Because… Well, look, just because a spider was small didn't mean it wasn't spooky.
cute cute cute cute

Reward Revealed: Hama Shape: Web
Now THAT's something I can work with. Ground is a solid shape, very useful. But I just can't seem to get creative with it. I've already got some good ideas for Web shape. Probably going to wait with them until we actually have it.

The simple fact of the matter is that pilgrims are pilgrims,
Well, I'm embarrassed that I didn't consider that. TBH I just picked the first 'plot thread' I could think of because I'm not good at that stuff and there's not a lot yet but I still wanted to make a plan?
At least we learned something useful from it.
 
what are the thread's thoughts. Saving up for Hama 6 would take like three turns, but Soma 6 is possible next turn by only spending 8 zeal this turn. I think the next level in Combat would be a wise choice.

as far as chancellary goes, finishing what we started seems like a good plan .

we could afford two levels of hard fall style, for a bonus to tactics and attacks that exploit openings
I'm interested in getting the next level of Soma, given our physical specialty it only seems right to keep on advancing it. Also the "going a bit mad if your other stats exceed it" thing.
 
For the Chancellery I definitely want to finish Web shape first.
Slowing Down for the Commons seems like it has interesting potential. Bonuses to interact with the common folk is useful for things from information gathering to managing land. If it ends up working by literally affecting our speed of thinking it might even be possible to reverse it to speed us up more in situations that call for it. Or if it functions differently, who knows what can be done with it?
Still, we're already halfway towards Web and it feels like something that's very rich in possibilities.

Soma 6 is a good option to aim for, it works with our strengths and we might discover more secrets of Fortitude if we keep advancing it.
If we're aiming for that then we'd indeed have 8 points left to spend on this turn. Options for that are numerous, but I think I'd like to advocate for Combat 4? That, together with Soma 6 probably sets us up as fairly solid in combat stats so we can focus on other things for a bit.
Alternatively, we could take 2 of our weaker Skills or even just the 1 and leave 4 Zeal for just in case.

we could afford two levels of hard fall style, for a bonus to tactics and attacks that exploit openings
I don't hate it, but I really want to advance Vanguard's Prayer to Refined because it's such a solid baseline ability to have. Being able to act more often per turn in combat and just straight up hitting easier is very valuable. But right now if we add its 8 Fervour cost to the 5 of Prayer for Perseverance that's 13 Fervour per turn to our 20 Replenish with our armour on, only 10 without. That's 6 Training, and I'd honestly like to refine one of our Ground Shape Prayers with the remaining 6. They're very good to our specific fighting style and I'm curious to see what will happen if we upgrade Perfect Footing.

Wait, fuck. We can't put more than 3 into Feats/Hama Prayers. That actually only makes me want to put it in there more. We can only advance those so quickly due to this limitation, and I'd like to make use of what we can like that.
So, 6 in Vanguard's Prayer. 3 in Perfect Footing so we get that up to Refined next turn. 3 left over which we could use to develop a new ability but I don't think I want to right now unless someone comes up with an idea that makes me enthusiastic. I think put that in Hard-Fall Style so we're 1 away from level 3 in that. Alternatively we could put it into something we want to slowly get from Refined to Mastered. If that, I think Clever Deflection appeals to me the most? Or I guess half towards refined in one of our Psyche tools could also be good.

So lets see, something like...:

-[ ] [Chancellery] Head on a Swivel

-[ ] Training and Zeal (12 Training, 12 Zeal)
–[ ] Spend 6 Training on Vanguard's Prayer.
–[ ] Spend 3 Training on Perfect footing.
(
–[ ] Spend 3 Training on Hard-Fall Style.
or
–[ ] Spend 3 Training on Clever Deflection.
or
–[ ] Spend 3 Training on Litany of Resolve.
)
(
–[ ] Spend 8 Zeal on Combat.
or
–[ ] Spend 4 Zeal on Athleticism.
–[ ] Spend 4 Zeal on Precision.
or
–[ ] Spend 4 Zeal on Athleticism.
)
 
Wait, fuck. We can't put more than 3 into Feats/Hama Prayers. That actually only makes me want to put it in there more. We can only advance those so quickly due to this limitation, and I'd like to make use of what we can like that.
So, 6 in Vanguard's Prayer. 3 in Perfect Footing so we get that up to Refined next turn. 3 left over which we could use to develop a new ability but I don't think I want to right now unless someone comes up with an idea that makes me enthusiastic. I think put that in Hard-Fall Style so we're 1 away from level 3 in that. Alternatively we could put it into something we want to slowly get from Refined to Mastered. If that, I think Clever Deflection appeals to me the most? Or I guess half towards refined in one of our Psyche tools could also be good.
I see your point about wanting to progress some in Hama since we can't flash train it, but I still feel like 4 in hard fall to reach the next level is worth only getting 2 in Sure Footing, since it seems like the throttling on our hama training is going to let up over time, so it's entirely possible we could be able to put 4 in there next time.

for actions, maybe getting in good with the local Thanes?
 
since it seems like the throttling on our hama training is going to let up over time
The throttling on Hama Training won't let up over time, though. The Training we can put towards Hama is our base amount of Training. The rest is all bonus stuff we're getting from having Reinauld as our teacher. Which is why we can't spend it on Hama.

