I think in the short term we really should try to get the 20 research points to research CIF3 rounds. Since the Diamond Dome quest pretty much is not relevant anymore, we should have the resources to do that.
Yeah, we really should do that.
Researching them won't even slow us down, since we should spend our economic influence to expand our industry and our military. That won't leave us with enough spare economic influence to spend on science buildings beyond the Fey Lab. With the Fey Lab we also produce ten scientific influence a turn, so researching the CIF3​ rounds only takes the science output of two turns.
 
I can't wait to start growing Dandrifauna starship hulls and filling them with UAM-produced engines and weapons.

I recall the Belters from the previous game had omakes about their attempts at using Dandrifauna to mine asteroids more efficiently...
 
Yeah, we really should do that.
Researching them won't even slow us down, since we should spend our economic influence to expand our industry and our military. That won't leave us with enough spare economic influence to spend on science buildings beyond the Fey Lab. With the Fey Lab we also produce ten scientific influence a turn, so researching the CIF3​ rounds only takes the science output of two turns.
I suppose that 2 turns finishing out the ClF3 rounds so that our infantry is more viable COULD be worth it, perhaps I was a bit fast to judge yesterday.

However, I will point out that when @tenchifew says the Diamond Dome quest is not important any more, I have to disagree vigorously. It's more important now than ever before. This fighting should give us a bit of a boost towards securing it, but even if everything in it gets razed to the ground, we'll still be inheriting 3000 science and econ equivalent in the form of 100 free building slots.

If the CLF3 ammo can help us secure it, then I'm all for it. As long as it doesn't slow down any of our quest goals, which have to take top priority for the moment.
 
I suppose that 2 turns finishing out the ClF3 rounds so that our infantry is more viable COULD be worth it, perhaps I was a bit fast to judge yesterday.

However, I will point out that when @tenchifew says the Diamond Dome quest is not important any more, I have to disagree vigorously. It's more important now than ever before. This fighting should give us a bit of a boost towards securing it, but even if everything in it gets razed to the ground, we'll still be inheriting 3000 science and econ equivalent in the form of 100 free building slots.

If the CLF3 ammo can help us secure it, then I'm all for it. As long as it doesn't slow down any of our quest goals, which have to take top priority for the moment.
The only way that researching the darts could slow down the county quest is by taking an action to research it in turn 12 and that would leave us with 16 science influence in turn 13. We could start with the research earlier, though that would cost an action for each turn.
Having to build the Fey Lab sets us back two turn turns here. We would have 19 science influence in turn 13 and enough science for the darts by turn 10, if we didn't have to build it.
Sure in turn 13 we could build two labs if we don't research the darts, but we might need to or want to build other things then and other actions need to be considered as well. So at worst researching the darts only slows us down a little bit.

The quest is still important, however we don't know how viable it is anymore due to the invasion. If things go very well Ella could get the county when the fighting is over. If things don't go so well someone elso could get it or the Mantis destroy it completely. We'll have to wait and see what the invasion does to the county quest.

From what we have seen the darts will help in fighting the Mantis. One dart killed one Mantis and injured another one who attempted to put the fire out, while our small arms need to hose them down to hit a weak spot in their armour.
 
The quest is still important, however we don't know how viable it is anymore due to the invasion. If things go very well Ella could get the county when the fighting is over. If things don't go so well someone elso could get it or the Mantis destroy it completely. We'll have to wait and see what the invasion does to the county quest.
This is the thing, though. If it gets torn down, it'll be less competition for it, less of a big deal for us to be given it.

And we'll have been on the forefront of the fighting to take it back, which counts for a lot.


Even if it's razed to the ground completely, unless they tear down the walls (which is unlikely) it's still MASSIVELY valuable to us. It should still be our number one goal to the exclusion of anything else barring existential threats.

Literally just an empty lot where Diamond Dome used to stand is worth 3000 Science and 3000 Econ. AN confirmed that it's 100 empty slots in the IRC. It'd catapult us DECADES ahead of our current growth curve.
 
This is the thing, though. If it gets torn down, it'll be less competition for it, less of a big deal for us to be given it.

And we'll have been on the forefront of the fighting to take it back, which counts for a lot.


Even if it's razed to the ground completely, unless they tear down the walls (which is unlikely) it's still MASSIVELY valuable to us. It should still be our number one goal to the exclusion of anything else barring existential threats.

