I think there were actually two, but both are dead as a dodo. Or two dodos.
POI!!!!!!!I hear that Season 2 will be a prequel focusing on everyone's favorite DD class- the Shiratsuyu sisters.
I wonder if any Abyssal or shinkaisei kan will ever dethrone Northern Ocean Hime/Princess/Hoppo, and Wo class in popularity. Or the next Abyssal that will be popular. Seaport Hime seems to be somewhat popular due to her looks, and maybe history implications. And Re Class seems to be somewhat popular due to being a hard versatile enemy while not being a boss. Gameplay reasons mainly for most people, with some characterization interpretation stemming from that, various like being a fearsome warrior, loyal hard worker, some portray her as sadist, characterization as psycho interpretation, and others.
Well Seaport seems to be tied to Hoppo helps as well. Since the entire path of Seaport/Hoppo kinda having a mother/daughter dynamic helps keep pulling her along with them (also the fact that Seaport's got Great Big Yuuge Stonking Tits! helps with the popularity too )
Re's also got very useful design feature. She's got a big ole smile on the face and that Salute seems to give her a more 'punk' look with her hoodie and that alone gives her more personality.
Wo's popularity is interesting. She's a very plain design but also really the most human looking one you'll run into early on (remove the hat and she's just a really pale human. Also HATS ARE IMPORTANT). Wo/Flagship Wo having a strong presence in the anime definitely helped boost her up the rankings too.
Trying to get one who will knock them off is going to be hard because they're kinda like the Embodiment of the Scarlet Devil cast. They stay popular because of the fact that they were early in so they got a lot of back works and people keep making more of them because they were likely exposed to the large volume of art/doujinshi/fanfics/videos featuring them prominently and thus it continues to snowball.
Especially in very doujinshi motivated series the demand for lesser liked or noticed characters won't push books at Comiket/Reitaisai unless you've gotten big and it's lot easier to get big drawing popular girls instead of someone like FurryTaco.
Re's also got very useful design feature. She's got a big ole smile on the face and that Salute seems to give her a more 'punk' look with her hoodie and that alone gives her more personality.
Trying to get one who will knock them off is going to be hard because they're kinda like the Embodiment of the Scarlet Devil cast. They stay popular because of the fact that they were early in so they got a lot of back works and people keep making more of them because they were likely exposed to the large volume of art/doujinshi/fanfics/videos featuring them prominently and thus it continues to snowball.
Just like the other Luigi, then.
[Luigi Torrelli is sad] T^T
[Being patted by Maruyu]
InB4 "CHUUUUURCHIIIILLLL!!!!!!"
Ah, so that's when the Cheese Monkey meme came from.
The salute is a big thing I recall people talking about.
Some interpreted it as a mocking one combined with the grin some see as a slasher villain look, some saw it as slightly more professional, but not respectful.
Yeah, a new Abyssal would be hard pressed to get established.
A new one would mean that either some old Hoppo fans or other types of kancolle fans would have to give up some time talking/creating media of the old fan favorites interests like Hoppo, or give up entirely on old interests to chase a new interesting character. Or it would need to be able to bring in enough new fans into the fandom to get established alongside the old favorites.
Both seem hard to do.
I think there were Touhou games and fans before Scarlet Devil Mansion, but that game brought in a lot of new fans, so I think it was the first game for many people.
i had a bad idea, but like most of them i wrote it down and here it is
Top 5 reasons Kancolle characters should not be dropped into Worm
#3-Just say NO (to murder hobos)
As much fun as it would be to watch Taffy-3 deal with the Slaughterhouse 9, the collateral damage would be to much
But why would you be a lolicon for wanting to protect and headpat a smol sub?I'm not a lolicon, so anything that resembles a loli is out. Just a few headpats to prevent trembling chin and teary eyes, but that's it.
Thanks for pointing me to this. It was a nice read.
It's a bit too long for me to fully translate, but here is an overview over what he said:
First he talks about how to get ideas. As examples for getting ideas by combining elements he uses "Girls & Panzer"(Tanks+Club activities), "KanColle"(Pretty girls+morphing into battleships) and "Restaurant to Another World"(Food+fantasy).
