Same. My roommate moved out and I don't know how to cook.
Or it could mean that we lose out on a golden opportunity to pin them down in the tunnels and churn them up in a bottleneck.
Like, this fight has gained us a meaningful tactical advantage already. I don't feel very good about throwing that way on a gamble and trying to settle the whole thing in a single decisive strike.
If it succeeds, yeah we get Diamond Dome right away. If it fails, Diamond Dome is probably getting razed entirely. Gone forever.
I'd much rather take another strong engagement here and a significantly higher probability of getting back a slightly-battered Diamond Dome a few years from now.
I think you're significantly overestimating the orbital assets. They can't do as much to help when we're fighting largely out in the forest.
I'm perfectly fine with chewing them up now, while they're vulnerable, penning them in and then rebuilding any damage once we finally finish sieging the holdouts.
Actually, their entire force may not be what we just saw. It may be worse. What we just saw was the equivalent of their light paratrooper infantry. The main force probably has heavier troops and actual fighting vehicles.
Yeah, they have about the same effectiveness as EM small arms against the Mantis power armour. Both need to hit a weak spot to kill or wound the Mantis. The only thing they do better is damaging morale and maybe clear buildings faster, but that's not worth spending the science influence on. Not when we can better use that to get a lab or proving grounds to contribute to reverse engineering Mantis equipment. Or even donate it so Green Owl gets orbital interceptors a little bit faster.So much for the idea of CLF3 rounds being a big help in fighting mantis infantry.
I was thinking that the acid would weaken the armour enough for EM rounds to be more effective, so long as they hit the same general area. So... Some kind of combined arms doctrine?Darts are decent on them in,a combined arms approach I think. They do seem to be disoriented by the darts behavior and they make a good option for units with lighter arms like Jaegers who would need substantial volume of fire to get through the armor. We've observed that limb loss isn't disabling enough either, though ClF3 in a joint WOULD disable from everything inside being on fire.
So possibly useful in augmenting sharpshooters like Jaegers?
They shouldn't be more dangerous than the darts, since the ClF3 is synthesised in flight by enzyme analouges in a reaction started by the em field of the launcher. Though the problem with missiles is that either the launcher needs to make an em field powerful enough to start that reaction or the missle needs a sufficiently powerful electromagent. The former makes the launcher bulkier and the later eats into missile space. You'd also have to harden the missile so that it's electronics aren't destroyed. A dumbfire rocket would solve that problem at least.Now, ClF3 missile warheads would certainly be interesting, but hardly necessary and probably more dangerous than they're worth.
Hmm, the heat-seeking missile is a really good idea, but I think the reason everyone was confused by them pumping out radar in the forest was that there's so much scatter you can't pick out anything - wouldn't that mess up the targeting if we went that way?Again, it seems as if we already have satisfactory weapons for the job. These critters glow bright on IR and constantly emit active millimeter radar. Instead of putting more punch into the EM weapons, just fire a homing missile at them. It means fewer shots per a soldier, but they're not going down with repeated EM hits anyway, they're basically giant target beacons to seeker heads, and two or three Mantis killed per soldier from outside of LOS and beyond their retaliation range before rotating out for rearmament is a pretty good ratio. Since they don't have to expose themselves we can probably strap a few buses right onto the backs of industrial mechs or sides of roach rhinos and immediately press them into service as vertical-launch missile platforms.
Now, ClF3 missile warheads would certainly be interesting, but hardly necessary and probably more dangerous than they're worth.
As long as the missile doesn't have an active component, the trees shouldn't overly screw up its guidance system. Going with passive infrared seekers or wire guidance should make using precision ordinance viable in the hell of Dandriss's forest.Hmm, the heat-seeking missile is a really good idea, but I think the reason everyone was confused by them pumping out radar in the forest was that there's so much scatter you can't pick out anything - wouldn't that mess up the targeting if we went that way?
Ah, yes, I meant that while IR sensors seemed good, doing the same for Radar might get pulled off-target by the immense amount of backscatter. Or maybe not, not quite sure how those ones work.As long as the missile doesn't have an active component, the trees shouldn't overly screw up its guidance system. Going with passive infrared seekers or wire guidance should make using precision ordinance viable in the hell of Dandriss's forest.
Hmm, the heat-seeking missile is a really good idea, but I think the reason everyone was confused by them pumping out radar in the forest was that there's so much scatter you can't pick out anything - wouldn't that mess up the targeting if we went that way?