Kantai Collection - Fanfic Idea and Recs

AFAIK the "Season 2" mentioned in the Kancolle Naval Review refers to Kancolle's move to HTML5, and not referring to the anime whatsoever.
 
Additional list:

  • Thinker Shard. Yuubari and Akashi.
  • Coil will do something stupid to Destroyers. Or Hoppou. Or Chibi Sub Princess. Or... you get the idea.
  • Cauldron will do something stupid to Abyssals.
  • L33t meets William D. Porter.
  • Bismarck and Prinz Eugen and German Subs. Gesselschaft (Or this is actually good enough reason?).
 
I wonder if any Abyssal or shinkaisei kan will ever dethrone Northern Ocean Hime/Princess/Hoppo, and Wo class in popularity. Or the next Abyssal that will be popular. Seaport Hime seems to be somewhat popular due to her looks, and maybe history implications. And Re Class seems to be somewhat popular due to being a hard versatile enemy while not being a boss. Gameplay reasons mainly for most people, with some characterization interpretation stemming from that, various like being a fearsome warrior, loyal hard worker, some portray her as sadist, characterization as psycho interpretation, and others.

Well Seaport seems to be tied to Hoppo helps as well. Since the entire path of Seaport/Hoppo kinda having a mother/daughter dynamic helps keep pulling her along with them (also the fact that Seaport's got Great Big Yuuge Stonking Tits! helps with the popularity too :wink: )

Re's also got very useful design feature. She's got a big ole smile on the face and that Salute seems to give her a more 'punk' look with her hoodie and that alone gives her more personality.

Wo's popularity is interesting. She's a very plain design but also really the most human looking one you'll run into early on (remove the hat and she's just a really pale human. Also HATS ARE IMPORTANT). Wo/Flagship Wo having a strong presence in the anime definitely helped boost her up the rankings too.

Trying to get one who will knock them off is going to be hard because they're kinda like the Embodiment of the Scarlet Devil cast. They stay popular because of the fact that they were early in so they got a lot of back works and people keep making more of them because they were likely exposed to the large volume of art/doujinshi/fanfics/videos featuring them prominently and thus it continues to snowball.

Especially in very doujinshi motivated series the demand for lesser liked or noticed characters won't push books at Comiket/Reitaisai unless you've gotten big and it's lot easier to get big drawing popular girls instead of someone like FurryTaco.
 
Last edited:
Well Seaport seems to be tied to Hoppo helps as well. Since the entire path of Seaport/Hoppo kinda having a mother/daughter dynamic helps keep pulling her along with them (also the fact that Seaport's got Great Big Yuuge Stonking Tits! helps with the popularity too :wink: )

Re's also got very useful design feature. She's got a big ole smile on the face and that Salute seems to give her a more 'punk' look with her hoodie and that alone gives her more personality.

Wo's popularity is interesting. She's a very plain design but also really the most human looking one you'll run into early on (remove the hat and she's just a really pale human. Also HATS ARE IMPORTANT). Wo/Flagship Wo having a strong presence in the anime definitely helped boost her up the rankings too.

Trying to get one who will knock them off is going to be hard because they're kinda like the Embodiment of the Scarlet Devil cast. They stay popular because of the fact that they were early in so they got a lot of back works and people keep making more of them because they were likely exposed to the large volume of art/doujinshi/fanfics/videos featuring them prominently and thus it continues to snowball.

Especially in very doujinshi motivated series the demand for lesser liked or noticed characters won't push books at Comiket/Reitaisai unless you've gotten big and it's lot easier to get big drawing popular girls instead of someone like FurryTaco.
Re's also got very useful design feature. She's got a big ole smile on the face and that Salute seems to give her a more 'punk' look with her hoodie and that alone gives her more personality.

The salute is a big thing I recall people talking about.
Some interpreted it as a mocking one combined with the grin some see as a slasher villain look, some saw it as slightly more professional, but not respectful.


