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Jurassic Park: Prototype King
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Prototype King, be an abomination against nature!
Character Info: Azula/MC
Character Notes: Nothing to see here, move along.

Name: Azula

Description: Takes mostly after a tyrannosaurus but slightly slimmer with longer arms closer to that of a Spinosaurus. With a small fin growing from it's back, likely to grow larger with age.

Eye Color: A Deep Blue

Scale Color: Black with blue highlights along its body.

Birth State: Extreme Hybrid
You Have gained drawback Short Life Expectancy and Genetic Car Crash (Short Life Expectancy has been negated by Un-ageing)

Adult Size: Titan Size
DNA is Made up of 20% Tyrannosaurus DNA and 20% Spinosaurus DNA Meaning your absolute smallest size is that of a Spinosaurus. (6 meters/19.6 feet in height (Allows one extra ability)

Current Size: Huge Dog

Active: Active Camouflage (Cuttlefish DNA)
Allows you to mimic your surroundings.

Gained issue: Pixelated
Camouflage is no longer perfect and now appears pixelated.

Gained Training Effect: Higher Resolution/Fishy Shine
Pixelated effect is harder to spot, and can mimic shiny surfaces without visible defect.

Active: Vocal Mimic (Parrot DNA - It can talk)
Allows you to mimic phrases or sounds that you have heard before. (May eventually allow you to speak on the level of a child)

Gained Issue/Bonus: Foul Mouthed
You made someone pass out from sheer profanity. (Can be both beneficial and negative)

Active: Frog Tongue
Allows you to catch smaller creatures with your tongue, Strength will increase in strength as you age.

Gained issues: Uncoordinated
Are inexperienced in use of frog tongue and quite clumsy in it's use. (Can be fixed with practice)

Passive: Regeneration (Lizard - Can regenerate lost body parts and better heal damage)
Allows you to passively heal from wounds over a short period of time (Minor wounds heal within hours, major wounds take anywhere from 1-2 days to heal, and severed limbs may take up to a week.)

Strong Heart-ed Bonus: Major wounds heal within 1 day, and lost limbs heal within 2

Genetic Car Crash 100 Bonus: Major Wounds heal within 12 hours, and lost limbs take 1 day

Passive: Un-ageing (Jellyfish DNA)
Negates any age based illnesses, and allows extensive regeneration without ill effect.

Passive: Intelligence Upgrade (Human DNA)
You are far smarter than a dinosaur should be. (It's actually kind of scary)

Passive: Strong Heart-ed (Tyrannosaurus DNA)
Allows better stamina recovery, and provides a minor boost regeneration.

Passive: The Swim Thing (Spinosaurus DNA)
Gives you a Spinosaurus fin and enhanced lung capacity. (Allows the option to swim to Isla Nublar once you have reached maximum size.)

DNA Stability: Mildly Stable
Mutation: +
Adaption: -

Traits:

Curious At Heart:
You didn't know, but you wanted to, and that made all the difference.
Your very first emotion wasn't fear, It wasn't happiness, and it wasn't apathy. Instead curiosity flowed from your heart, and it has changed everything. The world just doesn't know-it yet.

Effect: ? ?

Awe Worthy:
Henry Stared into it's tiny eyes, filled with enough power to make kings shrink away.
Upon being born into this world, your first act was to do the impossible. To do what John Hammond had been attempting and failing at for years. You made Dr. Henry Wu feel small.

Effect: Staring into other characters eyes has a high chance to create an instinctive feeling of awe. (Can have other effects depending on future choices.)

To See and Understand:
The puzzle was nonsensical, confusing, and yet the longer you looked at it, the more it made sense.
You spent hours, just sitting. Watching, trying to understand something, and eventually you did.

Effect: Bonus to understanding things when you take your time observing them. +

The Curse Of Mercy:
A flash ran through your mind as you paused, of a smaller bright orange Nubby one, somehow so much more than this dull puppet.
You looked and saw a creature suffering, you looked and saw an empty shell. So you made the only choice you could.

