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"Chichi-jima is being bombarded," Goto says flatly.
Shocked silence spreads through the impromptu CIC. "The – bombarding *where* with *what,* dammit!?"
Goto speaks into the phone in rapid Japanese, and a few seconds later unleashes a storm of hideously angry-sounding invective before slamming it down. "They don't know. There's only one sizable settlement on the island; one of the mayors staffers said everyone was heading for the tsunami shelter before they lost the microwave link with the mainland. They said people saw gunfire out on the water, and others claimed to hear planes, but -" he shrugs helplessly. "Who knows?"
"What's the defenses!?"
"Few SAM batteries. Some 155mm guns on the hilltops. The airstrip's got a seaplane ramp, they've got a few US-1s for patrols... sometimes. We stripped all those islands bare to cover the coast, though."
Your fists ball up in a moment of pure snarling frustration – last night you and Thomas wasted two hours and a lot of late-night phone calls to annoyed chairfarce boys getting their beauty-sleep to inquire about putting Iwo Jima's airstrip back in action before the morn. With abyssals focusing on major ports and populated coastlines; the island had been stripped of all but a small garrison; there's still fuel at the JSDF airbase there, but you'd have to fly in your own goddamn fuel trucks if you wanted to turn around Strike Eagles from it. It was only used for landing practice even before the war began and during the first few months of interdicted shipping, every forward-deployed force in Japan looted pretty much everything they could to keep operational.
"What the hell are they even attacking?" you growl, staring at the CIC screen as Mustin and Fitzgerald's powerful AN/SPY-1s begin focusing on the area over Chichi-Jima. A few yellow bogey markers appear on the screen and promptly vanish and re-appear again; a combination of low-flying planes over craggy island hilltops and the abyssal's own refusal to play nice with radar.
"The civilians," Goto says hoarsely. "They're abyssals. They kill people just to *kill,* Settle." He stares at you, his dark eyes like pools of ink in the shadowed CIC. "Settle, you've got to engage those fuckers."
"With what!?" you retort. "Am I engaging fighters, or surface ships? What do I launch? Hornet doesn't even have her SBDs spotted yet -"
"Send your goddamned fighters!" Goto says, his lithe body coiled tense as he resists leaping to his feet. "You've got them on deck-"
"If those are just floatplane scouts and they've got a surface fleet-"
"Then we'll know in 18 minutes rather than 30!" Goto snaps, thrusting his finger at the CIC's map – your first-phase planes are already 60 miles past Chichi-Jima, and your second-phase is still 60 miles (and thirty minutes at the 120 knot cruise speed of TBFs) distant. "Hornet can spot her SBDs while they're en-route in case they find ships."
"Goto, if they've got subs out here, they'll see the planes and reverse their bearings to find us-"
"People are DYING, Settle!" Goto snaps. "Kaga and Akagi's decks are loaded, I can't launch fighters – I just CAN'T!"
You look at one of the PIP images; the one from Willie's go-pro. She's looking at Kaga and Akagi. Their quivers are full; the white-fletched arrows of their Zeroes; the green of torpedo bombers and dive-bombers jostling behind. Once the fighters are launched off the front they'll have to spot replacements; which will take precious minutes – and recovering them after will require breaking the spot. As long as their decks are loaded to the gills for immediate launch against the abyssal carriers, you really can't use them for anything else.
But if you weaken your fleet's air-defense, the consequences could be devastating. Kaga and Akagi's CAP is nowhere near Hornet's equal, and you have *no* idea what the Abyssal's strength is – one deck? Two? Ten? And if the subs you suspect are lurking out there see the planes arrowing in from due north -
- but as Goto said, people are dying.
>It can't be helped. Launch some fighters towards Chichi-Jima now.
>Refuse. Mass is key, and you'll be damned if you'll fritter away mass for secondary objectives. There's actual human beings and precious fleet assets counting on that air cover, too.
>Insist on waiting for the scouts to reach the target – launching without intel is only an invitation to disaster.
>write-in?
41162573 -
Is there any way to contact the JAXA station on the island? Some kinda secondary comms? Because if we could they would probably be able to provide at least some information about what is in the air with those fancy radars they use to track aerospace launches. Assuming it wasn't looted of course.
41162584 (demetrious) -
Good idea, I'll add that.
>Refuse. Mass is key, and you'll be damned if you'll fritter away mass for secondary objectives. There's actual human beings and precious fleet assets counting on that air cover, too.
You open your mouth to reply with the obvious – that 18 minutes there, 18 minutes back and god-knows how much combat over Chichi-Jima will tie up Hornet's flight deck in a few hours when she's recovering planes; right about when a max-range strike could be reaching your force with its air cover badly weakened. But the tortured intensity in Goto's eyes strikes a chord that thrums deep inside you; a dissonant minor key that sets your nerves on edge. He *knows* that launching his fighters will probably prove a mistake, but standing by while civilians are butchered - *his* civilians; Japanese citizens – is an agony which can hardly be borne.