Trying to get one who will knock them off is going to be hard because they're kinda like the Embodiment of the Scarlet Devil cast. They stay popular because of the fact that they were early in so they got a lot of back works and people keep making more of them because they were likely exposed to the large volume of art/doujinshi/fanfics/videos featuring them prominently and thus it continues to snowball.

Yeah, a new Abyssal would be hard pressed to get established.

A new one would mean that either some old Hoppo fans or other types of kancolle fans would have to give up some time talking/creating media of the old fan favorites interests like Hoppo, or give up entirely on old interests to chase a new interesting character. Or it would need to be able to bring in enough new fans into the fandom to get established alongside the old favorites.

Both seem hard to do.

I think there were Touhou games and fans before Scarlet Devil Mansion, but that game brought in a lot of new fans, so I think it was the first game for many people. Some older fans also enjoyed it more then some older games. And it got popularity from sheer momentum. It became a big part of the fan community, and fan creator community. Lots of fan art and fics about those characters, lots more discussion and more of these characters then others. Enough that if you wanted to talk about something Touhou, it might relate to those characters. A few fans I know, a few more obscure characters might interest some of them more initially, but they would find no one to discuss about these characters really, so they'd move on to second or third favorites if they stuck with the fandom, which might be one of the more popular Scarlet Devil characters. And then maybe forget about their initial favorite. So its hard for some more obscure characters to build up a following as well, unless that fan is really dedicated and sticks with them and keeps trying to talk about them with other fans.
Or something happens that makes that obscure character get an influx of interest from many fans at the same time, many fans at the same time, so they discuss and stay around, instead phases of people of trying to discuss, finding no other fans to talk to, and leave to discuss about more talked about, popular characters.
A single surge can establish a fandom or sub fan base that stays. A slow trickle is less likely to do so, and more likely to just have someone fan come, stay around for a little while, see no one there, and leave. And a bit of time later, a different person comes, stays around a little while, sees no one there because the last fan interested in talking left already, and leaves too since there's no one to talk to. And cycles like that.

Just like the other Luigi, then.

[Luigi Torrelli is sad] T^T

[Being patted by Maruyu]

InB4 "CHUUUUURCHIIIILLLL!!!!!!"

Ah, so that's when the Cheese Monkey meme came from. :whistle:


The surrender French meme has multiple sources, but seems to have gotten more popular in the 1990s in America and Britain and Germany when France didn't agree with some of their policies, and got more use in the 2000s when France didn't agree with many parts of the Iraq War.

It's popular among English speakers online, which is how it spread online to other cultures. Though I'm not sure how some Japanese or British non Internet (or rather, non heavy Internet using, nearly everyone in these nations uses the Internet briefly, like to just look up news a few seconds each week) using subgroup of people for example, I'm not sure how well these people would know of it or respond to it.
 
Last edited:
The salute is a big thing I recall people talking about.
Some interpreted it as a mocking one combined with the grin some see as a slasher villain look, some saw it as slightly more professional, but not respectful.


Yeah, a new Abyssal would be hard pressed to get established.

A new one would mean that either some old Hoppo fans or other types of kancolle fans would have to give up some time talking/creating media of the old fan favorites interests like Hoppo, or give up entirely on old interests to chase a new interesting character. Or it would need to be able to bring in enough new fans into the fandom to get established alongside the old favorites.

Both seem hard to do.

I think there were Touhou games and fans before Scarlet Devil Mansion, but that game brought in a lot of new fans, so I think it was the first game for many people.

Definitely agreed! And with Touhou there was the first five games but they were on the PC-98 system in the late 90s which even by then the was rather long in the teeth. EoSD was the first of the Windows based games which actually had the graphical capability (and more importantly sound capability to not look like well polished NES games...)
And really that's when it kinda made it's break as Windows was a lot more accessible in the 2000s compared to the rather niche PC-98 (which had a reputation for well content that was, not allowed to be talked about on this board due to content). That and by that time NetCulture had been born and was able to spread things much easier than the late 90s both in terms of art, discussion and Unofficial Distribution. NicoNicoDoga/Youtube further helped the spread as exposure to DoujinMusic/GameplayVideos/Memes was made much easier than just hoping you run into the right person and found the right tunes on some random website

