So, 5 rolled + 2 Scholarship = 7. I'm not sure if Diligence applies here, so I can't account for that.

-1 rolled + 3 Diplomacy = 2. I'm fairly sure all of Chastity, Joy, and Wisdom apply here. Though I suppose they may apply to a different extent.

In conclusion, I can not so easily deduce the value of having an appropriate Charismata. Probably around 2, though.

...We're really going to have to invest in the Administration stat before we get any subjects, because we do not have any character based bonuses there.
 
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...We're really going to have to invest in the Administration stat before we get any subjects, because we do not have any character based bonuses there.
Or we go the tried-and-true methods of hiring someone to manage things for us. I mean I'm sure all the other knight have someone else manage their fiefs when they need to go battle somewhere.
 
Or we go the tried-and-true methods of hiring someone to manage things for us. I mean I'm sure all the other knight have someone else manage their fiefs when they need to go battle somewhere.

Hiring someone is probably needed at some point, but doing so without understanding things at least pretty well can be a problem in terms of hiring someone both honest and competent.
 
We sort of had a bit of a brain fart today and only got the update about half written, it's not quite up to our standards yet, so we'll polish it up and get it ready tomorrow.
 
Turn 4 - Bird!
The next few weeks were back into the maelstrom of training; Audrey spent her mornings in Mass or, if Mass should be cancelled, sparring with the other Squires and some of the Thanes—who were beginning to warm to her and the other members of the Chivalric tradition. Her afternoons were spent at Sir Vieux's side, drilling the motions and exercises required to properly utilise the methods of the Hordebreaker style.

That Reinald had the right to teach a Ring Style from the Continent still struck her as surprising. The masters-at-arms famously kept jealous guard of their secrets, rarely giving out ring-right save for their most exceptional apprentices. That Reinald has ring-right speaks lengths of his training and talent.

"It was a messy business, not worth repeating in polite company." When pressed on the matter, Reinald had merely brushed her aside with words that only stoked her interest further.

"But Master!" Audrey cries as she follows him out to the sparring fields.

"But nothing," he shuts her down in an instant, a sharp glare silencing any protest she might have mustered up. He sighs after a fashion, shaking his head to dispel some dark cloud, "If it'll put your questions to rest, I'll say this: there are more mortals on the Continent than there are people in all the Isles. Sometimes, a mortal can go their entire lives without seeing a cultivator in battle. Sometimes, that makes them overconfident. And sometimes, that overconfidence leads them to acts best left unspoken of."

Silence reigns supreme as Reinald takes position on the training field. "The mass slaughter of mortals has never sat well with me. It…" Reinald pauses and takes a deep breath, "Nevermind."

"Nevermind?" Audrey stares aghast, "Bu-"

"But how are your preparations coming along for the tournament?" Reinald's words take her by surprise, completely throwing her off and leaving her a stumbling mess.

"Tournament?"

"The Wessex Armed Championship, yes," Reinald says as he leads her through the motions, "Though, you'd be participating in the Wessex Adolescents' Championship, for obvious reasons."

"Is there a prize?" Audrey's ears perk up at the answering nod. Prizes are a very good way to display her superiority without having to spell it out for the simple-minded masses. Of course, back in Cornwall, she had numerous accolades plastered about the walls of her room, all won through shows of skill and excellence.

"Many," Audrey's heart soars as a cheer leaves her lips, "including an invitation to the North Sea Internationals."

"Another tournament?"

"One encompassing all the cultivation methods of the North Sea, yes," Reinald's words only bring yet more excitement to Audrey's soul. A chance to show off her excellency to all the peoples of the North Sea? What luck!

"When is the Wessex Adolescents' Championship occurring?"

"Sometime early next year, around your birthday," Reinald says as he gently corrects a maligned swipe, "Speaking of gifts, I have received word that your bird is ready for you. Sister Caoimhe said that she would bring it to you later today."

Audrey freezes. That's not just any bird, that's a companion. A bird of chivalric quality, one to accompany her through her life. One to be her eyes, one to guide her on the battlefield and finish off wounded foes in her battle-wake.

Oh, she can't wait to lay eyes on her new companion!

But, as she makes her way towards where Sister Caoimhe was waiting for her, a certain annoyance kept pressure at the back of her head. Was it possible that she was forgetting something?


Chancellery: Rolled -2 successes, no progress on "Slowing down for the Commons"
Nah.

0~0~0

Dark, glassy eyes meet slashed-through blue. Audrey tilts her head to the side and a beaked face mirrors her perfectly. Glossy feathers streaked in black and hooded grey sway in the wind, the faintest brush of deep blue adding an iridescent hue.