But you can bear it fine, can't you? Hell, you already have. That's *your* problem, not his.
"Goto," you say, your voice tense and controlled. "Any aircraft have already shot their wad – they're RTB, unless they're a CAP for bombardment vessels. And anything that can bombard will be in range of those 155s, or damn near – the JSDF uses rocket-boosted projectiles, don't they?"
He doesn't react; his dark, intense eyes boring into you, drinking in your arguments.
"Tsunami shelters are basically bomb-shelters. By now-" you check your watch "-everyone's in a shelter or underground. I read the study on Nork artillery bombardment of Seoul – Japanese islanders are probably faster than Koreans at running for shelter when a horn sounds. Thirty minutes, Goto. I'll get Hornet's planes spotted and I'll be ready to *clobber* the sons-of-bitches when we know what we're up against and where they are. Hell, with eyes-on we can do bearing-only launches from Mustin and Fitzgerald, too – they're carrying the multi-mode Tomahawks, remember?
Goto seems to deflate a little as he releases a breath you weren't aware he was holding. One second he's hovering stock-still, a dark, graven statue in the shadows, and the next he's animated again; human. "You're right," he says.
"Doesn't mean I fucking like it," you tell him seriously, then turn back to the screen, keying your headset mic. "Hornet, I need your second-phase scouts to step on the gas – something's happening at Chichi-Jima."
"Roger," she replies crisply. "My SBDs are armed – should I spot them? How much CAP am I putting up?"
You flick your eyes down to the clipboard listing your Order of Battle. Hornet's carrying 28 Hellcats, 36 SBD Dauntlesses and 24 TBFs... eight of which are in the air as scouts, in addition to the ten floatplanes from the cruisers.
>Spot a strike force; a balanced package.(12 escort fighters, 12 CAP fighters, 18 SBDs.)
>Spot CAP with unescorted SBDs: You really, really doubt the enemy is maintaining a CAP over any surface ships, and they wouldn't be insane enough to have their fleet carriers that close to ChiChi-Jima. Defense first. (16 CAP fighters, 24SBDs with 12 in reserve, ready for a quick spot-and-launch if needed.)
>Spot every fighter on your decks – Goto's girls have a deckload strike ready, and another belowdecks waiting to be spotted. Hornet's job is CAP – don't forget that.
>Spot every fighter on your decks – Goto's girls have a deckload strike ready, and another belowdecks waiting to be spotted. Hornet's job is CAP – don't forget that.
"Everything," you tell her. "Spot every fighter you've got."
Goto glowers at you. "You just sa-"
"Give the first eight drop tanks and launch them as the first CAP rotation. Give the rest 100 pound bombs," you instruct. "Just arm them on deck. If we launch them against fighters they can just ditch those after takeoff."
"What about warm-up?"
"Standard procedure; keep them turning. Don't worry about topping them off; if we need them it'll be very briefly and all at once." With the impressive radars of Mustin and Fitzgerald at your disposal, as well as Hornet's own historical set you can get away with some things your predecessors couldn't.
"One-hundred pound bombs?" Goto says with a defeated sigh.
"You've got *two* strike packages ready to go," you remind him.
"We're holding those back for the enemy carriers," he retorts. "If I launch mine after some surface units and the scouts find the whole fleet not five minutes later, that's a good thirty to forty-five minutes till I can spot the second wave. It'd be Midway all over again."
"Yeah, IF they're within forty-five minutes range, except oh, gee!" you point at the map. "That area of ocean was already searched. And if that happens, I'll just have Hornet put most of her fighters in the air, roll the ones in back forward and spot SBDs behind them to join your strike."
"Yeah, that'll be a big help," Goto says dryly. "Let's just stick to our strengths, here."
You fling your arms wide before poking pointedly at the screen, where Hornet's quiver is slowly blossoming with the dark blue fletching of Hellcats. "Hello!? Hello!?"
"You could prepare *some* SBDs," Goto says dourly. "You're going to be rotating CAP planes all day anyways, you don't need to do that." He's got his phone out and is picking through the settings menus blearily, muttering something about passwords.
"Sorry," you say, throwing your hands in the air. "I'm just sticking with what we Yanks are *good at.*"
A stifled giggle comes from behind you. You and Goto both turn to glare at Shoukaku and Kongou, who are standing close, but suspiciously looking at opposite corners of the room as if they just happened to drift that close by no will of their own.
You and Goto both stare them down with that long, cold gaze.
"Would you like to add something, Shoukaku?" Goto asks.
"Hmm? Sorry, Admiral, I was watching the screen," Shoukaku says, giving Goto her warmest, most lovely smile. Her charm bounces off Goto's countenance like warm honeyed tea splashing against an iceberg.
