Wulframite mob strength is a combination of half the wulframite support (35 in our playthrough, I believe), support for hunter's sainthood (+5 bonus) and a flat 20 increase. That brings the check to 43 (?) Maybe. Possibly. No idea.

Edit: the sainthood bonus might be 10, which would bring the check to 48, making it too high to pass with our squadron stats.
 
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Lords 11.05
[X] [EMBASSY] "Very well, my lord. Send your volunteers in. We have your backs."
You may notice a slight increase in our barony's attributes. That's because I accidentally selected the wrong choice and had to restart the game, which led to fewer bad random events for our estate. Aside from that, all our major attributes should more-or-less be the same.
Palliser doesn't so much as nod as twitch his head just enough to convey his approval, a movement of perfect efficiency. "Good. There are four approaches to cover, two towards the Northern Keep, and two away. You know your men better than I do, so I don't intend to dictate specifics, but I would strongly advise you to deploy your stronger squadron on the northern end, and your weaker on the southern one."

There's none of the dandy's languid drawl in his voice now. His words are crisp, careful, a precision like clockwork and a heat like red iron. "Have two dismounted troops to each approach, one in line abreast the road, one along it and in front in cover. That should give you cross-fire on any attack without risk of hitting each other. That leaves one troop each as reserve, they can guard your horses until they're needed."

You nod. Palliser is still technically a senior officer, and even if he weren't, it's clear that he's thought this problem out quite thoroughly. "See it done, I shall tend to the rest."

Your fingers are halfway to the brim of your helmet in salute before you catch yourself.

It takes only a few minutes to get your men into position. By the time you're ready, so is the mob.

Palliser is nowhere to be seen now, and neither are any of the other men he brought with him to organise the great assembly before the Takaran Embassy. You suspect that's intentional—a means to avoid being marked with the responsibility for what's about to happen.

You're not sure what those in the mob had been told to prepare them for this, but it's clear that it has made them very angry, indeed. They're all but straining now, held in order only by some invisible leash.

And as the last of your men finally takes position, you hear the leash slip behind you.

The gate guarding the entry to the Takaran Embassy is a substantial thing, wrought iron set in stone. Yet it cannot stop the fury of the mob. There's a great, discordant ring, like a smith's hammer. You see one of the bars bend, then another, and another, and the whole gate gives way with a roaring, squealing crash.

A volley thunders out, so perfectly timed that it sounds like a single gunshot. For an instant, the mob collapses in on itself, as if the whole mass had been punched in the gut. The blue-coated Naval Infantry don't take the time to savour their handiwork. Already, they're reloading with all the choreographed precision of a dancing troupe, their muskets twirling in their hands like maces in the hands of drum majors. You know that Takaran infantry are expected to fire one volley every ten seconds.

The Embassy guards get off their second in eight.

But then the mob is upon them.

Yet the Takarans do not break. They don't even seem to flinch. They simply charge their bayonets and thrust into the crowd, their arms weaving and jabbing like the fingers of a seamstress, with each movement being answered by a spray of blood, a gurgling scream, and the sight of a body tumbling away from the onrushing mass.

It's a horrible spectacle, to see your countrymen so easily butchered by that line of terrible killing apparati. Mercifully, it's also a short one. For all of their skill and their iron discipline, there are less than a dozen of them and thousands of you. One by one, they're brought down: a pistol shot to the neck, where their body armour doesn't cover them; the thrust of a bayonet to an unguarded knee; the simple weight of numbers. At last, the thin Takaran line collapses in on itself and is driven under by the flood of humanity.

A figure rises from the head of the advancing tide. Made bereft of their Baneblooded leaders, one of the mob has elected to appoint himself their replacement. He's a great, broad-shouldered fellow, clad in the leather apron of a butcher. With one hand, he raises a Takaran musket, his orange-and-blue sash tied around its barrel like a makeshift banner, waving wildly in the powder-thick air as its bearer urges his fellows on in a wordless bellow.

Then he crumples.

You don't hear the crack of musketry, nor do you see the smoke of a gunshot, but the man falls all the same, as if he'd been shot through the head. But the mob doesn't notice, nor does it care. An instant later, another man bears up the same banner to fall just as quickly, then another, and another, as if the improvised flag itself were a talisman of death.

But then the mob is through, breaking down the front doors and surging into the building's cavernous insides.

The next few minutes are like trying to sleep in a coaching inn whilst a brawl is being fought the next room over. The Takarans haven't given up simply because their embassy has been breached. The interior of the building echoes with gunshots and screams, breaking glass and splintering wood. The pull of Banecasting tugs at your mind, stronger than you've felt in a long time. More than once, there's a great roar of an explosion as windows blow out and the mighty stonework trembles.

Then, a window on the top floor opens, and a figure climbs out onto the flagpole standing above the embassy's imposing façade. With two strokes of a knife, he cuts free the banner which hangs from it. Down flutters the falcon and rising sun of the Altrichs vam Takara…

And up comes the makeshift, blood-stained, orange-and-blue banner of the House of Rendower.

-​

It's another ten minutes before you're able to receive some reliable report of the outcome.

