How long does an opening last? if we knock someone down at the end of one round, will they still be a valid target for a Giant Killing Blow at the end of the next?

Definitely not. You'd almost certainly need teamwork to combine using a Rote as a full Prayer with there being a serious opening in someone's defenses.

Though, to be clear, you can use Giant-Killing Blow on people without there being an opening it's just, y'know, self-evidently less likely to hit since there isn't an opening.
 
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Next turn is likely when the shift to longer turns starts (it's probably 3 months long) and you will thus likely have a higher cap on how much can be put into Hama stuff. I won't comment on plans themselves beyond both current plans being legal, but just to clarify the assumptions here.
Hmm, 3 months would give us more Zeal to assign; definitely feels like a good time to start working towards our next Bead.
 
Historically, a destrier cost about 80 pounds of gold in the 13th century. Now, this is far from the 13th century but you get the point.

You're buying a Knight-grade horse. They are expensive.

Now, there are lesser horses like rounceys, chargers, and coursers, but the destrier is the medieval equivalent of the MBT.

wait... so when halla in norsequest killed knights horses and birds, but let the squire live she basically just burned up all his money, house and friends whom he had spent tons of resources trying to get and said "Start saving bitch"?

That's rough man. Cus from what i remember the horse and bird weren't that hard to kill for a norseman.
 
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wait... so when halla in norsequest killed knights horses and birds, but let the squire live she basically just burned up all his money, house and friends whome he had spent tons of resources trying to get and said "Start saving bitch"?

That's rough man. Cus from what i remember the horse and bird weren't that hard to kill for a norseman.

This is substantially correct, though mainland Knights tend to have more money than those in Wessex. The worse part is the emotional one...mainland Pages are raised with their horse and bird from early childhood, those are their best friends and boon companions, to say nothing of magical bonds. No amount of money will ever replace that specific emotional connection.
 
Scheduled vote count started by Alectai on Sep 13, 2024 at 6:51 PM, finished with 55 posts and 13 votes.

  • [X] Plan Solid Foundation
    -[x] [Focus Action] try to ingratiate ourselves with local Thanes
    -[x] [Secondary Action] Spend time with Chad
    -[x] [Chancellery] Head on a Swivel
    -[x] Training and Zeal (12 Training, 12 Zeal)
    –[X] Spend 6/6 Training on Vanguard's Prayer.
    –[X] Spend 4/4 Training on Hard-Fall Style.
    –[X] Spend 2/6 Training on Perfect Footing.
    –[X] Spend 8/8 Zeal on Combat.
    [x] Plan Combat Prep
    -[x] [Focus Action] try to ingratiate ourselves with local Thanes
    -[x] [Secondary Action] Spend time with Chad
    -[x] [Chancellery] Head on a Swivel
    -[x] Training and Zeal (12 Training, 12 Zeal)
    –[x] Spend 6 Training on Vanguard's Prayer.
    –[x] Spend 3 Training on Perfect footing.
    –[x] Spend 3 Training on Hard-Fall Style.
    –[x] Spend 8 Zeal on Combat.
 
Let's see how your Chancellary goes this turn!

EDIT: That's 3, good enough! Web Shape is now unlocked for future Training.
Alectai threw 4 4-faced dice. Reason: Having a good think about it Total: 11
4 4 4 4 1 1 2 2
 
I'm excited. Also worried about our still extant after this Hama expenditure limit.

Well, look at it this way, you should have at least 12 Training to spend towards Hama over the remainder of the year, since your per year Training is 24 and you have 6 months left in your first year. We'll see how many turns that is, but the cap of 12 Training you can use on Hama over the rest of the year should be the same however you look at it.
 
Rereading some of the game mechanics, would a prayer/feat that decreases the amount of Hama/armor that degrades with every hit taken possible?

Actually, are there any Prayers/feats that can increase or utilize rebuke?
 
Honestly, a part of me is looking at the lightning Aubrey generates at full power and imagining her mixing that with webbing for laying down shocking web traps or things like that.
I don't think the two magics would play nice/be slotted into each other like that, and I kind of doubt Aubrey has the stories to conceive of trying such things but boy…
That'd be quite something. And Norsemen would probably HATE taser attacks that just paralyze them. Not deadly and thus not epic to survive and leaves them vulnerable to a perfectly mundane chopping the head off or something.
 