One of the big problems with getting to a new Abyssal would be introduced in an limited timed-event or added in to what would be viewed as 'endgame' content as they'd be toss in with new maps and tiles because they don't want to have to deal with the rippling effects of throwing them into the old areas and having to rework all the other to keep the difficulty and balancing for expected player capabilities in those areas. Thus newly added ones would be much more capable statistically as veteran players want something new to beat up (or rage about if they're really strong or are made to shake up the existing meta in that area). So new players would have to have put in a lot of effort to get there and encounter them. Which means they'd personally be encountering Wo, Re and the others much earlier and might get attached to them.

This gets worse as even Hoppo can be encountered in non-event areas now. So she becomes a possible 'goal' to encounter along with Seaport. Which further adds to their popularity.

Another hurdle becomes integrating them into the fandom ecosystem. How would adding Jellyfish Hime, for example, fit into the existing relationship webs that people already have in their existing doujinshis/series and into the fandom as a whole? Sometimes you can just easily slot them in as a secondary or cameo character to establish they're there but often it'd amount to disruption of ongoings for series that are more 'serious' and arc based in tone. For a more humorous 4koma series it's easy to just have them show up and join the daily gag or a mini arc but then kinda vanish back into the blob of the available cast.
On the Other Hand, Summer Variants for stuff like Aircraft Carrier Demon is pretty easy to work in as well BEACH EPISODE so she gets the sunhat and cutdown version of her top (of course this can be tied to Fanservice outfits for others on both sides. Musashi no you can't remove anymore or you'll have the censors diving in, unless that's the gag for the comic with a speedy Shima streaking by to make a novelty censor (good thing she got those 'rabbit ears' eh?) or a shot with Wo's in the foreground with her Hat/Hanger/Equipment providing a similar effect.
 
Last edited:
Isolated Island Princess is in the regular maps now, y'know.

And New Sub Princess has the same kinda appeal as Hoppo.
 
I'm not a lolicon, so anything that resembles a loli is out. Just a few headpats to prevent trembling chin and teary eyes, but that's it.

 
Also the only reason there's collateral damage is because Crawler.

Just have them make Crawler an honorary member instead, he's clearly a murderhobo too. Then kill the rest.
 
Thought this is a bit interesting.

Berserk Creator Reveals He Based Band of the Hawk on High School Friendship

Kentaro Miura, creator of Berserk, gave a lecture for aspiring manga creators at the Hakusensha Same-Day Debut Manga Awards.

What does this have to do with this KanColle?

Reddit user Fakul augments with this information:

Thanks for pointing me to this. It was a nice read.

It's a bit too long for me to fully translate, but here is an overview over what he said:

First he talks about how to get ideas. As examples for getting ideas by combining elements he uses "Girls & Panzer"(Tanks+Club activities), "KanColle"(Pretty girls+morphing into battleships) and "Restaurant to Another World"(Food+fantasy).
Then he goes on to explain to keep the advantages and disadvantages of your genre in mind, using isekai as example.

Next he talks about how to build a character using Mozgus as example.

Then he goes on to explain how those characters should be placed within the story and how they should interact with each other and develop each other.
In regards to Berserk's Guts, Giffith is a character who draws out impatience, fighting spirit and loneliness, Puck is "relaxation, laughter and a "seriousness crusher"", the current Caska is "a character who draws out feelings of guilt, uneasiness and pity".
By arranging the characters with the intention to pull a certain something about Guts to the surface, he becomes a multifaceted protagonist.

Another point he made was that it's important you project your own human relations into your work. From himself he knows that Otaku often think "I'm nothing special and I'm boring, that's why I choose manga.", but that's not good for creating manga. The Band of the Hawk was grounded on his own high school experience with his friends.