"There's no sign of the Takaran Ambassador, which means he must have been elsewhere or has got safely away, thank the Saints for that," Palliser tells you, his expression stern but weary. "The dead guards and junior diplomatic staff will be difficult enough to apologise for, but a dead Ambassador would have put us on dangerous ground."

Not that you aren't on dangerous ground already—or at least, what you can see of it. The embassy's main entrance isn't so much littered as it is carpeted with bodies, most of them Tierran. Only the occasional scrap of blue coat or trampled piece of Takaran body armour or broken dragonlock musket offers any hint as to the agent which had worked such dire execution amongst your countrymen.

Speaking of which…

"What of the weapons?" you ask. "Have we found them?"

Palliser nods. "Dragonlock muskets and pistols, at least ten thousand, perhaps more. All sitting in crates in the basement, cleaned and ready to pass out, alongside what must be a quarter of a million cartridges—enough for an army."

A victory then, if a costly one. The Takaran arms have been kept out of Wulfram's hands—and now sit in yours. "How long will it take to pass out those arms to the volunteers? We may not have a great deal of time, but if we work quickly, we may be able to arm a few hundred at least, enough to make some difference when we march on the Northern Keep."

The Lancer frowns. "I fear there's damned little likelihood of that." He looks towards the gaping ruin of the Embassy's main entrance, where those who survived the assault trickle out in a steady stream, their eyes wide, their hands trembling, their expressions as pale as the faces of the dead they stumble over as they make their way back out into the smoke-choked street. They have sipped from the cup of martial glory today, and found the taste as bitter as gall. They're not likely to drink from it again.

"No," Palliser concludes, his voice almost hollow. "This lot ain't fit to fight another battle, not today."

[ ] [MOB] "Give me a few minutes, I'll convince them otherwise."
[ ] [MOB] "You've got them this far. Surely you might try to rally them again?"
[ ] [MOB] "Perhaps you're right. I'll get my regiment moving immediately."
 
Wulframite mob strength is a combination of half the wulframite support (35 in our playthrough, I believe), support for hunter's sainthood (+5 bonus) and a flat 20 increase. That brings the check to 43 (?) Maybe. Possibly. No idea.

Edit: the sainthood bonus might be 10, which would bring the check to 48, making it too high to pass with our squadron stats.
I'll add to our beheaded fowl's explanation and say that support for the Wulframites is obviously affected by how you vote in the Cortes, but donating to the Order of Saint Octavia's charitable efforts also makes people less desperate.
 
You may notice a slight increase in our barony's attributes. That's because I accidentally selected the wrong choice and had to restart the game, which led to fewer bad random events for our estate. Aside from that, all our major attributes should more-or-less be the same.
I'm not complaining!
 
[X] [MOB] "Perhaps you're right. I'll get my regiment moving immediately."

We don't have much time to spare after our little nap at Grenadier Square. Besides, we're neither charismatic nor close to Palliser, so the other options probably wouldn't work out anyway.
 
Lords 11.06
[X] [MOB] "Perhaps you're right. I'll get my regiment moving immediately."

As much as you hate to admit it, Palliser has a point. Even if they'd been wholly made up of professional soldiers, the force which stormed the Takaran Embassy would be in ragged shape after facing such a slaughter. A force made up mostly of those still at close remove from their civilian lives couldn't help but be unfit for further action after such a bloody engagement.

No, there's no fight left in them. Your best option is to press on before you waste too much more time.

Palliser seems to be of similar mind. "I'll not delay you further, then. I must ensure the weapons we've secured ain't fit to fall into Wulfram's hands."

"Of course." It's a sensible precaution. After all the blood which has been shed to seize such arms, it would certainly be the most shameful infamy to allow them to fall into the enemy's hands.

You're about to turn back to your own men when Palliser stops you with a careful clearing of his throat. "One last thing," he says as he offers you his hand. "Good luck, Reddingfield."

"And to you, my lord," you reply, shaking it.

A minute later, you're back at the head of your men and riding on to the Northern Keep.

-​

You didn't quite know what to expect in regards to the situation at the Northern Keep. While it was obvious that the Duke of Wulfram would have surely committed the greater part of his resources to taking the fortress, you had little solid indication as to how great his forces would be, or how effective their efforts would prove. You've seen some indications that Wulfram had the upper hand, but you also saw other indications implying the precise opposite in others—and all of them had been elsewhere in the city, not here, where the day is all too likely to be decided.

So when you advanced the final length to the Northern Keep, you had prepared yourself for any eventuality.

Yet you hadn't expected to find a near-complete stalemate.

Wulfram has assembled a formidable force, not only of civilian partisans but of professional troops, as well. Brockenburg and his Cuirassiers are there, assembled by squadron in blue and silver. Beside them stands a battalion in ordered ranks of burnt orange, the blue facings of the Royal Marines just visible through the powder fog. Beyond, you see a second battalion, marching from the docks to join them.

Yet for all the power at his command, it's just as clear that the Duke's forces have made little inroads. The gatehouse of the Northern Keep is still wreathed in great gouts of powder smoke, and its darkened interior echoes with the screams of fighting men and the hollow crack of musketry. Outnumbered though they may be, Lefebvre's Grenadiers are still holding.

But for how long?

