I'm betting a Turkish Master will turn up - Turkeys modern history has been all about Europe and Europeaness, and being denied it. And its another Muslim viewpoint for Mads to interact with, in various different ways. Suleiman the Magnificent as a Servant?
 
How is the Cult of Reason still independent? The church loathes them and Cristina nearly beat all of France's non-cannon-fodder fighters (with the exclusion of Dumaris). Shouldn't the church be able to send 10 Executors at the same level at Cristina and just annihilate the Cult?

Unless Dumaris is mythical or the Cult has stationary defenses or something else we haven't seen - made more unlikely by their relative youth - they seem like easily devoured fish with a shark as an enemy.
There are political and ideological reasons why the Church doesn't go conquering and murdering any group it doesn't like that @catDreaming explained, but also it's simply not practical.

The thing is that before the War started, the Cult made a decision that the best course of action would be to have a small, mobile elite force based out of a secret hide-out, then evacuated the vast majority of its membership out of Paris. Then it converted its city-wide monitoring system into a system designed to ensure the safety of the Parisian population in the battles to come, which it knew it would have to hand over to the arbitrating body, instead of keeping its access to a magical secret surveillance system. So the Cult as it is right now is not the Cult as it would be in the hypothetical of a Church attack during peace-time.

Anghelescu isn't just "an Executor," she's a legendary vampire hunter with a custom nickname who is receiving simultaneous enhancements from a Cardinal, a special sacrament (likely a unique relic held in the Vatican) and her own Servant. That's not the kind of agent the Church can just field casually. Without these layered boosts, she might be a fighter on Mads's level, but alone against the four Swords she would just fold like paper.

The Cult is home to several hundred Magi, including several dozen combat-type Magi - the Swords and their Daggers, who are trained to act as coordinated special operation groups. Think of them less as cannon fodder and more as magical SWAT teams - the kind of people who crumple under the raw power of a Servant, but who when acting as teams are a legitimate threat to even the most powerful conventional Magi. Additionally, the Cult has a number of cheats the Church doesn't know about, and which it knows it doesn't know about - it may not know what secret defenses the Cult has available to them, but it knows they exist, and this would make them wary of any reckless attack. It also is deeply embedded in the French State, and can arrange for the GIGN to come knock on your door, for the police and French intelligence agencies to have your agents registered as wanted criminals or terrorists on the move, and so on.

So the Church would have to ensure it has total superiority in both numbers and firepower going in to ensure victory. That requires a significant commitment of its Executor forces, using a large number of its sacraments and special relics, several of which are either consummed upon use or will be guaranteed losses in the fight, and the involvement of high-value non-combat assets such as Archbishops or Cardinals. The Church's most elite fighting force, the Burial Agency, likely would not be involved in this because they are granted complete autonomy and mostly care about fighting vampires and non-human species, not political shitfights. Such a force, by its size and magical power, would be instantly spotted crossing the border and the Cult would go in defense mode immediately.

Victory is possible, and most notably the Cult has almost no ability to strike back and hurt the Church on its own territory. But it's a massive commitment of resources, leaves the Church exposed on multiple other fronts across the world, and ends in significant losses, all so that... They can be saddled with hunting ghosts and vampires and rogue Magi in France when the Cult already takes care of it? And they could just lose. It could be a humiliating grinding defeat.

The Church could instead try to slowly seize the outer regions of France where the Cult only has small forces, taking one city at a time until Paris is surrounded and they can starve it out. But they tried that in the 19th century and it ended up a slow, gruelling, pointless failure that made nobody better off.

The Church is much more powerful than the Cult, in an objective sense. It's a peer to the Mages' Association managing many operations all across the world with over a billion worshippers. But powerful global or regional powers deciding "this country is tiny, I could just eat them" and it going very wrong for them isn't uncommon. As a result, there is no political will within the Church to try and wipe out the Cult. There's no constituency for fucking around and finding out. Church higher-ups are content to just maintain peaceful relationships of cordial loathing, and Executors to occasionally get in brawls with Swords over stupid things.
 
Last edited:
IIRC, the IRL Cult of Reason was:
  1. 50% "we love democracy so we hate the Pope and want an institution that isn't so deeply reactionary"
  2. 50% "this is an era of SCIENCE and REASON and those priests can't prove the existence of God"
Now that first part makes a lot of sense, and still makes sense here. IRL I totally understand why the Cult of Reason would be a thing. You're revolutionaries, the Church is an immense, mighty counterrevolutionary institution which straight-up fights against democracy and in favor of the right to oppress the people, etc. AFAIK none of these things changed in this setting, so I understand why there would be a strong anti-Church organisation springing out of the French Revolution.
It's the second point that seems weird. Like, it'd hard to prove the existence of God, except that there are apparently piles of super-powerful magic stuff given to the Church from somewhere, which often seem impossibly powerful and/or able to match the whole Mages' Association. And doesn't God straight-up do stuff in Fate? Does the Cult of Reason have an official position regarding all this?
 