Now for my much anticipated *cough* post on Web Shape ideas.

Now I have a lot of ideas based around the concept of first passively entangling other combatants in threads of the Web over time. Just wrapping more and more around limbs and necks and torsos and objects without actually letting them hinder those people.
And then we follow it up with one or more of the following:

-Just straight up immobilizing someone with the sheer number of threads wound around them.

-Pulling on limbs to create openings or throw off enemy attacks, including in nearby fights to help allies.

-Pulling objects away or towards you, I guess (I don't think this is a great Prayer but I want to ask about it for completion's sake)

-If straight up immobilizing someone isn't possible, momentarily halting them.

-Doing the same to yourself if you're thrown or pushed or the like.

-A straight up decapitation attempt using threads wrapped around someone's neck.

Catching ranged projectiles before they hit us. These threads aren't super strong but for light projectiles it should work, no?

Iirc one of the authors said illusions might be within the abilities of Hard-Fall Style. Could I get a confirmation or denial on that?
 
In terms of web feats, one that I think would be cool is an attack that extends an opening if you use it while an opponent is open, like by restricting their movements momentarily so they can't get their guard back up.

I think this one would be cool because it's kind of versatile. Do we keep chaining it so that we are really likely to keep hitting with this low damage attack or do we use it as a set up for something silly like two giant killing blows in a row.
 
Rereading some of the game mechanics, would a prayer/feat that decreases the amount of Hama/armor that degrades with every hit taken possible?

Actually, are there any Prayers/feats that can increase or utilize rebuke?

Probably not that precisely. The mechanics get...weird, for that. Something that adds some additional Hama Field might be possible, though. And anything that effects Hama would be a Feat.

Now for my much anticipated *cough* post on Web Shape ideas.

Now I have a lot of ideas based around the concept of first passively entangling other combatants in threads of the Web over time. Just wrapping more and more around limbs and necks and torsos and objects without actually letting them hinder those people.

And then we follow it up with one or more of the following:

-Just straight up immobilizing someone with the sheer number of threads wound around them

Slowing someone as they have to fight through the web is definitely possible...full immobilization is not. Not vs. an actual cultivator, anyway. Remember, this is not strong enough to lift a person, even a small one...expecting it to actually stop someone superhumanly strong for any length of time is not a reasonable expectation.

-Pulling on limbs to create openings or throw off enemy attacks, including in nearby fights to help allies.

This is probably possible, the web breaks so it's momentary, but yanking people off-balance is possible. Sort of redundant with Faulty Ground a lot of the time, but possible.

-Pulling objects away or towards you, I guess (I don't think this is a great Prayer but I want to ask about it for completion's sake)

This would work for relatively light objects, yes. Ground can basically do this too, as has been mentioned.

-If straight up immobilizing someone isn't possible, momentarily halting them.

You can slow a person or maybe halt a limb for a moment, but stopping a whole person entirely is probably not super viable.

-Doing the same to yourself if you're thrown or pushed or the like.

This runs into the 'not strong enough to lift you' factor pretty rapidly. Like, maybe for a quick tug to get you standing, but even that seems likely to break unpredictably.

-A straight up decapitation attempt using threads wrapped around someone's neck.

This sort of works, but rarely for actual beheading. You could do a piano wire style damaging effect (since you can make the web sharp), but it'd be very low damage as the web breaks so easily, though it could have a pretty big AoE if you wanted, and could be set up in advance as a trap if you do it right.

Catching ranged projectiles before they hit us. These threads aren't super strong but for light projectiles it should work, no?

If they have enough momentum behind them to be dangerous weight is a secondary concern. But more importantly, using a web to stop an arrow is like using something like a net to stop an arrow...it doesn't really work, as there are enough holes for the arrow to go through, and even if it hits a strand, they aren't individually durable enough to slow it much.

Iirc one of the authors said illusions might be within the abilities of Hard-Fall Style. Could I get a confirmation or denial on that?

That was me, and I think it heavily depends on what you mean by 'illusions'...making a target miss spotting something or making one thing look like another for a moment to them are probably within its scope, depending on details, larger scale illusions are not.

