JainaQuest, giving SV voters control of Jaina in the Warcraft 3 era

What quest would you guys like as my secondary one (will update sporadically)


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ok barring more people voting on Jaina's level up i will be closing that vote tomorrow at 12pm EST at the latest (may close earlier.) If, by the time i close this vote only 1 single person has voted on the level up, I will be randomising Jaina's level up rather than letting a single person control the direction of the quest. @verynew don't worry your vote will still matter i will weigh the dice so that the chances of what you voted for going through are increased, however i will note be guaranteeing any of it going through without more people voting on it.

(if another person votes on different options i will instead of making everything random, basically do a coin flip for each stat increase you guys picked in order.)
 
[X] Diplomacy

[X]HP+5
[X]Armor+1 (x2)
[X]MR+2
i changed that dude, remember to look directly into the options to see exactly what war stats grant. (armor is only worth .25 atm, and MR is only worth .5) also your spells are much more mana heavy so ya (blizzard costs 3 mana now)

(i'll still count your vote just letting you know its not worth as much as you think.)
 
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ok i rolled up the vote I closed a while ago and added Arthas's new relationship status with Jaina (its pretty high up and almost as high as it could be.) i rolled a d4 to see which answer he would like the most (the answers were 1-3 on the dice in the order they are on the turn, with 4 being it doesn't matter what you answer he still likes it though not as much as getting the answer to match the roll.) and then i converted that to a bonus to a relations roll where i rolled a d100 to see how much i would add to the base relations of friendly 30/60 with him (I rolled a 4 on the d4 for a bonus of +20 on the d100 which combined with the +20 of your diplo stat giving a bonus of +40 to the roll.)

the roll gave you a 68+40= 108 increase which set you to where you are now :D so congrats guys.
 
I have unpdated my vote
And now considering our relationship score with Arthas (need to see where campaing would/could take us)
Also, Arthas could raise theme of demon-worshiping orcs, our adept knowledge of demons could help. On other hand Jaina should feel his Orb of Fire and ask where he got it and to study it, might either give him advice about it or suggest some magical ritual to empower him/them using/sacrificing it. If she would get a chance to study it enough, then she might create ice based equivalent to empower Blizzard, Water elemental spells and her Briliance Aura.
And thinking about his light magic, life energy source (on this mission) and orb of fire, there are various options for rituals.
 
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I have unpdated my vote
And now considering our relationship score with Arthas (need to see where campaing would/could take us)
Also, Arthas could raise theme of demon-worshiping orcs, our adept knowledge of demons could help. On other hand Jaina should feel his Orb of Fire and ask where he got it and to study it, might either give him advice about it or suggest some magical ritual to empower him/them using/sacrificing it. If she would get a chance to study it enough, then she might create ice based equivalent to empower Blizzard, Water elemental spells and her Briliance Aura.
And thinking about his light magic, life energy source (on this mission) and orb of fire, there are various options for rituals.
ok as to your vote i'm surprised you still want defense that much lol ;) but fair enough it looks like that one's going to go through at this rate.

as for Arthas talking about past stuff, I might allow it next chapter but it will be more like Jaina asking him what he has been up to and i roll to see how he replies (like what he talks about, its been awhile since they last talked.)

on the part of the orb of fire? i completely forgot about that... thank you for reminding me, i will be giving him that item shortly, and it will probs have the effect of +1DPT and causing his attacks to target the weaker of his enemies armor or MR.

as for anything involving ritual stuff or studying anything, that will have to wait until you are at a base for sure. Also orbs won't empower spells in this they will just boost basic damage. (you need artifacts much more powerful than an orb to boost the spells that don't merely contribute to a spellcasting heros DPT.)
Adhoc vote count started by san on Jan 14, 2018 at 11:52 AM, finished with 13 posts and 2 votes.

  • [X] Diplomacy
    [X]HP+5
    [X]Armor +.25 (x2)
    [X]MR +.5
    [X] Diplomacy
    [X]HP+5
    [X]Armor+1 (x2)
    [X]MR+2
 
alright everyone i am calling the vote on Jaina's level up updating her sheet now (also adding her equipment slots too.)
Adhoc vote count started by san on Jan 14, 2018 at 11:52 AM, finished with 13 posts and 2 votes.

