[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

Im fine with whatever, i just want this slightly more then the other ones.
 
Low key would be hilarious if we get side tracked due to grace rolls and end up missing the tournament due to the side quest ballooning out of control beyond all reason.

Clearly God has bigger plans for us if it does 🤣
 
[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

Audrey getting another high enough Grace roll would be hilarious.
 
[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)
 
Plus, there's always the chance of just tripping over some monster
This is mostly a matter of weighing the Grace Rolls for your adventure and determining what sort of things will happen
Can't wait for God to decide that the longship Audrey is on should pass through an island where ANOTHER dragon is sleeping, this time with a bunch of norse around to make sure it wakes up :V

[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)
 
Don't forget, Reinald's going to be your main escort here, and you'll likely have a chaplain too, if something really scary hops in, you won't have to solo it.
 
[x] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)
 
Can't wait for God to decide that the longship Audrey is on should pass through an island where ANOTHER dragon is sleeping, this time with a bunch of norse around to make sure it wakes up :V

The Devil in charge of tempting Audrey just being really stubborn and going 'no, no, this will work' and arranging dragons to present themselves in increasingly more vulnerable situations for Audrey, to her endless frustration and Brittain's great fortune.
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

Time to meet a Jotun
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

I'm ready for the wild longship ride that has no breaks.

As for the update was very cool poor Audry getting some trauma.



Love how moments like these always crop up. Good example of our Joy charasmata and for all her bluster she is a caring person... When you aren't pissing her off. 🤣

In other words, he looked the proper picture of an Errant in good standing! Good for him!
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)
 
Don't forget, Reinald's going to be your main escort here, and you'll likely have a chaplain too, if something really scary hops in, you won't have to solo it.
That's good, I'll switch my vote then:
Might as well get in more trouble while we have Backup, short of meeting more Norse Trolls?

[x] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)
 
Might as well get in more trouble while we have Backup, short of meeting more Norse Trolls?

For the record, a single Troll is not a serious threat to Reinald, he was fighting both a Troll and a potent Norseman simultaneously, along with a bunch of spectral wolves from the Norseman. Dealing with a Troll safely is more time consuming than dangerous for him, if it's alone. Heck, Audrey is starting to be around the level where she can engage with a troll herself without it being suicide (though we're talking 'even fight' not 'she wins'), though her tactics would probably need to be 'distract it until sunrise' since she doesn't have a good way to kill one.
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

RNG take the wheel!
 
[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)
 
[x] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)

Right I need to vote.

Anyways going on an adventure with backup seems like fun.
 
[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)
 
Minor reminder that Bradamante can walk on water and be invisible

Which means that this is gonna be the first big chance to see all of Audrey's build choices pop off at maximum synergy!
 
[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)

though her tactics would probably need to be 'distract it until sunrise' since she doesn't have a good way to kill one.
Does Reinald have an idea for something in our kit that would actually kill one, or is it straight up that none or our styles (except maybe higher rank Severance) or Revelations have anything that can actually kill a bloody Norse Troll.
 
Does Reinald have an idea for something in our kit that would actually kill one, or is it straight up that none or our styles (except maybe higher rank Severance) or Revelations have anything that can actually kill a bloody Norse Troll.

Reinald doesn't have anything to actually kill one. He can mummify one with his Salt Revelation and disable it that way for prolonged periods, is all. Audrey could maybe get something focused on limb-removal (or disabling) in Severance and use it repeatedly and manage something similar, if more effort intensive?
 
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[X] Anglo-Saxon (Fairly determined to get you there and back in one piece, won't intentionally get distracted due to the King's commission,and strong fighters if trouble happens anyway, but reduce opportunities)

I wanna keep our armour pristine for the tournament.
 
[X] Norse (Highly likely to get in violent encounters, while the commission will stop them from raiding, a quick spot of mercenary work isn't banned–and there's always the chance of some blood feud getting in a fight with another force on the way. Sizable chance of useful treasure or allies to be made, but also a high risk of getting in over your head.)
 
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