Lets Help Cyber Create a Superhero Universe (SV lets try not to Destroy the Earth)

Hmm. So, if this is what North America looks like, South America is, well, South America (some stuff in their favor compared to IRL, but a whole bunch of stuff against it as well, so probably evens out), and even Europe and especially Britain, the comparative bastion of normality and stability went through: Two World Wars, a Cold War, whatever the Balkans spat out (most likely all of the OTL stuff but worse, how much worse is up for debate but definitely worse), and a giant alien invasion. Oh, and Supervillians, of course. If all of that is true... then what's Asia like? *Remembers own lore about escalating the Malaysian Emergency* *Remembers comments about Mao pulling an oopsie.* .....So in this world Asia might be a complete and total garbage fire and we should explore that in more depth. I have ideas. I'll need time to think, but I have ideas.
 
*Remembers comments about Mao pulling an oopsie.* .....So in this world Asia might be a complete and total garbage fire and we should explore that in more depth. I have ideas. I'll need time to think, but I have ideas.
If it makes you feel Better Taiwan reclaimed the Mandate and the Middle Kingdom itself It just took the alien invasion to do it.

The '90s were not good for China.

But then again...the 90s weren't good for anyone.

Japan is...well, its Japan with all its wild Senshi tropes.

And Korea is by 2019, still talking about Reunification...peaceful ones
 
And now for something completely different, but that came to me all of sudden and should further help explain why South America survived the way it did:

The Weaksauce Rule.

Many wonder at times how the empowered haven't simply subsumed humanity. After all, their faster, tougher, smarter, heck literally invincible! Well number one such a person has clearly never talked to a South American or a Crisis veteran, number two not all empowered are like that, and three, even if they are like that, then prior experience dictates that will have some kind off weakness. A weaksauce weakness.

The weaksauce rule holds that the more overwhelmingly powerful the abilities of an empowered, the more likely they are to have some sort of weakness at all, the more devastating that weakness becomes, and the more prevalent it gets. It was named after hyper-evil proto-Supervillain, Nazi party member, and German patriot Ubermensch, and his incredibly hilarious and appropriate defeat. Imagine this setup, if you will. You see, Ubermensch was seen by the Nazis as proof of the validity of their ideology and its easy to see why; he was THE one in a quintillion who possessed the classic grab bag of Uber powers: true Invulnerability to everything but his weakness, Superhuman Strength, Flight, blanket Magic Immunity, X-Ray vision, Superhuman Intelligence, the works. He single handedly wiped out an entire platoon of soldiers and 4 enemy heroes in his first mission.

So obviously when the Allies invaded Italy and Italy signed an armistice, who better send than the unkillable Ubermensch, right? Sure, he's only been on one mission so far, but he's already scared the pants off of the allies in that one mission, and he's just so powerful! He'll be fine. ...What do mean they killed him!? By squirting him in the eye with hot sauce!?

Yes, he didn't actually know his weakness until it killed him, and it turned out that the only thing that could bring down the unkillable monster was... a packet or glass jar of hot sauce. Not even strong hot sauce just... Weaksauce.

And that's only the example that named the rule, there plenty of better known ones, like the myriad weaknesses of vampires and silver weakness of were-cursed. The only safe bet is to be a (not overly) empowered human, many off them don't actually have weaknesses of any type, but in their case, the weakness is that anything that will kill a person, will also kill them.
 
It became a Symbol of Anti-Conservative Political Groups in the late 60s early 70s. Their Founder retired and was assassinated by the CIA...who fully admitted to it causing the Super Riots of '77.

The group then started a Two Year Anti-CIA operation to scatter it to the wind...the CIA responded by branding them terrorists, driving them underground and torturing them on National Television.

Yeah the CIA got fairly wild during the 70s...up to and including Killing Gerald Ford and nearly killing Jimmy Carter during the early days of the Invasion.