Adhoc vote count started by san on Jan 14, 2018 at 11:52 AM, finished with 13 posts and 2 votes.

  • [X] Diplomacy
    [X]HP+5
    [X]Armor +.25 (x2)
    [X]MR +.5
    [X] Diplomacy
    [X]HP+5
    [X]Armor+1 (x2)
    [X]MR+2
 
ok i'm about halfway through the next chapter, been so busy making the undead units, Arthas's faction, and with planning the next bit of this chapter it's been tough getting this out with any speed lol. Good news is it should be out sometime tomorrow. (rough draft is half finished.)


other good news is further chapters should be out faster since I am working on several undead units for future battles meaning i don't have to make them later ;)
 
rough draft is completely finished and i am working on the good copy as i write this.

however i will warn you..... you will either love me for the new mechanic and changes i am introducing next turn or you will hate me for it :oops::o:oops:

(the mechanic is called actions have consequences, and it basically means your choices and what you do now will have a large effect on your resources and other things in later chapters. Also your actions affect morality still so keep that in mind, lest you turn evil or something.) :p:cool::p
 
I wanted to know what "Advanced Logistics/War knowledge" gives Arthas and us?
It could be qualitaty boost to administration (+2 actions) or it could be ability to strip an enemy to the bones literally (+resources propotional to number of dead) or it could be both
 
I wanted to know what "Advanced Logistics/War knowledge" gives Arthas and us?
It could be qualitaty boost to administration (+2 actions) or it could be ability to strip an enemy to the bones literally (+resources propotional to number of dead) or it could be both
neither actually, (though you are close with the first one.) You get a boost to rolls on building up a base but only for military related things, (walls, barracks, defenses, supply depots, etc.) You also get a boost to supplying large armies for long term campaigns, though that part won't matter much until later on in the quest.

Also thanks for rating my threadmark on Arthas's faction, i completely forgot to add his Captains stats lol.
 
Chapter 1, turn 3, A Village, A conversation and a taste of what is to come.
As Jaina, Arthas and their troops being to walk along the road towards the village and their mission Jaina decides to have a talk with Arthas.
"So Arthas...."

Vote Time:

[] "What were you doing before being sent on this mission with me." (information gain)
[] "How have you been since they last saw each other." (low risk relationship gain)
[] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
[] "Did you wish to try again though taking it slower this time?" (high risk relationship gain)
[] write-in (rewards vary depending on write in)

As they talk they come up to the village, seeing them a peasent woman by the field calls out to them.
"Prince Arthas, there is something amiss at the bridge ahead." Acknowledging her he continues through the village towards the bridge. Along the way Jaina and Arthas talk to the villagers asking if they know if anything unusual happened recently in the area. While most don't know much, they do mention that the other villages in the area have not contacted them in a while and that its starting to reach a point where they are getting worried. They also learn that the bridge has been out for awhile and yet no one in the bigger villages have tried to repair it.

As they finally Approach the bridge they see several villagers running away from it. Moving forwards quickly they see several strange contraptions finish deploying some kind of makeshift bridge over the previously destroyed bridges gap, even while what looks like a few necromancers supervise the contraptions and get what looks to be a few dozen undead of varying types ready to move across and attack the village.
Realizing the danger Jaina and Arthas immediately call their troops to arms. However some undead are already rushing across the bridge and get past the troops before they can stop them.

"Arthas, we must send some troops protect the villagers. They are completely defenceless!" "I know Jaina, but we need to stop them here or we risk more getting across."

Battle time!!!

First Vote: Save villagers?
[] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
[] Send no troops to aid the villagers. (0 risk in the initial battle, all villagers die, might come back as undead and hit you from behind as you are fighting.)
[] Send 1/4 of your troops to aid the villagers. (some villagers may die but most should be kept alive, some troops sent may die if villagers turn into undead. small risk in initial battle.)


