Legend of the Ronin (Legend of the Five Rings)

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In an attempt to understand what the plans do I'm putting them side by side to compare.
E: Most of the following is wrong, I forgot our Kakita R1 boni, add double Iajutsu to all Initative, add +1k1 to Iajutsu Strike and Focus as far as we care.
Okay. Looking at a few things. First, I notice that just gettign 2 Rank 7 skills on top of our current skill set is *not* enough to get Rank III. If we don't get Rank III, we don't get Rank IV or Rank V. Plan "Killing Wind" just died a messy death, and I'll have to rebuild. Given all of that, probably best to go the more distributed route. I'll *miss* the paired lvl 7 masteries in Kenjutsu and Iajutsu, but perhaps it is for the best.

Second, what the actual mission actually is. The actual mission is to get the princess back to the Emperor's Court in spite of all of the Kolat who are Really Very Keen on preventing this. Worth noting that that means we probably *won't* be dealing with the court directly before the completion of the mission. Even if there's time between getting to the city and getting her into the palace and to whoever we want to get her to, it's going to be time spent lying low. The real danger is going to be on the trip over there. We need to keep her alive, and we need to deal with... whatever gets in our way. "Mad dash on horses" is explicitly part of the plan, so we should make sure that we have *some* idea how to ride. After that, we're going to be the duel-monkey (we're both trained at it, and the most expendable), so we should tune that stuff up. Social skills are also a must - both because being able to talk your way through things is *always* useful, and because we're going to have to survive (ad, preferably, profit from) the Imperial Court once this is done. Other than that... well, we have this funny "tune in to reality" thing with the Void... and we're probably going to need more of that. Let's see what we can pick up there.

Awareness->6, Reflexes->6 (14 pts)
Willpower->4, Stamina->4 (6 pts)
Agility->5 (4 pts)
Strength->3 (2 pts)
Void->6 (6 pts)
Investigation->5 (2 pts)
Kenjutsu->5 (2 pts)
Iajutsu->5 (2 pts)
Sincerity->5 (3 pts)
Courtier->5 (4 pts)
Etiquette->5 (2 pts)
Riding->1 (1 pt)

Basically, plays "traditional Kakita Duelist, plus funky Void Sense powers". Splittign it up by Tiers...

to Rank III (18 insight)
- Sincerity->5, Courtier->5, Etiquette->5, Awareness->6, Reflexes->4 (+19 insight, 3 rank 5 skills) (work on your social skills. Provide company for the divided princess, and possibly help her work on remembering *her* social skills and/or the inevitable memories that come with them)
to Rank IV (24 insight)
- Investigation->5, Ride->1, Void->6, Stamina->3 (+33 insight, 4 rank 5 skills) (try to get more in touch with that "One with the World" thing you have going on. You know that's going to be pretty critically important for this trip. While you're at it, work on toughening up a bit, and learn how to not embarrass yourself on a horse)
to Rank V (16 insight)
- Kenjutsu->5, Iajutsu->5, Strength->3, Agility->5, Reflexes->6 (+24 insight, 6 rank 5 skills) (Focus on your bladework, and everything that goes with it)
Afterwards
- Willpower->4, Stamina->4 (+10/17 insight - not enough for rank)

(As a side note, the next places to spend training after this would be getting Iajutsu, Kenjutsu, and one other skill up to 7, assuming that the pattern for skill requirements for rank remains the same at VI. It's a bit of a squeak to make 3 7s before we'd hit the insight mark and lose the technique, but it *can* be fit in.)

So...
[x] Plan I Have Three Jobs
Month 1:
Sincerity->4 (2 pts)
Etiquette->5 (2 pts)
Courtier->3 (2 pts)
Awareness->5 (2 pts)

Month 2:
Courtier->5 (2 pts)
Awareness->6 (4 pts)
Reflexes->4 (2 pts)

Month 3:
Sincerity->5 (1 pt)(Rank up)
Investigation->5 (2 pts)
Void->5 (2 pts)
Stamina->3 (2 pts)
Ride->1 (1 pt)

Month 4:
Void->6 (4 pts) (Rank up)
Agility->5 (4 pts)