Oh and they also Took Ragen Hostage and made him their puppet leader. He escaped and later led the Raganite Revolution (In this timeline a Republican Party backed Coup against the Aliens in the West Coast) and was apart of the Provisional Government until 1990.

He still found time to make One Liners about the Soviet Union.

The CIA later became apart of the Alien Occupation of the west coast betraying the US government and Military for power. Don't Worry the CIA were hung from the gallows or thrown out an airlock.
Well...
Looks like the CIA was more visibly active in this timeline...
And, well, they went off their rocker after Vietnam apparently...
Wonder if the FBI managed to survive that craziness.
 
Looks like the CIA was more visibly active in this timeline...
They hated the Super Hero Community made them look bad at best...actively treasonous at worse.

They also killed Kennedy in this time line...along with giving weapons to communist groups to justify their wages and dick around in South East Asia.

They Even Sabatoged a Vietnam Peaceful Unification treaty in 1964... and lied to the Government about it.

When it was declassified in 1990...people hated them so hard that CIA is another word for Nazi...and Mcnamara well, Mcnamara encouraged it. Yeah...

It was a thing, you were either a Regualar Party Line sort of guy or a Puppet to the CIA in the 1960s through the 1980s.

It was not pretty. At all.
And, well, they went off their rocker after Vietnam apparently...
Oh they were nuts BEFORE Vietnam escalated.
Wonder if the FBI managed to survive that craziness.
They are somehow relevant and properly motivated.
 
They hated the Super Hero Community made them look bad at best...actively treasonous at worse.

They also killed Kennedy in this time line...along with giving weapons to communist groups to justify their wages and dick around in South East Asia.

They Even Sabatoged a Vietnam Peaceful Unification treaty in 1964... and lied to the Government about it.

When it was declassified in 1990...people hated them so hard that CIA is another word for Nazi...and Mcnamara well, Mcnamara encouraged it. Yeah...

It was a thing, you were either a Regualar Party Line sort of guy or a Puppet to the CIA in the 1960s through the 1980s.

It was not pretty. At all.
Under the logic of only they could do what is needed for the country likely, which both fits anime conventions, and sadly might be a bit too accurate to be comfortable with IRL...:(
I suspect there is very little trust in spy organizations in north America thanks to them, and I wonder if one of their own ran for office occasionally, like one of the bush family did IRL...
 
I suspect there is very little trust in spy organizations in north America thanks to them, and I wonder if one of their own ran for office occasionally, like one of the bush family did IRL...
Bush was a puppet and we all know it. Both IRL and in this timeline.

Even then HW stayed loyal to the government for his own self-interest.

So really nothing changed on that frount.

The New Spy Organization of America is...much more restrained and over heavy oversight.
 
Uhh, Random household objects being a weakness...

I'll consider it.
It's much more than random household objects, that's just the extreme and hilarious example. Unless you're a vampire, you have to be bonkers powerful to get weaksauced. Though, if you're an especially menacing and powerful vampire, you might want to stay away from Olive Garden, I hear the garlic bread is to die for ;). No, most of the time weaknesses are something like 'the Werewolf is weakened by aconitum (Wolf's-bane)' or 'the living gold statue dissolves into amalgam on contact with mercury (like real gold does)'. Heck, my personal favorite is 'Lunar and Solar powers just don't work or are weakened during the daytime and nighttime, respectively'.

Stuff like that, thematically appropriate weaknesses that worsen in severity the greater the power one possesses, ranging from an inherent limitation or weakness, to a kryptonite or aconitum-style weakening, all the way up to 'hot sauce is acid!' for your turbo-powerful characters only.

They hated the Super Hero Community made them look bad at best...actively treasonous at worse.

They also killed Kennedy in this time line...along with giving weapons to communist groups to justify their wages and dick around in South East Asia.

They Even Sabatoged a Vietnam Peaceful Unification treaty in 1964... and lied to the Government about it.

When it was declassified in 1990...people hated them so hard that CIA is another word for Nazi...and Mcnamara well, Mcnamara encouraged it. Yeah...