Effect: You made a choice, and now it defines you. +

Mourning Ceremony:
Orange rocks stacked up against the tree trunk, sticks that looked vaguely like Nubby's horns, leaned against it. All held together by bits of grass between rocks and odd flowers with no color that made you sad.
Connection defined you from the moment you were born. One of them was severed, and you refused to let it fray any further.

Effect: Better Coping Skills, Less Chance of Going Insane with grief. + +

A Vision Of Carnage
You looked Into a dull Mirror of Yourself and Turned away.
You Saw a Warning , one of yourself drowning in your worst desires and denied it.

Effect: Tyrant Points will be less uncontrolled and more defined.


A Vision Of Frailty
For that's all that it was, A relic of Might and a Monument to Rot
A Warning of Peace was shown to you, you heeded it.

Effect: King Points will be less likely to ?


A Vision Of Cruelty
So Very Curious
You did more than than see a Warning, you became it.

Effect: Curious At Heart
? Mitigated and Total Degeneration has become less likely.

Chromatic Dreams

Carnage, Frailty, and Cruelty
Three warning have been seen, but will they be Heeded?
Effect: ? ? ?


Bonus(S):
Genetic Car Crash 100 Bonus

Drawback(S):
Short Life Expectancy (Negated)

Genetic Car Crash (Roll a die for each ability beside Intelligence upgrades and UN-ageing and the lowest two gain drawbacks)

Active Camouflage: Pixelated

Frog Tongue: Uncoordinated
 
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Character Info: Morada
Character Sheet: There is so much invisi-text on this post, that I'm surpised no ones commented on it.

Name: Morada

Description: Takes mostly after a tyrannosaurus but slightly slimmer with longer arms closer to that of a Spinosaurus. With a small fin growing from it's back, likely to grow larger with age.

Eye Color: Luminous Purple

Scale Color: Black with Purple highlights

Birth State: Extreme Hybrid

Adult Size: Large

Current Size: Mid sized Dog

Active: Active Camouflage (Cuttlefish DNA)
Allows you to mimic your surroundings.

Ambush Predator: Perfect Camouflage
Active Camo is perfected in you, nothing can see you, unless you want it to.

Active: Vocal Mimic (Parrot DNA - It can talk)
Allows you to mimic phrases or sounds that you have heard before. (May eventually allow you to mimic any sound you have heard)

Active: Frog Tongue
Allows you to catch smaller creatures with your tongue, Strength will increase in strength as you age.

Passive: Regeneration (Lizard - Can regenerate lost body parts and better heal damage)
Allows you to passively heal from wounds over a short period of time (Minor wounds heal within hours, major wounds take anywhere from 1-2 days to heal, and severed limbs may take up to a week.)

Passive: Un-ageing (Jellyfish DNA)
Negates any age based illnesses, and allows extensive regeneration without ill effect.

Passive: Mutilated Genes
Less than five percent of Morada's genetic code is a combination of countless creatures smashed together and spaghettified into her genome with all the subtlety of four year old shoving a triangle through the diamond shaped hole. Gives: Pained trait, Clashing Instincts trait, Runt Trait

Passive: Strong Heart-ed (Tyrannosaurus DNA)
Allows better stamina recovery, and provides a minor boost regeneration.

Passive: The Swim Thing (Spinosaurus DNA)
Gives you a Spinosaurus fin and enhanced lung capacity. (Allows the option to swim to Isla Nublar once you have reached maximum size.)

DNA Stability: Stable
Mutation: -
Adaption: -

Traits:

Sloth At the Center:
The first time you opened your eyes, you wanted to close them and never open them again.
The first thing you ever felt, was sloth. Had you been born wild you would have died, or been killed by your family. You weren't.

Effect: ?