Even as you eye the situation through your field glass, you can see the great throng of Wulfram's force lurch into motion: Cuirassiers, Marines, and volunteers all, pressing forward towards the gatehouse: the sort of attack which sweeps away all before it through force alone. The sort of attack which wins battles.

Or loses them.

Wulfram may think such an attack the key to his victory, but it has also given you the key to his defeat—if you're willing to take advantage of it.

Under normal circumstances, any sizeable force would have left picquets to its flanks and rear, the sort to detect and warn of threats from unexpected directions. Even if Wulfram hadn't known that, he has more than enough experienced fighting officers with him who would. Yet with the whole of his power being directed towards the Northern Keep, he has brought even those precautionary screens in, perhaps thinking that the extra handful of men such a measure would provide him might give him the decisive push needed to secure victory.

Perhaps he's right to think so—but it has also secured you a chance to approach Wulfram's force, unseen and unimpeded.

Sandoral sees it too, when he rides up to see for himself.

"I must say, it seems like quite the opportunity to have one's approach seem so unguarded," he says as he eyes the enemy position. "Yet once we expend the element of surprise, I daresay we shall be at substantial risk."

"Risk?" Captain Blaylock demands incredulously as he rides up to the two of you. "Saints above! Wulfram is bent over and showing us his arse. All we need to do is step up and kick it!"

"And once we do?" Garret asks, nudging her own mount forward to join you. "The mob may well run, but I suspect the Marines will stand, and once they have us pinned, those Cuirassiers would be in more than suitable a position to deliver a counter-charge."

Unfortunately, you have little choice in the matter. Given what's at stake and your current position, simply giving up and going away isn't really an option.

You take one last look at the situation before you, then behind you, to where the men of your regiment still sit, their numbers somewhat diminished by the trip through the city. You turn to your officers and meet their looks one by one, sharing what you hope to be your confidence and resolution with them, and receiving what silent assurances they can offer in turn.

[ ] [SAY] "Very well. To your places. Let's get this over with."
[ ] [SAY] "To your places. Let's not keep Her Majesty waiting."
[ ] [SAY] "To your places, and to battle. At long last, to battle!"
 
Wait... what? Why is mob strength high? Haven't we been taking basically every action to defuse them? Even ones that cost us our reputation as stout royalists?
It's less that mob strength is high and more that the check is super high-risk high-reward.

Mechanically, it's goes like this;
The best success with no casualty require morale and discipline of both squadron to be higher than mob strength
Failing that, it check that the morale and discipline of a single squadron is higher than mob strength, if pass, the result will be sucess, but with some casualty.
Still failing that, the game reduce morale of both squadron first, then check if the morale or discipline of both squadron is higher than mob strength or not. If pass, then the attack is a success, which apparently, we aren't.

In short, it's a consequence of checks that require either all good stat of both squadron, all good stat of one squadron, or one good stat or both squadron to pass.

The other attack choices are much harder to outright failed, but also more likely to resulted in damage to both squadron strength and stat as well.

Wulframite mob strength is a combination of half the wulframite support (35 in our playthrough, I believe), support for hunter's sainthood (+5 bonus) and a flat 20 increase. That brings the check to 43 (?) Maybe. Possibly. No idea.
The increase from hunter's sainthood is actually Hunter's support divided by 4. I think (from a very quick code drive) the default number of that without any intervention from player like in this playthrough is 40. So increase by 10.

Without looking at save file, I won't know the exact number wulframite support is, but from the favour text in chapter 10, it's less than 50... Which is not all that helpful for getting a precise number.

[X] [SAY] "To your places. Let's not keep Her Majesty waiting."
 
Yes, the sainthood bonus is +10 by default.

As for wulframite power, I think it breaks down like this:
1. 45 at the start
2. 51 from charity (chapter 4)
3. 50 from voting royalist (chapter 4)
4. 45 from passing the treaty by a large margin (chapter 5)
5. 50 from the cortes struggle before the king dies (chapter 6)
6. 60 from Isobel's veto (chapter 7)
7. 40 from leaving the protestors alone (chapter 8)
8. 35 from investigating the attack on the printer (chapter 7)
 
Lords 11.07
[X] [SAY] "To your places. Let's not keep Her Majesty waiting."

You try to put a smile on the words, enough of one to put to mind a certain ease, if not entirely a confident nonchalance, but no words can hide how significant the battle to come must necessarily be. For all that your officers might smile at your words, they know just what's at stake as well as you do.

Some of them are still smiling as they ride to their commands, but their movements are those of deadly earnest.

It takes half a minute for your two squadrons to form up abreast along the edge of the great, wide approach to the gates of the Northern Keep. By the time you do, the Wulframite attack is in full fury, with all of its energy directed before it. You still haven't been detected.

Now there's only one thing left to say, one order left to give. You turn to the Cornet sitting next to you, his horn poised at the ready.

"Signaller. Sound general advance."

-​

There are a great many who could say with complete and total honesty that they couldn't possibly know what it's like to be charged in the flank by enemy cavalry. It is, quite frankly, an experience of extraordinary rarity, the sort of thing which most men live their lives without ever having even come close to witnessing, let alone living.

