JainaQuest, giving SV voters control of Jaina in the Warcraft 3 era

What quest would you guys like as my secondary one (will update sporadically)


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well thanks for telling me
no problem dude, I hid all this expecting risk takers or greedy people looking for a major head start. I did NOT expect you guys to play it so carefully.

I do want you guys to survive in this quest after all ;)
 
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You got my attention. It'd be awesome if you do a Starcraft Crossover and be able to choose Kerrigan or Zeratul, but whatever.

[X] Thrall.

Oops. Character choosing is over apparently too late :V
 
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You got my attention. It'd be awesome if you do a Starcraft Crossover and be able to choose Kerrigan or Zeratul, but whatever.

[X] Thrall.

Oops. Character choosing is over apparently too late :V
ya lol XD sry 'bout that. and if this fic goes well i will think about doing starcraft, though that would be a bit too hard for me right now :D

current vote so far.
Adhoc vote count started by san on Jan 6, 2018 at 12:10 AM, finished with 32 posts and 4 votes.

  • [X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
    [X] Read "The Legend of the War of the Ancients"
    [X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
    -[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
    -[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [X] Read "The Seven Kingdoms"

Adhoc vote count started by san on Jan 6, 2018 at 9:38 AM, finished with 37 posts and 6 votes.

  • [X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
    [X] Read "The Legend of the War of the Ancients"
    [X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
    - [x] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
    -[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [X] Read "The Seven Kingdoms"
    [x] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
 
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You got my attention. It'd be awesome if you do a Starcraft Crossover and be able to choose Kerrigan or Zeratul, but whatever.

[X] Thrall.

Oops. Character choosing is over apparently too late :V
was the character chosen no good? or are you just busy? sorry if im bothering you to vote, i just have some good ideas for the first mission and want to close the vote sometime sunday afternoon at the latest (sooner is preferable) but i need the vote to go through to get started on the next chapter.

(i am sadly a very impatient person when i am excited and anxious and i am both those things for getting this fic properly underway :D)
 
[x] Read "The Legend of the War of the Ancients"

[x] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."

[x] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
- [x] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
 
Ehh..might not be that hard. I just started a Star Wars/Assassin's Creed crosso
was the character chosen no good? or are you just busy? sorry if im bothering you to vote, i just have some good ideas for the first mission and want to close the vote sometime sunday afternoon at the latest (sooner is preferable) but i need the vote to go through to get started on the next chapter.

(i am sadly a very impatient person when i am excited and anxious and i am both those things for getting this fic properly underway :D)

No, just prefer Thrall over those characters. I love his Canon story. Leader of a war-like race stranded ftom home. He sounds like a light-side Mandalorian from Star Wars to me with some cool magical powers.
 
@san does the extra equipment include horses or other rapid means of travel? I always found it silly that the heros were always running around on foot...

[x] Read "The Legend of the War of the Ancients"

[x] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."

[x] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
-[x] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
-[x] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
 
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[x] Read "The Legend of the War of the Ancients"

[x] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."

[x] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
- [x] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
 
@san does the extra equipment include horses or other rapid means of travel? I always found it silly that the heros were always running around on foot...

[x] Read "The Legend of the War of the Ancients"

[x] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."

[x] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
[x] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
- [x] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
no otherwise i would have to give you knights, and as for Jaina going around on foot... 1 its good exercise and 2 she mostly teleports everywhere lol ;)

also i gotta ask, why no Captain and footmen? i get not wanting the footmen, but each option is balanced. The captain and footmen gives you a decent short term boost from the footmen and a solid long term boost with the captain. The upgrades are the most short term option in fact. (its basically just iron upgrades for the footmen and Adept upgrade for the casters, with the chance for a little bit extra but not anything massive.)

Edit: oh i almost forgot, i was talking with @ComradeDoge last night and he said he was thinking of doing a Omake for a captain joining you. Here is my take on this, Captains are normally commander/melee units. If people write Omakes in when new people join you, rather than some kind of roll bonus you will have a unit in the group that joins you become either a commander unit or a unique unit. If a unit already has one of those types to them then i will have that unit gain the other type as well, or in rare cases i may even upgrade them to a Hero unit.

Edit 2: plus when you do an omake and the vote is the type of unit joining i count all votes towards that unit joining 2 votes instead of 1, and count all your votes on the chapter in question worth 3 votes. So ya the captain if and when he adds the omake will become a Commander/Unique/melee type unit giving it extra stats beyond most captains and possibly a special ability. Plus a Hero unit is basically just a step above a Commander/Unique unit so later on if it survives a few battles and learns a few more techniques or spells or something it may just become one.
 
