On the one hand, Zero!Gilles has that ridiculous collar thing, eyes that belong on a fish/chameleon, and there may or may not be something physically wrong with him.
Then there's the other guy who has a skin pigmentation that I'm pretty sure doesn't exist, that ridiculous hairstyle, and has to look so evil right off the bat that I can't help but feel he's not going to go the path of the villain.
...So according to this game. The English had literal orcs in their arm. Small french peasant Women where basically Khorne champions in the making, and the noblemen looked like that one youtube let's player who post's like 5 things a day.
Gotta go with Captain Hair for sillier design. Fate!Gilles would actually look decently intimidating in that artwork if he had normal eyes, even with his weird frilly boa.
And of fucking course it was Gilles. I'd say I called it, but there was no break in between introducing him and confirming his identity.
Worse character design? I draw your attention to the above two screenshots. Notice how Gilles hair comma is parted on the opposite side of his head in each? This means he not only has ridiculous emo hair, he also has to dramatically toss his head to flip his huge bang to the other side of his face on occasion.
When I first saw Gilles, I think I suspected it was him. I mean I knew Gilles was in the game, and I knew he was a spear-user, but I didn't know it was him. The minutes between his introduction and the reveal were the tensest thing in existence. And the sound I made when he introduced himself? I don't know how to describe it, exactly. Something like "ohhhhhhhhh".
When I first saw Gilles, I think I suspected it was him. I mean I knew Gilles was in the game, and I knew he was a spear-user, but I didn't know it was him. The minutes between his introduction and the reveal were the tensest thing in existence. And the sound I made when he introduced himself? I don't know how to describe it, exactly. Something like "ohhhhhhhhh".
Now look here you bloody rotter, I do hope this isn't going to become a recurring theme, because as a proud Englishman, it will make this thread very awkward reading indeed.
"Cuissses"... Thighs, she named that fucking thing Thighs! Why would someone gives such a stupid name!
...oh god I got it, "Cuisses de grenouille" -> frog legs. Seriously.
Well thinking about it, that's actually clever, although that reveal that Liane probably sees their mascot as a walking emergency food ration, I wonder if Cuisses realized it.
So, Jeanne is apparently here to get grandpa Nurgle's blessing from one of his High Priests, does that means that she's bound to be the French Archaon, 'cause that would be totally badass?
Then there's the other guy who has a skin pigmentation that I'm pretty sure doesn't exist, that ridiculous hairstyle, and has to look so evil right off the bat that I can't help but feel he's not going to go the path of the villain.
This is hardly a spoiler since you can infer from their portraits, but Colet and Marcel are the quintessential stereotypical thief and archer respectively.
That said, Marcel, from what I know, is the best Bowman, with a later-introduced Bowman being more magic-oriented.
That reminds me, in the next mission, your quintessential rival appears.
Proximity. Get anyone close enough and it shows up. To be more specific
gamefaq thingy said:
In every stage, there are hidden treasures. They can only be acquired
when an ally is stepping over the very spot where the item is located.
Fortunately, hidden items can be seen if any ally is just a tile
beside it, in any direction. Just think of it as a 9-tile square where
your character is in the center.
Tac strats are typically built to have large parties, balanced by allowing permadeath. Usually you fill these out with disposable mercs in the early game but this game doesn't allow you to get mercs or permadeath PCs so....