Yet you are perhaps one of the select few who can say otherwise, and the thought isn't far from your mind as your regiment begins its approach, first at the walk, and then growing ever faster…

It's hard to pay attention to anything save what's in front of you when one is participating in an infantry attack. Part of it is simple human nature: when one is told that the danger is ahead, then one focuses upon where one thinks the danger ought to be. Another part of it is by design. A soldier cannot concentrate on every part of a battle at once and still have the presence of mind to fight. Thus it's no surprise that so much of the science of leading men into battle emphasizes the practise of keeping them focused, of keeping their bayonets pointed the right way, of having the drums and colours draw their attention forward, of sharp words to discipline any who might for a moment look elsewhere, other than towards the direction of the foe one has been directed to fight.

You can imagine no other explanation for why the enemy before you continues marching towards the gatehouse of the Northern Keep, their backs turned to you, almost as an intentional snub, even as the hooves of your regiment thunder louder and louder, even as the ground trembles and the air screeches with the sound of hundreds of sabres being drawn.

One learns to shut out every single distraction whilst in the midst of an assault. In most cases, it's the only way to survive. To be distracted is to lose cohesion, and to lose cohesion is to lose momentum—and an assault which has lost its momentum is one that has all but failed, with the power only to mill in hesitation and confusion as it's shot to pieces and put to flight by a determined defender. In nine cases out of ten, it becomes almost a necessity to focus directly forward and not brook any interruption from the world beyond that narrow vision. For a veteran soldier, it's the hardest sort of habit to break, one which he must literally rest his life upon, and in such a case, there are very few things that can break it: not light, not sound…

Not even the approach of two squadrons of cavalry, charging home at a gallop.

There's a brief instant of terror before contact, not the familiar cold of mortal peril, but a sudden white-hot needle of false lucidity, as if you just realised the men you're charging are on your own side, wearing the uniform of your own army, that you're about to spill the blood of your own comrades.

But no. Reality re-asserts itself. Reason re-asserts itself. Orange coat or no, these men are your enemy—and more importantly, they're in disarray, reeling back in shock as the tidal wave of your charge rides through and over them, trampling them under the hooves of your horses and tossing them aside like bottles hit with a sledgehammer. You force yourself to focus upon the task ahead of you. There's no use for such second thoughts now. Your sword arm rises, then falls again.

There's no hesitation after that.

The Marines recover quickly, far more quickly than you might have expected. One instant, they're a disorganised mass; the next, they're clustering together into shoals of hard eyes and fixed bayonets, answering your sudden attack with sharp thrusts of their own. With an unsettling speed, the reeling companies you had thought shattered reassemble themselves into lines of razor-tipped steel. Your Dragoons find themselves suddenly on the defensive, far sooner than they expected.

In an instant, you've gone from riding at the head of an all-vanquishing charge to fighting for your life, as bayonets thrust and jab from every direction, as your men begin to fall all around you, your enemy's shock and confusion dispelled by a dogged, tenacious aggression.

But they are still too few, and too disordered—and your Dragoons are still too many. For all of their courage and all of their discipline, your foes are neither fearless nor without end. To your left, a handful of your men let off a ragged volley from their pistols, disordering part of the enemy line enough for others to rush in, laying about the tangled enemy with great, vicious cuts from their sabres. To your right, one of your Dragoons tumbles screaming from his saddle, grappling with a Marine as both men disappear into the battle's bloody, tangled undergrowth. An instant later, another of your men has taken the place of your fallen Dragoon, but the Marine's place remains vacant.

Everywhere you can see, your men are dying—but so are theirs, and what's more, they're losing their will to fight as well. The Marines edge backwards as more of their fellows rush to join them, their courage waning even as their numbers swell. One more sharp blow would be enough to break them.

Saints above! If you had just one more squadron in reserve…

It is then that you hear it.

It's almost nothing at first, a burbling undertone to the din of battle, subtle enough to be dismissed as nothing more than a fluke of your much-abused eardrums.

But no, others around you are looking up too, towards the source of the sound as it grows louder, clearer, the burble rising to the outlines of intelligible words.

"—e irs-or!" you hear, snatched from the chaos around you, coming from beyond the fight, beyond Wulfram's force, garbled by distance and confusion and the heavy layers of steel and padding that enclose your head.

"—ar-we? As-a ed!" You can hear it clearer now, a call and response. You strain your neck to catch a glimpse of the source: bobbing splashes of white and red, and a great scatter of grey-green behind orderly rows of drawn sabres.

Third Squadron, not just approaching but formed up in close order, already at the trot as your mind puts together the sounds of their voices, even as the beat of their horses' hooves rise to a rolling thunder.

"Who're we?"

"Royal Dragoons!"

"Who're we?"

"Royal Dragoons!"

"Who're we?"

"Dragoons! Dragoons! The Queen's Dragoons! Dragoons! Dragoons! The Queen's Dragoons!"
 
Lords 12.01
CHAPTER XII
In which the LORD OF THE CORTES is OBLIGED to face a RECKONING for the DECISIONS he has made.

It seems to happen almost all at once.

One moment, Wulfram's Cuirassiers are thundering forward, ready to throw their weight into the fray and rescue the faltering Marines from your regiment's attack. The next, they're falling back, their charge melting like sea foam, washed away to the brassy notes of heavy cavalry bugles, frantically playing the recall.