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no otherwise i would have to give you knights, and as for Jaina going around on foot... 1 its good exercise and 2 she mostly teleports everywhere lol ;)

also i gotta ask, why no Captain and footmen? i get not wanting the footmen, but each option is balanced. The captain and footmen gives you a decent short term boost from the footmen and a solid long term boost with the captain. The upgrades are the most short term option in fact. (its basically just iron upgrades for the footmen and Adept upgrade for the casters, with the chance for a little bit extra but not anything massive.)

Edit: oh i almost forgot, i was talking with @ComradeDoge last night and he said he was thinking of doing a Omake for a captain joining you. Here is my take on this, Captains are normally commander/melee units. If people write Omakes in when new people join you, rather than some kind of roll bonus you will have a unit in the group that joins you become either a commander unit or a unique unit. If a unit already has one of those types to them then i will have that unit gain the other type as well, or in rare cases i may even upgrade them to a Hero unit.

Edit 2: plus when you do an omake and the vote is the type of unit joining i count all votes towards that unit joining 2 votes instead of 1, and count all your votes on the chapter in question worth 3 votes. So ya the captain if and when he adds the omake will become a Commander/Unique/melee type unit giving it extra stats beyond most captains and possibly a special ability. Plus a Hero unit is basically just a step above a Commander/Unique unit so later on if it survives a few battles and learns a few more techniques or spells or something it may just become one.

Hu, that is nice to know. I will modify my vote to include the Captain
  1. Mages in Warcraft are amazing. With them we can at least keep a portion of the population fed while we sort out the tainted food.
  2. As these are mage apprentices they are likely those of noble blood and may be able to convince their teachers and other important people to start taking this seriously.
  3. Priests can be considered the authority on undead at the moment. I think bringing some professionals could seriously help.
  4. They should also massively reduce any casualties, thus making most things easier..
  5. People follow or at least listen to priests. If we take the priests then we should be able to spread information to the general masses far faster than we would otherwise.
  6. The reason I left off the captain is that I thought that getting simple troops like footmen would be a waste of time. I didn't take into account how useful the captain would be as a commander.
  7. I thought that the upgrade was the equivalent of going after higher year student mages and priests. I did not think it would be as simple as improving their equipment.
 
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Hu, that is nice to know. I will modify my vote to include the Captain
  1. Mages in Warcraft are amazing. With them we can at least keep a portion of the population fed while we sort out the tainted food.
  2. As these are mage apprentices they are likely those of noble blood and may be able to convince their teachers and other important people to start taking this seriously.
  3. Priests can be considered the authority on undead at the moment. I think bringing some professionals could seriously help.
  4. They should also massively reduce any casualties, thus making most things easier..
  5. People follow or at least listen to priests. If we take the priests then we should be able to spread information to the general masses far faster than we would otherwise.
  6. The reason I left off the captain is that I thought that getting simple troops like footmen would be a waste of time. I didn't take into account how useful the captain would be as a commander.
  7. I thought that the upgrade was the equivalent of going after higher year student mages and priests. I did not think it would be as simple as improving their equipment.
mmmm how i interpret warcraft 3 is that the Sorceress and priest units you get are apprentice mages of a specific type and weak equipment, and when you research adept training or master training their HP and Mana go up from getting better equipment (like better robes, staffs, etc.) and they learn 1 extra decently powerful spell. Also I'm fairly sure i was pretty clear it was just 1st level upgrades for all the troops, there is a small chance for a bit more than that but it is fairly low.

Also please change your vote on getting everyone to be more like
[]get captain heath and his men
-[]get the priests
-[]get the mages

i am dividing the votes by block so it helps with the tally if you do that.

One final thing, I want to know why you picked "The Legend of the War of the Ancients." I will in no way say it is a bad choice (it is actually the best choice if the 30% chance of learning something more from that specific option pays off.) However I don't think anyone is picking it for the reasons why it is actually the best choice. Do you think you will get an upgrade to you're Tactics skill for it? If so i won't outright tell you what each book grants, but I added 'The Legend of' to the title of the book because i wanted to be clear it was more of a myth or legend like Homer's works on the Trojan wars for a reason. That being that while it is considered to be a true story, it is commonly thought to be exaggerated and focuses more on individual feats of glory rather than the overall war.
 
