Sabres 4.02
- Pronouns
- He/Him
You have spent most of those six months running your men through drill after drill after drill. Their marksmanship and steadiness under stress have improved significantly, and you would have few qualms in proclaiming their horsemanship some of the best in the regiment.
However, your attempts to get your men to embrace their training regimen fall flat. They remain utterly bored with the constant drills and exercises. You are unable to make your enthusiasm catch on. Morale has begun to suffer.
As summer turns to autumn, the weather begins to take a turn for the worse. The sky is overrun with dark clouds which disgorge an overwhelming amount of rain. The paths which you ride upon, formerly firm, turn into a morass of knee-deep mud under the weeping sky.
After a month and a half of this muddy hell, you step out of your cramped quarters one early morning to find the ground frozen solid. The trees around the outpost are covered with a thin sheen of frost and a bitter northerly wind sends stabs of cold through your thick woollen tunic.
Before you can go back inside to find your greatcoat, a Grenadier ensign, shivering beneath a large, fur-lined cloak, approaches to inform you that the outpost commander wishes to see you and the other officers in his office.
The commander of your outpost and several other satellite camps is a Wulframite nobleman of the oldest pedigree: Lord Captain Sir Enrique d'al Hunter, 12th Viscount of Wolfswood. A Knight-Captain of the Order of Saint Jerome as well as an officer in the Grenadier Guards, he is a banecaster of the ninth calibre, a powerful force on the battlefield with his knightly bane-hardened plate and enchanted longsword.
Lord Captain Hunter is the epitome of the Grenadier Guards officer: dashing, handsome and reckless to the point of foolishness. His disposition is perhaps well suited for an elite and highly prestigious regiment of heavy infantry, but in his current position commanding a section of a vast and porous defensive front, his aggressive talent is wasted.
Despite his reckless streak, Captain Hunter (as he prefers to be called, eschewing all noble affectations and titles on duty) seems a relatively competent leader. The Captain greets you warmly as the ensign ushers you into his office and you take your place among the other officers.
"Ah! Castleton!" He steps forward to shake your hand, as is his habit, even when among his own subordinates. "Very good, glad you could make it. Damned cold won't be making your life much easier, will it?"
You make small talk with the Captain and the other officers for another few minutes as one or two late stragglers file in. When Captain Hunter is finally satisfied that all of his officers are present, he clears his throat. "Gather around, gentlemen."
Captain Hunter produces a large map and unrolls it over the top of his desk. As you and your fellow officers crowd around, you can see quite clearly that it is a somewhat rough chart of the immediate area. "I know many of you have been hit with a bit of ennui over the last few days, so this should come as good news: we're about to do a bit of scrapping."
Captain Hunter explains the situation: The night before, one of the advanced listening posts had spotted a large group of Antari, heading south along the road towards the bridge, perhaps two hundred or so in all. With them are apparently a series of large carts loaded with crates.
"As you well know, gentlemen, winter will soon be upon us. It is likely that some Lord of the Congress is attempting a final push against our forces further to the east. I would think it very likely that this force is a supply caravan, loaded down with food or winter supplies for what ever army might be gathering out there. Thus, it is imperative that we stop this force."
It is clear that the Captain is set on battle. A few worried murmurs rattle about in the crowded room. To stop such a force would require immediate action without adequate preparation or reinforcement from the other outposts under the Captain's command, against a force that outnumbers the entire Tierran garrison four to one.
Captain Hunter outlines his plan: He intends to ambush them as they cross the bridge. Sending the cavalry element of the garrison (that is to say, you) ahead to scout the area and prepare the ground first, the Captain himself will lead most of the rest of the garrison behind you, setting up an ambush on the far side of the river.
When the Antari column arrives and begins its way across the narrow wooden bridge, Hunter's Grenadiers will attack the flanks and rear of the column. At the same time, you and your Dragoons are to occupy the fortified tollhouse on the Tierran side of the river, acting as a blocking force to prevent the Antari from escaping the ambush and continuing down the Imperial Highway.
While the Captain rarely asks for his subordinates' opinions on their orders, you can't help but feel that the Captain's plan is:
[] Utter foolishness. This reckless act will get us all killed.
[] Too reckless. The rewards are great but the risk would be enormous.
[] Risky, but necessary.
[] A chance for a glorious victory.
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