Endless Black, Deepest Blue:
the First thing you ever saw was your sisters eyes, and you knew you never wanted them to disappear.
The first sight, that you ever saw was your sibling. Nothing would take them away from you, and anything that tried, would know your PAIN.

Effect: The Value of Family, Reduces Pained Drawback when near Azula, Following Titans, Reduces Sloth Drawback when near Azula, Against Instinct, Reduces Indecisive drawback when near Azula, Broken Pillar, Causes Berserk should Azula face extensive wounds or death.

Ambush Predator:
All it would take was time, and patience.
You are an ambush predator, built for one instance of extreme violence and nothing else.

Effect: Sloth, Perfect Camouflage, Infinite Patience

You are My Sunshine, My Only Sunshine:Please don't take My Sunshine away.
You looked up and suddenly she was gone, and nothing in this world was as terrifying as the thought she wouldn't come back.
The first thing you ever saw was your sister, not being able to see her? Not being able to Find her? Terror beyond description.

Effect: Fear Reaction

Pained:
Every Breath hurt more than the last, every movement stung like wasps, yet life goes on.
Pain has been your companion since conception, and will remain with you until the day you die.

Effect: Pained

Clashing Instincts:
Go right/go left, Eat that/that's poisonous, Run/Walk
Instincts are the guide to life, sadly yours are drunk.

Effect: Indecisive

Runt:
The smallest, weakest, most useless member of the pack.
Your the runt of the litter.

Effect: Stunted Growth

Special Traits:

The Value of Family
Azula was odd, very much so, but she was pack, she was family.
Azula is surprise, surprise, very distracting with her antics. So distracting that it allows Morada to forget her pain, if only for a short while.

Effect: Reduces Pained Drawback when near Azula.


Following Titans
You wanted to sleep, to dream your life away. But Azula Called, Azula walked, and you followed in her path. You always followed, and always would.
For the entirety of your life, Azula has lead the way and you have hurried not to be left behind.

Effect: Reduces Sloth Drawback when near Azula.


Against Instinct
Everything you have ever seen has caused your instincts to war with each other, To listen and eat this. To listen, and run from that. To listen and ignore that. Everything in your life was conflicted, until Azula made a sound and everything became clear.
The one and only true decision you have made in your life, was to listen your sister.

Effect: Reduced Indecisive Drawback when Azula gives a command.


Broken Pillar
There was once a pillar that supported you always, but now it is broken and a monster is born.
Azula was stability, safety, comfort, an escape from the pain. Should harm come to her, only blood will be left.

Effect: Inflicts Berserk should exstensive lethal harm come to Azula.


Bonus(S):
Perfect Camouflage

Infinite Patience
(You could sit and wait until the world itself burns, for that perfect opportunity.)

Drawback(S):
Short Life Expectancy (Negated)

Genetic Car Crash (+)

Sloth (Just take a moment, or all of them, and take a nap. There's no need to move, to eat, to breath, it's all just too much effort.)

Fear Reaction (Panic on a another level, terror on a new plain, fear exemplified.) (Only takes effect when Azula isn't close enough to see, or find with mild effort.)

Pained (Every action bring some form of pain.) (Temporarily nullified by cold temperatures, and being distracted by Azula's antics.)

Indecisive (Making decisions is so hard, so don't make any at all.)

Stunted Growth (Will not grow to it's natural size/will always be smaller than other examples of its species.)
 
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Current Point Count/Personality Drift
Tyrant Points: 0 Locked

King Points: 0 Locked

Prototype Points: 0 Locked

Mutation Points: 115 Locked

Personality Drift:
Tyrant: 0.20
King: 0.34
Prototype: 0.40

Points will be locked until the end of the prologue. (This does not prevent you from earning Mutation points, merely from using them.)
 
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Points
Tyrant Point(S):
The definition of mercy escapes you, cruelty calls to you. Pain has been your calling since birth, pain has defined you. Pain will be your gift to the world. Rejoice in slaughter, and spread your pain. (Violence is always the answer!)