On another note, I had an idea for a potential Psyche Prayer.
Something that would let us review our own sense-memories in an instant, letting us find things we've missed or re-contextualizing them based on new information. Or even to quickly find information relevant to the current situation, which might help as a bonus to tactics or diplomacy?

for actions, maybe getting in good with the local Thanes?
That seems like a good idea, feel out what's happening there.
Maybe for the other one we can spend more time with a specific other Squire?
 
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[x] Plan Combat Prep
-[x] [Focus Action] try to ingratiate ourselves with local Thanes
-[x] [Secondary Action] Spend time with Chad
-[x] [Chancellery] Head on a Swivel
-[x] Training and Zeal (12 Training, 12 Zeal)
–[x] Spend 6 Training on Vanguard's Prayer.
–[x] Spend 3 Training on Perfect footing.
–[x] Spend 3 Training on Hard-Fall Style.
–[x] Spend 8 Zeal on Combat.

putting it all together, I think something like this is pretty good. Decided to go with Thanes primary because we probably want to hear what the local defenders are gossiping about, and picked chad to spend time with because having a worthy rival might be healthy for us.
 
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You might want to shuffle Clever Deflection and Hard-Fall's respective investments, because as things stand, you don't get either of them. Clever Deflection's out of reach with your current budget, but you could push Hard-Fall to the next rank with 4 Training.
 
The throttling on Hama Training won't let up over time, though. The Training we can put towards Hama is our base amount of Training. The rest is all bonus stuff we're getting from having Reinauld as our teacher. Which is why we can't spend it on Hama.

While technically true, and it is indeed technically true, turns are probably getting longer going forward, so while the amount you can put into Hama per month will not go up, the amount you can put into it per turn likely will a bit.

Something that would let us review our own sense-memories in an instant, letting us find things we've missed or re-contextualizing them based on new information. Or even to quickly find information relevant to the current situation, which might help as a bonus to tactics or diplomacy?

Hmmm. I dunno how valid that is. That's...broader, I guess, than Psyche stuff usually is? Psyche stuff falls under a specific skill, and I don't know which of these it'd fall under.
 
I'll vote for this if you fix the math. You're currently spending 15 Training.

Hmmm. I dunno how valid that is. That's...broader, I guess, than Psyche stuff usually is? Psyche stuff falls under a specific skill, and I don't know which of these it'd fall under.
So if I made it more specific it could maybe be Scholarship to find forgotten things learned in the past. Or Diplomacy to remember facts about and interactions with specific people. Or Tactics to remember how you've seen people deal with specific circumstances in combat and what matches the way your opponent is doing things?

Edit: Or is the issue that these are more things that would give stat bonuses rather than expanding what can be done with specific skills?
 
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So if I made it more specific it could maybe be Scholarship to find forgotten things learned in the past. Or Diplomacy to remember facts about and interactions with specific people. Or Tactics to remember how you've seen people deal with specific circumstances in combat and what matches the way your opponent is doing things?

Yeah, something like that would definitely work.

Edit: Or is the issue that these are more things that would give stat bonuses rather than expanding what can be done with specific skills?

Stat bonuses are a totally valid use of a Prayer, in theory anyway.
 
–[x] Spend 6 Training on Vanguard's Prayer.
–[x] Spend 3 Training on Perfect footing.
–[x] Spend 3 Training on Hard-Fall Style.
–[x] Spend 3 Training on Clever Deflection.

As mentioned, this is 15 Training, and needs to go down to 12. Also, relevantly, 3 Training on Clever Deflection doesn't do much in the short term...it's potentially quite good in the long term, of course.
 
what are the thread's thoughts. Saving up for Hama 6 would take like three turns, but Soma 6 is possible next turn by only spending 8 zeal this turn. I think the next level in Combat would be a wise choice.
Do agree with leveling combat to 4 and trying to grab soma 6 next turn. After that though, I feel like we should start investing into levelling our cultivation / adding beads, since it'll increase our fervor pool and an experienced squire is expected to be 3rd decade. After the intial 29 investment, it becomes a very steady increase in power every 2-4 zeal invested into it.
Capacity: This determines how many total Rotes, Meditations, and Feats you may contain in one Stance and thus, usually, how many you may use in a single combat. This is equal to Psyche + Decade.
Initiative: How early you may act in combat, with higher numbers being better. Equal to Decade.
Stamina: How many rounds of combat you may go before fatigue penalties start to set in. Equal to Decade.
Speed: How many offensive actions you may take per round of combat. Equal to Decade.
And of course, breaking into the next decade gives a lot of good stuff.
 