2nd Vote: Tactics
[] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.
[] Write in Tactics to utilize


Turn Ends Here

Sorry for the shorter Update after so long without one, but rolls dictated a 2nd battle so quickly and i needed to write up all the enemy troops as well as create Arthas's Faction for you. good luck. ;)
 
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[x] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
[x] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
[x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.
 
[x] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
[x] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
[x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.
 
[X] "What were you doing before being sent on this mission with me." (information gain)
[X] Send 1/4 of your troops to aid the villagers. (some villagers may die but most should be kept alive, some troops sent may die if villagers turn into undead. small risk in initial battle.)
[X] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.

We need to hear about orcs return to worshiping demons - in that case these undead would confirm that story and we can report demonic invasion. We should send one of the officers to command purge of a village. Use blizzard against any groups of enemies.
 
i will be closing the vote by 2pm EST barring more votes or something in IRL coming up (but once it hits that time there are no guarantees even if i haven't closed the vote.)
Adhoc vote count started by san on Jan 17, 2018 at 9:46 AM, finished with 7 posts and 3 votes.

  • [x] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
    [x] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
    [x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.
    [X] "What were you doing before being sent on this mission with me." (information gain)
    [X] Send 1/4 of your troops to aid the villagers. (some villagers may die but most should be kept alive, some troops sent may die if villagers turn into undead. small risk in initial battle.)
    [x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.
 
and Vote closed

[x] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
[x] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
[x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.

option wins will do the rolls and stuff today and finish rough draft by tomorrow barring problems.
 
sorry everyone for the delay, IRL problem hit plus The interactions at the start of the turn were stalling me a lot, thankfully rough copy is done and good copy is 1/3 of the way complete. The Turn should be out tomorrow afternoon. :D
 

[x] "What do you think about the mission ahead." (increased co-ordination with allied faction.)
[x] send half your troops to protect the villagers and guarantee their safety. (you risk losing the battle but guarantee the safety of all the villagers and ensure that none of them turn into undead.)
[x] Shield wall with remaining footmen, have Priests ready to try to dispel the undead and heal troops, Sorcerers pick off the weird contraptions while Captain David Snipes necromancers.

 
Chapter 1, turn 4, Part 1: Unpleasant Rumors and the First Encounter with the Living Dead.
As Jaina, Arthas and their troops being to walk along the road towards the village and their mission Jaina decides to have a talk with Arthas.

"So Arthas, what do you think about the mission ahead? I feel it may be best to have a greater level of cooperation between our forces given we don't have a proper estimate of the enemy numbers."

"Oh, how would you go about increasing the level of cooperation between our troops then, Jaina?"

"Well, for starters when either one of us makes an order that is not wrong outright the one of us who didn't make the order should have their troops follow it and help where they can. This should help prevent our troops from being confused on whose orders they need to follow and it should help keep our armies together."

"I see, You have a good point there. Alright then, from here on out that's what we will do then."

+Increased cooperation between forces gained, Arthas more likely to backup orders you give out, you not backing up his orders causes relations decrease unless orders are proven to be very poor ones.+

Small Timeskip here

As they approached the village and were starting to pass by the farm fields near the road a villager woman hailed them to bring up an issue."Prince Arthas, There's something amiss at the bridge ahead."

"We will look into it miss." Arthas Replied frowning slightly in thought. "However, have you heard of any strange happenings in the region recently? Perhaps other villages no longer communicating, hunters going missing, anything like such?"

"Well, my prince the village just to our north said something happened to the village in the southwest a day ago, and the northwest village 2 days ago. Something about many of the villagers getting sick i believe?" "My thanks. We will look into these happenings shortly."

As Arthas and Jaina moved forward towards the bridge they continued to ask the various villagers if they knew of anything unusual happening. They learned of a few hunters going missing recently. That a few priests moved through the area towards the southwest the other day. The final incident they learned of was that most of the troops in the area went to go look into why the village in the northwest village got sick, and they never reported back afterwards.