IIRC, the IRL Cult of Reason was:
  1. 50% "we love democracy so we hate the Pope and want an institution that isn't so deeply reactionary"
  2. 50% "this is an era of SCIENCE and REASON and those priests can't prove the existence of God"
Now that first part makes a lot of sense, and still makes sense here. IRL I totally understand why the Cult of Reason would be a thing. You're revolutionaries, the Church is an immense, mighty counterrevolutionary institution which straight-up fights against democracy and in favor of the right to oppress the people, etc. AFAIK none of these things changed in this setting, so I understand why there would be a strong anti-Church organisation springing out of the French Revolution.
It's the second point that seems weird. Like, it'd hard to prove the existence of God, except that there are apparently piles of super-powerful magic stuff given to the Church from somewhere, which often seem impossibly powerful and/or able to match the whole Mages' Association. And doesn't God straight-up do stuff in Fate? Does the Cult of Reason have an official position regarding all this?
The divide between point 1 and point 2 is why, historically, Robespierre had the Cult of Reason repressed and replaced with the Cult of the Supreme Being. "There is such a thing as God, but we don't need the Pope and Catholic priests to tell us what he's like and hold power over our politics" was a much easier sell to both the common people and the bourgeois elites than hard atheism.

The Cult's position on the Church's miracles, sacraments and holy rituals is that they are all fundamentally just another form of Magecraft. This is probably close to the truth. The faith, ritual and prayer are potent because of the way they interact with the general, universal rules of the Magical Science and the human mind, they don't inherently validate the belief in the higher power that is alleged to provide these miracles. The Cult's position on God, and gods in general, was summed up by Mads here:

"'Atheists' means we don't believe in gods," you say, before taking another swallow of wine to smooth down the pain of what your life is right now.

"I know what an atheist is!" Saber says, sounding outraged as she rises from her knees and tries to wipe her tears. Awkwardly, since she doesn't have sleeves. Cream hurries and gives her a tissue. "Thanks. Atheists! Another Roman vice! How can you not believe in something that demonstrably exists?"

"Oh boy," Marc mutters under his breath. Fortunately, the man and the woman on each side of him seem more fascinated than confused or put off. You suppose you make quite the spectacle.

"Let me dodge a very long conversation," you say with a sigh, "and say that we do believe that there once existed powerful spiritual entities, whose actions in the world earned them the title of 'gods' by the mortals they worshipped, and that there is a database of atemporal, acausal information at the heart of existence that has automated mechanisms but which is not sentient. Neither of these are 'gods' in the sense of sapient all-powerful beings who inherently deserve our respect or worship. They are things, and typically entering transactional agreements with them is a bad idea. The world is better off without cults."

Saber stares at you.

"But you're the Cult of Reason."

"Never mind that," you say.

The Cult acknowledges the existence of powerful spiritual entities that seek human worship, it just doesn't believe such entities are entitled to human reverence. "God" himself, in the Cult's view, is likely a distorted interpretation of the Root, the Akashic Record of all knowledge that the Magi of the Clocktower spend generations trying to reach, rather than a sentient being with actual opinions and desires.

Notably, the internal theology of the Church at the highest levels involved in dealing directly with the moonlit world are likely different from official Catholic dogma due to their knowledge of the Root, Divine Spirits, the Age of Gods, and so on and so forth. But that's best left unexplored.
 
Clocktower Report: The Cult of Reason
This omake I wrote seems mildly relevant to the current discussion.

Clocktower Report: "Cult of Reason" - Compiled by the French Committee, Department of Policies
Non-Mage Association affiliated Magus association
Ideology: Mundane/Expansionist
The shadow-half of the Cult of Reason from the French Revolution, although the Cult possesses an impressive degree of anthro-chauvinism for an organisation founded at the dawn of the 19th century, its objectives are the expansion of economic and political power of itself/France via the European Union and association with the constituent magical groups of Europe.
Threat Level: Low
Though they have an impressive level of integration with the French body politique, and a loathing of the institution and ideology of the Clocktower, they keep the secrecy of Mystery, often hiding their activities under the pretence of government agents. They also suppress the actions and activities of those who would breach the concealment of Mystery otherwise.
Their possession of a dedicated wing of combat magi is notable, but their limited recruitment pool and the youth of their magecraft means that overall threat level is only moderate should they come into active conflict with the Clocktower.
Magecraft: Speculated analysis/Structural Awareness-derivation as a "house style". Notes and interviews with 19th century Magi who fought them emphasise the speed of decision making and preternatural awareness of the environment.
Other styles seem to be personal/lineage based (teacher-apprentice links, possibly) and rooted in French (possibly French-Colonial?) Foundations. Often tend to be low Mystery.
High level of surgical expertise - is a minor but a notable revenue stream and point of contact. Speculated to be experts in spiritual surgery.

