoons, arranged by troop and by squadron. The street militias, still fractious and unruly, but formed up by their leaders into something which might have passed for quiet and order before the eyes of anyone but a seasoned soldier.
When you say the word, they'll go forward, but before you do that, you have a whole range of obstacles to consider first. Given the narrowness of the approach, only one force will be able to assault the batteries at a time, and once you've committed to the attack, you shall have to press on until every part of the batteries are taken without interruption, lest the Wulframites be given time to prepare fresh defences. That means you'll have to make any last-minute preparations now. Anything that might secure your advantage or weaken the enemy must be done whilst all your senior officers are still assembled on this roof.
Because after that, there will be no stopping until the whole of the shore batteries are taken.
[ ] [TURN] No more delays. It's time to launch the assault!
[ ] [TURN] I'll only take one of the PREP actions listed below.
[ ] [TURN] Two of the PREP options ought to be enough.
[ ] [TURN] We need every advantage we can get. Check all three of the PREP boxes.
[ ] [PREP] It's time to put Reyes' sharpshooters in position to cover the shore batteries.
[ ] [PREP] I'll send for the Takaran guns and arm the militias with them.
[ ] [PREP] If we could organise the militias properly, they may prove more effective.