For the Chancellery I definitely want to finish Web shape first.
Slowing Down for the Commons seems like it has interesting potential. Bonuses to interact with the common folk is useful for things from information gathering to managing land. If it ends up working by literally affecting our speed of thinking it might even be possible to reverse it to speed us up more in situations that call for it. Or if it functions differently, who knows what can be done with it?
Still, we're already halfway towards Web and it feels like something that's very rich in possibilities.
Soma 6 is a good option to aim for, it works with our strengths and we might discover more secrets of Fortitude if we keep advancing it.
If we're aiming for that then we'd indeed have 8 points left to spend on this turn. Options for that are numerous, but I think I'd like to advocate for Combat 4? That, together with Soma 6 probably sets us up as fairly solid in combat stats so we can focus on other things for a bit.
Alternatively, we could take 2 of our weaker Skills or even just the 1 and leave 4 Zeal for just in case.
we could afford two levels of hard fall style, for a bonus to tactics and attacks that exploit openings
I don't hate it, but I really want to advance Vanguard's Prayer to Refined because it's such a solid baseline ability to have. Being able to act more often per turn in combat and just straight up hitting easier is very valuable. But right now if we add its 8 Fervour cost to the 5 of Prayer for Perseverance that's 13 Fervour per turn to our 20 Replenish with our armour on, only 10 without. That's 6 Training, and I'd honestly like to refine one of our Ground Shape Prayers with the remaining 6. They're very good to our specific fighting style and I'm curious to see what will happen if we upgrade Perfect Footing.
Wait, fuck. We can't put more than 3 into Feats/Hama Prayers. That actually only makes me want to put it in there more. We can only advance those so quickly due to this limitation, and I'd like to make use of what we can like that.
So, 6 in Vanguard's Prayer. 3 in Perfect Footing so we get that up to Refined next turn. 3 left over which we could use to develop a new ability but I don't think I want to right now unless someone comes up with an idea that makes me enthusiastic. I think put that in Hard-Fall Style so we're 1 away from level 3 in that. Alternatively we could put it into something we want to slowly get from Refined to Mastered. If that, I think Clever Deflection appeals to me the most? Or I guess half towards refined in one of our Psyche tools could also be good.
So lets see, something like...:
-[ ] [Chancellery] Head on a Swivel
-[ ] Training and Zeal (12 Training, 12 Zeal)
–[ ] Spend 6 Training on Vanguard's Prayer.
–[ ] Spend 3 Training on Perfect footing.
(
–[ ] Spend 3 Training on Hard-Fall Style.
or
–[ ] Spend 3 Training on Clever Deflection.
or
–[ ] Spend 3 Training on Litany of Resolve.
)
(
–[ ] Spend 8 Zeal on Combat.
or
–[ ] Spend 4 Zeal on Athleticism.
–[ ] Spend 4 Zeal on Precision.
or
–[ ] Spend 4 Zeal on Athleticism.
)