Disposition: Magi: Est. 450~ Magi, 200 Apprentices?
Combat Magi ("Swords"): Est. 80
Majority of Cult is centralised in Paris, and it seems to be the central decision making authority, with very little decentralisation. Most major towns/cities are home to a handful (3-8) of Cult magi.
Permanent Commitments (Known)
Monaco Observation Task Force: Permanent five-man position at all times (parity with Church presence in the city) - Observes Superior Dead Apostle "Van-Fem of the Demonic Castles" and his casino ship.
"Merlin" Task Force: Based out of the forest of Brocéliande in Brittany, according to folklore the location where Vivian met Merlin, the Vale of No Return and the Fountain of Youth. Previously the provenance of a local magi family, the Cult had assigned five members to investigate the location. Speculated to be an important sight for the Cult. Intercepted communications suggest a feeling of a lack of personnel on the Task Forces part, and hint at a possible World Thinning Phenomenon in the area.
Strasburg Protection Detail: Tasked with protection and interfacing with the European Parliament in Strasburg. Numbers vary between 5-10 - an indicator of the Cults' emphasis on political matters.

Provisional Worst Case Scenarios
Due to historical enmity with the Holy Church, they can be relatively easily approached for assistance in these matters.
Potential revelation of Mystery via mass demonstrations across France/within the European Parliament - refer to Policies Plan #55
Subsumption of national/international governments - Policies Plan #10-5

Operational Framework for Anti-Cult Activities - Revised as of June 25th, 2019
In the event of a mass revelation event, or orders to eliminate the Cult, we may rely on the Church to help us in suppressing information and in acting against the Cult. The Widworth Group and the Osphean Squadron are in prime positions to move into France on short notice, and possess numerical superiority to the Cult's combat arm.
With financing of various freelancers, it is estimated that outlying Cult Magi could be "mopped up" and their deaths concealed within three months. If speed is of necessity, this could be done within up to a fortnight, with an excess of collateral - though estimates place it as below a thousand, so it is well within our capacities to obfuscate.
Paris is a more difficult matter - requesting the support of a number of Autopsy Division specialists would be ideal to break into their fortified zones within the city. The current leader of the Cult, Joséphine Dumarais-Noblecourt, is a specialist within the fields of geomancy and Bounded Fields (speculation is of sacred geometry related to French fortification).
If at all possible, the Vice-Director should be requested to lend a detachment of the Canticle-Theion Brigade to assist in any assaults.
 
Interesting to think what other nationalities will show up, as this is a story very much concerned with themes of nationalism and pan-Europeanism. Among EU members I would bet on at least one stereotypically "southern" European country like Spain, Italy, or Greece. However, with all the weirdness of Grail Wars I would not be surprised to see non-EU representatives make an appearance as either ideological foils or pursuing their own personal or national projects. A master from Turkey, the MENA more broadly, or Francafrique would definitely pose a challenge to the "European" project of our protagonists. One from Russia or Ukraine could also be interesting, though that would pose some unique challenges to handle with sensitivity considering current events.
Maybe one of Mads' (ex-)cousins?
 
Interesting to think what other nationalities will show up, as this is a story very much concerned with themes of nationalism and pan-Europeanism. Among EU members I would bet on at least one stereotypically "southern" European country like Spain, Italy, or Greece. However, with all the weirdness of Grail Wars I would not be surprised to see non-EU representatives make an appearance as either ideological foils or pursuing their own personal or national projects. A master from Turkey, the MENA more broadly, or Francafrique would definitely pose a challenge to the "European" project of our protagonists. One from Russia or Ukraine could also be interesting, though that would pose some unique challenges to handle with sensitivity considering current events.
Doesn't have to be Serbia. Any of the members are viable. So Slovenians, Croatians, Bosniaks, Montenegrins, Serbians and (North) Macedonians. A Roma master motivated to win and help his'/her's/their people would also be an option.

Or if you want to go French oppressed group forgotten by history there are the Cagots. Yes they are still around, they just pass in modern French society so a Spanish master might be one.
I'm betting a Turkish Master will turn up - Turkeys modern history has been all about Europe and Europeaness, and being denied it. And its another Muslim viewpoint for Mads to interact with, in various different ways. Suleiman the Magnificent as a Servant?
I personally wonder if we could see a Romani Master, maybe with an Indian Servant.
 
I understand this might be spoilers @Omicron, but I was curious if you based Ruler off the canonical Fate Karl der Grobe, or is he is entirely your creation?
 
I understand this might be spoilers @Omicron, but I was curious if you based Ruler off the canonical Fate Karl der Grobe, or is he is entirely your creation?
I refuse to learn facts about EXTELLA and you can't make me.
This omake I wrote seems mildly relevant to the current discussion.