Lastly he talks about how to tell a story. He says there are many molds,of which some have proven themselves to be reusable indefinitely, like "a club is in danger of being abolished, so the club seeks out the protagonist who helps them and they fix each other's personal problems" like for example in "Girls&Panzer" and "Saki".
He finishes with stating to keep a balance between using established molds and coming up with original stuff, as original doesn't necessary mean good.
 
So the Akizuki class as a whole seems quite popular in art, in personality and in looks. Suzutsuki has quite a lot of art from a single leaked promo, and its not even known what her personality is.
Though her name is known.

I still wonder what ship that British destroyer is, and if they'll be popular. No art I've seen so far, from the many kancolle Japanese and few western artists, so I wonder if she'll catch on when she's actually released or her name is known.

Definitely agreed! And with Touhou there was the first five games but they were on the PC-98 system in the late 90s which even by then the was rather long in the teeth. EoSD was the first of the Windows based games which actually had the graphical capability (and more importantly sound capability to not look like well polished NES games...)
And really that's when it kinda made it's break as Windows was a lot more accessible in the 2000s compared to the rather niche PC-98 (which had a reputation for well content that was, not allowed to be talked about on this board due to content). That and by that time NetCulture had been born and was able to spread things much easier than the late 90s both in terms of art, discussion and Unofficial Distribution. NicoNicoDoga/Youtube further helped the spread as exposure to DoujinMusic/GameplayVideos/Memes was made much easier than just hoping you run into the right person and found the right tunes on some random website

One of the big problems with getting to a new Abyssal would be introduced in an limited timed-event or added in to what would be viewed as 'endgame' content as they'd be toss in with new maps and tiles because they don't want to have to deal with the rippling effects of throwing them into the old areas and having to rework all the other to keep the difficulty and balancing for expected player capabilities in those areas. Thus newly added ones would be much more capable statistically as veteran players want something new to beat up (or rage about if they're really strong or are made to shake up the existing meta in that area). So new players would have to have put in a lot of effort to get there and encounter them. Which means they'd personally be encountering Wo, Re and the others much earlier and might get attached to them.

This gets worse as even Hoppo can be encountered in non-event areas now. So she becomes a possible 'goal' to encounter along with Seaport. Which further adds to their popularity.

Another hurdle becomes integrating them into the fandom ecosystem. How would adding Jellyfish Hime, for example, fit into the existing relationship webs that people already have in their existing doujinshis/series and into the fandom as a whole? Sometimes you can just easily slot them in as a secondary or cameo character to establish they're there but often it'd amount to disruption of ongoings for series that are more 'serious' and arc based in tone. For a more humorous 4koma series it's easy to just have them show up and join the daily gag or a mini arc but then kinda vanish back into the blob of the available cast.
On the Other Hand, Summer Variants for stuff like Aircraft Carrier Demon is pretty easy to work in as well BEACH EPISODE so she gets the sunhat and cutdown version of her top (of course this can be tied to Fanservice outfits for others on both sides. Musashi no you can't remove anymore or you'll have the censors diving in, unless that's the gag for the comic with a speedy Shima streaking by to make a novelty censor (good thing she got those 'rabbit ears' eh?) or a shot with Wo's in the foreground with her Hat/Hanger/Equipment providing a similar effect.

Besides new characters catching on, its possible but unlikely for older less popular characters to catch on as well. Old characters and franchises can be sleeper hits and suddenly gain popularity as they are, or be remade and gain popularity (directly and not spiritual successors), but its unlikely.

Ho class for example isn't very popular, probably because they're not that human looking. Also ships like Tsu class.

They're unlikely to get popular unless something changes, with either the audience or the official media.

Amagiri for example doesn't seem that popular, though she was released soon.
I think her looks aren't seen as interesting by many fans, and her personality either. As well as there just being so many Japanese destroyers every event, since that's really the only ship class left to release in kancolle that's Japanese that is left, unless you go into hypothetical designs. She just gets lost in a sea of so many Japanese destroyers, many of which are forgotten even more then the most obscure gimmick ships, and forgotten almost entirely or never even acknowledged at first. It's just not possible to track all of them, unless one fan just dedicated to tracking every destroyer, or every Japanese ship, or every ship in general.
Gameplay wise, she also isn't that exceptional or encountered enough for players to remember her I feel. Though if she somehow becomes super rare, that could be one way she might be remembered. As of now she doesn't even seem like a fad like the destroyers released alongside her.


