Are there Meditations to get to know better the personality / inclinations of another person, or maybe even their Sin?
Something to boost diplo rolls that flavours like that would probably be viable I think, particularly as our main family Style is all about reading the other guy (although focused heavily on martial stuff instead of social).
 
Are there Meditations to get to know better the personality / inclinations of another person, or maybe even their Sin?

There are Diplomacy Meditations to read people better, yeah. They're not perfect and can be resisted, but they exist.

Something to boost diplo rolls that flavours like that would probably be viable I think, particularly as our main family Style is all about reading the other guy (although focused heavily on martial stuff instead of social).

It does actually work in actual social combat, if that were ever to happen. Gets you a view of their weaknesses as usual.
 
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Cultivation itself is the whole culture, not just the military, but military reforms also involve the magical side of things kind of inevitably, look at how we've had Alfred's military and organizational reforms make Fyrdman yt Wol ubiquitous among warriors of Wessex for a hint at the way that sort of thing might look.
Fair enough. I would figure at least a couple of the Roman's reforms would be equivalent to the change to a "chivalric" culture, and/or would be accompanied BY a change in culture.

Specifically I figured the change from the Greek style to the early Roman style would be a shift/change in cultivation. Specifically I figured it was them adopting their own form instead of simply aping the Greeks. Then I figure the reforms that introduced the Limitanei and Comitatenses might also cause/be accompanied by a shift. Though that one mightve been more of a shift *within* the Roman style rather than a change to a new one. I'd guess that the cultivation of late Rome did play a part in Charlemagnes devising of the Chivalric.
 
Fair enough. I would figure at least a couple of the Roman's reforms would be equivalent to the change to a "chivalric" culture, and/or would be accompanied BY a change in culture.

Specifically I figured the change from the Greek style to the early Roman style would be a shift/change in cultivation. Specifically I figured it was them adopting their own form instead of simply aping the Greeks. Then I figure the reforms that introduced the Limitanei and Comitatenses might also cause/be accompanied by a shift. Though that one mightve been more of a shift *within* the Roman style rather than a change to a new one. I'd guess that the cultivation of late Rome did play a part in Charlemagnes devising of the Chivalric.

A military change can certainly also be a cultural one, I was just clarifying that not all military changes are. And Carolingian Cultivation has some stuff in common with Roman, and particularly the Byzantine version still in use, but it's a lot less secular. Byzantine Cultivation is very focused on the Empire as a whole, while Carolingian is much more overtly religious.

Exact details (especially of cultivation systems not focused on in this Quest) are very much IF's field rather than mine or Alectai's, the Written World and how it works is all very much his creation.
 
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Okey, seeing the increase in grace (And I am so glade we decided to leave), we'll have 127 zeal left over after getting to the 4th​ decade for the next two turns, this is one short from getting both combat 7 and soma 8.

In the context of the tournament I think Combat would be better and the point is moot if we have 3 turns instead but assuming we have two turns, getting combat 7 and tactics 6 (for 112 zeal) would be best zeal expenditure wise. Were also going to get 120 training over the next two turns and I so, so want to perfect some of our meditations but that is just not worth it at this point.

What I think we should spend our training one I mastering GKB, getting hard-fall style to 5 master cloak of invisibility (it has shown its value in this event), get light to 5 (86 training spent till now) get that reactive finisher (which will also cost some zeal) and then use what's left to refine our rough rotes/meditations and maybe get a few more tricks.
 
Okey, seeing the increase in grace (And I am so glade we decided to leave), we'll have 127 zeal left over after getting to the 4th​ decade for the next two turns, this is one short from getting both combat 7 and soma 8.

In the context of the tournament I think Combat would be better and the point is moot if we have 3 turns instead but assuming we have two turns, getting combat 7 and tactics 6 (for 112 zeal) would be best zeal expenditure wise.

You have two turns pre-tournament, and then one more before before becoming a Knight. Prioritizing your combat stats at two turns from now over your stats in general in three turns is likely not the best plan, something Reinald would warn you of. You want to prioritize surviving and succeeding as a Knight over how you do in a single tournament.