It was a thing, you were either a Regualar Party Line sort of guy or a Puppet to the CIA in the 1960s through the 1980s.

It was not pretty. At all.

Oh they were nuts BEFORE Vietnam escalated.

They are somehow relevant and properly motivated.
Ah, so Maxwell, but much worse and on a much grander scale. ...Come to think off it, you could make the same argument for the US in general (the UK, but much worse and grander in scale). You'd be wrong for several reasons, but you could do it.
 
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Unfortunately, considering that IRL, one of the Bush Presidents is/was the HEAD OF THE CIA...
Well, I doubt the family survived the reckoning the CIA received due to being too entwined with the organization...
Yeah, it wouldn't surprise me at all to learn that the Bush family is out off the picture in this setting after the Crisis.
Edit: Huh. That's interesting.
 
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HW was coup'd by one of the more radical anti super agents for actually looking long term.
...He really had it bad it seems...
Made a puppet by his own organization and his family stuck paying for the sins of the organization, with the only saving grace being that they managed to escape the death penalty, by I guess slipping out of their control or playing double agent when everything started going horribly wrong...
They can't exactly get rid of him...A he actually stayed loyal to the US...B. He's paying his debt to society by rebuilding Texas.
 
...He really had it bad it seems...
Made a puppet by his own organization and his family stuck paying for the sins of the organization, with the only saving grace being that they managed to escape the death penalty, by I guess slipping out of their control or playing double agent when everything started going horribly wrong...
He helped Regan Escape and rebuild the US government...so he did something right at the end of all of this.
 
[]Cape Name: Dr Ambrose
-Appearance: Hero Costume, Home Appearence
-Secret Identity: Sarah Ambrose-Lawson
-Moral Alignment:Neutral Good, Chaotic Good on a Really bad day.
-Nationality:French (Born on Corsica 22nd September 1990)
-Area of Operation: Seattle Washington
-Power: Plasticity, Low to Medium level invulnerability, Minor shapeshifting abilities. Small Scale Radiation Immunity
-Species: Three Fourths Human/ One Fourth ???? Hybrid.

-Backstory: Sarah Ambrose was born on Corsica as apart of France's Lost Generation (The Post Crisis Generation born 1986 to 1992), to the Super Hero Iron Doom and (Unknowingly at the time) The Contract Killer The Exterminator as part of a Contract killing that...added to the population instead of removing it.

Of course she was raised by her father for the majority of her early life, and given that her father had protected Corsica for the duration of the Crisis she was given a relatively safe and stable childhood.

Relative to the rest of Europe she was still left alone, emotionally and physically for weeks at a time, and she didn't exactly have the same powerset as her father, taking more after the woman who on Sarah's third birthday caused the escalation of the Yugoslavian Breakup by murdering certain peace activists.

This led to the chain of events leading her Father being crippled battling Powered Merceries in the "Great Nuclear Hunt of '94" when he and nearly 200 other hero's recovered Russia's nuclear stockpiles from terrorists, and these incidents shaped her need to become a hero.

Of course she reached her teenage years in 2004 and her resolve grew stronger as she worked first as a Super Hero Intern in the Corsican Port Authority before going to the University Hero Program and becoming the Sidekick of Rouge Anders "The Shadow Hawk" who in turn taught her the more important things in life, like a second income and a proper secret identity.

By the end of her teenage years in 2008, she had 34 villain arrests, 24 battles in a city and the countryside and had gained her doctrine in medicine and a small job in the Moon Colony of Avalon, for three years.

This is where her Husband, Logan Lawson enters her life…

By blowing up her transport, crashing it into the Hangers and arresting half the crew with an empty handgun.

As it turned out, the said job she was hired to be a part of was a Supervillain smuggling operation on the Moon and she was going to be a doctor used to heal villians.

She then later assisted him in the larger dismantling of the organization witch took about half a year and many many of Logan's bones breaking.