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[X] Practice a spell (briliance aura)
[X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
[X] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
-[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
-[X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
-[X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)

[X] if there is time left get those books

Plan - long game:
1. Briliance aura provides more mana for our spellcasting troops, they will need it
2. Diplo check, might provides longterm benefits
3. Get all troops, but get Captain 1st and delegate gathering of supplies for him, so we don't spend time on that
4. Going for hard mode provides most information about enemy and most experience for us and our troops
5. Get spellbook/eqipment for spellcasters, since Captain have got other supplies it would take less time (d60 according to QM) Since we was able to save some time by delegating gathering resources to captain, then we can gather our own books, which might provide insight in the future events.
 
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[X] Practice a spell (briliance aura)
[X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
[X] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
-[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
-[X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
-[X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)

[X] if there is time left get those books

Plan - long game:
1. Briliance aura provides more mana for our spellcasting troops, they will need it
2. Diplo check, might provides longterm benefits
3. Get all troops, but get Captain 1st and delegate gathering of supplies for him, so we don't spend time on that
4. Going for hard mode provides most information about enemy and most experience for us and our troops
5. Since we was able to save some time by delegating gathering resources to captain, then we can gather our own books, which might provide insight in the future events.
o_Othis is so very cheeky lol :lol. Fair enough, it is logically possible so i will allow it but I will not allow you to bring the books from the first vote and by picking this you miss out on adept upgrades for your casters and only get iron weapons and armor for you're faction for now.

now if you want the spell books and equipment for your casters you can gather those yourself i will allow it and have it take less time (i will set it to a D60 instead of a D100.) Do you want to do this?

(i know a lot of OP's would not allow this kind of thing but i like to reward clever thinking ;))
 
now if you want the spell books and equipment for your casters you can gather those yourself i will allow it and have it take less time (i will set it to a D60 instead of a D100.) Do you want to do this?
Yes, I take those - if I don't get theory cache, then I go for practical boost
 
Just wanted to put out there I'll be playing this quest too and have some interesting tactics. I'm a US Marine so I'll be doing omakes related to ground tactics for the Alliance, specifically with ranged weaponry.

We gun have sum fun.
 
Just wanted to put out there I'll be playing this quest too and have some interesting tactics. I'm a US Marine so I'll be doing omakes related to ground tactics for the Alliance, specifically with ranged weaponry.

We gun have sum fun.
yep and ty for that, (you could even make the Omake you promised so that the captain we are getting uses a gun and thats one of his special abilities that make him a unique unit.)

also please add your voice to the vote to make use of you're x3 votes, i would like to close this out by 5pm est tonight if possible so i can slam out an update by 11pm est and if can't manage that, i will have one out tomorrow morning if the vote closes tonight.

Edit: (like if you want you could have the captain using the warcraft equivalent of a sniper rifle alongside his sword and shield combo. Giving him a ranged attack unlike most captains, and with that i will allow the ability to snipe like a ghost from SC2 if thats what you want ;) )
 
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[X] Practice a spell (briliance aura)
[X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
[X] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
-[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
-[X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
-[X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)

[X] if there is time left get those books

This seems good enough. A mix of magic and cold, hard steel is what the Alliance is all about anyway.
 
I hit the coffee shop and the gym next. @san those omakes might come around 7ish EST.
 
yep and ty for that, (you could even make the Omake you promised so that the captain we are getting uses a gun and thats one of his special abilities that make him a unique unit.)
That would connect him with dwarfs and possibly story of 1st warcraft (and great hatred against orcs), for example he could be one of refuges kids.
And if we go for sniper rout, then this guy should get good understanding of such weapon and even stronger connection with dwarfs and possibly story of 2nd warcraft (and even more hatred for orcs), which correspond to his position as Captain (in his case it's not because of family ties, it's because he was so badass during that war).
Such advisor/comander could either ruin future cooperation with orcs (because of hatred) or greatly improve it (because he knows them so well)
 
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I hit the coffee shop and the gym next. @san those omakes might come around 7ish EST.
alright ty :D

unless more votes come through that makes @verynew's vote for gathering up everyone worth 5 votes (i am adding @daemonkeeper's vote to your's unless he states otherwise.) putting it in the clear lead.

Edit: Every vote area has a fairly clear winner now so unless enough people vote against the winning options to tie it up it will still be ending at 4pm EST.
Adhoc vote count started by san on Jan 6, 2018 at 11:57 AM, finished with 46 posts and 7 votes.