That certainly doesn't mean you shouldn't pick the more combat oriented parts of that three turn plan to do before the tournament, but he'd advise a three turn plan, not a two turn plan. And one including necessary skills for areas other than battle.
 
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hat certainly doesn't mean you shouldn't pick the more combat oriented parts of that three turn plan to do before the tournament, but he'd advise a three turn plan, not a two turn plan.
I don't think that actually changes much? unless some unexpected and large zeal expenditure is dropped on us we'll have 115 zeal (plus whatever is left after the tournament) to spend, more than enough to bring soma to 8 and many of our skills to 4.

And getting better at killing stuff (and combat in general) would be the biggest way to ensure we survive.

Basically, maybe it's me but I don't really see much of a difference between a 2 turn plan and then spending the last turn shoring up deficiencies and a 3 turn plan.
 
Can we have some Zeal thrown into Administration and other skills we are low in?
Would be better if we can push all our Stats to 4 before we get Knighted even, so we can meet the initial challenges with slightly less difficulty.

Edit:
A newly minted Knight will likely be just into the 4th Decade and will usually have 6 in their attributes and Combat skill, with maybe one 7 in one of those four, and 3-4 in all the other Knightly Skills. Maybe a 5 in one they are gifted in. They will have a couple of Martial Styles and a Shape at about 5 as well, sometimes a Revelation at the same level. And has a couple Mastered Prayers or Feats, a score at Refined, and maybe a few at Rough.
Which Stat would be best to get to 5?
 
getting combat 7 and tactics 6 (for 112 zeal) would be best zeal expenditure wise.
Combat 7 is a given. Tactics 6 I'm less sure on, as Tactics 5 + 1 (Foundation Mats) + 4 (Hardfall Rank) already puts us at +10 (2 full success ranks) before the Psyche Roll, which for our level is already fucking massive. Reinald has a history of giving us Zeal for doing good, so he (or someone else I guess) might throw us a bit of Zeal which would push us over the line for Combat 7 + Soma 8. Then we just make sure to rank Hardfall up to 5 to hit the +10 Tactics mod, and do Tactics 5 on the turn after the tourney.
What I think we should spend our training one I mastering GKB, getting hard-fall style to 5 master cloak of invisibility (it has shown its value in this event), get light to 5 (86 training spent till now) get that reactive finisher (which will also cost some zeal) and then use what's left to refine our rough rotes/meditations and maybe get a few more tricks.
Mastered GKB/Hardfall 5/Light 5 I fully agree on. Mastered Cloak of invis is slightly less high up on my priority list, I have a preference for Black Scratch to get our armour wreak up, but that decision I'm happy to leave till the second turn so we can see how much damage Mastered GKB does. Clever Deflection + GKB Finale, ye I feel we should get it, its only 9 training to get it to its current cap anyway. I'm planning on poking Reinald for Hordebreaker Finale ideas and basic (Non-Martial Style) moves he thinks it would be good to grab, so if we burn next turn's Training on Mastered GKB and Hardfall/Light 5 we can use his suggestions to get ideas for the turn after's new Rotes.
EDIT: And ye, grabbing a Perfect would be nice but right now it would leave too many holes in our kit + potentially make us fail some of the Training benchmarks.
Can we have some Zeal thrown into Administration and other skills we are low in?
Current plan is to do that all on the turn after the tourney, we have lots of Zeal to do that with then and can push most of our skills to 4 as they're only 8 per.
 
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I don't think that actually changes much? unless some unexpected and large zeal expenditure is dropped on us we'll have 115 zeal (plus whatever is left after the tournament) to spend, more than enough to bring soma to 8 and many of our skills to 4.

And getting better at killing stuff (and combat in general) would be the biggest way to ensure we survive.

Basically, maybe it's me but I don't really see much of a difference between a 2 turn plan and then spending the last turn shoring up deficiencies and a 3 turn plan.

Different breakpoints result in different distributions. If you go Tactics 5 instead of Tactics 6, for example, you have enough Zeal in one more turn past the tournament to up both Psyche to 7 and Soma to 8 before Knighthood and still boost some lower level skills. That's not an option if boosting Tactics to 6.

There are also a few specific things Reinald will likely point out to you in an actual update.
 