As mentioned, this is 15 Training, and needs to go down to 12. Also, relevantly, 3 Training on Clever Deflection doesn't do much in the short term...it's potentially quite good in the long term, of course.
right, sorry added that wrong.

For those who voted for my plan, I removed the 3 training going towards clever deflection, which needs 27 to advance.
 
Do agree with leveling combat to 4 and trying to grab soma 6 next turn. After that though, I feel like we should start investing into levelling our cultivation / adding beads, since it'll increase our fervor pool and an experienced squire is expected to be 3rd decade. After the intial 29 investment, it becomes a very steady increase in power every 2-4 zeal invested into it.

For the record, it's also pretty expected that you'll be in the 3rd Decade or very close to it by the time you turn 15 16 (based on the 'expected too spend half your Zeal on cultivation'). You'll start falling behind your peers in cultivation if you take much longer than that.

EDIT: Fixed to 16 (which is correct), my bad for the confusion.
 
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After that though, I feel like we should start investing into levelling our cultivation
Agreed, it's either that or bring Psyche up to 5 and I think that's just not a high priority right now.

I will remind you, Hard-Fall style only needs 4 Training to level up, spending 3 there doesn't really help you much.
3 is only enough to create a new Prayer. We have to spend it somewhere and this will make it cheaper, later. Unless I misunderstood and we can bank Training as we can with Zeal?

Stat bonuses are a totally valid use of a Prayer, in theory anyway.
That's good to know, but we probably shouldn't prioritize that yet when we can more easily upgrade the stats themselves at this point. If the ability had been as versatile as I was thinking then it would probably be worth it even now, but that's not the case.

...even though I came up with one for Combat just now, where we have a Psyche Meditation that is about planning a battle forward to set up the terrain to your advantage. Things like kicking a rock just so while running at someone so that they stumble over it while defending against your blow. I guess that might be part of Hard-Fall Style instead, actually.

Would a Prayer to help discover people's secrets be Diplomacy or Scouting?

Would a an Insight based ability to figure out how to dismantle magic workings of others be possible?

[X] Plan Combat Prep
...I hope changing the x to X doesn't mess up the vote count, it bothered me.

I'm worried that I'm taking over the thread with how much I'm talking. I'd appreciate it if someone either assuage my worries or confirm them and help me figure out how much interaction is okay.
 
I'm worried that I'm taking over the thread with how much I'm talking. I'd appreciate it if someone either assuage my worries or confirm them and help me figure out how much interaction is okay.
I mean, I've never seen a QM get mad about players giving too much thread engagement, and hashing out the plan with you was great fun, I think your worries are unfounded.
 
That's good to know, but we probably shouldn't prioritize that yet when we can more easily upgrade the stats themselves at this point. If the ability had been as versatile as I was thinking then it would probably be worth it even now, but that's not the case.

...even though I came up with one for Combat just now, where we have a Psyche Meditation that is about planning a battle forward to set up the terrain to your advantage. Things like kicking a rock just so while running at someone so that they stumble over it while defending against your blow. I guess that might be part of Hard-Fall Style instead, actually.

That sort of thing is probably Hard Fall Style, yeah. Or Ground Shape, depending on how you do it.

Would a Prayer to help discover people's secrets be Diplomacy or Scouting?

Depends on what you mean. If it lets you read people, it's Diplomacy, if it enhances your sense of smell to let you track where they went, that would be Scouting. Just magically knowing secrets isn't really within the scope of Psyche absent a Revelation, though.

Would a an Insight based ability to figure out how to dismantle magic workings of others be possible?

Probably. You'd need the proper Shape for that, though, I think? Ground and Web are both a tad off. Maybe Web to figure them out...dismantling would be something else, at least in combat time, anyway.

...I hope changing the x to X doesn't mess up the vote count, it bothered me.

It does not. The counter recognizes that regardless of capitalization.

I'm worried that I'm taking over the thread with how much I'm talking. I'd appreciate it if someone either assuage my worries or confirm them and help me figure out how much interaction is okay.

I, at least, am thrilled by the engagement.
 
I'm worried that I'm taking over the thread with how much I'm talking. I'd appreciate it if someone either assuage my worries or confirm them and help me figure out how much interaction is okay.
If it helps, Deadman essentially hard carried the planning for the vast majority of NQ1 and look at him now. He's on the team!

To paraphrase an oft toted quote in NQ1, 'More interaction is more good.'
 
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