"This…" Audrey's voice wavers a little as she observes the caged bird placed before her. Brass bars glint in the lamplight, reflecting in the eyes of the avian in a dance of shining colours, "is to be my first companion?"

The crow bobs its head as the Falconeer—Sister Caoimhe, an old, Pictish nun with cracked lips and heavy wrinkles shadowing her one working eye—drills a stare deep through Audrey's soul.

"What?" The nun eventually starts with a huff as a shock of worry spreads through Audrey's chest. Did she make a mistake? When? How? "Too good for a crow?"

Audrey blinks, "The crow is the symbol of my house."

"Ah," the Nun purses her ragged lips as creases line her face, "I retract my words." Clearing her throat, Sister Caoimhe turns the conversation down another path, "What do you wish to name him?"

"I have to name him?" Audrey asks, a crooked finger running down the crow's glossy feathers. "I would have thought he would already have a name."

"It is an important part of the bonding process," the Nun says as she unveils a two-sided mirror from her habit. "When God made the world, He saw fit to give Adam the right to name His Creation. Just as Adam named all life, so too must you name your companions."

What does Audrey name her crow?
[ ] Write in

0~0~0

AN: We made a mistake in giving you two focus actions. That will not be happening again. We wound up cutting the squire interaction in order to make everything fit properly.
 
Also, fuck, we have less than a year to get better before the tournament.

Slightly more than a year, actually. Audrey's birthday is upcoming fairly imminently this year, so it's the birthday after that due to being next year.

Normally I'd suggest a name like Huginn or Muninn, but given the context that might not go over well.

I strongly suggest Anglo-Saxon names. Also, this is a crow not a raven, which is a distinction worth bearing in mind.

Huh, interesting. Was the choice of birb based on the bloodline or was there a roll?

Bloodline and a few other factors. Ideas were floated and this was by far the coolest.
 
Hrrrm.
A crow…
Annoyingly enough I feel like at some point Inlooked up the difference between a crow and a raven but have since forgotten and Odin's helper birds are the two major names that come up in my head…
Saroise?
Does that sound like a fitting name?
 
Also, fuck, we have less than a year to get better before the tournament.
And prioritization is the name of the game. For ease of calculations let's assume we have a year (we have slightly more but better be more conservative in the resources we'll have).

Assuming our grace doesn't increase we'll gain 85 zeal over the course of the year. 25 can go to finishing the second decade and rising to the third, 16 can go for combat 5, another 8 for tactics 4, up to now we total 49 zeal cost, so we have 36 remaining which is enough to gain soma 7 or combat 6 and unless soma 7 has something locked behind it, I think combat 6 would be the better route, it gives more for combat then pure soma.

I'm not entirely sure on what kind of tricks we'll want, if the combat is to first blood getting a armor piercing attack (or hell an armor destroying attack which isn't GKB) but we'll see.
 
I'm not entirely sure on what kind of tricks we'll want, if the combat is to first blood getting a armor piercing attack (or hell an armor destroying attack which isn't GKB) but we'll see.
Depends on the stage of the tournament. I'll go into detail on this at a later date, when you arrive there in story, but suffice to say that during the dueling portion of the tournament it will be first to three solid blows.
 
Assuming our grace doesn't increase we'll gain 85 zeal over the course of the year. 25 can go to finishing the second decade and rising to the third, 16 can go for combat 5, another 8 for tactics 4, up to now we total 49 zeal cost, so we have 36 remaining which is enough to gain soma 7 or combat 6 and unless soma 7 has something locked behind it, I think combat 6 would be the better route, it gives more for combat then pure soma.

It's not a must-have, and what you buy is obviously up to you the Questers with the math perhaps not working out, but do keep in mind that Psyche increases Capacity, which is potentially very relevant at this point given the number of Feats and Rotes you have.
 
It's not a must-have, and what you buy is obviously up to you the Questers with the math perhaps not working out, but do keep in mind that Psyche increases Capacity, which is potentially very relevant at this point given the number of Feats and Rotes you have.
Capacity is psych+ decade right? So we'll have what 7? When we get to the third decade. I think that's enough unless we pick up more passive meditations.

But I suppose we could go psych 5, tactics 5 instead of combat/soma 6/7.
 
Capacity is psych+ decade right? So we'll have what 7? When we get to the third decade. I think that's enough unless we pick up more passive meditations.

But I suppose we could go psych 5, tactics 5 instead of combat/soma 6/7.

Combat would be indisputably better in a raw numbers sense, for the record. I was just pointing out the one directly combat relevant Zeal-based thing you could afford in theory but weren't including, not actually advocating it per se.
 
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