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Different breakpoints result in different distributions. If you go Tactics 5 instead of Tactics 6, for example, you have enough Zeal in one more turn to up both Psyche to 7 and Soma to 8 before Knighthood and still boost some lower level skills. That's not an option if boosting Tactics to 6.
That's a good shout actually. Like, we wouldn't be able to get that many skills to 4, but we can get the ones we actually care about and then do almost all of Hama 8 the turn after. We are getting one more point of Grace from Communion at some point, that will put us at 121 Zeal a turn, so we just need to put 7 into Hama on the turn after the Tourney to get Hama 8 on our first turn of being a Knight.
Edit:
Being 8/7/8/7 for Soma/Psyche/Hama/Combat at 22 will be massive, and we can afford then to do Combat 8 the turn after as Hama 7->8 will put us at 133 Zeal/Turn which allows for a bunch of skill ranks or Psyche/Combat 7->8 each turn after, or Soma 8->9
 
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What does Audrey's armor look like? Any images for reference?

We've had a terrible time finding something that straddles the line between historical plate armour (which is what Knightly Armour looks like to start with) and it becoming increasingly magical and xianxia/anime looking as they go up in Decade...without looking silly. or having other issues.

It's a difficult needle to thread. Especially with a woman as a protagonist.
 
Combat 7 is a given. Tactics 6 I'm less sure on, as Tactics 5 + 1 (Foundation Mats) + 4 (Hardfall Rank) already puts us at +10 (2 full success ranks) before the Psyche Roll, which for our level is already fucking massive. Reinald has a history of giving us Zeal for doing good, so he (or someone else I guess) might throw us a bit of Zeal which would push us over the line for Combat 7 + Soma 8. Then we just make sure to rank Hardfall up to 5 to hit the +10 Tactics mod, and do Tactics 5 on the turn after the tourney.
I don't think we could ever get enough tactics, information superiority is how we win against stronger opponents (and don't get blindsided by weaker ones) and seeing as tactics are a opposed roll, getting more is always better.

In my opinion at least.
mastered Cloak of invis is slightly less high up on my priority list
Lowering it cost a bit and upping its bonus to stealth (and defense) seem very worth it to me.

Just making sure our invisibility is harder to detect would be a good benefit, I would not like to know what would have happen if we didn't have this meditation and found the dragon.

here are also a few specific things Reinald will likely point out to you in an actual update.
Then I think I'll wait for the updated to really get into planning things.
 
Which Stat would be best to get to 5?
Just scrolled back up and noticed you said this.
Tactics is almost guaranteed to hit 5 (6 theoretically isn't off the table, but it's expensive enough to fuck with raising Stats so it needs a good bloody argument to get it). Admin might get raised to 5, or maybe Diplo, as those are both gonna be important going forward (Admin to run our fief, Diplo to talk to all the people we need to talk to)
Lowering it cost a bit and upping its bonus to stealth (and defense) seem very worth it to me.

Just making sure our invisibility is harder to detect would be a good benefit, I would not like to know what would have happen if we didn't have this meditation and found the dragon.
The combat stat boosts I'm guessing are gonna be +2 -> +3 to Defence rolls, and lowering the cost per turn from 7 down to maybe 5, so the combat side (which is where my brain lives as there's numbers) it doesn't seem like much, +1 to defence and +2 Fervour per turn, whereas if we Master Black Scratch and it loses 1 of its cost (honestly it might lose 2 I think) we get that +2 Fervour per turn from 2 (maybe even 1) attacks, and the probable damage bump plays to the other side of defence from higher defence rolls, that being killing the enemy so they stop stabbing you faster. The narrative benefits will probably be useful, but I have a hard time quantifying that so I tend to stick to combat stuff. And ye, having it in the first place when we found the Dragon was a godsend (ha!) but we have now got clear evidence that it works of fucking Dragons, we are probably good to leave it for a bit.
 
don't think we could ever get enough tactics, information superiority is how we win against stronger opponents (and don't get blindsided by weaker ones) and seeing as tactics are a opposed roll, getting more is always better.
One of the benefits of the Leave vote winning is that Audrey genuinely doesnt need to worry about stronger (or aggressively canny) opponents seeking her out any time soon, and there's very little chance that one more Tactics will be the difference maker at the North Sea Tourney compared to pulling up other lower ranked skills instead.

