Well this is a fun if confusing situation.
All of the three penalty options imposed by Fencer have their own consequences, revealing Saber's true name opens the door for a entity with some degree of reality manipulation being able to get more accurate/specific with the headfuckery aimed at Saber.
Spending a command Seal is ….. potentially really dangerous in this situation, remember the real purpose of Command seals is to make your Servant commit suicide to get maximum power for the Grail and/or override the Servants free will so they perform actions they would refuse to do normally with a side order of super charging the Servants letting them perform impossible feats. We right now do not have control of the narrative , Fencer is literally voting for our conventional next action and the actual choice is what thing goes 'wrong' that's not a combinaction that needs a command seal gone awry in the mix.
The last option is interesting to me, still not a pleasant outcome but these are all penalty options so it shouldn't be, a serious injury is no small thing but choosing to put it on Mademoiselle instead of Saber means that if worst comes to worst our Servant is in better condition to trap us and run. Plus it opens some interesting narrative doors, does Fencer break off attacking Saber to go for the Master or does Sophia pull something big out of her Arsenal.
To me this seems the least bad option and the one that might gain some useful intel while leaving retreat options in place so …..
[X] One of you suffers a serious injury.
-[X] Mademoiselle.
All of the three penalty options imposed by Fencer have their own consequences, revealing Saber's true name opens the door for a entity with some degree of reality manipulation being able to get more accurate/specific with the headfuckery aimed at Saber.
Spending a command Seal is ….. potentially really dangerous in this situation, remember the real purpose of Command seals is to make your Servant commit suicide to get maximum power for the Grail and/or override the Servants free will so they perform actions they would refuse to do normally with a side order of super charging the Servants letting them perform impossible feats. We right now do not have control of the narrative , Fencer is literally voting for our conventional next action and the actual choice is what thing goes 'wrong' that's not a combinaction that needs a command seal gone awry in the mix.
The last option is interesting to me, still not a pleasant outcome but these are all penalty options so it shouldn't be, a serious injury is no small thing but choosing to put it on Mademoiselle instead of Saber means that if worst comes to worst our Servant is in better condition to trap us and run. Plus it opens some interesting narrative doors, does Fencer break off attacking Saber to go for the Master or does Sophia pull something big out of her Arsenal.
To me this seems the least bad option and the one that might gain some useful intel while leaving retreat options in place so …..
[X] One of you suffers a serious injury.
-[X] Mademoiselle.