Month 5:
Kenjutsu->5 (2 pts)
Iajutsu->5 (2 pts)
Reflexes->5 (2 pts)
Strength->3 (2 pts)

Month 6:
Reflexes->6 (4 pts) (Rank up)
Willpower->4 (2 pts)
Stamina->4 (2 pts)
Air 6 (14 pts)
Earth 4 (6 pts)
Fire 2 (Agility 5)
Water 2 (Strength->3)
Void 6
Investigation->5 (2 pts)
Kenjutsu->5 (2 pts)
Iajutsu->5 (2 pts)
Sincerity->5 (3 pts)
Courtier->5 (4 pts)
Etiquette->5 (2 pts)
Riding->1 (1 pt)
Important Rolls
Initiative 11k5 = 10k6
Iajutsu assesment 11k6 =10k7 Emphasis
Iajutsu focus 11k6 =10k7
Iajutsu strike 11k5 = 10k6
Investigation 11k6
Kenjutsu 10k5
Sincerity, Courtier Etiquette 11k6
Riding 6k5
Thanks I was trying to find something to cite but couldn't find it in the index.
Anyway not a clue if its better but heres an opposing plan
Month 1:
Kenjutsu->5 (2 pts)
Iajutsu->5 (2 pts)
Reflexes->4 (2 pts)
Strength->3 (2 pts)
Insight 171

Month 2:
Void->5 (2 pts)
Agility->5 (4 pts)
Reflexes->5 (2 pts)
Insight 181 Rank up

Month 3:
Sincerity->3 (1 pt)
Investigation->5 (2 pts)
Intelligence ->3 (2 pts)
Stamina->3 (2 pts)
Ride->1 (1 pt)
Insight 205 Rank up

Month 4:
Sincerity->5 (2 pts)
Etiquette->5 (2 pts)
Courtier->3 (2 pts)
Awareness->5 (2 pts)
Insight 221

Month 5:
Willpower->5 (4 pts)
Stamina->5 (4 pts)
Insight 241 Rank up

Month 6:
Courtier->5 (2 pts)
Jijutsu->1 (1pt)
Meditation->1 (1pt)
Artisan Poetry->1 (1pt)
Perception->3 (2pts)
Games Sadane ->1(1pt)
Insight 257 Rank up (probably won't get it as I assume there are skill requirements I'm not meeting)
I would appreciate it if people could double check my maths. However my thinking on this was that after 5 the cost of things doubled, therefore by dropping our air ring down to 5 I was able to pick up (technically it probably won't actually happen) an extra insight rank as well as a few things to do in court.
My concern is that we have been told that Gman is giving us this because we might not survive what he has planned and saying if we cut down our important skills and attributes just a little we'll probably be fine sounds like its tempting the devil.

Air 5
Earth 5
Fire 2 (Agility 5)
Water 3
Void 5
Important Rolls
Initiative 10k5
Iajutsu assesment 10k5
Iajutsu focus 10k5
Iajutsu strike 10k5
Investigation 10k5
Kenjutsu 10k5
Sincerity, Courtier Etiquette, Poetry, Sadane 10k5
Meditation 6k1
That's nice. You know normally it takes decades to reach High LT level after leaving the Academy right? Well guess what happened. So you got a better idea?

That's.... quite doable, actuly.

Still, not easy. Need 250 insight, as well as those 3.......

So, 93 points of insight, and three 7's.


So. Void to 5, 2 actions, 10 insight.
Reflexes 4, 2 actions, 10 insight.
Stamina 3, 2 actions, 10 insight.
Int 3, 2 actions, 10 insight.

That's low hanging fruit.

Then, raising either Fire or Earth ring to 4, 4 action, 10 more insight. Heck, both. 20 for 8. We're up to 16 actions, and 60 insight.

Water to 3, another 4, and 10. Only need 20 more, plus skills.

So, Air to 5, and Fire to 5, that's 8 more actions. 32 actions, and we're 3 insight short, and skills will cover that. 14 actions left.

So, skills.
Iaijutsu 3
Kenjutsu 3
Etiquette 3

Needs 6 actions each, to hit 7. Not enough left. Just need 4, though......

So, Fire back to 4. Skills to 7. 2 actions left over, and with Etiquette 7, we get extra 7 insight. Ok. Insight covered, and the last 2 actions can go to Agility 5.