  • [X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
    [X] Read "The Legend of the War of the Ancients"
    [X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
    - [x] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [x] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
    -[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    -[X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
    -[X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
    [X] Practice a spell (briliance aura)
    [X] if there is time left get those books
    [X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)
    -[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
    [X] Read "The Seven Kingdoms"
 
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Please. Don't make mine X3. I enjoy questing just like everyone does.

If you want to thank me reconsider the Rifleman concept to be allowed in the quest
later on. That would take a lot of training so it'd make sense.
 
Please. Don't make mine X3. I enjoy questing just like everyone does.

If you want to thank me reconsider the Rifleman concept to be allowed in the quest
later on. That would take a lot of training so it'd make sense.
it will be allowed anyway it just won't be used directly by your faction for a fairly long while barring special circumstances. Also fair enough about lowering your vote numbers however i at the very least have to have your vote on gathering the captain and all the other people to be worth 3 times to ensure you can GET the captain. ;) Though I will make your other 2 votes only worth 1 vote each of that is what you wish, causing each vote to have a clear winner :D
 
and thats that vote is closed we will be getting an update later today and all the stats for everyone you were able to gather within the time limit soon.
winning votes:
[x] Read "The Legend of the War of the Ancients"
[X] Diplo check, talk about the strange man. "Perhaps, Master, but i felt great power from him... perhaps even as much as your own. Maybe he is right, maybe there is a threat we are missing."
[X] Get Captain Heath and some of his men to join you. (gain a Captain and a number of footmen)
-[X] Gather up extra supplies, equipment, spellbooks and whatever else might be needed in case the mission is as dangerous as you think(1st level upgrades for all your troops, must also gather at least 1 group to do this.)
-[X] Go to the Church of the light in Dalaran to ask for the aid of the priests there in dealing with the undead. (gather a number of priests)
-[X] Call in the favours your fellow students of Dalaran owe you and appeal to their sense of adventure. (gather several apprentice mages)


Edit: and wow congratulations RNGesus favoured you. (mind you if not for that write in by @verynew you would have failed.)
 
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Chapter 1, Turn 1: gathering the troops, and roadside battle.
Previous turn Rolls and Results:
Roll for increased training value: required, 7
rolled: 2 Failure
Result: 'knowledge of demons: Minor' upgraded to 'knowledge of Demons: Adept', failed to gain 'knowledge of Burning Legion: Basic'

Diplomacy roll: Required, 65
rolled: 76 SUCCESS!
Result: Antonidas's trusts your instinct, He will know send more spies and agents out around the world and look more deeply into world events. Dalaran is no longer insular and now maintains more regular contact with the other kingdoms to get better insight into their problems with offers to send mages to attempt to fix them.

rolls for time: 16+ 52+ 71+ 37 = 176 Required, 200
Roll levels: 1-35 very easy, 36-60 easy, 61-90 normal, 91-130 hard, 131-160 very hard, 161-190 insane, 191-200 impossible.
Result: insane difficulty for next few missions (2.5 times as hard as the campaign)

Rolls for gathering extra/better supplies: required 80
Captain Heath: 96+10=106 CRITICAL SUCCESS!!!
Jaina: 43 failure
Result: gained steel swords, steel armor, better shields on top of normal upgrades.
'Hmmm no best to gather up as much help as I possibly can. From everything I have heard this may be the most dangerous mission I have ever been on.' Deciding on her course of action Jaina swiftly walks to the Barracks she knows Captain David and his men use. 'Hopefully Captain David is there right now. Out of all the Captains and Guards that defend Dalaran, David and his men are the most likely to join me on this being natives of Kul Tiras themselves.'

Arriving at the barracks Jaina is pleasantly surprised to find not only the captain there but the majority of his troops as well. "Princess Jaina? What brings you here milady?" Asks Captain David in surprise.

"Antonidas has ordered me to investigate the plague in the Region of Andorhal, captain. However I heard from Prince Kael'thas that his father's agents have confirmed the presence of more than a few undead in the region with the strong possibility of many more being there. Taking this into consideration I decided it would be best to round up as many people to aid me as I can despite Antonidas arranging for an escort for me. I was hoping that you and your men would aid me."

"Of course princess, it would be an honor for us to be of aid to you on your quest. When do we need to be ready to leave?" The Captain exclaims as his eyebrows shoot up in surprise.