I do wonder why some ships, like Akizuki and Kamikaze and Akatsuki class are so popular, as a class. Some of them are individually popular sort of, but they seem most seen as a clique or group. Like Sendai with 'night battle' specialist clique (though some comics portray are as more dimensional and less one dimensional then that), or some foreigner groups, grouped due to similar traits like history together or coming from the same nation, culture or shipyard.
Kamikaze I think because they're old, the name has lots of meaning in Japanese, and as the oldest they get so distinctive trait. As well as Japan having a culture of respecting elders from what I hear.
Akizuki class I think is the opposite. They're the youngest, and 'grew up' in Japan late war under hardship, when the island was under siege and people were starving.

Do you think there could be other factors? Or the factors I named might be incorrect.

I just saw some official art of Gangut with other destroyers. Some fanart makes her fairly large, and some artists justify saying that she looks slumped over in her official art so better posture would make her taller. Others make her small. IRL she is the smallest, battleship in game, though some like Fuso are nearly as short.

She's still a battleship, even if she's an old one, so that's one reason she's depicted as tall, and still bigger then many other ships.

But her official artists seems to prefer drawing younger and shorter characters, so makes her slightly taller then destroyer sized, which I find interesting compared to other battleships. I think she's technically the oldest (Japanese or non Japanese) ship in game, though Warspite is nearly as old. And Kongou (I'm actually surprised so little art of Kongou mentions her age, I think its just not known since most don't look it up, and her character seems very youthful stereotype at times instead of a 'Christmas Cake' role popular in many Japanese soap operas and other media). Gangut is sort of popular, though not as much as the big ones like Shimakaze, Kongou, and Kaga.
Gangut's construction was started earliest at least.

smol bb
 
Last edited:
You mean we might get to see the shortest BB in history in KanColle?

I'm talking about the España class. With 140m of length, they are the shortest BBs that can still be considered BBs, though only at Dreadnought level.

I'm not sure what they could contribute to the game unless Tanaka adds something special to her, like having a custom cut-in, or messing with branching conditions which wouldn't allow a BB in a certain map.

Otherwise, as normal combat units, their stats would suck.
 
So the Akizuki class as a whole seems quite popular in art, in personality and in looks. Suzutsuki has quite a lot of art from a single leaked promo, and its not even known what her personality is.
Though her name is known.

I still wonder what ship that British destroyer is, and if they'll be popular. No art I've seen so far, from the many kancolle Japanese and few western artists, so I wonder if she'll catch on when she's actually released or her name is known.



Besides new characters catching on, its possible but unlikely for older less popular characters to catch on as well. Old characters and franchises can be sleeper hits and suddenly gain popularity as they are, or be remade and gain popularity (directly and not spiritual successors), but its unlikely.

Ho class for example isn't very popular, probably because they're not that human looking. Also ships like Tsu class.

They're unlikely to get popular unless something changes, with either the audience or the official media.

Amagiri for example doesn't seem that popular, though she was released soon.
I think her looks aren't seen as interesting by many fans, and her personality either. As well as there just being so many Japanese destroyers every event, since that's really the only ship class left to release in kancolle that's Japanese that is left, unless you go into hypothetical designs. She just gets lost in a sea of so many Japanese destroyers, many of which are forgotten even more then the most obscure gimmick ships, and forgotten almost entirely or never even acknowledged at first. It's just not possible to track all of them, unless one fan just dedicated to tracking every destroyer, or every Japanese ship, or every ship in general.
Gameplay wise, she also isn't that exceptional or encountered enough for players to remember her I feel. Though if she somehow becomes super rare, that could be one way she might be remembered. As of now she doesn't even seem like a fad like the destroyers released alongside her.