For an instant, you cannot credit it. This is some sort of trick, surely.

Then, through the gaps where the Cuirassiers had ridden, you see it: Third Squadron is driving not for the gates of the Northern Keep, but for the square where the Duke of Wulfram has made his headquarters. If you had forgotten that the Cuirassiers were the Duke of Wulfram's personal bodyguard before all else, they had not. Perhaps it is that duty alone which drives them to wheel about before the faces of a yet unbeaten enemy, or perhaps it's the simple spectre of another Duke of Wulfram, lost on another battlefield, little more than a decade ago—and a silent promise not to see the loss repeated.

Whatever the reason, the effect is clear enough. Disorganised by the sudden loss of their cavalry support, to the frantic shouts of officers and sergeants, Crittenden's Marines withdraw, trading time to reorder their suddenly scattered ranks with as much space as they can spare—leaving only the Wulframite militias behind to face your Dragoons, and to face—

"Saints guard the Queen! Tierra and Victory!"

You're not the only ones who have noticed the enemy's sudden disarray. From the far side of the square rolls the thunder a battalion volley—and the shouts of four hundred voices as the Grenadiers surge forth from the positions which they had but moments ago been defending. The Wulframite militias panic. Caught on one side by the sabres of your Dragoons and on the other by the bayonets of the Grenadiers, they break as a mass, flowing past and over the Marines behind them, bursting through the ordered ranks like a flooded creek over a broken levee. The militias flee, carrying the Marines with them, a great tide of humanity taking discipline and order with it.

A rout.

Only the Cuirassiers seem to stand firm. For a moment, it seems as if they're about to steady the fleeing mass around them, perhaps even to make one last desperate charge to reverse the initiative.

But no, they too are riding away, the Duke of Wulfram in their midst, surrounded by the fleeing forms of their allies. Behind them, the Grenadiers pursue, their bayonets fixed, their uniforms bloodied and powder-stained, but their faces shining with the lustre of victory. Within moments, the square is almost empty of all but the cries of the wounded and the bodies of the dead.

Well, almost.

A shout brings your attention to your left: a body of horse appearing out of the smoke. For an instant, you think it's the Cuirassiers, looking to deliver a counter-stroke. But no, they're too few for that, their approach too slow, the forms of their mounts too slight and too small to be the great beasts of the heavy cavalry.

No, it is the plumes on their helmets which give them away. Dragoons: your missing squadron, disappeared from the Southern Keep in the morning, only to engineer the ruin of Wulfram's entire desperate stratagem now.

And at its head, a most familiar face, scarred and powder-stained and flint-eyed.

[ ] [CAZAROSTA] "Saints above, am I glad to see you."
[ ] [CAZAROSTA] "That was well done, Sir Caius. Quite well done."
[ ] [CAZAROSTA] "Saints be damned! You have stolen my thunder!"
[ ] [CAZAROSTA] "Damn your elusiveness, and where have you been this whole time?"
 
[X] [CAZAROSTA] "That was well done, Sir Caius. Quite well done."

Caius is Pious, but he's also very professional and this acknowledges him as a Knight and someone to respect... though in a moment like this, exuberance is probably fitting as well. *returns to the shadows*
 
Lords 12.02
[X] [CAZAROSTA] "That was well done, Sir Caius. Quite well done."

It was meant as a genuine compliment, but Cazarosta seems to be incapable of eyeing it without some suspicion. "Is that so? The immediate threat to the Northern Keep may be dispersed, but the strongest part of Wulfram's force is still intact enough to regroup, and I suspect they will, quickly enough."

You cannot deny that. "Perhaps if we'd been able to coordinate our movements more closely, we might have done so." You shake your head. "We're plainly on the same side, why did you not see fit to at least inform me of your intentions?"

"I could not," the deathborn officer replies. "I was under orders to keep the strictest secrecy."

"Under orders?" If someone has been giving orders to men under your command without so much as a by-your-leave, surely that is something that ought to be addressed. In normal circumstances, that's a matter of military discipline if nothing else; at a time like this, when no loyalty is certain and no motive clear…

"Under orders by whom? And for what purpose?"

Cazarosta makes a motion with his chin, towards the gates of the Northern Keep. "You may ask her yourself."

You hardly need the warning. Already, you can see the shapes of four Grenadiers approaching out of the powder-fog, their muskets held at the ready. They've clearly seen heavy fighting, their faces and coats smeared with black stains, their fixed bayonets still wet with blood. But the enamelled badges of the first battalion still glitter on their breasts, and they still move with all the careful precision of a parade ground as they pick their way over the bodies of the dead and the wounded.

Colonel Lefebvre follows them. He too has clearly seen no small amount of action. The left side of his face is all over with blood. A great gash travels down nearly the whole length of his right forearm. Pain wracks his battered features with every new step, but he steps forward regardless, one hand resting limply upon the hilt of his sword, the other wrapped around the shoulders of a slim figure in a Grenadier officer's dress uniform, no less smeared with powder stains and no less covered in blood.

It takes you half a moment to recognise your Queen.

"My lord Reddingfield," she begins, composed despite the butchery around her, straight-backed despite the weight of a man twice her size on her shoulders. "You have moved quickly, indeed."