Causes you to grow more threatening, makes spikes or other features sharper, more cruel, and features more brutal. (Basically, you'll give off the same air as the indominus, or a velociraptor. A perfectly grown movie monster.)

Tyrant Points serve as a representation of your Instincts, along with your innate Predatory nature.

King Point(S):
The crown weighs heavy upon your head. Every choice, Calculated. Every action, Kind. Every attack, Merciful. The crown weighs heavy upon your head, but you would have it no other way. (Kindness and empathy are the name of the game, and you are a master of it.)

Causes you to grow swifter and sleeker, every action more regal/noble. (Basically you'll give off the same impression as a lion, A noble creature.)

King Points serve as a representation of Logical and Empathic abilities.

Prototype Point(S):
The Prototype King, the first of your kind, the last of your kind. Make a choice, and it always be the first. Be kind and the world will exalt you, be cruel and it will fear you. Walk the line in between, And the world will know nothing like you has ever been. For nothing like you will ever be. The first and last of your kind. (Life will always finds a way)

Causes you to look more like a science experiment, odd proportions, mutations, milk white eyes, strange glowing pigmentation and other such things. (Basically you look creepy)

Prototype Points serve as representation of your Unique existence and your Hybrid nature.
 
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Point/Quest Mechanics
Choices:
Any option you choose (Including write ins) will be evaluated as either Low danger, Medium danger, or High Danger

Low to medium danger option will be selected based on the narrative.

High Danger choices will be decided with a roll of a D100. the higher the number the better you do.

100-90 means you passed with flying colors and had no issue
90-50 means you passed but you had trouble
50-30 means you have a new scar
30-20 means you lost a limb
20-1 means you are barely alive and plot armor is the only reason for your survival.

Points
The three point type will work in the following ways:

If you are in a situation where you can't come up with a solution you can spend 1-3 points depending on how dire the situation. Depending on which of the three point you spend will determine your behavior and how you solve it. With Tyrant points you would simply solve the the issue with incredible violence for example.

You can also spend a point alongside a write in, in order to limit the damage (or increase it if you feel like it)

They can also be used for High Danger choices in place of a dice roll.

Earning points is based on how you vote to act throughout the quest, at end of each session I will go through and examine your choices. Based on that you will either earn a Tyrant Point, a King Point or a Prototype Point.

Prototype points unlike Tyrant or King points, will require a write in. Mostly because, they are literally the definition of what makes your character unique and will cause character development depending what is written. (Thanks to the Curious at heart trait, every time you use Prototype points, your actions will be dyed in its colors.)

Once character generation and the prologue are done, you will start the quest with 1 point in each category.

Edit: I will also keep track of your current choices and their effects on your personality with the Personality Drift counter. Take note that leaning too heavily on one point type may cause personality issues.

Fore example leaning to heavily one Tyrant Points would make you more prone to violence, while King Might make it harder for you to justify killing other things in order to live, or make you more prone to using cold logic instead of emotion.
 
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Mutation Points
Mutation Mechanics:

Mutations will be fueled by Mutation Points and I'm just now realizing how many different points there are in this quest.

Mutation Points will be earned through omakes

Depending on how well written the omake it can be rewarded with up to 10 Mutation Points.

Each Mutation Point is worth 1% mutation progress unless specifically stated. How it would work is every so often when in a safe area you could vote to spend points on a specific body part or in order to fix a specific ability. one it reaches 100% progress the ability would either be fixed or you would gain a new minor ability.

Typically something small like retractable claws. However if you keep investing in it you could eventually gain a major ability like you were able to vote on in character gen, meaning if you voted to mutate your claws the first mutation would be something along the lines of retractable claws, then increased sharpness, then serrated claws, and down the line something like opposable thumbs eventually.

For example:

Active Camouflage: Pixelated
Invested Points: 0/200
Mutation: 0%
Because this was the result of a roll it requires twice the amount of Mutation points to fix.