"Yeah," Goto says.
"Uh huh," you add.
"Sure."
"We believe you."
Kongou claps her hands together. "You need more tea, teitoku! You too, yankeetoku!"
"*Yankeetoku!?*" you sputter.
"Come, Shoukaku," Kongou says brightly, grabbing Shoukaku's wrist and skipping away, towing the hapless carrier behind her without visible effort. Kongou kicks the door open and nips out smartly.
"Did anyone tell them there's a war on?" Goto gripes sourly as he watches them leave. "For Chr- hey!"
You slide your thumb over the screen of Goto's phone, scrolling through his contacts list. "Man, a lot of girls in here. Do you sort them by class, or by name-"
"The hell are you doing!?" Goto says, making a halfhearted swipe at his phone. You dance out of range easily, pivoting on your gimp leg to put your shoulder in his way.
"Just looking for someone-"
"Stop screwing around," Goto says, not really meaning it. You both know there's not a damn thing to be done for the next thirty minutes but let your minds chew over every awful possibility as your scouts motor for Chichi-Jima, and anything, *anything* is better than that. You find what you want, tap the screen and hit the lock key just before Goto manages to pin your arm with some kind of judo-hold and catch the phone as it slips from your suddenly-numb fingers. "Ha! Asshole." He leans against a table still cluttered with planning documents and enters the password to unlock his phone. "Okay, no- why is it dialing-"
You both hear someone pick up on the other end. "Hello, teitoku~! I didn't know you got up this early."
Goto blinks. His screen's already blanked, as most phones do during an active call. "Uh."
"... Admiral? Hello? It's Kisaragi-chan!"
Goto turns to give you a lidded-eyed look, then swings the phone up to his ear with exaggerated grace. "Good morning, Kisaragi-chan. What are you doing up this early?"
"Exercising!" she says. "Fubuki got me into the habit. I don't want to fall behind just because she's on a sortie. Did you need something?" She sounds eager to be needed.
"Yeah," Goto says levelly, still looking at you. "A bone saw and some salt."
"... can you say that again, teitoku?"
"Why are you speaking English?" Goto says suddenly, his eyebrow twitching.
A dead, baffled silence on the other end of the line. "Uh... I..."
"Nevermind. After your run, could you be a dear and run a few breakfast bagels or something to the administrative CIC? I don't think we're gonna be leaving this room for the whole day."
"Sure thing!" she replies brightly, sounding excited. "I'll be right there!"
"You don't h-" Goto begins, but she's already hung up. He throws a pen at you as you snigger, then goes back to hunting down the ringtone Kongou apparently programmed into his phone.
"Can we talk to them?" you ask, looking at the map screen. "Or should we maintain radio silence?"
"We're using directional microwave comms; it's being routed through MILSTARS," Goto tells you. "So we can talk to whoever, really."
You turn your wrist over and check the time. 0515. You don't have much time for last-minute checkups, and they're not really needed... but they might put you at ease.
>Call Willie – see how she's doing.
>Call Harder – see how he's holding up.
>Call someone else?
>Call Willie – see how she's doing.
You flip through settings on your little command remote (noting that some wiseass added a bit of masking tape and magic-markered in "SETTLE'S HOOK" on it) and select Willie's chat channel.
"Hey, Willie?"
"Wha—aa-a-a-a-a-a-aat!" she babbles, twitching violently. The feed from her gopro cam pans around, her shaking arm waving her turret around at random. "A-a-are there e-e-enemies!?"
Your second-phase search launched at 0500 precisely; ten minutes after nautical twilight; the time of morning when the horizon is light enough to distinguish the silhouette of ships against it. The sun won't actually crest the horizon till 0534 or so. The go-pro's resolution is fine, even over a microwave datalink, but you still have to strain to make out the other carrier girls. Fubuki is in her plane-guard spot just ahead and to the side of Akagi; she waves at Willie encouragingly. If it wasn't for your knowledge of the formation, you'd never know who it was.
"Easy, Willie," you tell her. "I just wanted to see how you're doing, is all."
"I-I'm... here," she admits. "Uh... can anyone else hear us?"
"Nope."
"Uh... w-what if I h-hit one o-of our own planes?" she asks warily. "I m-mean I c-c-an't tell th-them apart and like, w-w-ith the bats it all happened so fast-"
"Willie; any pilot sticking his nose into the AA envelope knows the risk he's taking," you tell her seriously. "You blaze away at anything heading towards Hornet that has wings, okay?"
"O-okay." A silence. "Admiral?"
"Yeah?"
Her voice is low and shy. "T-thank you ff-or letting me AAAAAAAAAAAAAHHHHHHH!!!" she shrieks, her camera feed tumbling water-for-sky-for water before she lands on her ass; floating in the water somehow. Towering over is some sort of humanoid figure; some strange things protruding from its head; the meager light glinting in wide, mad eyes.