I do wonder why some ships, like Akizuki and Kamikaze and Akatsuki class are so popular, as a class. Some of them are individually popular sort of, but they seem most seen as a clique or group. Like Sendai with 'night battle' specialist clique (though some comics portray are as more dimensional and less one dimensional then that), or some foreigner groups, grouped due to similar traits like history together or coming from the same nation, culture or shipyard.
Kamikaze I think because they're old, the name has lots of meaning in Japanese, and as the oldest they get so distinctive trait. As well as Japan having a culture of respecting elders from what I hear.
Akizuki class I think is the opposite. They're the youngest, and 'grew up' in Japan late war under hardship, when the island was under siege and people were starving.

Do you think there could be other factors? Or the factors I named might be incorrect.

I just saw some official art of Gangut with other destroyers. Some fanart makes her fairly large, and some artists justify saying that she looks slumped over in her official art so better posture would make her taller. Others make her small. IRL she is the smallest, battleship in game, though some like Fuso are nearly as short.

She's still a battleship, even if she's an old one, so that's one reason she's depicted as tall, and still bigger then many other ships.

But her official artists seems to prefer drawing younger and shorter characters, so makes her slightly taller then destroyer sized, which I find interesting compared to other battleships. I think she's technically the oldest (Japanese or non Japanese) ship in game, though Warspite is nearly as old. And Kongou (I'm actually surprised so little art of Kongou mentions her age, I think its just not known since most don't look it up, and her character seems very youthful stereotype at times instead of a 'Christmas Cake' role popular in many Japanese soap operas and other media). Gangut is sort of popular, though not as much as the big ones like Shimakaze, Kongou, and Kaga.
Gangut's construction was started earliest at least.

smol bb


One of the odd cases come from that there is only so many ways to arrange a Destroyer of the same class in terms of rigging as you want some degree of unity of design to show that "This is X, She's the Nth Ship of the Y Class"

But yes Endless hordes of Destroyers who only have the notable fact that of They Existed and more likely than not were eaten by the USN.

Still with the Slow Burns/Dark Horses there is the fact that a lot of older ships are kinda stuck because they won't have a refit that can bring their stats into INTERESTING range as you can give me a meh looking girl but if her stat block's worth it I'm throwing her into action because NUMBERS. KC's kinda stuck with the reality that numbers/rarity can really heavily influence things.

Akizuki's kinda popular I'd say because it's an AA destroyer. Being able to throw out some heavy duty AA while being cheap to sortie IIRC can make her a popular ship class to throw out there and player use rates can massively influence overall popularity. Consider that there are a lot of Author Insert Kancolle Log doujins and such on PIXIV or blogs and if you're using a ship a lot you're going to be drawing her frequently. So got a need for heavy AA she'll be showing up a lot.
Of course this makes things weird if they add in one of the Atlanta Class ships as both Atlanta and Juneau (CL-52) are notable for what happened to them in terms of their actions at Guadalcanal. As my god all the AA and 5"/38 guns.

Newbies who miss the mark often just don't have a niche. "Oh she's got a performance similar to X and maybe a little better, But she's level 1 and I've got X maxed out. So you're gonna just be a benchwarmer (or on the list for a scrapping). Battleships will have a better chance of standing out because they're BATTLESHIPS! and everyone likes Battleships. Although the problem is that there ain't many of them and they've got all the instantly famous ones outside Hood as while she's going to be the butt of many jokes (and while not technically a member of the Exploding turret club they did go up when she got FUN AND ENGAGING'd)

Kancolle's getting close to The Problem. For a game like that you need regular new events to keep interest up and veteran players playing. But events need something worth getting at the end. Blasting your way through and getting a Destroyer for all your hard work is going to have people not going for completion as well the reward sucks so not gonna invest the energy doing it. So you need to ration out your BIG REWARD ships which may become instantly popular ships even if they're a flash in the pan. I'm not sure if they do anything like the THWiki Popularity Poll for Kancolle but it'd be interesting to see how the cards fall there and we could get some degree of data on trends of popularity and see if any of the new characters added get any traction.
 