Finally approaching the bridge the Jaina and Arthas notice that there are a number of people around it on both sides, though the ones on this side are standing unusually still and trembling. They also notice the bridge is destroyed in the middle. Realising something is wrong the pair rush forward with their troops quickly following them. As they get within proper sight of the other side a feeling of a powerful spell being cast rushes over Jaina though it feels unusually slimey and nasty for a magical feeling clinging all over her body causing a shiver to run down her spine in disgust.

As this happens they get close enough to notice that the people on the other side of the bridge are undead zombies, ghouls and skeletons. Along with the undead there are what looks like three spellcasters of the darker magics and two large but weird contraptions. The spellcasters are pulling large and long bones from the crude machines that are connected by what looks like red rope at first glance but instead as it unravels forming a gruesome new bridge turns out to be Intestines of some kind.

The new gruesome bridge finishes unravelling reaching the other side of the gap and connects with the land on this side burrowing two large bone stakes with skulls on top into the ground. The villagers on this side finally break out of their fear and start running towards the village screaming in terror to run and hide to their fellow villagers. As all this happens Jaina, Arthas and their troops finally push through the villagers and reach the bridge however they are too late to stop several ghouls leaping past them in the confusion running after the fleeing peasants.

"Arthas, we have to send some troops to save the villagers! Nine of you footmen, three of you priests and four sorcerers get moving after them, NOW!" Jaina shouts giving orders to her troops. "YES, Milady!" All of the Footmen shout as they run off immediately after the ghouls with the priests and sorcerers following closely behind.

"Right!" Arthas replies to Jaina. "Captain Marwyn take half the men and go protect those citizens!" "Understood, Prince Arthas." Captain Marwyn states as he rushes to obey Arthas's orders, taking 2 footmen and 2 dwarven riflemen with him as he rushes after the villagers just ahead of Jaina's troops.

As the troops rush off to protect the villagers the necromancers send the undead forward across the bridge and both Jaina and Arthas send their troops forward to stop them before they can finish crossing.

Chapter ends here

Sorry had to cut it off here gonna send out the battle with the rest of the chapter later on tonight, shit came up and i have to go out for a bit sorry again :(
 
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ok this will be deleted once i post the battle. It won't likely be up tonight but i guarantee it will be up by tomorrow morning. sorry I was out for a lot longer than i thought i would be.

if it is up tonight it will be up fairly late. (like 1AM EST late)
 
Chapter 1, turn 4, part 2: The first true battle between the human alliance and the undead from the plague.
As several of the Ghouls run off after the villagers and just under half of the human army chases them down, the rest of the undead army beings to move across the bridge in some semblance of coordination with the zombies and ghouls in front, the skeleton archers in the middle and the necromancers in the back thanks to the command of the necromancers. While they advance the strange contraptions stay back seemingly to cover the undead's advance.

The footmen with Captain Falric at their head swiftly form a shield wall at the base of the new bridge to prevent the undead from crossing completely using it as a chokepoint. While this happens the priests divide themselves into two groups, one with the job of Dispelling the weaker undead and the other group with the job of keeping the footmen alive. The sorcerers realizing the strange machines that deployed the bone bridge will be out of range of their attacks quickly prep a slow spell to cast on the enemy ranks instead of taking them out. The Dwarven Riflemen bring up their guns to take shots as they see openings. While everyone does this Jaina is preparing to cast an empowered blizzard when the undead cross a certain point on the bridge, Captain David prepares to snipe one of the enemy necromancers and Arthas is ready to plug any gaps that open up in the shield wall.

The Sorcerers are able to strike first thanks to their preparation, and quickly cast slow on the Skeleton Archers and the ghouls slowing down both their movement and attack speeds. The strange contraptions on the other side of the bridge suddenly show their true colors and prove to be Catapults of a sort that fling dead bodies instead of rocks and their attacks smash into the shield wall and while a few troops have the room and reaction time to dodge the Vile projectiles most of them do not and five footmen are hit directly by the attacks and have some of their bones broken as a result of the sheer crushing force. One final footman is able to avoid the worst of the projectile but its impact sends shards of bone flying into the air at decent speeds which then peirce through one of his legs at the back, injuring him as well.