"Well, luckily I came to see you right away, however I still intend to look into gaining the aid of the priests, as well as some of my fellow students in this matter before we leave. Also I intend to see what I can scrounge up to better equip and supply us on this mission. So can you meet me by the North Gate in 3 hours captain?" "Yes milady, However with that much time my men and I can equip ourselves to save time for you. The sergeant in charge of the armory owes me a favor or three so I may even be able to get us the good equipment if we're lucky." "Thank you captain, that should save me quite a bit of time. I must be off now if we wish to leave Dalaran with enough time to not be late to meet the escort. Farewell captain, and I will see you at the gates." "Farewell Princess Jaina."

Turning in the direction of the Church of the Light Jaina walks away seeking to gather everyone as swiftly as possible. As she leaves she hears the captain yelling at his men to get to the armory to get equipped for the mission. "well you lot, you heard Princess Jaina. Get moving!!!"

'well that went better than I had hoped. With some luck I might just gather everyone in not time at all.' Jaina thinks as she comes within sight of the church.

As Jaina walks into the church she notices the head priest, a tall man with short blonde hair, green eyes covered with glasses and a scar on his left cheek going from his chin almost to his eye. He is standing behind the altar packing up after the days sermon.

"Hello father Anderson. I am sorry to interrupt you, but I was ordered to investigate the plague in the Andorhal region by my master Antonidas. However, I have heard from Prince Kael'thas that agents sent out from Quel'thalas have found several undead in the region and have reason to believe there are far more than what they saw. In light of this I was hoping to acquire the aid of a few of your priests to help me with completing this mission."

"It is no trouble Jaina, I always try to be available for advice or aid when asked for it. However, my priests will take some time to gather and many of them are awat outside of the city. Though, considering your mission certainly is more important than what some of them are currently doing, I will happily reassign some of them to aid you. However I could not possibly gather them all up myself within a reasonable time frame, but if you are willing to gather some of them yourself I can point you in the direction of a couple of the groups of priests currently out and about. If you let them know of their new orders helping you I can inform the last group myself. The two groups you need to find should be nearby the market square performing blessings, and the nearby cemetery tending to the graves."

"That will be fine Father Anderson. I will find and notify them right away. Thank you for your aid."

"Think nothing of it Lady Jaina. If it involves slaying such unholy things as undead my priests are always ready to help with the task. Now I must go to gather the final group, I assume you wish for them to meet you by the North gate then?"

"Yes indeed father, and thank you again for your aid." With that Jaina turned on her heel and quickly made her way to the cemetery. Seeing the priests tending to the graves there, disposing of old flowers, and getting rid of any dust and dirt on them, she quickly informs them of her mission and Father Anderson changing their orders to aid her and where to meet up once they are ready to go. Jaina then rushed off to the Market Square.

Seeing the priests there performing the blessings Jaina swiftly walked up to them and told them of her mission as well as Father Andersons Orders for them to join her for it. Afterwards she told them to meet her by the north gate in an hour. She then notices one of the mage students but not one of the ones who owe her a favour. However Jaina goes to ask them if they know where the students who owe her are, and after being informed of where they were Jaina turns away and moves to go and extort them into joining her.

'luckily Antwon knew where those idiots were, but did they HAVE to be at the bar? ugggg, it's like they don't have any cares in the world.' "haaaauu" Jaina sighs. 'Oh well, thankfully at least they are far more likely to agree while they are drunk, and if some of their friend are drunk with them I just might be able to get them to come too.'

Arriving at the bar Jaina hears a fair amount of noise coming from inside. Opening the door Jaina was not prepared for the sight of one of the male students giving a strip pole dance at all.

Using magic to amplify her voice Jaina yells. "WHAT THE HELL IS GOING ON HERE!" quickly getting everyone's attention on her. "It's the middle of the day and all of you are this drunk? How do you lot even call yourselves mages??"

"O'ey, it's Jaainnaaa." one of the mages states intelligently. "heh, your name sounds weeeiird." Another states. Finally the stip dancing one realizes what she said. "Heeey, not all of us can be miss perfect like you Jaina. We like to have fun too and all this studying is sooo boorrring, if the council just let us go on a mission or two like you we wouldn't have to resort to this."

"Well then you idiots are in luck." Jaina says while glaring at them. "I have been given another mission by Antonidas, and for once I might need some help on it. However I'm not so sure if you drunk excuses for mages are even worth the effort."