"Your orders were for speed, Majesty," you reply, bowing your head. "I complied as best as I was able. I only hope it is enough."

Lefebvre gives an approving nod. "You got here before Crittenden could commit those Marines of his in earnest, that is more than good enough. Street rabble we could see off easily enough, but it's quite another thing to face down trained line infantry, even from good positions. I daresay a good many of my men owe you their lives—" His eyes flick to Cazarosta. "All of you."

It's a strange thing, to be complimented by a man of Lefebvre's sort, especially for a reason which you cannot deny to be as laudable as he evidently thinks it is. For a moment, you can only look back awkwardly, not knowing if it would be too compromising a thing to do to accept the man's gratitude.

In the end, the matter is taken out of your hands altogether.

"Let us not resort to self-congratulation too quickly," the Queen interjects. "Our position is not quite so secure as to allow ourselves anything but the briefest respite. Wulfram is still in possession of the shore batteries—and sizeable forces with which to hold them. We may now hold the initiative, but it would take no great feat of arms for he and his allies to wrest it back from us."

Lefebvre frowns. "If we are to maintain the initiative, then we must see to augmenting our strength. We may have routed Wulfram for the moment, but he still has much of his cavalry and a brigade of Marines at his disposal. We won't be able to press him with any serious vigour with only two depleted regiments at our disposal."

"Arrangements have already been made to remedy the lack," the Queen says. She turns to Cazarosta. "Sir Caius, is it done?"

"The Reform Club and the forces they rallied are perhaps only a few minutes behind me, Majesty," the deathborn officer replies, evidently speaking of a matter which you—and Lefebvre, judging by his expression—have been hitherto ignorant of. "There were about eight thousand of them when we departed. No doubt, there are fewer now, but I do not think their numbers greatly diminished."

You look to the Queen, then to your erstwhile subordinate. It isn't difficult to fit the pieces together. "Royal orders. That was why you took Third Squadron without my permission, without even a word of warning?"

"Secrecy had to be maintained," the Queen says, as if she had merely borrowed a hair-brush rather than a full third of your command. "It was necessary to ensure that those engaged in one contingency did not know the movements of the others, as a safeguard against betrayal. It has kept my agents safe, from Wulfram and from each other. Now it has given us the upper hand. I trust you understand the necessity of such measures?"

[ ] [ISOBEL] "Of course, Majesty. I understand completely."
[ ] [ISOBEL] "If it has gained us the advantage, then I suppose I cannot speak against it."
[ ] [ISOBEL] "With all respect, Majesty, I find such measures intolerable."
 
I think that's due to the saboteur route being a late addition to the game, rendering a preexisting narrative beat redundant. It's consistent with Isobel's characterization at least, given how enamoured she is with secrecy and compartmentalisation.
 
Lords 12.03
[X] [ISOBEL] "If it has gained us the advantage, then I suppose I cannot speak against it."

In truth, it isn't the sort of thing that can sit comfortably with you, especially at a time like this. It's one thing to rely upon secrecy and suspicion when dealing with Cortes votes and sitting-room intrigues, but in a time of war, in the midst of battle, information regarding the movements of one's own side may be just as important as knowing the actions of the enemy, and the lack of such intelligence may kill just as readily.

But you're not in the midst of any sort of war which you recognise. There are no battle-lines, no fixed loyalties. It's a conflict wherein betrayal and deception are as deadly as cannon and muskets. Perhaps in such a state of affairs, such unseemly paranoia is desirable, even necessary—the Queen has certainly made it seem so, and given the results of her actions so far, you find it difficult to disagree with her assessment—no matter how badly you might wish to.

And you're not the only one. For an instant, Lefebvre seems about to say something, but evidently, he quickly thinks better of it.

If Her Majesty notices either of your states of discomfiture, she makes no sign of it. Instead, she only nods her approval. "Then let us waste no more time. Pray, Reddingfield, I must oblige you to establish picquets to give us advance warning, and move the wounded and the dead somewhere out of the way so the sight of them does not dishearten our reinforcements when they arrive. I shall also need you to send out patrols to fetch the Grenadiers—and a chair for Colonel Lefebvre…"

The next few minutes pass in a rapidly escalating crescendo of activity as the Queen's supporters rally before the gates of the Northern Keep in greater and greater numbers. The Grenadiers are first to return, those not still keeping their positions at the Wulframites' heels. They swagger with the air of victory, despite their wounds and obvious exhaustion, and when their officers report to Colonel Lefebvre, now propped up in the centre of a makeshift headquarters atop a chair taken from a nearby townhouse, they seem more than eager to return to the fray.

And they won't be doing so alone.

The forces rallied by the Reform Club aren't far behind, as Cazarosta had promised. Most of them are ill-organised and poorly equipped, no better than the Wulframite street militias you have faced so far—but the same cannot be said by the group of men at their head, lean, hard-faced men with keen eyes and long hunting guns, led by a familiar figure still wearing the uniform of a Royal Intendant.

Intendant Victor d'al Reyes had been a major of infantry in Antar, commanding a special force of rifle skirmishers. You suspect that the men he leads now are veterans of that force, crack shots capable of striking down men far beyond the range of an ordinary musket. The long reach of their rifles may no doubt prove a great advantage in the fighting ahead.