It's not just AA, both Suzutsuki and the british DD were shown in the same event and the former got vastly more attention. It's a known fact that Shizuma designs are overall super popular, despite what some people might complain (see: Shimakaze and Iowa). For better or worse, dude knows how to grab the viewer's attention.

Also he's good at making sister ships have visually distinct outfits while keeping common points.
Compare Nagato/Mutsu vs Zuikaku/Shoukaku or Ducks vs shibafu's Fubukis vs drew's Ayanamis.
 
Last edited:
so after seeing the image of someone recreating Kaga in Dynasty Warriors, i had a strange idea.... what if we took some of the girls and stuck theme into Warriors Orochi where they now need to fight against a giant hydra and the demons that serve it. hell it might even lead to some fun conversations. such as Warspite and Joan of Arc, Cai Wenji helping to take care of Des Div 6 while Tenryuu is separated from them and a ninja fight between Kunoichi and Sendai. give me some time and I may have a more concrete thing to go off of here.
 
so after seeing the image of someone recreating Kaga in Dynasty Warriors, i had a strange idea.... what if we took some of the girls and stuck theme into Warriors Orochi where they now need to fight against a giant hydra and the demons that serve it. hell it might even lead to some fun conversations. such as Warspite and Joan of Arc, Cai Wenji helping to take care of Des Div 6 while Tenryuu is separated from them and a ninja fight between Kunoichi and Sendai. give me some time and I may have a more concrete thing to go off of here.
As long as nobody said "Let's Invade Korea!", things should be fine.

Hopefully.
 
Yeah, social analysis is always uncertain, but those reasons all sound like they've got some valid reasoning and interpretations behind them, and could all be right to various degrees.

HMS Ark Royal's dialogue made me wonder, she mentions Bismarck a few times. And some fanartists have her depicted as Bismarck's tsundere/yandere stalker or frenemy.

But I wonder if she might get an interaction with Richelieu. None is mentioned in game, but Ark Royal did bomb Richelieu during Operation Catapult.
Damaged was believed to be minor and isn't mentioned in some texts, but it did happen. I wonder if the devs might find out about it and mention it.
Though the game does try to focus on the big incident's, maybe with some embellishment, exaggeration or some slightly fabricated things for extra humor or lewd factor sometimes.
So it makes sense the devs focused on Bismarck and Ark's interaction, as I think that's slightly more well known.


Richelieu does have a bit of an underdog story, though she didn't manage to inflict much damage during the time she was attacked, partially because she didn't expect the British to actually attack at first and wasn't ready to fire back. Didn't inflict much damage on the British in that fight, but at least survived by beaching herself and was repaired later. And survived post war past Ark and Hood, her main attackers.

Bismarck's story, at least her final fight, is also a big underdog story. Massively outnumbered and out gunned. Again not much damage done during this, but she did damage during a more even fight the day before, with her lucky and skilled 'golden shot' against HMS Hood that set off a lot of ammo, which is rare even for a shell that penetrates a ship since aiming at maneuvering warships isn't that precise, especially with 1940s tech.

There's lots of underdog stories that could be told.



Hiryu's story at the Battle of Midway for example is considered by some, many Japanese, to be a dramatic underdog fight. Initially the fight is more even, arguably favoring the Japanese. 4 carriers on Japan's side vs 3 carriers and Midway island on the US side, though Midway Isle's pilots are mostly inexperienced at this time. But at the end Hiryu is left alone and does manage to strike Yorktown, twice. She might have been able to run and survive after the first strike, but after hitting Yorktown a second time, she thought she sank 2 US carriers and the admiral thought she could sink the 3rd because Yorktown's systems, armor, damage control and crew had done such a good job that the carrier looked like an unharmed carrier a few hours after the first attack, so hitting Yorktown twice was considered by many Japanese to be '2 kills'.

All the Japanese ships in the Battle or Surigao Strait, especially Fuso and Yamashiro, as well. They're heavily outnumbered and outgunned, and try to press on anyway.