Even as the attacks slam into the ranks of the shield wall, Jaina finishes her casting of an empowered Blizzard on the enemy ranks seeking to kill as many undead as possible as swiftly as possible. Eight of the zombies and one ghoul get struck by the Blizzard swiftly falling under the sharp icicles raining down through their ranks piercing through flesh and bone with ease. As this goes on the skeleton archers fite through the blizzard into the ranks of the recently broken shield wall focusing their fire on the footmen who took the brunt of the damage and consequently don't have their shields up to protect themselves from the arrow fire. The arrows don't have too much of an effect on the footmen as most were stopped by their armor but any damage at this point was just inching them ever closer to death. In retaliation for the Skeleton archers attacks on the footmen the two dwarven riflemen fill one of the 3 remaining ghouls with lead blowing off one of its hands though the attack seems to have little true effect on it.

The priest group designated to work to undo the magics binding together the weaker undead succeed in their task and dispel all of the remaining zombies. Even as the last zombie falls to the ground the lead necromancer laughs stating "The undead scourge are endless in number!" and turn 3 of the zombie corpses into 9 new skeleton warriors that they then send forwards to combat the footmen. Seeing these new foes and the level of injuries the footmen have the healing priests as well as Arthas himself quickly move forward and mend the worst of the injuries 4 of the footmen had. The priests then throw a bit of magic behind a quick smite spell to damage one of the ghouls. Finally Captain David snipes The necromancer who was stating how their numbers were without limit instantly killing him. He then shouts out "Well, you may be endless but if your all that easy to kill then I certainly have no worries!"

The footmen swiftly break apart their shield wall to keep themselves safe from further attacks by the undead siege machines, but they are not quite fast enough the next volley slamming into their ranks halfway through breaking formation. The meat shots were going to smash into five footmen three of which were injured! However all three of the injured were wary enough to see the attacks coming and react to them though only 2 avoid the attacks entirely the third footman gets hit with a large boneshard midway through his dive away from the impact zone directly in his throat. He quickly bleeds out gasping for breath as the light fades from his eyes. The two uninjured footmen miss the attack coming in time and fail to get out of the way entirely and get hit by the full force of the blow that smashes into them breaking some of their bones and inflicting numerous cuts.

Jaina once more casts an empowered blizzard but this time does so on the skeleton archers. The ice storm hits eight of them this time and their bones are swiftly pulverized by the storms second wave. However as swiftly as the ice storm did its work, the skeleton archers were slightly faster, they were able to shoot one final volley of arrows out into the ranks of footmen in front of them. The shots were focused on the footmen that got hit by the meat wagons directly and they get off a couple lucky hits piercing through flesh on the joints but not enough to truly disable them thanks to the armor the footmen wear. The ghouls and skeleton warriors finally reach the footmen at this point and engage in a brutal melee as the healthy footmen and Captain Falric take on the brunt of the enemy attacks as their injured comrades slash and cut apart the ghouls who are focused on their comrades leaving dealing with the skeleton warriors up to the priests. The riflemen's shots blast into the most injured of the destroying its only intact shoulder as well as one of its kneecaps effectively neutralizing it. Even as that ghoul falls Prince Arthas runs in and Smashes another Ghoul with his hammer taking its head off which despite all conventional wisdom to the contrary, proves to not be enough to defeat it.

Two priests cast dispel this time around focusing on removing the newest combatants from the battlefield quickly snuffing out the dark magic powering their bodies and ending the threat of the nine skeleton warriors. As this happens the other three priests quickly heal several of the more injured footmen alongside Arthas who after smashing off the ghouls head swiftly uses the holy light to aid the troops. "For the light stand fast everyone! We have almost overcome this!" Prince Arthas shouts as he heals the injured footman of the worst of his wounds. All the priests then throw a smite spell at one of the two remaining ghouls weakening it severely with their holy magic. Five of the sorcerers choose to cast small fireballs at the two remaining ghouls swiftly incinerating one of them and leaving the others bones blackened but not quite beaten.