Thankfully she healed him and like the Florence Nightingale effect of fiction fell in love.

One Deployment and Job Contract Later, they returned to Earth to hit off their courting in classic fashion...stop a Supervillain while arguing on where to go for dinner after acclimating to Earth's Gravity.

And they cultivated a Small reputation in the removal of Space based smuggling to earth. With Logan's space marine contacts being a key to their success.

In 2011, Sarah gave birth to triplets.

Anna, A lovecraftian monster that loves chocolate and screwing with people.

Taylor, Basically Raven with the serial numbers filed off.

And

Eve, The only normal one out of the cursed blood Sarah Carries.

And by some miracle they didn't destroy the world or the house.

Era: Exists starting in the 1990s but can start interactions in The Light in the Dark (1995)

Operates as a hero in The Second Generation (2010) and The Third Generation (2019)

Weakness: Extreme Force of Impact. High Caliber bullets.

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[]Cape Name: Azurewing
-Appearance: Off Duty, Hero Costume. Marine Armor.
-Secret Identity: Logan Lawson
-Moral Alignment:Neutral Good, Chaotic Good on a Really bad day.
-Nationality: American (Anchorage Alaska December 14th 1989)
-Area of Operation: Seattle Washington
-Power: UN Space Marine Training, Starship piloting and Peak Human Potential
-Species: Human

-Backstory: If one is ever to wonder how to get out of A CIA sponsored Child Supersoldier program that tried to use him as a weapon…

Learn to drive at 15 and DON'T turn back.

And that is How Logan J. Lawson drove all the way from the CIA compound and his parents and illegally joined the UN Marines at 15 years old and then went on to finish Highschool in two years.

He won't say how bad they were but trust us, they were pretty bad.

------------------------------

Logan Lawson was born in an Anchorage safehouse in 1989 to CIA Criminals James and Helan Lawson who were in the unfortunate situation of being on the wrong side of the US government's monolithic power, and he grew up under a constant stream of paranoia, anger and distrust that should have in all honesty driven him to madness.

Unfortunately for his parents he had a strong moral compass of right and wrong developed in opposition to his parents paranoia.

Of course he still got away, became a marine at 17, met his wife in space and crashed a ship.

But there was a reason for that, the CIA remnants went full bonkers and wanted some H3 to make a sort of fusion bomb to destabilize the Nation and Coup it.

Unfortunately...Logan stopped them so completely they are back at square ONE with the operations in Von Braun and Avalon, dismantled.

Using his old Code Name as a Cape name and now having gainful employment in the Seattle Port authority Logan spends his days not helping the other Heroes in the city working to find and finally dismantle the CIA's Space Smuggling operations.

Era: Exists starting in the 1990s but can start interactions in The Light in the Dark (1995)

Operates as a hero in The Second Generation (2010) and The Third Generation (2019)

Weakness: He is Human...a Physically powerful one, but still human.
 
Gonna try for an X-COM inspired hero and organization

[]Cape Name: The Commander
-Appearance:
-Secret Identity: Jane Smith
-Moral Alignment:Neutral Good
-Nationality: American (1855)
-Area of Operation:
-Power: Military Genius,
-Species: Human
-Backstory:

A/N:...
Not sure about a full backstory, but I was thinking along the lines of a military women whom found her way onto a UN formed anti-alien task force when the whole world entered crisis mode, and manages with her exceptional understanding of how organizations operate and the battlefield, managed to lead a significant resistance effort in spite of the deteriorating situation and limited resources due to the fact the organization wasn't much more than a minimum strength 'spec ops' group when everything flipped on it's head... :oops:
Edit 2: As far as the organization, I imagined it as a group that was pretty much a contingency for an alien attack, but very much not equipped for it due to people not taking the idea seriously, until it was too late and all resources were either being put to fend off the alien invasion or appropriated by invaders and traitors to use on those fighting them...
 