Torpedo boat T28 of the Germans managing to survive and sneak away from the Normandy invasion fleet is considered by many to be an underdog fight.
T 28 (Schiff, 1942) – Wikipedia

Two undergunned and unarmored convoy ships Jervis Bay and the more forgotten Beaverford holding off an actual cruiser to let a convoy scatter.
HMS Jervis Bay - Wikipedia
SS Beaverford - Wikipedia

HMS Glowworm a British destroyer fighting 2 German destroyer, winning, chasing them off. And then facing down the 2 destroyers and cruiser Admiral Hipper a few hours later.
And actually did considerably damage by ramming the German cruiser once cornered.

A single destroyer USS Edsall managing to survive a running fight alone against multiple cruisers and destroyers and carriers, including ships like Tone, Chikuma, Sentai, Kaga, Hiryu, Soryu, though dive bombers finally managed to sink the ship after hours, that she survived hours is claimed to be high skill with evasive maneuvers in combat. Though some credit it instead to poor weather and some of the Japanese ships rotating in new more inexperienced crews for training. Though it could be both.

USS Johnston, Hoel, Samuel B Roberts, and White Plains actions along with others during Leyte Gulf's, Battle off Samar is also considered an underdog fight, and they did manage to inflict some damage, through circumstances, luck ,and skill and other factors.

Some consider the Battle of the River Plate to be an underdog story. Some say HMS Exeter's group is an underdog since they're out ranged and out gunned. Some say Graf Spee is the underdog since its outnumbered.

USS Salt Lake City was an underdog in one engagement,Battle of the Komandorski Islands , and in others was the force many would consider attacking the underdog.


There are times when the underdog, out numbered, out gunned, with all technical specifications and on paper should almost certainly lose, have won sometimes too.


Focusing on one trait or incident is cool and can establish characters. Some also say they like dynamic characters, but not too dynamic. Many dislike if what they feel a core trait is changed, especially if its changed quickly. Still, one trait focus might be memorable and easier for some fans to remember, but others or perhaps even the same fans might dislike it too to some extent, calling it a one note gimmick or over generalized or stereotype. But without it, some might instead call the character bland and boring and unnoticeable. It's hard to pull characters off, especially with limited lines like video game characters get. Sure they've got lots of 'screentime', but not really since lots of that is repetitive and repeatedly saying the same line recording, though context might change the meaning.


Looking at some art, the 2012 film Battleship gets a few references. It's got some semi major JMSDF characters so that might be why, Japanese aren't super common in Hollywood films, especially Japanese IRL playing Japanese characters. That might be one reason NHK picked it. A bigger reason for its popularity among JP, if not Korean or Chinese or other nation artist, is that it airs alot on NHK TV for some reason(s). There's a surprising amount of crossover kancolle art with this film, more then many other popular franchises.
 
Last edited:
You know how shipgirls like to play games with unsuspecting personnel and others? The Swedish girls will occasionally take visitors out to spot the helicopter. Inevitably, it turns out to be a Tb-class like these two:



FTR, the Tb is a light freight and snow clearing locomotive. They used to carry their own turntable, but that has been replaced with extra tankage.

PS: Get the snipes out of their holes and play this for them: (12-567) Make sure the sound system is top-notch first, though, because these sounds deserve only the best.
 
Last edited:
Random question - Does anyone know where the Orel Sea is located in the real world?

I think there were Touhou games and fans before Scarlet Devil Mansion, but that game brought in a lot of new fans, so I think it was the first game for many people.
Plus that game was the start of a continuity reboot, so it was a good starting point, and the first game to be playable on Windows rather than PC-98, and generally was just a big step up in visual polish and such. (Albeit now pretty dated compared to more recent games.) All of that combined really helped give that game an edge in attracting people's attention, and as they say, the first installment always wins.

Akizuki's kinda popular I'd say because it's an AA destroyer.
And because of the 'feeding the duckies' thing. 'Impoverished' is an interesting role that nobody else really fills, that has a lot of comedic and dramatic tension built in.
 
Back
Top