And not a few minutes later, a new force arrives, bearing a cargo of weapons which may prove to have even more of an effect. Most of Palliser's force may have dispersed after the storming of the Takaran Embassy, but enough evidently stayed behind to recover the vast arsenal of elven-made guns stashed in the basement, weapons which were intended to arm Wulfram and his supporters. Weapons which will prove deadly, even in half-trained hands.

By the time your wounds are bound up the square is full of people: professional fighting men, enthusiastic amateurs, day labourers, and Lords of the Cortes, all prepared to commit themselves to the Queen's cause.

When Her Majesty reconvenes a council of war in their midst, the mood is confident, perhaps even jubilant.

"Well, gentlemen, it seems the day has gone well for us," she declares before the gathered leaders of the makeshift army now formed around her—and no small number of spectators from that army, as well. "Thanks to the exertions of our loyal subjects, we have seized the initiative from the traitor Wulfram. Now, we have the strength at our disposal to put paid to his uprising altogether." The Queen's voice seems to fill the open space, piercing even the grey powder-fog with its confident tone. "The traitor's cause stands over an abyss, we need only but push him in."

An impromptu round of cheers follows, not from the men of rank and command around you, but from the common people behind you, a demonstration of publick affection—or perhaps merely publick confidence—which you don't think the Queen has ever really elicited before. It seems that the extremity of the current moment has done much to turn the quiet loyalty of many of her subjects into open support.

But whatever the reason, the cheering doesn't last longer than a moment. Whatever affection they may bear the Queen now, it's clear that there's likely still to be hard fighting ahead—a fact which isn't lost on Her Majesty, either.

"As things are, we may yet restore peace to Aetoria before sunset," she continues. "But if such an end is to be achieved, we must move swiftly and forcefully, and with a unified plan of attack." She looks to each of you gathered around her, one by one. "If any of you have questions regarding our current dispositions or those of the enemy, if there are matters to discuss, do it quickly. We shall have little time for such discussion soon enough."

[X] "What do we know of Wulfram's strength and dispositions?"

"As far as my men can tell, Wulfram has recalled all of his men to the docks," Lefebvre answers. "Whether to regroup and renew their attack or to prepare to evacuate to sea, we cannot yet know."

The Queen's eyebrow raises. "Evacuate? Does he truly mean to give up this fight so soon?" For an instant, her eyes flick beyond the council of war, to the gathered faces beyond. "I had imagined that after all of his bluster, he would have more stomach for fighting than that?"

"It may not necessarily be his decision to make, Majesty," Captain Garret interjects from where she's standing beside you. "His support in the city is widespread but precarious—and largely predicated upon his ability to win a swift victory. When he looked like he was winning, the street militias were with him. Now that it looks like we have the upper hand, I suspect many of his supporters believe he isn't worth the risk."

"You put the cart before the horse, Captain," Lefebvre replies. "Whatever his intentions in future, and however that may affect his prospects in the long run, the fact remains that at the moment, Wulfram still retains command over the better part of a regiment of heavy cavalry and several battalions of Marines—not to mention possession of the shore batteries, which not only allow him free traffick betwixt the city and Crittenden's fleet, but provide him with a most formidable defensive position."

The Queen's eyes narrow. "The shore batteries are pointed towards the sea. Surely he couldn't have turned them about so quickly?"

"I would doubt it, Majesty, but even without the guns, the battery platforms themselves make for fortresses in their own right," the Grenadier Colonel explains grimly. "There are firing steps and loopholes facing the city, and any attempt to assault them from the landward side would mean funnelling men up narrow staircases whilst exposed to fire from such positions. It will be hard, bloody going."

The Queen closes her eyes and nods in an almost theatrical expression of sorrow. "Too much Tierran blood has been spilt today already. I would enjoin you to find some other way, if possible."

"And if one cannot be found?"

"Then we do what we must."

[X] "Would it not be best for Her Majesty to withdraw to the safety of the Northern Keep?"

Colonel Lefebvre doesn't hesitate to offer his agreement. "Lord Reddingfield is right. The Privy Council chamber, I think, would be best suited for the ro—"

"Absolutely not," the Queen says, in a tone clearly meant to silence any objection. "I remain here, in the open. I have hidden myself away long enough."

But the Grenadier is undeterred. "Majesty! I must protest, in the strongest terms! Your safety must be our paramount concern, especially when—"

He doesn't quite say it. It seems that not even a man with the physickal courage of Sir Daniel d'al Lefebvre can manage to utter the simple truth which every single one of you knows, that the Queen is without an heir of the body or an acknowledged successor of any sort. That her death here could well end the House of Rendower, along with the Unified Kingdom it has built.

Yet the Queen only shakes her head. "I am no soldier, I know I am no soldier, so I will not vex you by accompanying you into battle. Yet…" She stops for a moment. When she begins again, her voice is pitched to fill the air. "Yet even so, it is a poor sovereign who does not gain an appreciation for the suffering of her subjects. I have obliged you all to fight for me, perhaps to die for me. If I cannot in turn take on even a little of the risk which I have called all of you to sustain, then how might I justify myself as any better than one such as Wulfram, who allows himself to be whisked away to safety at the slightest hint of danger?"