Cool.

Call it [X]Plan Piss of the QM.
Air 5
Earth 4
Fire 5
Water 4
Void 5
Important Rolls
Initiative 11k6=10k7
Iajutsu assesment 12k5=10k7
Iajutsu focus 10k7
Iajutsu strike 10k7
Investigation 10k7
Kenjutsu 10k7
Etiquette 10k7
Only one extra rank 7? Thats very tempting.

Alright so from 0, 3 rank 7's are 9 actions each and 2 10s are 15. Its not a cheap option is it.

I'm looking to see what I can strip out of Siroccos plan. The best way to get insight is Ring training as thats 4/8actions per 10 insight and skills are 1/2 per one insight. Also Courtier and Ettiquete masteries.
Drop Courtier and Sincerity to leave ettiquette at 7, bring Iajutsu and kenjutsu up to 7 so that we focus on being unoffensive and let our colleagues do the convincing while we kill people who threaten this?
Month 0: Cue Rocky music
Insight 157

Month 1:
Awareness->5 (2 pts) 0 insight
Reflex->5 (4pts) 20 Insight
Iajutsu->5 (2 pts) 2 Insight
Insight 179 Rank up (3)

Month 2:
Kenjutsu->7 (6 pts) 4 Insight
Strength->3 (2 pts) 0 Insight
Insight 183

Month 3:
Iajutsu->7 (4pts) 2 Insight
Willpower->4 (2 pts)
Stamina->3 (2 pts) 10 insight
Insight 195

Month 4:
Void->5 (2 pts) (10 Insight)
Agility->5 (4 pts)
Stamina->4 (2 pts) 10 insight
Insight 215 Rank up (4)

Month 2:
Etiquette->7 (6pts) 4 Insight +7 from mastery
Intelligence->3 (2pts) 10 Insight
Insight 236 Rank up (5)

Month 6:
Courtier->3 (2pts) 2 Insight +3 from mastery
Perception->3 (2pts) 10 Insight
Void->6 (4pts) 10 Insight
Insight 261
e:Oops mathed wrong with R1, that means we can swap out Void 6 for something else if we want.

The problem is that he might turn around and just tell us we've completed our school and there isn't an advanced school to move into. We might be able to learn from one of our allies, but they also might be unwilling to teach us.
Air 5
Earth 4
Fire 3 (agility 5)
Water 3
Void 6
Important Rolls

Initiative 11k6=10k7
Iajutsu assesment 12k5=10k7
Iajutsu focus 10k8
Iajutsu strike 10k7
Investigation 10k7
Kenjutsu 10k7
Etiquette 10k7
Courtier 8k5
Out of Date

This hasn't helped me much, I would appreciate suggestions if I should put Void 6 into something else (ride and a couple of other skills jump to mind. Possibly also reflex would serve us better at 6)
What I'm taking away from this is I have 3 jobs is the best all round plan however the IR6 builds (Upset the Qm, Rocky music and Sword Mistress) all out do it in combat. I think Rocky is better than Upset as it uses the Courtier Insight mastery to make slightly more effective use of Actions to get our Insight which also leaves us more powerful social wise.
That leaves us on a sliding scale of versatility against combat power going
Low Hanging fruits, Three jobs, Rocky music and then Sword missy.

E: One think I suppose is that only Mistress of Swords seems munchkinned out of the preset options. Ronin has a large variety of weapon skills and Magistrate takes Lore Law. So I'e probably been over stressing about optimisation. Because of this, I'll be voting
[X] Plan Cue Rocky Music.
because it says that over this time Megumi was seeking a deep insight, see back at our first training period rather than train we studied Void, however unlike Mistress of Swords it also touches on other aspects of high court showing that in her own meandering way Megumi is trying to be a good crane. I will be slightly modifiying my plan because of this, getting rid of Void 6 to add some flavour and fluff purchases (also Ride)
 
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Month by month helps me decide what techniques to give as vote options.

As for getting rank 6 or higher. It's theoretically possible, desirable, not really.
Just to clarify, why not desirable?

I'm seriously considering putting together a Rank 6 version myself, but this seems like a warning, and I want to know what it means before I jump in.
 