Then he goes on to explain to keep the advantages and disadvantages of your genre in mind, using isekai as example.
Next he talks about how to build a character using Mozgus as example.
Then he goes on to explain how those characters should be placed within the story and how they should interact with each other and develop each other.
In regards to Berserk's Guts, Giffith is a character who draws out impatience, fighting spirit and loneliness, Puck is "relaxation, laughter and a "seriousness crusher"", the current Caska is "a character who draws out feelings of guilt, uneasiness and pity".
By arranging the characters with the intention to pull a certain something about Guts to the surface, he becomes a multifaceted protagonist.
Another point he made was that it's important you project your own human relations into your work. From himself he knows that Otaku often think "I'm nothing special and I'm boring, that's why I choose manga.", but that's not good for creating manga. The Band of the Hawk was grounded on his own high school experience with his friends.
Lastly he talks about how to tell a story. He says there are many molds,of which some have proven themselves to be reusable indefinitely, like "a club is in danger of being abolished, so the club seeks out the protagonist who helps them and they fix each other's personal problems" like for example in "Girls&Panzer" and "Saki".
He finishes with stating to keep a balance between using established molds and coming up with original stuff, as original doesn't necessary mean good.
Definitely agreed! And with Touhou there was the first five games but they were on the PC-98 system in the late 90s which even by then the was rather long in the teeth. EoSD was the first of the Windows based games which actually had the graphical capability (and more importantly sound capability to not look like well polished NES games...)
And really that's when it kinda made it's break as Windows was a lot more accessible in the 2000s compared to the rather niche PC-98 (which had a reputation for well content that was, not allowed to be talked about on this board due to content). That and by that time NetCulture had been born and was able to spread things much easier than the late 90s both in terms of art, discussion and Unofficial Distribution. NicoNicoDoga/Youtube further helped the spread as exposure to DoujinMusic/GameplayVideos/Memes was made much easier than just hoping you run into the right person and found the right tunes on some random website
One of the big problems with getting to a new Abyssal would be introduced in an limited timed-event or added in to what would be viewed as 'endgame' content as they'd be toss in with new maps and tiles because they don't want to have to deal with the rippling effects of throwing them into the old areas and having to rework all the other to keep the difficulty and balancing for expected player capabilities in those areas. Thus newly added ones would be much more capable statistically as veteran players want something new to beat up (or rage about if they're really strong or are made to shake up the existing meta in that area). So new players would have to have put in a lot of effort to get there and encounter them. Which means they'd personally be encountering Wo, Re and the others much earlier and might get attached to them.
This gets worse as even Hoppo can be encountered in non-event areas now. So she becomes a possible 'goal' to encounter along with Seaport. Which further adds to their popularity.
Another hurdle becomes integrating them into the fandom ecosystem. How would adding Jellyfish Hime, for example, fit into the existing relationship webs that people already have in their existing doujinshis/series and into the fandom as a whole? Sometimes you can just easily slot them in as a secondary or cameo character to establish they're there but often it'd amount to disruption of ongoings for series that are more 'serious' and arc based in tone. For a more humorous 4koma series it's easy to just have them show up and join the daily gag or a mini arc but then kinda vanish back into the blob of the available cast.
On the Other Hand, Summer Variants for stuff like Aircraft Carrier Demon is pretty easy to work in as well BEACH EPISODE so she gets the sunhat and cutdown version of her top (of course this can be tied to Fanservice outfits for others on both sides. Musashi no you can't remove anymore or you'll have the censors diving in, unless that's the gag for the comic with a speedy Shima streaking by to make a novelty censor (good thing she got those 'rabbit ears' eh?) or a shot with Wo's in the foreground with her Hat/Hanger/Equipment providing a similar effect.
You mean we might get to see the shortest BB in history in KanColle?
So the Akizuki class as a whole seems quite popular in art, in personality and in looks. Suzutsuki has quite a lot of art from a single leaked promo, and its not even known what her personality is.
Though her name is known.