In terms of web feats, one that I think would be cool is an attack that extends an opening if you use it while an opponent is open, like by restricting their movements momentarily so they can't get their guard back up.

I think this one would be cool because it's kind of versatile. Do we keep chaining it so that we are really likely to keep hitting with this low damage attack or do we use it as a set up for something silly like two giant killing blows in a row.

Extending an existing opening is probably possible if you have the web set up ahead of time. Not for super long, but it's likely a thing you can do via the same general mechanisms as the suggested option for creating openings mentioned previously. You'd probably need to pre-set this one earlier in the fight (or using it would use up the original opening, making it kinda meaningless), but that's pretty doable.
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To expand on Web for a moment, Web inherently spreads out your Hama over a wider area than Ground due to being spread through the air as well as along the ground, and that inherently makes it kind of diaphanous rather than big thick strands (those would more fall under Rope Shape). You got this from Head On A Swivel, remember, so it's great for sensory effects since you can (with the right Feats) feel people through the web, but while restraining people is possible, it's not really the primary use. All effects could also potentially be set up in advance, making it viable for certain sorts of traps.
 
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Slowing someone as they have to fight through the web is definitely possible...full immobilization is not. Not vs. an actual cultivator, anyway. Remember, this is not strong enough to lift a person, even a small one...expecting it to actually stop someone superhumanly strong for any length of time is not a reasonable expectation.
And none of these proposed ideas would be possible through having, say, 2 separate Prayers. A Meditation for setting up the wrapping threads around people over time and then Rotes for expending those threads in different ways?
 
Few of the Eotenslaga had reached the level of mastery she had! The Giant-Slaying Blow was as hungry for Maegen as it was for Fervour, but the former was much more limited than the latter. She had already reached the level of ability only a proper Thane worthy of the title could reach! And she had barely gotten started!
Does our family still use Maegen? Why don't we have it as a backup battery? Does Fervour override it?
 
Does our family still use Maegen? Why don't we have it as a backup battery? Does Fervour override it?

You do have Maegan, but why would you use it when Fervour does everything it does but doesn't cost you lifespan or make you pass out?

But it also means you haven't trained it for that reason, so you can't really use it to nova in the same way. So it exists, but you're basically spending only the tiniest trickle just to Keep Living, since you've got Fervour to cover every active application of your life, which is inexhaustible.
 
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Another Web idea. Our strands are wispy and ephemeral, so maybe we could figure out how to make it stick to someone that walks into it without them noticing and use it to track them.
 
Trying to assess the Knight meta is weird because their opposition is so varied. I

think our matchup against Norsemen is pretty good, ignoring perfect effects could easily get us a free hit on a young Norsemen who hasn't been on the wrong end of that before and our armor and Hama field stack to make an immediate alpha strike relatively ineffective, which gives us time to try to make them spend resources on their defence. Our stats are rolling better dice than their stats so stat contest defences favor us if those are still a thing.

On the other hand there is one area of Norse competency that is concerning. Persistent Defences(if they still exist) could flip the script on us. If they put up a big persistent defence then they would be able to save the rest of their resources for big attacks without fear. Our best solution to this is to hit them with the most expensive attack we have in the hopes of breaking it outright, which is currently Giant Killing Blow.

Barring shape shifts Norsemen tend to be a lot squishier than an equivalent knight(I think most of them only get 10 fortitude per their Soma equivalent), so launching a Giant Killing Blow right away might kill them through a shield, and will ruin their armor either way. It should also put them on the defensive since even if they live through one they won't live through another, which favors us over the long term since resources they spend defending are not available to attack with and if they run out of resources we simply win.
 
so launching a Giant Killing Blow right away might kill them through a shield,
It won't, as far as I remember unless your'e using something specifically designed to go though shields a shield would block all the damage (if it has enough uses left) and it doesn't really matter how much damage you've done.

Our darting strike is actually extremely good as an opener because it forces most of our opponets (at our rank anyways) to sacrifice some of their shield uses right of the bat with little cost to us. (because most of them cant suffer 30 damage and shrug it off).
 
Persistent Defenses aren't likely to happen while you're a Squire, that's fairly high ranking stuff in the Norse Meta, and you'll have your own countermeasures by the time you're likely to fight someone who has access to them.
 
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