Clocktower Report: "Cult of Reason" - Compiled by the French Committee, Department of Policies
Non-Mage Association affiliated Magus association
Ideology: Mundane/Expansionist
The shadow-half of the Cult of Reason from the French Revolution, although the Cult possesses an impressive degree of anthro-chauvinism for an organisation founded at the dawn of the 19th century, its objectives are the expansion of economic and political power of itself/France via the European Union and association with the constituent magical groups of Europe.
Threat Level: Low
Though they have an impressive level of integration with the French body politique, and a loathing of the institution and ideology of the Clocktower, they keep the secrecy of Mystery, often hiding their activities under the pretence of government agents. They also suppress the actions and activities of those who would breach the concealment of Mystery otherwise.
Their possession of a dedicated wing of combat magi is notable, but their limited recruitment pool and the youth of their magecraft means that overall threat level is only moderate should they come into active conflict with the Clocktower.
Magecraft: Speculated analysis/Structural Awareness-derivation as a "house style". Notes and interviews with 19th century Magi who fought them emphasise the speed of decision making and preternatural awareness of the environment.
Other styles seem to be personal/lineage based (teacher-apprentice links, possibly) and rooted in French (possibly French-Colonial?) Foundations. Often tend to be low Mystery.
High level of surgical expertise - is a minor but a notable revenue stream and point of contact. Speculated to be experts in spiritual surgery.

Disposition: Magi: Est. 450~ Magi, 200 Apprentices?
Combat Magi ("Swords"): Est. 80
Majority of Cult is centralised in Paris, and it seems to be the central decision making authority, with very little decentralisation. Most major towns/cities are home to a handful (3-8) of Cult magi.
Permanent Commitments (Known)
Monaco Observation Task Force: Permanent five-man position at all times (parity with Church presence in the city) - Observes Superior Dead Apostle "Van-Fem of the Demonic Castles" and his casino ship.
"Merlin" Task Force: Based out of the forest of Brocéliande in Brittany, according to folklore the location where Vivian met Merlin, the Vale of No Return and the Fountain of Youth. Previously the provenance of a local magi family, the Cult had assigned five members to investigate the location. Speculated to be an important sight for the Cult. Intercepted communications suggest a feeling of a lack of personnel on the Task Forces part, and hint at a possible World Thinning Phenomenon in the area.
Strasburg Protection Detail: Tasked with protection and interfacing with the European Parliament in Strasburg. Numbers vary between 5-10 - an indicator of the Cults' emphasis on political matters.

Provisional Worst Case Scenarios
Due to historical enmity with the Holy Church, they can be relatively easily approached for assistance in these matters.
Potential revelation of Mystery via mass demonstrations across France/within the European Parliament - refer to Policies Plan #55
Subsumption of national/international governments - Policies Plan #10-5

Operational Framework for Anti-Cult Activities - Revised as of June 25th, 2019
In the event of a mass revelation event, or orders to eliminate the Cult, we may rely on the Church to help us in suppressing information and in acting against the Cult. The Widworth Group and the Osphean Squadron are in prime positions to move into France on short notice, and possess numerical superiority to the Cult's combat arm.
With financing of various freelancers, it is estimated that outlying Cult Magi could be "mopped up" and their deaths concealed within three months. If speed is of necessity, this could be done within up to a fortnight, with an excess of collateral - though estimates place it as below a thousand, so it is well within our capacities to obfuscate.
Paris is a more difficult matter - requesting the support of a number of Autopsy Division specialists would be ideal to break into their fortified zones within the city. The current leader of the Cult, Joséphine Dumarais-Noblecourt, is a specialist within the fields of geomancy and Bounded Fields (speculation is of sacred geometry related to French fortification).
If at all possible, the Vice-Director should be requested to lend a detachment of the Canticle-Theion Brigade to assist in any assaults.
This is good, I like this. Threadmarked.
 
Notably, the internal theology of the Church at the highest levels involved in dealing directly with the moonlit world are likely different from official Catholic dogma due to their knowledge of the Root, Divine Spirits, the Age of Gods, and so on and so forth. But that's best left unexplored.

Not wanting to make statements about the theology of the main Church is understandable, but you should absolutely include weird pseudo-Catholic magi cults if there is at all room for them. Exploiting Catholic imagery for weird shit is, like, one of the main reasons urban fantasy exists.
 
I refuse to learn facts about EXTELLA and you can't make me.

EXTELLA gives you two versions of Charlemagne, the fictional version and the real life version

The real life version has a giant robot made out of cathedrals, the fictional one is the lissome anime bishounen with a magic sword

I choose to take this literally and conclude that this is just how history worked in Fate
 
Last edited:
Good old Charlerough:V
I am profoundly upset at the lack of ratings so I will do a terrible, terrible thing and explain my joke. German just calls Charlemagne 'Karl the Great', with Great written as Grosse. Some German-speaking regions have a silly special rule, though, where they replace two S that are adjacent to each other with something that almost looks like a B. Fate seems to have copied that approach, leading to a poster above mistaking that silly ss with a b and calling Charlemagne something that translates to 'Karl the rough/uncultured'. Since French - and through them English - managed to mangle their name and epithet into a single word I replaced the half that is supposed to be Great to rough.
 
just type the Eszett it's easy it's like ßome of you never took German in high ßchool
I took a year of French... I learned like two words and failed miserably :D.

This was actually a significant problem since in my first year I had a freshman physics teacher who's only explanation for Newton's First Law was "When you push something, it pushes back just as hard", so I spent the entire rest of that year wandering his classroom stuck in a loop of "how the feck am I walking if the air is pushing back just as hard?". I later got this clarified on Spacebattles of all places, the local density is why! Anyway, that teacher got me banned from taking any further science classes at that High School because I "couldn't do group projects", and that High School had exactly two ways to graduate, take enough science classes, or take enough foreign languages. The worst part? I only even took Physics because I was told I had to take Science classes in a set order, and then after I got banned learned that, no, no you didn't.