I still wonder what ship that British destroyer is, and if they'll be popular. No art I've seen so far, from the many kancolle Japanese and few western artists, so I wonder if she'll catch on when she's actually released or her name is known.
Besides new characters catching on, its possible but unlikely for older less popular characters to catch on as well. Old characters and franchises can be sleeper hits and suddenly gain popularity as they are, or be remade and gain popularity (directly and not spiritual successors), but its unlikely.
Ho class for example isn't very popular, probably because they're not that human looking. Also ships like Tsu class.
They're unlikely to get popular unless something changes, with either the audience or the official media.
Amagiri for example doesn't seem that popular, though she was released soon.
I think her looks aren't seen as interesting by many fans, and her personality either. As well as there just being so many Japanese destroyers every event, since that's really the only ship class left to release in kancolle that's Japanese that is left, unless you go into hypothetical designs. She just gets lost in a sea of so many Japanese destroyers, many of which are forgotten even more then the most obscure gimmick ships, and forgotten almost entirely or never even acknowledged at first. It's just not possible to track all of them, unless one fan just dedicated to tracking every destroyer, or every Japanese ship, or every ship in general.
Gameplay wise, she also isn't that exceptional or encountered enough for players to remember her I feel. Though if she somehow becomes super rare, that could be one way she might be remembered. As of now she doesn't even seem like a fad like the destroyers released alongside her.
I do wonder why some ships, like Akizuki and Kamikaze and Akatsuki class are so popular, as a class. Some of them are individually popular sort of, but they seem most seen as a clique or group. Like Sendai with 'night battle' specialist clique (though some comics portray are as more dimensional and less one dimensional then that), or some foreigner groups, grouped due to similar traits like history together or coming from the same nation, culture or shipyard.
Kamikaze I think because they're old, the name has lots of meaning in Japanese, and as the oldest they get so distinctive trait. As well as Japan having a culture of respecting elders from what I hear.
Akizuki class I think is the opposite. They're the youngest, and 'grew up' in Japan late war under hardship, when the island was under siege and people were starving.
Do you think there could be other factors? Or the factors I named might be incorrect.
I just saw some official art of Gangut with other destroyers. Some fanart makes her fairly large, and some artists justify saying that she looks slumped over in her official art so better posture would make her taller. Others make her small. IRL she is the smallest, battleship in game, though some like Fuso are nearly as short.
She's still a battleship, even if she's an old one, so that's one reason she's depicted as tall, and still bigger then many other ships.
But her official artists seems to prefer drawing younger and shorter characters, so makes her slightly taller then destroyer sized, which I find interesting compared to other battleships. I think she's technically the oldest (Japanese or non Japanese) ship in game, though Warspite is nearly as old. And Kongou (I'm actually surprised so little art of Kongou mentions her age, I think its just not known since most don't look it up, and her character seems very youthful stereotype at times instead of a 'Christmas Cake' role popular in many Japanese soap operas and other media). Gangut is sort of popular, though not as much as the big ones like Shimakaze, Kongou, and Kaga.
Gangut's construction was started earliest at least.
smol bb
As long as nobody said "Let's Invade Korea!", things should be fine.so after seeing the image of someone recreating Kaga in Dynasty Warriors, i had a strange idea.... what if we took some of the girls and stuck theme into Warriors Orochi where they now need to fight against a giant hydra and the demons that serve it. hell it might even lead to some fun conversations. such as Warspite and Joan of Arc, Cai Wenji helping to take care of Des Div 6 while Tenryuu is separated from them and a ninja fight between Kunoichi and Sendai. give me some time and I may have a more concrete thing to go off of here.
Plus that game was the start of a continuity reboot, so it was a good starting point, and the first game to be playable on Windows rather than PC-98, and generally was just a big step up in visual polish and such. (Albeit now pretty dated compared to more recent games.) All of that combined really helped give that game an edge in attracting people's attention, and as they say, the first installment always wins.I think there were Touhou games and fans before Scarlet Devil Mansion, but that game brought in a lot of new fans, so I think it was the first game for many people.
And because of the 'feeding the duckies' thing. 'Impoverished' is an interesting role that nobody else really fills, that has a lot of comedic and dramatic tension built in.