He homebrews the school techniques already.
I know that, however I don't see the relevance. I believe Gman will provide us with a selection to choose from, like last time, so whatever happens I expect him to have to homebrew ones that will never see play. (Unless NPCs get them)
Schools go from Ranks 1 to 5. To go beyond that you need to join another school or an advanced school. Any arguments that we would be an exception are going to be as inherently meta as arguments that we are not going to be given a R6.
 
Just to clarify, why not desirable?

I'm seriously considering putting together a Rank 6 version myself, but this seems like a warning, and I want to know what it means before I jump in.
Well there's two different reasons for lack of desire.

One's the meta 'I'm a lazy git' from my end.
The other is, that I don't see obtaining level 6 without it necessarily requiring me to stack the deck more against Megumi. And on some level I like Megumi, I want her to succeed.
 
Ok.

So, GM has spoken, and level 5 is his prefered.

I'll run with that.

[x] Plan My LAST PLAN!!!

Requirements for Rank, first. 6 at 5. Best efficency, start with the highest.

Etiquette 3->5(2 actions)
Sincerity 2->5(3 actions)
Iaijutsu 3->5(2 actions)
Kenjutsu 3->5(2 actions)
Investigation 3->5(2 actions)
Courtier 1->5(4 actions)
Horsemanship->1(1 actions)

Going al the way to Void 7. That'll give us a Void raise per Rank. 10 actions.
Air 5, 6 actions.
Earth 4, 6 actions.
Agility 6, 8 actions.
Strength 3, 2 actions.




O a month by month,

Month 1)
Sincerity 3
Iaijutsu 4
Courtier 2
Kenjutsu 4
Reflexes 4
Stamina 3

Month 2)
Void 5
Courtier 3
Horsemanship1
Agility 4
Strength 3

Rank 3 (6 Level 3 skills, Insight total 194)

Month 3)
Iaijutsu 5
Kenjutsu 5
Etiquette 4
Investigation 4
Awareness 5
Willpower 4

Month 4)
Void 6
Agility 5
Etiquette 5
Investigation 5

Rank 4 (4 Level 5 skills, Insight total 210)

Month 5)
Sincerity 4
Courtier 4
Reflexes 5
Agility 6

Month 6)
Void 7
Stamina 4
Sincerity 5
Courtier 5

Rank 5. (6 Level 5 skills, insight total 244)
 
Vote tally:
##### 3.18
[x] Plan I Have Three Jobs
No. of votes: 1
Sirrocco
[X] Plan Cue Rocky Music.
No. of votes: 1
Dark as Silver
[x] Plan My LAST PLAN!!!
No. of votes: 1
Simonbob

Alright so it looks like a three way tie with not enough votes.
In other news, I have 69 thread marks, this amuses me more than it should.
 
So, to simplify the selection process... end states.

Plan Cue Rocky Music is going for Rank 6. We have WoQM that this is a Bad Plan. In particular, if we grab Rank 6, we'll face Rank 6 threats... and while we can cheese our way into the rank itself, we are not ready for Rank 6 threats. Also, it will be upsetting to the QM. I generally try to avoid this on general principles

The two remaining plans have identical endstates on skills. That's easy enough. Kenjutsu/Iajutsu/Etiquette/Courtier/Sincerity at 5, Horsemanship at 1.
Both plans take Earth to 4 and Strength to 3. Also easy.

beyond that, stalines are a bit different.

Plan I Have Three Jobs:
Awareness->6, Reflexes->6
Agility->5
Void->6

Plan My LAST PLAN:
Awareness->5, Reflexes->5
Agility->6
Void->7

In this one, Have Three Jobs is a bit stronger with the social skills, and harder to hit. LAST PLAN is better at hitting people, and more in tune with the Void. Similare, but distinct.

The real difference is in the school ranks that we're aiming for. This one is a little fuzzier than the hard numbers above, so a bit of subjective is going to leak in.

- Plan I Have Three Jobs is the comparatively conservative play. It's aiming for one clearly duel-focused technique, one clearly social-focused technique, and one clearly Void-focused technique The Void-focused technique is likely to be flavored with Investigation, though it might also touch on Stamina/Earth and/or Ride. Basicall, this plan aims to use our school techniques to make us better across the board at everything we're good at, and the level of thematic coherence in the level-ups will mean that we'll likely have a few options for how each of those shows forth.