Mutation Points are currently unavailable until prologue is finished.

Edit: I have a feeling I will be editing this page a lot.
 
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Mutation Options/Explanation
Mutation options

All Mutations require you to reach 100% Mutation in their slot (By investing 100 Mutation Points) before you can select the mutation you want. x2 Options will require you to have reached 100% mutation twice in that slot, before you will acquire them, x3 will require you to reach 100% mutation three times before you can acquire them. (So on and so forth)

(Note: This means that you cannot just dump two hundred points into the Eye mutation slot and get telescopic vision. Instead once you reach 100% mutation and select it, it will begin to gestate. After reaching 100% mutation a second time (in the following vote) in the eye slot, then you would get telescopic vision.

(Note: Selecting an x2 option will lock it in for your next mutation point vote, and you must invest at least 5 mutation points in that particular slot until it reaches 100% a second time.

(Note: ? options signal that there are other Mutation available, but you are to young to develop them.

(Note: You may write in Mutations, however the author reserves the right to say no, or to modify them for quest balance.

Hopefully I explained this well enough, but feel free to ask questions.

Head:

Eye Mutation Slot: Options- Telescopic vision 1 (x2), Tetrachromacy, Enhanced Movement Perception, Thermal vision (x2), Infrared Vision (x2), ?
Invested Points: 0/?
Mutation: 0%

Nose Mutation Slot: Options- Enhanced Sensitivity 1, Scent Memorization (x2), Scent Recall (x2), Scent Partition/Sorting (x2), ?
Invested Points: 0/?
Mutation: 0%

Mouth Mutation Slot: Options- Lip Dexterity, Teeth Generation (x2), Reinforced Teeth, Tongue Elasticity, Unhinged jaw, Locking Jaw, ?
Invested Points: 0/?
Mutation: 0%

Throat/Neck Mutation Slot: Options- Enhanced Vocal Cords 1, ?
Invested Points: 0/?
Mutation: 0%

Body:

Skin Mutation Slot: Options- Heat Resistance 1, Cold Resistance 1, Slashing Resistance 1, Bludgeoning Resistance 1, Touch Sensitivity, Shark Skin (x2), ?
Invested Points: 0/?
Mutation: 0%

Heart/Vein Mutation Slot: Option- Strengthen Heart, ?
Invested Points: 0/?
Mutation 0%

Lung Mutation Slot: Options- Lung Capacity Increase, Enhanced Air Extraction, ?
Invested Points: 0/?
Mutation: 0%

Bone Mutation Slot: Options- Increased Bone Durability, Increased Blood Generation, Gradual Reinforcement (x2), ?
Invested Points: 0/?
Mutation: 0%

Digestion Mutation Slot: Options- Digestion Enhancement 1, ?
Invested Points: 0/?
Mutation: 0%

Active Camouflage Damage: Pixelated Drawback
Invested points: 0/200
Mutation: 0%

Limbs:

Hand/Claw Mutation Slot: Options- Retractable Claws, Reinforced Claws 1, Claw Generation, Gradual Claw Reinforcement (x2), Serrated Claws, Increased Dexterity 1, ?
Invested Points: 0/?
Mutation: 0%

Arm Mutation Slot: Options- Arm length, Arm Strength, ?
Invested Points: 0/?
Mutation: 0%

Leg Mutation Slot: Options- Lunge Muscles, Running Enhancement, ?
Invested Points: 0/?
Mutation: 0%

Tail Mutation Slot: Options- Enhanced Flexibility, Increased Dexterity, Tail Fin, Tail Spines/Thagomizer (x2), ?
Invested Points: 0/?
Mutation: 0%

Miscellaneous:

Miscellaneous Mutation Slot: Options- Scale Plating, Spine Studs, Fin Enhancements, Ultrasound (x2), Echolocation (x2), Horns, ?
Invested Points: 0/?
Mutation: 0%
 
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