Literally just an empty lot where Diamond Dome used to stand is worth 3000 Science and 3000 Econ. AN confirmed that it's 100 empty slots in the IRC. It'd catapult us DECADES ahead of our current growth curve.
I don't mean just the buildings, but the foundation and the walls too so that the forest can reclaim the area where it was. Though the Mantis would probably need megaton equivalents for that and we'd have to worry about being close to and surviving those going off more.



On a seperate note I wonder what it would take to repair the train network. Train lines and trains both.
 
I don't mean just the buildings, but the foundation and the walls too so that the forest can reclaim the area where it was. Though the Mantis would probably need megaton equivalents for that and we'd have to worry about being close to and surviving those going off more.



On a seperate note I wonder what it would take to repair the train network. Train lines and trains both.
The walls may not even BE breakable with current Mantis assets. I'm not worried about the settlement surviving in some form (though it may be barren).

As for the rail lines? According to AN we can do temporary patches right now, but we need to get our Material Science tech a little higher to do proper replacements and new lines.

Getting full trains running again is probably doable in the near-ish future if we were willing to make other types of traffic through the lines impossible.
 
I believe the Countess objective itself is very much in flux, but that we absolutely should stay the course until we get solid information that the situation has changed. Getting Countess has enough upside to be worth several years work even at half the chance we expected before the Mantis targeted Diamond Dome.
If people want ClF3.. with current objectives the science influence can be spared in the mid-term; this wasn't as clear before the Barracks Block in Stonebridge, but it's workable enough now, though it does cost us. Actions may be tight, so it may need to sit until we get a year where our plate isn't overfilled.
 
I believe the Countess objective itself is very much in flux, but that we absolutely should stay the course until we get solid information that the situation has changed. Getting Countess has enough upside to be worth several years work even at half the chance we expected before the Mantis targeted Diamond Dome.
If people want ClF3.. with current objectives the science influence can be spared in the mid-term; this wasn't as clear before the Barracks Block in Stonebridge, but it's workable enough now, though it does cost us. Actions may be tight, so it may need to sit until we get a year where our plate isn't overfilled.

Well, the barracks block isn't there YET. We can't count on it. I'm fine with the CLF3 as long as it doesn't compromise anything else.

Also: I would submit that Diamond Dome being invaded makes it MORE likely that we get a shot at claiming it. We're helping fight to defend it and the area will be worth less to anyone else after this. Good cred wit the locals, with the military.

Also, we can potentially guilt trip Anna about the Nightmare Cube for bonus points :p That could backfire if not played carefully, though.
 
I believe the Countess objective itself is very much in flux, but that we absolutely should stay the course until we get solid information that the situation has changed. Getting Countess has enough upside to be worth several years work even at half the chance we expected before the Mantis targeted Diamond Dome.
If people want ClF3.. with current objectives the science influence can be spared in the mid-term; this wasn't as clear before the Barracks Block in Stonebridge, but it's workable enough now, though it does cost us. Actions may be tight, so it may need to sit until we get a year where our plate isn't overfilled.

Oh, it depends very much on how fighting goes.
If we will be able to drive them off completely for now, then ClF3 darts can wait. If the location becomes a Mantis Diamond Dome front for multiple years then ClF3 should help us to secure the title since we will be more effective fighting and show that we are able to contribute. I do not think the DD quest is unimportant anymore, but that the concrete conditions of it are very much in flux currently.
 
Well, the barracks block isn't there YET. We can't count on it. I'm fine with the CLF3 as long as it doesn't compromise anything else.

Also: I would submit that Diamond Dome being invaded makes it MORE likely that we get a shot at claiming it. We're helping fight to defend it and the area will be worth less to anyone else after this. Good cred wit the locals, with the military.

Also, we can potentially guilt trip Anna about the Nightmare Cube for bonus points :p That could backfire if not played carefully, though.
I'm still in favor of Anna-Loyalism with the Cube situation. My ideal is for Ella to forgive her, make Countess on merit, and see if we can get in Anna's inner circle down the line.
High levels of influence in Green Owl consist, as I see it, of Countesses, General Officers, a couple merchants, and people who succeed at gaining Anna's trust. I think conditions 1 and 4 are what we're best positioned for.
Particularly since we're looking at covering 2 and 3 via Samantha Sea and Baron Adler.
 