- Plan LAST PLAN is an aggressive play that's hoping for some luck. In particular, every rank up it gets has a point of void in it - hoping for solid void-based techniques to go with our existing Unity of the World. In order to do this, though, it winds up spreading its skills around. With each rank up having only one point of Void in it (less than half the insight for that rank) we'll likely get only one fo the three options being void-based. If I'm incorrect about how @gman391 is handling this, and we don't get three choices per, then it's a roll of the dice each time. Regardless, if we do have a degree of control, we will likely be able to grab two or three more solid void-based techniques - which could be quite strong, given Void 7... or might not be, if the techniques themselves wind up being anemic, or giving us things that we don't actually want or need. It's the riskier play, overall.

tl:dr - school techniques are the big difference. Three Jobs gives us a degree of control over details. We can be pretty sure we'll be getting solid, useful stuff. LAST PLAN is gambling. Could give us awesome, could give us drek.

Now, votes? Could we have more votes?
 
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More or less right but I feel like you missed a critical tech to aim for as a bushi

A technique that gives you Simple Action Attacks
 
Plan LAST PLAN includes two stats going up in each Rank.

Void and Agility. Void goes higher, sure but both are in it.
 
More or less right but I feel like you missed a critical tech to aim for as a bushi

A technique that gives you Simple Action Attacks

That could quite easily come in under the Rank 5 slot. (Kenjutsu->5, Iajutsu->5, pushign Str/Agi/Ref). It's a bit late in the process, but it's an entirely reasonable gain set for it.
 
It's true. I did leave that one out.

I guess I'd pretty much figured that either it would force its way in or it wouldn't really be available in the first place. Hadn't been thinking about it.
Fair enough, although you are right, barring some sort of insane plan to take underwater basket weaving and every lore you can get your hands on to rank 10, an SAA will be available at some point.
 
[X] Plan LAST PLAN
We started our training with a probably bad decision to level Void, may as well commit.
Thanks.

I was more looking at your analysis for techs you wanted.



So, potential 3's.
Option 1) Simple Attacks with Samurai Weapons.
Option 2)Based on Kitsuki Investigators Rank 3, after a few seconds of conversation with somebody, we can roll Investigation/Void, to pick up the info that is avalable in Iajitsu Duels. Target number, Awarness X 5.
Option 3)Inspired by Hiruma Rank 3, add Void to Armour TN for one attack each round.

Potential 4's
Option 1) Simple Attacks with Samurai Weapons.
Option 2) Yoritomo Bushi 4, (If move at least 5 feet, +10 to AC until next action. Could replace the Knockdown with called shots or something.)
Option 3)Yoritomo Courtier 4 variant, Sincerity/Void Vs Courtier/Void, if we win, they can't spend Void, and are, say, one unkept dice down against us for the scene.

Potential 5's
Option 1)Rank 5 Shiba Bushi, Spend Void point, effects as 2.
Option 2)Extend the Kitsuki Info gatherable to include Taint and Non-human stuff?
Option 3) Whenever we spend a Void point, we also get our Void in points to add to any roll/target number we choose.


There's a few ideas.
 
There's a few ideas.
Theres nothing that screams duelist there. Shiba Bushi and add Void to rolls or TN is probably the best as if we can force people to have to effectively call half raises to win focus in a duel its kind of a big deal and also more efficent Void is a multiplier so its slightly crazy when you've 6 or 7. Probably something that might help us more though would be something that allows us to spend any number of Void points in a round so that we can crush all the rolls.
 
Theres nothing that screams duelist there. Shiba Bushi and add Void to rolls or TN is probably the best as if we can force people to have to effectively call half raises to win focus in a duel its kind of a big deal and also more efficent Void is a multiplier so its slightly crazy when you've 6 or 7. Probably something that might help us more though would be something that allows us to spend any number of Void points in a round so that we can crush all the rolls.

Level 4, Option 3. Our enemy can't spend Void, and is down a unkept dice.

But, you're right, most isn't pure duelist. I was looking at a range of options, to help in more than one way, in general.

But, if you don't like them, you could come up with a few.
 
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