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now,this is a personal thing of mine,but holy hell that flat 1d100 system is awful :V


for new quests you make i would reccomend you to use sum dice systems (players have X amount of dices per type of action,they can asign then you roll and sum the results)
the reason for this is that,you have a curve (average values)

lets take 2d3 for example ,lets call the first dice A,and the second dice B,then lets make a table adding their possible results ( for example if A=1 and B=1,A+B=2)
so here is the table of possible sums when you roll 2d3

dice resultsA=1A=2A=3
B=1234
B=2345
B=3456

as you see the possible total sum combinations are 9,beint the combination per row (2,3,4/3,4,5/4,5,6)

so what are the chance of getting a value equal or higher than 4 ?,well lets count how many combinations are equal or bigger than 4 and then divided them by 9 (total possible combinations)

3 possible dice combinations have a sum=4 (A1+B3,A2+B2,A3+B1) ,and there are 3 possible combinations bigger than 4,so 3 combinations=4 plus 3 combinations higher than 4,equal 6 combinations equal or higher than 4

so in total,the chances of rolling 4 or gigher are 6/9=2/3=66.66...%

why is a sum dice system good?
in flat dices (1d100,1d1000) all values have the exact chance (the chance of rolling a 1 is one in a hundred,the chance of rolling a 2 is one in hundred and so on),so sometimes you get the awful bad rolls in row or bonuses doesnt really are that impactfull when the dice is too high

in sum dice because of their ''table of combinations'' certain combinations repeat more than others,as showed by the fact that 4 appears 3 times,where 5 and 3 appear 2 times,and 2 and 6 appear only a single time

so you can manipulate distributions to make certain results more or less likely

and more important,you can make sure bonuses actually increases chances really big for really unlikely rolls,but not add to much to normal or already easy rolls
lets see a +1 in a 2d3 for example, give that our total combinations where 9,1/9=0.1111....=11% roughly bonus

chances of rolling 6 in 2d3 is only 11 percent,so adding a +1 increases the chance of rolling a 6 to roughly 22%,a double in chance of rolling wich is massive

where rolling 4 goes from 66% to 77% chance of being rolles, an increase of 16% wich while big is really tame to the increase that the chances of rolling 6 had

so bonuses really help to surpass unlikely values (increase chance of critics really big,and reduce chances of critical failures a lot),WITHOUT CHANGING THE ''AVERAGE'' ROLL CHANCE THAT MUCH

meaning you can get a smooth progression without ''we failed the same fucking action in a row 7 times'' or ''we rolled critical success 7 times in a row and defeated the quest before time'',because ''normal'' values are actually a lot more likely to roll than criticals ,and what increases and decreases criticals (postive and negative) chances is instead the bonuses and debuffs

so lets say you want your players to progress an at somewhat steady rythm,you use a sum dice system and a ''failing forward'' (as long they dont critic fail,they get a small bonus for the next time they do the action)

the result is that every time they fail,they stack bonuses wich as explained before,makes their success chance grow exponentially with every stack
so what begins as 1% chances succes,after adding a few +5 bonuses because of normal failures,can go to 5%>10%>30%>70% ,esentially making less to succedwith every new attempt

and what if you want to go ''tropico dice'' and go crazy?

well,then you add dices,3d3 have 81 possible combinations compared to the 9 of 2d3,and the most common sum value of 3d3 is between 5-7 with a 70 percent chance of rolling between said values (a really massive increase compared to 2d3 whose higher value was 6 with only 16% chance)

so int a nutshell

>for steady progression give small bonuses per failed action that stack,therefore increasing chances of success as well character bonuses
>for crazy progression allow players to stack several dices on a single action,but make sure there is enough scarcity of dice to ensure they dont neglect anything,like having 7 actions per category and 4 dices,they could stack all in single actions,but they would neglect others,or they could spread to thin if they dont stack dices
>you can scale up easily,as you can add bonuses or debuffs,add or take dices,increase DC or reduce them,making for an easy way to slide difficulty

want to make an enemy order of magnitude stronger?
give him 2 extra dices to his attack rolls

then make the MC go harsh training with high DC to gain extra dices to his own attacks while keeping the ''slowly increasing bonuses with each failure'' to have steady progress

and you can still have the ocassional high or low roll

you even have pages like snake eyes! and ''anydice'' wich make graphs and probability calculations
 