Fortunately we were only there for two years.

Learning to School was hard.
 
I think someone from the old Yugoslavian territory will make an appearance since for those who still consider themselves Yugoslav even after the wars in the 90s some of them view the European Union as destroying Yugoslavia to fuel it's own existence.

I personally wonder if we could see a Romani Master, maybe with an Indian Servant.

I'm personally betting on there being some grail war weirdness that allows for more than seven servants, or more likely that one master gets eliminated and their spot hijacked for another summoning. France and Europe both have a lot of history, to put it lightly, and exploring all the thematic implications of that history might be difficult with only seven pairs to work with. It's almost a rule of grail wars that more than seven servants show up.

If the Polish master actually summoned the Golem I would bet on them being Jewish, though since everyone cheats it could very well be that "Joseph" is the historical Golem of Prague, having survived from the 16th century, and Jadwiga the servant.
 
I am profoundly upset at the lack of ratings so I will do a terrible, terrible thing and explain my joke. German just calls Charlemagne 'Karl the Great', with Great written as Grosse. Some German-speaking regions have a silly special rule, though, where they replace two S that are adjacent to each other with something that almost looks like a B. Fate seems to have copied that approach, leading to a poster above mistaking that silly ss with a b and calling Charlemagne something that translates to 'Karl the rough/uncultured'. Since French - and through them English - managed to mangle their name and epithet into a single word I replaced the half that is supposed to be Great to rough.
But in those regions an 'ss' implies a different pronunciation than the Eszett! And the wrong one at that!
As such it's unthinkable to ever not call him Karl der Große. Unless the whole name is in all caps, because, obviously, a capitalised Eszett is represented with 'SS'.
 
just type the Eszett it's easy it's like ßome of you never took German in high ßchool

I had all the German, starting even from the elementary equivalent. This particular quirk was just so stupid that my government created a new version of German without it!

But in those regions an 'ss' implies a different pronunciation than the Eszett! And the wrong one at that!
As such it's unthinkable to ever not call him Karl der Große. Unless the whole name is in all caps, because, obviously, a capitalised Eszett is represented with 'SS'.

Oh no! This truly is the only instance in language where the written letters do not accurately describe how something actually sounds.
 
I still kinda want to see Caesar appear as a Servant. Now that would be fascinating, even if our Saber is likely fated to lose a direct fight with him.
 
Alright, fewer votes overall but with such a massive lead, it looks like we're heading to the Battle of Alesia.
 
Omake: Knocking Over An Anthill
Knocking Over an Anthill

You sat in your car watching Cedric walking towards you. It was three in the morning, and he was disturbingly, unnaturally awake.

As he opened the passenger door and got inside, you wordlessly thrusted your hand towards him. He blinked, and his face split in a positively shit-eating grin.

"I'm sorry," he said. "You'd need to use your words if you want something from me."

You emitted a sound not unlike an angry wyvern in its death throes. He held your gaze for a few more seconds, grin still in place, but before you could move your hand to strangle him, he sighed and fetched you a flask from his bag.

You drank it greedily, and immediately could feel blessed wakefulness spreading over your body, washing away the cobwebs from your mind. A distilled, Platonic ideal of coffee bound in a physical form, bitter as lost love, strong as duty.

"You know you can just request this stuff, right?" he asked after taking the empty flask back from you. "Not to downplay my immense mastery over alchemical mysteries, but it's not exactly the immortality elixir you're drinking. There are plenty of people in the Cult who could brew it."

You shrugged. "The Cups know you're my Dagger, so they drag their feet whenever I request anything alchemy-related and suggest 'using assets at my disposal.' Even when what I request is actually beyond your abilities."

"At least someone has faith in me." Cedric sighed dramatically before giving you a sidelong glance. "So what is this about, anyway? I assume you didn't drag me out in this unReasonable hour just because of your caffeine addiction?"

"Yeah," you said, "there is a situation. We don't know yet how serious it is, though."

You started the car and started driving to give yourself a few moments to think over what to say.

"This evening, the police received a call from a distraught child, Nicolas Wells, talking about how his parents, Jonathan and Lucille Wells have 'disappeared into the hole in the basement'. Nicolas is in custody now, though he doesn't know much more than that. The police has sent Commissioner Bilsheim to investigate and-"

"Wait," Cedric interrupted. "That name is familiar."

You nodded. "Yeah, Bilsheim is unofficially in charge of investigating weird calls. Mostly mundane stuff, but he did stumble upon a few genuine unnatural phenomena, and we've decided it worthwhile to bring him in as an agent rather than dance around him with the usual distractions. I've worked with him before on a few cases. He doesn't know that much about the moonlit world, but he knows to call us up when he encounters something beyond his pay grade." You gave Cedric a sidelong glance. "Try to behave as if you're a part of a mysterious government agency dealing with spooky shit when you meet him."