The other three sorcerers decided to shoot off arcane missiles at a necromancer while this was all happening the missiles landing in groups of three and swiftly weakening the necromancer as each blow pierces through his robes and causes bloody wounds on his body. However despite this before the last wave of missiles hit him, the necromancer manages to get off one final spell. Alongside the other necromancers spell this turns the dead footmens corpses into 6 new skeleton warriors ready to fight. The necromancer then casts a basic shadow bolt at the only injured footman that didn't receive healing in time swiftly snuffing the life from his eyes. "Even if we fall it means nothing! The restless damned will be your e...!" The final necromancer cries just before Captain David shoot his head off ending his battlecry before it finished.

All the footmen but the two most healthy ones run in complete retreat realizing they are too wounded to continue this fight. Captain Falric alongside these two footmen continue to hold the line and end up as the newest targets for the disgusting siege weaponry of the undead. The attacks both are focused on the good captain and he is hit with both a direct blow which ends up breaking his shield arm and knocking off his helmet even as he is able to sidestep the other and gets hit by shrapnel from it causing a new cut to appear just above his right eye as the blood seeps into it distracting him slightly. The skeleton warriors and the Ghoul then move in but while the footmen fail to intercept the ghoul they do manage to halt the skeleton warriors from reaching the captain and overwhelming him. Captain David also helps out Falric as right after Falric is able to lop off one of the ghouls arms David's bullet smacks right into its head finishing it off once and for all as the head blows into pieces. The footmen take various wounds from the skeleton warriors and the remaining skeleton Archers all shoot arrows at Falric and while two bounce off his armor the third grazes a furrow into his left cheek causing another flesh wound on his face and weakening him further. "Heh, I don't know about all of you but after this I'm going to have some impressive scars to show off." Falric brags laughing his injuries off.

Two of the priests then snuff the life out of the last of the skeleton warriors with dispel magic as the other three priests heal the most injured footmen. "Arthas, I believe You, Captain David, your two riflemen and I will be the best to deal with the siege weapons. Everyone else finish off the remaining enemies and fall back!" Jaina States before moving forward. Three of the sorcerers then fire a final round of magic missiles wiping out the last three skeleton archers before falling back with the rest of the sorcerers, the priests, the footmen, and Captain Falric. While Arthas, Jaina, the riflemen and Captain David all rush forward past the troops falling back Arthas heals Falric with the light dealing with the worst of his wounds and leaving the rest for the priests.

As they rush across the bridge of bones the two meat wagons continue to fire at the people rushing them. The first shots miss most of the troops but one lands near enough to the Dwarven Riflemen for several bone shards to pierce their backs causing them severe injury, but being as tough as dwarves are they ignore it and continue running. As they draw closer Captain David regains enough mana to infuse one of his bullets with magic again and drops to snipe one of the siege weapons. However before he can get off the shot the siege weapons fire at him as he is the only stationary target. One of the shots went wide as it failed to adjust its aim enough to hit the captain but the other lands a direct hit breaking some of his ribs. The good Captain keeps his concentration up however and manages to snipe off the throwing arm of the gruesome parody of a catapult that hit him. As the rest of the group finally draws within range and David picks himself up to continue moving forwards the meat wagon aims one final shot at Captain David however it misses him thanks to his movement though it landed close enough for the shards to hit him, thankfully all of them bounce of his armor doing no damage. Finally within range the riflemen both shoot the siege weapon damaging its wheel a bit and causing it to start to list slightly. Finally David stumbles the last few feet he needed to be within firing range for a regular shot and his bullet pings off the already weakened wheel causing it to splinter and break off completely which then forces the meat wagon to tip over rendering it out of commission and thus ending the battle.

Chapter ends here

ok so, not the last part of this chapter yet, and once again sorry for the delay. (I know i'm saying it a lot lately but i'm fairly busy with a move atm so its likely gonna keep coming up.) Anyway final part of turn 4 will be up soon it will include the other battle and the aftermath of both battles and a vote option as well :D

rate this chapter if you like it please ;)
 
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What about some classic quotes such as "For the lich king" or "My life for ner'zhul"?
Also, those catapults have surprisingly high attack rate. And where did they get bones for bonebridge?
 
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