"Hey! We aren't idiot... wait you have a mission, and you want our help???" the stripdancer continues to answer for the group.

"Yes surprisingly enough I do. Now are you going to come with me to get you all sobered at the apothecaries or am I leaving without you?" after stating that she walks towards and out the door to the apothecaries. Once her words register, all of the 13 students sober enough to stand up start rushing after her quickly stammering that they will happily join her.

After they reach the apothecaries it takes over 30 minutes to get everyone sobered up enough for Jaina to explain to them to meet her by the north gate in 35 minutes if they still have the courage to join her on the mission. After hearing a headache induced groaning of yes from all of them she then goes to gather the robes and staves and other magic enhancing equipment alongside a few spellbooks for the students to read and catch up on. However because Jaina was in such a rush from how long it took to gather up her fellow students she only gathered the bare minimum to get them more combat effective.

Finally finished gathering everyone and everything she rushes to the north gate and upon reaching it sees Captain David Miguel Cabrera there with all the equipment and supplies he promised he would get for her and his men. With him was Father Anderson seeming to be in a discussion with each other laughter coming from them as she approaches them. Behind them the Footmen and priests that were coming with her were strapping everything they needed onto the pack mules, taking care of their weapons and otherwise preparing for the mission however they could while they waited to leave. Seeing her approach Father Anderson turns to leave wishing both of them luck on her mission.

"Hello Captain David, I must thank you again for the aid you are lending me especially with how quick you were to get everyone all together and ready."

"It was no trouble at all Princess Jaina." The captain replied. "However where are the students you said you were getting, I see you gather enough equipment for them and the priests?"

"Huuhh, The idiots were all in a bar completely drunk because they 'were bored.'" Jaina states using her finger to perform air quotations. "If this is what the quality of the students is dropping to then I fear for this cities future. In any case they should be here any moment now, I left them to nurse their headaches and get their things together before meeting me here."

"Heh, don't be too hard on them Milady. They did recently finish several tests if I remember correctly. Taking a bit of time to unwind is perfectly understandable after that." As the captain finishes speaking the students finally arrive rushing over to the group. "Here we are, don't leave without us!"

"Good, now that you're all here we can finally leave and get this mission underway. Let's get going then." Jaina states shaking her head as she moves towards the gate yelling at the guards to open it.

Vote time how do you travel?

[] Stay in a proper formation and take it slow and safe while sending out scouts ahead of the group.
[] Travel as swiftly as possible sending out no scouts at all
[] take the middle ground and send out scouts, but not as many and don't bother with a perfect formation and just keep a loose one while travelling fast.

If you are too slow the undead threat will get worse and if you are very fast the threat will lessen and the difficulty will lighten however you put your party at a great risk of an ambush killing several members. Finally take the middle ground and nothing changes but you are not quite as safe as you would be moving slowly.

This is a line/Timeskip


As you near the village where you are to meet your escort you spot 6 ogres in front of you. While 3 seem to be just basic warriors 2 appear to be ogre magi and leading them is 1 ogre lord. They are blocking the road ahead entirely, and on either side of it is a fairly short clearing of grass and then a moderately dense forest making travelling into it while keeping where you are going in mind fairly difficult. You realize the ogre warriors and mages are not much of a threat to a party of your size, however the Ogre Lord is likely more powerful than you are.

(More powerful than Jaina I mean.)

How do you respond to this threat?

[] Have the footmen charge the Ogres ranks while the spellcasters support as they see fit.
[] Have the captain and his footmen form a double rank shield wall in the direction of the ogres, while you cast an empowered blizzard on them and the priests prepare to heal while the sorcerers cast slow upon the ogres.
[] Have the Captain direct his footmen to cover all angles in case the Ogres have allies waitng in ambush while you summon a water elemental to hold off the ogres and your mages all cast arcane missle upon the Ogres focusing on the Ogre lord while the priests prepare to heal the injured. The Captain also snipes the Ogre lord to hopefully finish it off.
[] Write in your choice of Tactics.

Chapter ends here

:cool:Welp there you go first proper chapter and with a fight to really start things off nicely ;) Shall we see how it goes?

Please remember to vote and rate it if you like it :D

Edit: fixed the Battlefield description and edited some of the story (not enough for it to be a good re-read.)
Further Edit: changed the captains name to the one decided on by the Omake creator.
Final Edit: added to the 3rd tactical option.
 
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