"I am a part of a mysterious sorta-government agency dealing with spooky shit," Cedric said in an affronted tone.

"Yes, but try to behave like that."

He gave you his most offended look, but you pretended not to notice it as you changed lanes.

"Anyway," you continued, "after he arrived, he discovered a steel reinforced door in the basement. It apparently took a few hours to crack. The door led to an unnaturally long staircase ending in another door covered in what he described as 'occult symbols'. He quickly cordoned the place off, told no one to go in, and called us."

You stopped at the red light and turned to watch Cedric, awaiting his response.

"Okay." He frowned. "So, a scary door in a spooky basement. That's not much to go on. Do we know anything more? Like where that staircase could lead? Is the house built near some secret tunnels that could be reached with some digging or something?"

"Nothing like that that we know of." You shrugged. "But there is indeed more," you said in the tone of a magician preparing to show off your next trick. "For you see, before Jonathan and Lucille Wells moved in, it was the residence of none other than Edmond Wells himself!"

At Cedric's blank look, you deflated and sighed with the weight of ages and mysteries long forgotten on your shoulders.

"...Who was before your time, I suppose, so you missed all the drama he brought to the Cult. In short, he was a pretty bright Pentacle who, among other things, have contributed to the refinement of the Phantom Engine by utilizing several select cathedrals as focal points of the divination spell, but, more importantly, he was a legendary asshole and managed an impressive feat of alienating virtually every other Pentacle he ever worked with. He's driven Raoul Razorback himself out of the Cult-" Another blank look from Cedric. "-and one day I'll explain to you why it's impressive. Eventually, he's pissed off enough of his superiors that he was forced to retire. Shortly after, he died from being stung by a whole hive of bees."

At that, finally, Cedric's eyes went wide. "Whoa, he really stung someone then."

You gave him a dark look. He beamed at you. "Yeah, well. There was an investigation, of course, but it was very clearly a token effort. Richard told me that his then-superiors all but openly stated they didn't want to know the culprit's name."

For a few moments, you drove in silence, contemplating the fragility of life among dwellers of the moonlit world who insist on offending people capable of controlling bees with their minds.

"Okay," Cedric said eventually. "Does the 'token effort' cover why that spooky door wasn't found after Edmond's death?"

You frowned. "No, not quite. It probably contributed, but his home was investigated, and nothing was found. The door was either hidden or didn't exist back then."

"How plausible is it that he's managed to conceal his atelier from the Swords?"

"He specialized in divination magecraft," you said. "Scrying and protection from it. As I said, he worked on the Phantom Engine. So, yeah, it's possible he's erected some kind of defense that fooled us back then, but has now decayed."

"So it could just be an accident? A boundary field giving up the ghost, people stumbling in and getting stuck? Wait, no, they're his family, right? Are they magi?"

You shook your head. "They were never initiated to our knowledge. As for your guess, yeah, that's the best case scenario."

A couple moments passed in silence before Cedric deigned to take your bait. "And the worst case?"

"Undead magus," you said dramatically. "Waiting to exact revenge on the Cult for rejecting his genius."

Cedric looked at you with suspicion. "Huh, you aren't joking."

You shrugged. "It's a possibility. A knowledgeable rogue magus who had a few years to develop his craft away from the eyes of the Cult… There are things he could have done to himself in that time."

"So, what can we expect from him in this scenario?"

You tapped your finger on the wheel, gathering your thoughts. "Edmond's greatest ambition was to create an Encyclopedia of Relative and Absolute Knowledge, a mystic code that was supposed to open a path to Akashic Record for him. If he were to complete it, he would have access to any knowledge he desired. Even incomplete, it would presumably be a powerful divination tool of unknown capabilities."

"Wait, isn't the search for Akasha, like, forbidden for the Cult members?"

You shrugged. "Not so much forbidden as frowned upon. The search for the Root is a distraction from real, tangible work we could be doing in the world we're living in. The chances of success are minuscule, and there is no evidence that the magi who purportedly reached it - the so-called Invisible Clergy - are actually capable of doing anything or even remain conscious. All reports of their influence on the world can just as easily - more easily - be attributed to coincidences.

"But it's a very attractive distraction for the kind of magi who become Pentacles, so it's tolerated so long as you keep it on the level of a personal project and don't divert too many of the Cult's resources to it. And Edmond was good on that front, at least, probably because he was habitually secretive when not bragging about how he's going to overturn modern conception of magecraft any day now."

"Huh," Cedric said. "He sounds like he'd be at home in the Clocktower. Kinda surprising he didn't sell out to them after retirement."

You focused on the road ahead, studiously not looking at Cedric.

"Well, there are certain precautions we take to avoid such things from high-ranking members who can't be trusted." You could feel Cedric's gaze burning the side of your face, so you quickly continued. "Perhaps more importantly to our case, though, Edmond was taken by grand projects. Aside from divination, he was fascinated by architecture, by weaving spells into the foundations of buildings and street layout. He was a great admirer of Le Corbusier-" You both shuddered involuntarily. "-and sought to incorporate his ideas into our work with ley lines.