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The City of Chicago (Timeline deviations)

--[]The Golden Dawn (1900-1912): During the height of British power, Chicago was a growing city that was swarmed with immigrations. Supers of all kinds appeared. Heroes and villains fought in the streets but also in the in the laws. Politics of the time could swing for Villains if they were rich, while Heroes of the time could be charged without a patron backing them.

--[]The Edwardian Era (1901): The first proper hero team of Chicago but it had more in common with the gangs and villains of the time.

--[]The Midsummer Night (1908):More of the same with heroes and villains fought in the streets and politics acting as they do.

--[]The Twilight's Last Gleaming (1912):The first proper taskforce was formed to deal with both heroes and villains, even coping many of heroes and some villains.

--[]The Hopeless Night (1914-1919) During this time the taskforce become more devolved and even experimented a bit with new things.

--[]In Flander Field (December 24th 1914): The taskforce was finally able to trach others and even some being take by different departments across the US.

--[]The Poppy Grows (1918):As the taskforce main force was separated there was a up take in crime till it was put down by unknow variable (aka Some touch magic shit, they should not of)

--[]The Lost Generation (1919): The Bloody summer starts and with it the Anti Black Riots. Some heroes of African descent were hunted by mobs and villain use it to gain power. But some fought for a brighter day even then.

--[]The Golden Age of Superheroes (1930-1950):It was a time of chaos, not just form the gang wars and government gaining more power. But also of stat and end of WW2.

--[]The Darkest Time (1930) During this time the mafia wars were stated, with Don who could control the Villains. Heroes and the taskforce work together to try and handle it.

--[]The Second World War (1940) During this point, many both hero and villain left, for a while. During that time the mafia and taskforce were the main ones leading, with the mafia losing its don and his daughter taking over.

--[]The Cold Morning(1945) During this time both heroes and villains have returned, both with changed views and the city has changed. Both the mafia and taskforce are in a uneasy web in flow.

--[]Camelot (1960):Now the Villain's not in the control of the mafia are being either captured or joined. The taskforce, heroes, and mafia were in a almost all out war at times.

--[]First Contact (1979):First contact was a mess, the Don of the mafia lay died, as well as other but Chicago stood and would become a bastion of resistance. During this time the villain know as Samuel would become a bit know, as a "friend" to the Don.

--[]The Broken Ones (1983): "Chicago Stands" was yelled as a battle cry by heroes, villains, and even mafia who fought as one. The world was at sake and Samuel would not stand by anymore, the Blood guard were first formed here as his honor guard.

--[]The Final Crisis (1985): Chicago the city and its people wanted blood, and they would get it. The industry forged a machine like not other, mages cast spells that were once forbidden, and Samuel? He gather blood from many, all willing, and even his as it rose form the city. The people followed with Samul at its head.

--[] The Dark Times (1990): After the War, heroes and villains did not fight. At lest the older ones, they left to the Foundation, with Samuel acting as one of the heads. The younger generations would fight it out now, but this time the taskforce was there to help and do its best. Anti heroes surprisingly did not get much traction. Heroes and Villain had roles and duties, and they keep to them.

--[] The Light in the Dark (1995): The anti heroes started to fall, some becoming villains, others just going to the taskforce. But this generation did not want the blood of dark, instead it want the hope of the golden days. And so it rose in time.

--[] The Modern Age of Superheroes (2000-Present): Chicago rose as a city of heroes, and wanted to put its bloody past behind them. But it was there and it will be for a long time to come.
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Note: This is far as I am going, I hope you all like.
 
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