[X] Plan THE FINAL COUNTDOWN
-[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Litany of Resolve, Clever Deflection, Slip Free, Darting Strike, Black Scratch, Faulty Ground
-[X] Expenditures: 3 Zeal on Black Scratch, 34 Fervour, 2 Zeal for an emergency Armor Restore if needed
-[X] Tactics: Close in with Margh with Hardfall Stance and force him to expend all his focus on Audrey. It's clear that he's got talent in close combat in spades, thus focusing on tarpitting by expending Black Scratches to force his attention and Faulty Ground to hold him in place whenever possible, to keep him from being able to extend his focus towards Mildred, who's revealed herself to be capable of extreme damage in situations where she isn't overwhelmed in close quarters. Let her have as many openings as necessary to expend her gem related insight as often as possible, even if it means taking damage that otherwise might not be necessary.
Alright, so pretty straightforward here: it's obvious that the GLORIOUS INCANDESCENCE is some kind of sun-derived mental effect. Which means it's not going to be the only one of its kind, up to and including a Solar Flare style effect. Typically this could be dealt with by strandsense, but the anti tactics passive kinda puts paid to it being that straightforward
The point here, therefore, is for Audrey to tarpit and tank Margh. Not finish the fight herself. That means Giant Killing Blow - while useful and dramatic - aren't actually ideal here. Audrey already had her cinematic moment with it in her last bout with a proper 1v1 duel. Here it's a matter of tactics and cooperation against a superior foe.
Black Scratch for Scratch Damage. Zeal boosted Faulty Footing for Scratch Damage inflicting snares. Resolve, Deflection, Rebuke, Hordebreaker, and Slip Free for Defense. Darting Strike for Initiative.
And the low key counter: Crowleys abilities as a Greater Stormcrow to hopefully dim his light enough that Mildred won't be blinded by him at range so she can get her own setups cooked off. Fog banks won't matter for Audrey since she'll be infighting the bastard, but stormclouds fundamentally block out the Sun.
It won't amount to much I think, but here it may just be enough to tip the scales over in Mildreds favor
Edit: Since Rebuke was auto refreshed anyway, I'm applying 1 Zeal to boost Black Scratch so that we have a reserve of 2 Zeal in order to pop an emergency Armor Repair in case that proves necessary to avoid getting run down before Mildred can finish the fight
Edit2: At Co-GM clarification removed the Crowley bit
Edit3: Had Zeal boost mechanics clarified, removed the ones applied to the Faulty Ground and applied them to Black Scratch instead
-[X] Stance: Prayer for Perseverance (5/turn), Vanguards Prayer (6/turn), Litany of Resolve, Clever Deflection, Slip Free, Darting Strike, Black Scratch, Faulty Ground
-[X] Expenditures: 3 Zeal on Black Scratch, 34 Fervour, 2 Zeal for an emergency Armor Restore if needed
-[X] Tactics: Close in with Margh with Hardfall Stance and force him to expend all his focus on Audrey. It's clear that he's got talent in close combat in spades, thus focusing on tarpitting by expending Black Scratches to force his attention and Faulty Ground to hold him in place whenever possible, to keep him from being able to extend his focus towards Mildred, who's revealed herself to be capable of extreme damage in situations where she isn't overwhelmed in close quarters. Let her have as many openings as necessary to expend her gem related insight as often as possible, even if it means taking damage that otherwise might not be necessary.
Alright, so pretty straightforward here: it's obvious that the GLORIOUS INCANDESCENCE is some kind of sun-derived mental effect. Which means it's not going to be the only one of its kind, up to and including a Solar Flare style effect. Typically this could be dealt with by strandsense, but the anti tactics passive kinda puts paid to it being that straightforward
The point here, therefore, is for Audrey to tarpit and tank Margh. Not finish the fight herself. That means Giant Killing Blow - while useful and dramatic - aren't actually ideal here. Audrey already had her cinematic moment with it in her last bout with a proper 1v1 duel. Here it's a matter of tactics and cooperation against a superior foe.
Black Scratch for Scratch Damage. Zeal boosted Faulty Footing for Scratch Damage inflicting snares. Resolve, Deflection, Rebuke, Hordebreaker, and Slip Free for Defense. Darting Strike for Initiative.
And the low key counter: Crowleys abilities as a Greater Stormcrow to hopefully dim his light enough that Mildred won't be blinded by him at range so she can get her own setups cooked off. Fog banks won't matter for Audrey since she'll be infighting the bastard, but stormclouds fundamentally block out the Sun.
It won't amount to much I think, but here it may just be enough to tip the scales over in Mildreds favor
Edit: Since Rebuke was auto refreshed anyway, I'm applying 1 Zeal to boost Black Scratch so that we have a reserve of 2 Zeal in order to pop an emergency Armor Repair in case that proves necessary to avoid getting run down before Mildred can finish the fight
Edit2: At Co-GM clarification removed the Crowley bit
Edit3: Had Zeal boost mechanics clarified, removed the ones applied to the Faulty Ground and applied them to Black Scratch instead
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