"Those kinds of projects require collaboration, cooperation of dozens of magi bending their power to a singular purpose. It's not something you can find among the egoistic Lords of Clocktower or their flankies. For all that he loathed every single colleague he had in the Cult, he also needed them."

"Maybe that's why he loathed them," Cedric said thoughtfully. "A guy thinking himself a lone genius above all others and yet relying on them to make his visions come true."

"Maybe." You sighed. "In any case, that about covers his specializations. Divination of all kinds, architecture, boundary fields. There shouldn't be anything too dangerous there unless that staircase is deep enough to reach depth where darkness takes form and unravels Reason, but that's a remote possibility. Edmond was still a Cult member, after all, he wouldn't want to play with primordial forces like that."

"Well, now you went and jinxed it," Cedric said, but you could tell his heart wasn't in it. "So, what's the plan?"

"We go in, evacuate the people from the apartments using the standard gas leak cover, then go investigate the door. If we're dealing with Edmond Wells himself, we can assume he knows we're coming, so there is no need to conceal our presence. Don't forget to project your Voice into the environment: if there are any illusions brought about by boundary fields, that would thwart them. Keep an eye on any surprises, but-"

"Wait, wait, wait!" Cedric went so far as to flail his hand in the air in his interruption. "Wait. You're saying it's an apartment complex? I thought it was a family house or possibly a mansion or something. What kind of magus conducts his probably-revenge-driven sinister experiments in an apartment complex?"

You gave him an annoyed look and said, "The kind of magus who lives on Cult's pension after pissing off every one of his superiors."

"Huh."

"Indeed."

You spent the rest of the ride going over fine details of your strategy for approaching Edmond Wells' atelier before falling into nervous silence.

Eventually, you arrived at your destination: an unremarkable apartment complex at the outskirts of Paris. Despite his proclaimed love for Le Corbusier, Edmond's old home bore no resemblance to the vision of the infamous architect. It was an old, cozy place drowning in untamed grass and shielded from the road by great trees.

Two police cars were parked at the doorway, and you could see numerous people watching them - and now you - from their brightly lit windows.

Putting on your best I-am-the-government face, you disembarked from your car, immediately spotting Commissioner Bilsheim waiting for you at the front door, anxiously dragging on a cigarette. You frowned. You didn't remember him to smoke.

Stepping closer, you noticed it wasn't the only thing about him to change. Gone was the jovial man with a perpetual bewildered half-smile on his face, and in his place stood a mannequin with the blank face ready to crack in a scream and eyes that looked at you without seeing.

"Agent," he greeted flatly as you approached.

"Commissioner," you said cautiously. "Was there any new developments in the case?"

He nodded stiffly. "You'll have to see for yourself."

Without another word, he turned and walked through the door. With a quick glance at Cedric, you followed.

Despite your expectations, he didn't lead you to the basement, but rather up the stairs. On each floor, doors opened, residents cautiously peeking outside, watching you go.

Bilsheim didn't drop his cigarette, and its smoke sworled in the air, seeming to encompass far more space than it should, choking the light of fluorescent lamps.

Bilsheim led you to the last, fourth floor, and walked into an apartment door hung ajar.

You followed in, but stopped in the foyer at the sight of Commissioner Bilsheim standing still and looking with the same unblinking eyes into the dark depths of the apartment.

Motioning to Cedric to close the door behind you, you placed your hand on Bilsheim's rigid shoulder.

"Commissioner," you said softly. "You still with us?"

He turned slowly, your hand slipping off of him.

"Yes, I am. I have a message for you, agent."

Your eyes widened, but before you could react to the movement you perceived under his skin, his jaw unhinged, and hundreds of ants the color of blood flew out in a cloud of smoke.

You jumped back in an instant, but Cedric was slower to react. The ants reached his face, his eyes and nose and mouth, and he screamed.

Three things happened almost simultaneously.

With your right hand, you grabbed Cedric by the neck and threw him away from Bilsheim towards the door.

With your mind, you sent your Voice into Bilsheim, your eyes widening at your expanded perception, costing you a moment, letting a dozen of ants land on you, each bite as a bullet piercing your flesh.

With your left hand, you conjured a blade of ice and sent it straight into Bilsheim's skull, into one point you knew it must reach.

Bilsheim crumbled on the floor, his expression never changing, his eyes never blinking, smoke and ants pouring out of his mouth, disoriented now, their movements chaotic, the purpose behind them gone.

Patting your face to get the last ants off, you went to Cedric, who was sprawled on the floor, choking, shaking off the ants, and blindly grabbing for his bag.

As you started helping him with the ants, he shook his head and thrust his bag at you.

"B-blue. Blue one," he wheezed through a swollen throat.

You quickly opened the bag and located a bright blue potion in a small vial, one among many like that. Uncorking the vial, you gently placed it in his hands.

Carefully, trying not to shake his hands covered in bites too much, he drank half the potion in very small gulps, and splashed the rest on his face.

Immediately, the swelling disappeared, flesh shifting before your eyes.

