[X] Unbending Blade - To become one with your blade, united in purpose, your weapon never shifting from its rightful place or suffering harm in a righteous cause.
 
[X] Shining Armour - To shine with an inner light, glorious and inspiring to her allies, but also attracting foes to her like a lighthouse beacon, and away from her allies and those in her charge.

All the wicked shall look upon us and weep, for their gods never produced beauty and ferocity like this.
 
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[X] Unbending Blade - To become one with your blade, united in purpose, your weapon never shifting from its rightful place or suffering harm in a righteous cause.

Disarming and tripping are both constant things in these fights and I'm coming down on disarming being slightly deadlier.
 
[ ] Shining Armour - To shine with an inner light, glorious and inspiring to her allies, but also attracting foes to her like a lighthouse beacon, and away from her allies and those in her charge.

This has no X in the box and the vote is thus not currently being counted.

Disarming and tripping are both constant things in these fights and I'm coming down on disarming being slightly deadlier.

Just to be clear, so there's no misunderstandings, none of the three listed options are about tripping at all. You have a Feat to defend against tripping (and haven't been tripped since boosting it to Refined), but that's a separate matter from this particular choice.
 
[X] Shining Armour - To shine with an inner light, glorious and inspiring to her allies, but also attracting foes to her like a lighthouse beacon, and away from her allies and those in her charge.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.

About the loss of the sword. Maybe we should come up with a Web Shape-based technique to create a permanent Hama thread between us and the sword so that it can be called back into our hands if necessary.
Based on this, we can even come up with several tricks and deceptive maneuvers.
 
About the loss of the sword. Maybe we should come up with a Web Shape-based technique to create a permanent Hama thread between us and the sword so that it can be called back into our hands if necessary.

This is a viable Feat for Web Shape, yes. The strands of Web would get broken if someone strongly resisted it so it's probably not great for disarms, but you can manage weapon retrieval or pulling in unattended items. Ground Shape could do something similar if the weapon is on the ground but not as precisely...Web is better for this purpose.
 
One set, belonging to a certain Thane of ill-will, wishes her nothing but misfortune in the near future.

It wouldn't take a genius of Audrey's calibre to conclude that this Thane means to make his move, and soon.

Alas for him, Audrey will have another blessing of her Armour for him to contend with.
Maybe we should start doing good deeds to earn a positive reputation?
Audrey is an outsider, so the most convenient way to attack her is to start spreading slanderous rumors and wait until her impulsiveness forces her to do something rash, giving these rumors a real basis.

I wanted to clarify about magical diseases. Do Decade or Soma the likelihood of infection?
 
Maybe we should start doing good deeds to earn a positive reputation?
Audrey is an outsider, so the most convenient way to attack her is to start spreading slanderous rumors and wait until her impulsiveness forces her to do something rash, giving these rumors a real basis.

Audrey has actually done a fair bit to up her reputation among the Thanes already. But being liked by everyone is impossible and you took the Enemy flaw, so...

I wanted to clarify about magical diseases. Do Decade or Soma the likelihood of infection?

Soma would be the main thing resisting diseases in general. Decade would likely help a bit as well. Maybe Athleticism as the general 'physical fitness' skill.
 
Is it because of the mission where we killed two Norse cultivators or because of the achievement of the third decade?

Honestly, it's mostly because you guys spent a Focus Action on specifically making nice with the local Thanes and have a lot of bonuses to social stuff, though killing Norsemen definitely also helped reaffirm that. The Decade thing is not really a factor for most Thanes.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
This is a viable Feat for Web Shape, yes. The strands of Web would get broken if someone strongly resisted it so it's probably not great for disarms, but you can manage weapon retrieval or pulling in unattended items. Ground Shape could do something similar if the weapon is on the ground but not as precisely...Web is better for this purpose.
I'm deeply amused by the idea of Web being based on and eventually evolving into being something on par with Matthew 17:20.

He said to them, "Because of your little faith. For truly, I say to you, if you have faith like a grain of mustard seed, you will say to this mountain, 'Move from here to there,' and it will move, and nothing will be impossible for you."

Because Audrey has faith, she will command her sword to return to her hand and it will move.
 
[X] Sanctity of Motion - To be inviolate not only in form but in function, for no grasp or magic to prevent you from moving and acting as needed.
 
[X] Shining Armour - To shine with an inner light, glorious and inspiring to her allies, but also attracting foes to her like a lighthouse beacon, and away from her allies and those in her charge.

Killing giants is helpful, even better though is to help make sure they don't hurt others as we fight them.
 
Scheduled vote count started by Alectai on Oct 14, 2024 at 9:27 PM, finished with 38 posts and 23 votes.
 
So, now that the vote is done, what did you think of the update? More specifically, what did you think about the glimpse of cultivation you got?
 
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