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I'm still in favor of Anna-Loyalism with the Cube situation. My ideal is for Ella to forgive her, make Countess on merit, and see if we can get in Anna's inner circle down the line.
High levels of influence in Green Owl consist, as I see it, of Countesses, General Officers, a couple merchants, and people who succeed at gaining Anna's trust. I think conditions 1 and 4 are what we're best positioned for.
Particularly since we're looking at covering 2 and 3 via Samantha Sea and Baron Adler.
Honestly we don't have particularly bad odds of hitting General Officer sometime in our 30s either. Once things slow down and we can flip off the cube, we can probably grab Manager as our third education, get all of our educations to max rank and move onto the General Officer track pretty handily. Especially if we manage to get Adler his Ambition.
 
8.6
[X] Move to assist the counter-flanking forces

"Knight-Captain Ella Stone, I am available for the counter-flanking. I can move quickly and bring a large amount of firepower to bear," Ella stated over the network, which was now more fragmented with her having moved. In the forest you had to set up wires and LOS lasercomms to get over the interference the trees did to radio. As such it took a few minutes before confirmation that she was to be assigned to that group got through to her.

Disengage
Mantis 87 + 30 - 20 Disruption = 97
Locals 48 + 45 = 93
Ella 77 + 31 = 108

The withdrawal of elements was quite smooth, although the Mantis were aware enough of what was going on to attempt to contest the move, but that really required them to attempt an assault and they had obvious disadvantages there. Still, more men died in the ferocious storm of metal, although Ella suffered nothing worse than some scuffed paint as she walked her mech back to a point where she could sprint off to join the rally point. There she found the Indigo Hammer cavalry already prepared, having never made their planned attack. The network also indicated that the Authority elite would be joining them while the Jaeger lines reassembled to either receive the Mantis push or to assault them, depending on how the counter-flanking went. This left them somewhat sadly light on heavy assets as only one other medium mech had been assigned to the group, but the intent was more to prevent the enemy from succeeding in a flank than to kick their teeth in right away.

Taking off at full tilt, Ella felt synthetic tingles through her arms, a combination of the thrill of it all and her nervous system interpreting the ready charge stored in the EM cannons on her war machine's limbs. This would be a much harder fight, but also one where her abilities would be on much greater display. This was going to be fun.

Landing (60)

Primary Fight
Mantis 42 + 30 = 72
Locals 25 + 45 = 70

Flank
Mantis 12 + 30 - 15 Disorganized = 27
Locals 48 + 35 = 83
Ella 75 + 31 = 106

The Mantis flank force was clearly still scattered when the counter-flanking team hit them, their chutes being too easily tangled in the canopy and thus having to be ditched sooner. While they had obviously been confident in their ability to survive the fall, it also took them longer to recover from the drop. They were as such still trying to recover when they were hit by a charge of wildlife with acid firing giants riding on top and heavily armed mechs and cyborgs literally raining fire down on them from above. Abandoning all pretense of stealth, Ella activated her war horn and let loose ominous bass bellows as got in amongst the aliens. She probably stomped and kicked as much as she shot, with the cavalry having an equally good time of it, their warbeasts trampling and goring the enemy with equal abandon.

While the Indigo Hammer troopers had a great time of it all, and the image of a roachrhino horn punching through armour to impale a Mantis seemed to be what caused them break and run into the forest with total abandon, Ella also observed an obvious weakness of the Indigo Hammer weaponry. They basically had no capacity to drop the Mantis quickly because they were utterly incapable of penetrating armour on impact, and unless the acid hit a weak point like a joint, seal, or the faceplate it did minimal damage. Oh, weight of fire could eat through the toughest parts of the armour and the burning did incredible things for breaking morale, but if a Mantis kept its head it could keep fighting even when completely engulfed. Something to definitely include in the debriefing.

Opening up a communications channel, it sounded like the main fight had ground to a stalemate once again, with the Mantis pushing hard to hold in place and keep the line from moving. Undoubtedly it was because they were expecting reinforcements and wanted to make sure the flank arrived in the right place.

Ella wondered if they heard the echoes of the victorious war cries as the counter-flank group reorganized for their own flanking move. She wondered if they heard the rhythmic shake of the roots as they began to advance through the forest, picking up speed once again as the dodged the terrain hazards, moving to strike the sides of the Mantis formation, now secure that they would not need to be held in reserve to counter the moves of the aliens.