Cedric took a few deep breaths, blinking his now clear eyes and spitting out the last of the ants.

"Reason," he said shakily. "I think I'm gonna be sick."

Then his gaze fell on Bilsheim, his head wide open with your blade gone, ants crawling in and out.

You held his hair - he still had that ridiculous ponytail back then - as he puked his guts out, dinner and potions and bile and ants all mixed together.

"He was dead before we arrived," you said sadly once Cedric was in a condition to listen. "I've looked at him with my Voice. His skull was infested with ants and filled with smoke. His brain was repurposed as a sort of hive. It was still… used by them, somehow. They had his memories, I think. But all cognitive functions were carried out by the ants. There was one, a queen I guess, that served as a focal point of the system. I've struck her, and everything fell apart."

"That's…" He coughed. "That's not how ants work?" He was looking anywhere but at Bilsheim. "I mean, the ant queen doesn't control the hive. Killing her wouldn't prevent other ants from carrying on." He was clearly distracting himself. You let him. "I mean, there was even this post on Twitter - or, I guess, on Tumblr originally, before it got reposted, but who even uses Tumblr nowadays? - about a colony of sterile female ants who fell through cracks in a floor somewhere and built their own society. They didn't need a queen."

"Nobody needs a queen. But that's how it works for these ants, apparently. That and the smoke. I think they can't survive outside of it."

"Oh. Huh." He looked at you, more calm than you expected, and reached for the bag. "I actually have something that can help with this." He produced a few small vials with a thick brown liquid slowly rolling inside.

You looked back at Cedric with a question on your face. He fidgeted.

"It's, ah, it's stink bombs," he said, looking somewhere past your ear.

"Stink bombs," you repeated flatly.

"Yes, well, I have them, and they're useful, and that's all that's important right now," he said quickly. Before you could answer, he took a deep breath and finally looked at Bilsheim once more. Cedric's face took on an unhealthy color, but he held himself together. "You think it's just the police that's… infected, or-"

There was a knock on the door.

"Miss Sword?" An eldery voice, probably belonging to the old lady you saw on your way in. "Miss Sword, are you there? We have a message for you from the great wizard. It's very important that you listen to it."

You quickly looked at the door. It was not air-tight.

"Right," you said. "You throw the bombs ahead, then fall back behind me. Rince, repeat."

Cedric took a few short breaths before getting on his feet and standing before the door, vial in hand. He nodded at you.

You expanded her Voice outward, mapping your surroundings, locating the targets. You winced at what you saw, and without further ado threw the door open.

Cedric threw the vial, and you almost recoiled back into the apartment at the smell that instantly assaulted your senses, an almost physical presence creeping up your skin, but gathered yourself in time to not lose the momentum.

One thrust straight ahead, and an old lady with once-kind face stretched by parasites inside of her into a grotesque grimace fell before you.

Thrust to the left, and a man wearing bunny-ear slippers fell as well.

You motioned to Cedric, and he threw another vial ahead of you, down the stairwell. You followed it with a thrown spike, and a teenage boy with a beginning of a stubble fell.

Step back to avoid the ants falling from the ceiling. One of them landed on your cheeck, sending a spike of pain through your brain, but you slapped it before it could go for the eyes, the crushing of chytin satisfying against your skin.

Down and down you went, four floors of victims trying to deliver a monstrous message to you.

They were dead before you arrived. Edmond Wells did it to them.

You were still the one to put spikes of ices through their skulls.

By the time you got to the policemen guarding the basement, you were almost numb. You could think about how the Cult was going to cover up this mess. Four policemen plus Commissioner dead, so are twenty civilians. The gas leak probably wouldn't cut it. Terrorism? But the political consequences of that…

Your thoughts were interrupted by the policemen actually reaching for their guns, the ants inside them not even trying to get out into the overwhelming stench. Their movement were stiff, though, clumsy. Dolls imitating life.

You glided on a sheet of ice straight into their midth, breaking their aim and delivering one precise strike after another.

They fell together.

Cedric walked up to you, his eyes on the bodies. For a long moment, neither of you said a word.

Finally, he looked at you and wrinkled his nose.

"You stink," he said accusingly.

A slow, uncertain smile cracked your face.

"And whose fault is it?"

He sighed.

"Edmond Wells did it to them, right?" he asked. "We are dealing with an undead magus after all."

"Yes. And it looks like he's learned new tricks since leaving the Cult."

"It would be wise to call that in, request a backup in light of new development, get someone specialized in working with insects."

"Yes."

"But it's a distraction, right? He didn't expect his… hives to stop us. He was 'delivering a message'. He's planning to run now, or he has something he wants to complete, some kind of ritual or mystic code that's almost ready to go off."

"Yes."

"So we aren't leaving, and we aren't waiting."

You looked Cedric in the eyes.

"Yes. We'll get him, here and now."

"Good."

Both of you looked at the door at the end of the basement. A solid metal sheet two centimeters deep with its lock sawed off. Beyond the door, darkness beckoned.

You stepped forward.
 
Last edited:
Back
Top