So Tactics 6 is something that can be affordably slow walked is my understanding of the situation
 
The combat stat boosts I'm guessing are gonna be +2 -> +3 to Defence rolls, and lowering the cost per turn from 7 down to maybe 5, so the combat side (which is where my brain lives as there's numbers) it doesn't seem like much, +1 to defence and +2 Fervour per turn, whereas if we Master Black Scratch and it loses 1 of its cost (honestly it might lose 2 I think) we get that +2 Fervour per turn from 2 (maybe even 1) attacks, and the probable damage bump plays to the other side of defence from higher defence rolls, that being killing the enemy so they stop stabbing you faster.

Cloak of Invisibility probably goes to +4 to defense, but still 6 Fervour per turn. That's what Vanguard's Prayer did, basically (ie: +2 bonus goes to +4, cost reduced by 1) and there's a parallel there. Black Scratch either ups damage or, more likely, just drops from 5 Fervour per attack to 2 Fervour per attack. As a rule pure cost reductions halve the cost, rounding down on final cost.

but we have now got clear evidence that it works of fucking Dragons, we are probably good to leave it for a bit.

It works on dragons while they are asleep.
 
Cloak of Invisibility probably goes to +4 to defense, but still 6 Fervour per turn. That's what Vanguard's Prayer did, basically (ie: +2 bonus goes to +4, cost reduced by 1). Black Scratch either ups damage or, more likely, just drops from 5 Fervour per attack to 2 Fervour per attack. As a rule pure cost reductions halve the cost, rounding down on final cost.
Oh, ok. I was guessing Cloak of Invis based on it not saying the cost goes down "slightly" like Vanguard's does, but that's probably because Reinald knows the numbers for Vanguard's and told us, whereas Cloak of Invis is unique to us. So Invis is just a defensive Vanguard's that traded the +1 Speed for being a pain to track/notice in and out of combat. And that's a nice cost drop for Black Scratch, which ye, pays way more back than the Invis rank. Doubling Invis's def bonus is also nice tho. I'll probably decide based on our per turn fervour eco once we're a 4th decade.
 
Does invis work for the masking our attacks or do we need a seperate thing for that?

Do we want that before the big tourney? Or do we want to get as many of our existing techs up to snuff?

I do think we should prob be looking to perfect some techs after getting knighted
 
Does invis work for the masking our attacks or do we need a seperate thing for that?

Do we want that before the big tourney? Or do we want to get as many of our existing techs up to snuff?
The Cloak of Invis makes us a pain to keep track of, but doesn't do anything if you can keep track of us. The thing you're probably thinking of of the thing that makes everything look like Basic Attacks, which is something we don't have yet (Edit: I'm dumb, Jaguar pointed out we do have it). It is something that would be rather nice to have in the tourney, but we are already having small problems with deciding what to slot in our rather limited Capacity, and yet another Meditation makes it even worse. We are about to get another Capacity from hitting 4th Decade, and it went up this(?) turn as well from Psyche going up, so we have some space to play with. We are probably gonna grab a few new techs next turn, but mostly its gonna be Mastering one thing per turn and spending the rest of our training on ranking up our Shapes/Styles/Revelation.
I do think we should prob be looking to perfect some techs after getting knighted
Yeah, in the first few years Perfecting Clever Deflection would be really nice as we literally always slot it, it's just that currently we have 38 Training a year, when we're 22 we could hit up to 44 if we rush Hama 8, but then it takes the better part of 2 years to Perfect one thing. Currently we have more Training as Reinald is giving up +50% from him training us, but we need to use that on rounding out and ranking up our current kit
 
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but mostly its gonna be Mastering one thing per turn and spending the rest of our training on ranking up our Shapes/Styles/Revelation.
Yeah, we'll also need to at least get our barebones ready for Finales. Ideally we'll be able to pick up a really good Cavalry Lance during the North Sea Tournament and train that up as well during that final turn under Reinald
 
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