Adhoc vote count started by undead frog on Jun 1, 2018 at 9:15 PM, finished with 17 posts and 12 votes.
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form.
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x3
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x2
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x5
[x] Song ob Bombardment - Interception: Notes conjured by the Song of Bombardment intercept enemy projectiles, acting as a shield for you and your allies.
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x4
[x][Song] Song of Transportation - Time 2: Further shortens the time it takes you to cast the Song of Transportation, making it somewhat viable for use in combat.
[x][Fairy] Fey intuition: You've mastered your Fey connection with illusion magic. Spells and skills that make use of illusions are rendered completely ineffective against you. Requires Fey Sight.
[x][Fairy] Tiny Might: While shrunk, you are considered just as durable and strong as you had been when at your full size. Crushing attacks that would not have worked on you at your full size are rendered ineffective. Requires Shrink.
[x][Fairy] Shrink: You gain the power to both shrink yourself as well as knowledge of the Shrink spell, letting you temporarily weaken enemies physical abilities.
[x] Add Tailx3: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form.
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x3
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form. x2
[x] Add Tail: You add a tail to your fox form. This lets you increase your fox form's size, giving you a proportional bonus to strengthen/endurance and adds an extra projectile to every projectile spell you cast while in fox form. This can be taken more than once. Do note however that even with the increased strength and size you will always be physically weaker than in your base form with an equivalent stat, and you cannot cast songs or take advantage of flight while in Fox form.
You have to say, you've certainly come a long way since first stepping foot in the Mysterious Tower. Only days before you'd been far too terrified and on the run to even consider the possibility that you'd actually get the chance to learn something like a spell. Heck, way back then you'd considered just going a day without fighting for your life to be a once in year achievement. Sure it did give you a few basic survival skills, but you'd never realized just how much those conditions had been holding you back in so many other ways.
Now? You have a wide array of powerful spells and songs at your disposal, and you've even connected enough with your fey heritage to unlock innate abilities you'd never imagined having. And now you stand at the next turning point of your life; in only a few days you will report to Master Yen Sid's central office to take your Mark of Mastery exam. Mickey has already taken his due to other duties, but you don't mind the extra time to get ready.
Besides, it's not like that time has been wasted; you've managed to forge your own set of Keyblade armor. Each Keyblade wielder's suit of armor includes a piece of their very being, and is in many ways even more indicative of the user's nature than their own Keyblade. Your armor, for instance, is heavily influenced by your time in Midnight Town and by the constant struggle against the Darkness you had to endure. Though you thankfully lack the affinity to channel the element, your experience of living around darkness and seeing how it can exploit magical defenses has led to your armor being far more resistant to it than average.
In all honesty you prefer having to using that resistance over the other types. Since the Dark Ones mostly use Darkness, the majority of times you'll be dealing with other elements is when you're fighting people… and you'd rather not fight other people if you can help it.
Anyway, it looks like today's going to be a fairly-
Wait a minute.
Is that Mickey out there?
"Abra Cadabra!" Mickey chants using one of Yen Sid's Star Shards before he transforms in a bright flash of light, his entire body being replaced with a glowing sphere that launches off into the cosmos.
WHAT!?
Why did he do that?! Everyone knows that those things are random at the best of times!
Come on Scena, you've got to do something!
What do you do?
[x] Is that Terra out there?! He might know something.
[x] Go talk to Master Yen Sid. He needs to know this now!
[x] You have to go look for him. It might not be easy, but this tower has to have some other way of world hopping.
[x] Write in.
Adhoc vote count started by undead frog on Jun 9, 2018 at 7:08 PM, finished with 12 posts and 12 votes.
[x] Go talk to Master Yen Sid. He needs to know this now!
@undead frog You might want to have another look at those first two paragraphs.
[] Go talk to Master Yen Sid. He needs to know this now!
-[] Panicked and worried freind.exe is active
[x] Is that Terra out there?! He might know something.
Edit: I'm helping!
Edit 2: Oh, what the heck; let's add the addon.
Edit 3: On second thought, we might want to get the whole story first.
[x] Go talk to Master Yen Sid. He needs to know this now!
-[x] Panicked and worried freind.exe is active
I am 99% sure BBS has started by now, since this looks like when Terra arrives at MT during his story. That means we're running out of time to avert the Nortaning
This isn't good! This isn't good at all! How could something happen like this under your watch!? Why would Mickey just grab a Star Shard like that without telling anyone!? Why would he just leave without telling anyone!? Did he think you couldn't be trusted!? Did you fail your oldest friend in some way and not even realize it!?