She shakes her head again, slowly, dramatically, as if she were playing to a stage. "No. If I cannot lead you in body, then I would at least lead you in spirit. It's the least one might to do to earn the loyalty of so brave a people." It's a noble sentiment, even if it is one without real substance. In reality, the Queen will hardly be less safe in the square before the Northern Keep than deep within its bowels. Yet the crowd gathered around you doesn't seem to notice. They answer the Queen's words with a great cheer, far greater than the last.

"The matter is settled," she concludes as the voices of those around her at last die down. "If I cannot go forward with the troops, I will at least be here to see them off. Will there be any further objections?"

There are none.

[X] "How do we fare elsewhere in the city?"

Lefebvre frowns. "We've had precious little news, save what our new arrivals brought us. However, what little news we have had is encouraging. Wulfram has sent out messengers calling his supporters to rally to the docks, no doubt to augment his forces now holding the shore batteries."

"I fail to see how that's reassuring," you reply. "The more men Wulfram can bring to the shore batteries, the more men he will have defending them when we must attack them."

The Grenadier officer gives you a look of no small exasperation, as if you missed an obvious point. "If Wulfram is pulling his men back from the rest of the city, then he must believe his forces too weak to contest it. We have the upper hand—or at least, he assumes we do. That can only be to our advantage."

"What about our forces scattered throughout the city?" the Queen asks. "Have they held out?"

"We believe the Southern Keep is still in our hands, the University as well," the Grenadier replies. "And Grenadier Square?"

"Unknown. Some have reported smoke rising from that quarter, but we have few reliable reports, and no one has gotten close enough to confirm matters one way or the other."

The Queen frowns. "Then our position in the city remains precarious."

Lefebvre nods. "Yes, Majesty, and it won't get any stronger until we push Wulfram out of the shore batteries."

Her Majesty nods slowly, with a careful and obvious certainty. "Then we must see it done."

[X] "No more questions, Majesty."

The Queen nods. "Will there be anything else, gentlemen?"

The moment of silence that results is the permission she needs to press on.

"Now that we have seized the initiative, it's clear that we must take advantage of it," she continues. "Colonel Lefebvre, you have thoughts?"

The Grenadier officer nods. "The key to Wulfram's position is his control of the docks. So long as they are in his hands, he has an open means of coordinating with his fleet. That gives him the option of landing supplies and reinforcements—or likewise, evacuating the city. So long as Wulfram remains in free contact with his ships, he may choose to strengthen his position to renew his attack or escape the city with his forces to raise rebellion elsewhere. The obvious course of action here would be to take the shore batteries."

The Queen's eyebrow raises. "I suspect you have a plan for such a course of action?"

Lefebvre nods. "I have the beginnings of one."

"Then let us hear it."

"Wulfram is as aware of the importance of the shore batteries as we are," the Grenadier officer begins. "If he isn't, then surely the men around him do. We must expect them to be heavily defended. This means we shall have to strike them with the largest available force possible. We have the elements of a strong force here: Lord Reddingfield's Dragoons, Intendant Reyes' Skirmishers, what's left of my Grenadiers. I suggest we assemble such a force and seize the Shipping Exchange."

"How does seizing the Shipping Exchange advance our aim of taking the shore batteries?"

"It will offer clear lines of vision over much of the docks, Majesty," Lefebvre replies. "Once we have the Shipping Exchange, the commander of the attacking force will have the means to determine Wulfram's positions and plan his attack accordingly."

The Queen's eyes narrow. "And who is to command this force?"

The Grenadier looks up with an expression of some confusion. "I was under the impression that I would, Majesty."

"You are wounded, sir."

"I may still fight, Majesty."

But Lefebvre's own appearance belies the truth: his head swaddled with bandages, his face almost as pale as a Takaran's. You rather doubt he has the ability to stand on his own feet, let alone fight a battle upon them.

And he sees it too, though he refuses to concede it at first. For a defiant moment, he only looks back, eyes intent. With a grunt of effort, he levers himself up out of his chair—but only for a moment before falling back into it again, dejected.

"Very well," he admits betwixt laboured breaths. "Palliser is next senior. He should command."

But Viscount Palliser shakes his head too. "Were this a mounted pursuit or a battle on an open field, I'd be delighted for th' opportunity, but I've no experience in assaulting fortified positions." He shakes his head again. "Someone else, surely."

But as you look around the ring of officers surrounding the Queen, you can see that there's no one else. All the others are too junior, or too heavily wounded, or unsuitable for other purposes: Reyes for his half-pay status, Cazarosta for his birth. Indeed, you quickly come to the realisation that there's only one suitable candidate.

And as the others rest their eyes upon you, so do they.

[ ] [COMMAND] This is the opportunity I have long awaited! A chance to make a real mark on history!
[ ] [COMMAND] I suppose it must be me, if there's no one else.
[ ] [COMMAND] They're making a mistake. I will only fail them in the end.
 
[X] [COMMAND] This is the opportunity I have long awaited! A chance to make a real mark on history!

This is a tragedy, but while we have been a creature of overthinking, we haven't really ever been a creature of actually thinking ourselves not much.

E: (And yes, went out and had a nice lunch, worked on some of my writing, am in a better headspace for the moment in terms of worrying too much.)
 
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