"YOUR LOOKOUTS SUCK!" a familiar voice comes booming through Willie's own mic. "YER BLINDER THAN THE BATS YOU SHOOT, YOU BINT!"
You stare at the screen, mouth hanging open, until you finally take a deep breath. "Sammy."
"WHO'S SAMMY?" Sammy bellows. "I'M FUCKBUCKY!"
"No, you are not," you retort.
"SURE I AM! BOY I SURE AM SAD I MISSED MY MORNING GOD-I-DISPLACE-TOO-MUCH JOG. OH BOY ALMOST SUNRISE, I'M GONNA GO SUCK UP TO AKAGI-SEMPAI DESU DESU POI CHANG CHONG-"
"Sammy, casual racism isn't funny," you say in your dour Dad voice as Goto snickers next to you.
"Dammit," Sammy says with a sigh. "I thought I had her pegged, too. Did I do the voice wrong? No, not – oh I didn't say kootchywoo at the start, did I? *Fuck.*"
Goto seems to be trying to swallow his lower lip as he struggles to maintain the gravity he needs. "Yes?" he says into his landline phone, his voice dangerously close to cracking. "Yes," he tries again, sounding more together this time. "Yeah, can you get me the feed from the JAXA station on Iwo?" A pause. "No shit. Yeah, put me through to them." You hoist an eyebrow. Goto covers the reciever. "The JAXA station they use for downrange monitoring of rocket test launches. Damn powerful radar, great discrimination-"
"Yeah, the radar that totally doesn't do terminal target discrimination for general tracks Cobra Dane picks up," you reply. You could kick yourself for forgetting about it – but then again, Ground Based Midcourse Defense hasn't been on anyone's mind after LA. "Think it can do better than two Burkes 90 nautical miles out, though?"
Goto shrugs. "Only one way to find out." He presses the phone against his ear again. You turn your eyes back to the map on the wall – the second-phase planes are only minutes away from visuals on Chichi-Jima. Hornet calls in; one of her scout planes radioed in with reports of smoke rising from the island. You've got a Global Hawk climbing for the area from Guam, but until then all you have is satellite feeds trying to look through broken cloud cover. The thermal overlay is pretty stark, however – the fires burning on ChiChi-Jima are pretty obvious; especially the fuel tanks at the JSDF seaplane airstrip.
Goto is still tapping his fingers on the desktop. The phone is still ringing. "Come on you fucking chairforce nerds," Goto growls. "Stop jerking off to Chinese cartoons and pick up the goddamn phone already."
You glance back at the map – your first-phase search planes are almost 225 miles out now. One of Tone's scoutplanes – the infamous #4 himself, in fact – is flying the dead-end leg almost due south; the one least likely to find any hostiles, as its flying over previously scouted and friendly territory just west of Iwo Jima.
Goto sighs – the phone is still ringing.
>What did you expect? If satellites and radar worked right, you wouldn't need these girls half as much to begin with. This is a bad time to get nerves, Settle.
>... the above is true, but it never hurts to double-check.
>... something's wrong. Something's very wrong.
>... something's wrong. Something's very wrong.
A chill of dread thrills down your spine as you listen to that phone ring and ring and ring. A memory unbidden washes over you; dark thunderclouds rising out of a beautiful clear sky; blue electric radiance rising from the dark depths...
... death, where it has no right to be.
You fumble with your remote desperately; selecting the output node as Anderson AFB; the shipgirl's deployed units have only their old-fashioned VHF radios, and your fleet is under radio silence. "Tone #4. Tone #4!? Do you copy?"
A tinny, befuddled desu echoes in your earphones.
"#4, dive for the damn waves, right now! You've got inbound!"
Goto's eyes snap to the map on the wall – and then to you, when he doesn't find anything. "Settle, what are-"
The other end of the line finally connects. "Yes, hello? This is...." you hear Goto's voice trail off. His face turns pale.
"Admiral!" Chikuma's voice breaks in. "Report from scout #5; ten enemy surface units spotted at 225 miles range-"
"Admiral Settle, my TBF spotted multiple enemy cruisers just off ChiChi-Jima with fighters flying top-cover-"
"Admiral Goto," Tone's cultured voice comes in, "scout number four reports fighters patrolling above the cloud deck-"
You stand stock still, numbed by the sudden flood of information pouring in on you as the tactical map lights up with red icons; far too many, and one of them far too close. Your heart seems to vanish from your chest, a cold, hollow void spreading through you as it hits you -
- it's Midway in reverse. You came expecting enemy decks, and you got a lot more; located right on your flank.
A trap.
And that's when Goto begins to scream.
41166840 (demetrious) -
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