Surprise
Mantis 57 + 30 - 5 Damage = 82
Main Group 28 + 45 - 5 Damage = 68
Flank Group 75 + 35 + 10 Surprise = 120
Ella 11 + 31 = 42

The Mantis were just starting to push the defenders back under weight of fire when the cavalry arrived. Ella took a pair of rockets to her mech that staggered her and forced her to fall behind to cover the damaged section, but the cavalry charge caught the aliens completely by surprise, rampaging through their rear lines. While the trickiest part of a flank was always in avoid advancing too far and thus getting shot up by your own side by accident, the effectiveness of the move clearly caught the aliens by surprise as they tried to figure out how to respond. From the radio noise her sensors were picking up, she had a feeling that they were having trouble coordinating. Individual squads seemed competent enough, but command paralysis was definitely settling in over some parts of the group as they made muddled moves that failed to address either the main force or the flanking force adequately. Some groups seemed to have decided that they needed to fall back to reform their lines elsewhere, but other groups weren't offering support for the move and thus chaos reigned.

Mantis 10 + 30 - 25 Chaos+Damage = 15
Locals 17 + 45 - 5 Damage = 57
Ella 64 + 31 - 10 Damage = 85

The link up of the human groups could have gone more smoothly, but the Mantis were in such disarray that it was hard to account for their actions smoothly. Still, despite the damage Ella ended up moving further into their "territory" and catching sight of some large contraption that they had dropped into the area. Figuring that smashing it was a good idea, she launched a HEAT missile at it while dodging back into the forest. A second later there was a catastrophic explosion as whatever she had shot went up. Must have been a fuel and/or ammunition dump of some sort.

After that, the fight pretty much completely died from the Mantis. Some tried to maintain pockets of resistance as they were surrounded and systematically eliminated, but many just ran and more than a few seemed content to make suicidal runs against concentrations of troops with absolutely no support. The battle thus quickly wound down after that point.

Returning to Stonebridge, it quickly became obvious what the Mantis had been trying to do as the track maintenance sensors were picking up major vibrations on the rail lines. The air drop had evidently been to produce a flanking force for a thrust along the rails, the aliens clearly seeing the utility of the lines but having underestimated just how fast humans could respond in the forest in comparison to them. They had almost certainly expected their paratroops to last long enough for the main force to arrive, but it was already being speculated that someone had only pointed out to the higher ups that the towers for the rail lines couldn't actually be locked and thus they had to manually secure them after they had set out. Thus instead of arriving a few hours after the distracting paradrop began, the main force in the rail lines was doing to arrive in a day or two.

They might have even decided to let the paratroopers flap in the breeze for a few days under the expectation that they could keep them supplied from the air and that they wouldn't be obliterated within the first day.

After taking a fitful nap, Ella logged into the officer network to find out what the latest brainstorms were. While the really important meetings would be in person with the various major officers and Ella didn't really have an invite there, she could still participate in the planning churn and make her own preferences for assignment known later.

Preferred combat assignment...
[] Abandoned settlement along the way, urban combat
[] Strike the pillar guards, forest combat
[] Fire support in the tunnel, linear combat
[] Advocate for a strike into Diamond Dome while their forces are committed elsewhere

Ella also has time before operations start. Pick two groups to talk to:
[] Her own troops
[] Other Green Owl troops
[] Indigo Hammer warriors
[] Authority elites
[] Blackthorn dragonslayers
[] Andraste's Avengers
[] Belter Agent
 
[X] Indigo Hammer warriors
[X] Belter Agent


[X] Strike the pillar guards, forest combat

I'm inclined to stick with what we're already experienced in for the combat assignment. We've done pretty much all of our actual fighting to date in the forest (Except for when the mayor attacked). We're good at coordinating the sorts of highly-mobile units that'll be operating out there as well.


I'm really glad to see that we actually comported ourselves well in combat this time. We took a little damage, but we actually did a lot better than the bulk of the troops on average. Should reflect well on us when the fighting's done.

For the talking... let's continue on with the Belter Agent. And talk to the Indigo people. We had a good moment with them in that fight, and we have ties to them in our Enclave already.
 
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[x] Advocate for a strike into Diamond Dome while their forces are committed elsewhere
[x] Other Green Owl troops
[X] Indigo Hammer warriors.
This is a rare and valuable opportunity. Lets trap them in the tunnels and take back our city.
 
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[X] Belter Agent
[x] Indigo Hammer warriors


[x] Strike the pillar guards, forest combat
 
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