Well,whatever the case is, you can't just do nothing in response to this. A Star Shard is an important and rare resource; if Mickey has one he either got permission from Master Yen Sid for a secret mission...
...or he stole it and could be at risk of getting into very big trouble. You should probably report to Master regarding what you've just seen… and you'll probably get the chance to talk with Terra too, which is always a good time.
XXXX
You end up arriving at Master Yen Sid's office at around the same time that Terra does - while he did have a head start due to your own panic attack over Mickey's departure, you are much more familiar with the building's layout… including the location of more than a few shortcuts. Needless to say, living in the tower for so long has given you more than a few benefits.
"Hi Terra," You say, meeting him right outside the door to the office. "What brings you to the tower?"
"Hi Scena" Terra replies, rubbing the back of his head (you find it kind of adorable). "I'm actually out here on a mission. Master Xehanort has gone missing and strange creatures called the Unversed have been seen rampaging across the many different worlds."
"Oh my!" Why are you always one of the last people to learn about these things? "I can see why you'd want to visit Master about this; he's one of the wisest people I know!" Sure you don't know that many people but still… Master is much wiser than normal no matter how you slice it.
"Exactly." Terra says, his crossed arms highlighting his muscles. "And since I know master Eraques would have told me more if he actually knew more Master Yen Sid is the person most likely to know what to do about all this chaos."
"That makes plenty of sense. Come on, he'll want to hear about this himself." You open the door, letting Terra inside.
XXXX
And so the two of you relay your issues to the Master. Terra is kind enough to let you go first and you explain Mickey's recent theft of the Star Shard. Apparently he was already aware of it, but he did thank you for bringing the matter to him as soon as you found out. Either way, it seems as if Master intends to let you travel from the tower as you wish from this point, as while you may not be an official master yet, you are one in all but name.
Terra than goes onto explain his own issues regarding Master Xehanort's disappearance. You don't know why, but you've never trusted the man himself; he just seems to have this dark feel about him. Master Yen Sid doesn't seem trust him either, and seems to think that he may have something to do with the Unversed themselves, even if he won't say it. Still, he does recommend that Terra find Master Xehanort to try and get to the bottom of things.
As far as your actions are concerned… well, you've actually got a few options now that you can leave the tower:
What do you do with this freedom?
[x] Go look for Mickey. Friends have to stick together.
[x] Stick with Terra, He's a bit of a dope and could use your help.
[x] Return to Midnight Town. If things are going badly, something is sure to be going down there.
[x] There's a far off world called Radiant Garden. It's a world well known for its connection to the Light, and Master Yen Sid thinks that it could be important in upcoming events.
[x] There's a far off world called Radiant Garden. It's a world well known for its connection to the Light, and Master Yen Sid thinks that it could be important in upcoming events.
[x] Stick with Terra, He's a bit of a dope and could use your help.
Honestly it's kind of hard to tell if Darkness is inherently evil or if it's just Xehanort fuckery/Keikaku that always makes it turn out that way,. because Terra has Darkness in him and everything I've read says you should accept things about yourself like that to move on from them.
Not to mention Eraqus nicely showing off that Light does not equal Good kind of points in a similar direction as well... hmm...
*Looks between Song of Transportation, Note, Ricochet, and Rapid Shot* ... So Touhou Bullet Hell with Instant Teleporting? Granted having inter-World Song of Transportation right now would be nice, but... eh. We'll have to catch a ride with Terra anyway since... well, I don't see our Keyblade on our Charsheet anyway, which means while we might not have to worry about being affected in the Lanes Between with our armor, we still don't have a vehicle to use to get around.
[x] There's a far off world called Radiant Garden. It's a world well known for its connection to the Light, and Master Yen Sid thinks that it could be important in upcoming events.
[x] Stick with Terra, He's a bit of a dope and could use your help.
Mickey will be just fine on his own, he doesn't need our help. Terra on the other hand...
I will admit that I'm curious what going to Radiant Garden and Midnight Town, but I really don't want to take a risk on a mystery box. Right now, we need to save both Terra and Ventus. Since we don't know who Ventus is IC yet, and Terra is right here, I say we should stick with the big lug.
Also, you need to update the Character Sheets undead.