JainaQuest, giving SV voters control of Jaina in the Warcraft 3 era

What quest would you guys like as my secondary one (will update sporadically)


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chapter 1, Turn 8: Final Battle, First glimpse of single combat, Information, and Decisions for the Future.
Jaina and Arthas sent both Captain Falric and Captain Marwyn out to lead the two flanking groups each group consisting of a mortar team, 2 human and 2 dwarven riflemen, 4 footmen and 1 priest. They then continued on the road with the rest of the troops to meet the enemy in combat and serve as a distraction for the ambushing troops.

Timeskip

As Jaina and Arthas leading the frontline finally came in sight of the enemy they saw a large number of ghouls, skeleton warriors, skeleton archers, a staggering number of abominations, several meat wagons, many necromancers. however all of those numbers and undead were no the most notable sights here. No that achievement went to the giant abomination in the middle of them and the magical power wafting off the strongest of the necromancers who was obviously issuing commands to all the undead around him.

The leading necromancer notices them shouting out. "We have been discovered my brothers, attack! KILL the interlopers in the name of Ner'zhul and our leader Kel'Thuzad!" With those orders the undead forces moved to attack.

The meat wagons shot off first their attacks mostly dodged by the Veteran footmen they were shooting at though some do get hit by bone shards getting a few cuts and pieces of bone lodged in them. Then the abominations, ghouls and skeleton warriors started to close before the priests dispelled all the skeleton warriors, the sorcerers cast slow on all the other melee undead and Jaina threw up an empowered blizzard on the approaching ghouls with the icicles blowing holes through dozens of them with ease. Captain David also snipes one of the meat wagons, destroying its throwing arm and Arthas leads all the veteran footmen in a massive counter charge against the abominations.

The battle devolves into chaos as Jaina continues to wipe out the ghouls and skeleton Archers with massive Blizzards, the priests start focusing on healing the footmen more than on dispelling the skeleton warriors and the sorcerers start picking off the Abominations. Though at the same time two Veteran footmen fall one to the attacks of abominations and necromancers and the other to a cripple spell slowing him down enough for a meatwagon corpse to hit and collapse hs entire right side killing him instantly.

Then suddenly two whistles scream out from the air swiftly followed by loud booms and an explosion utterly destroying two of the final three meat wagons, swiftly followed by yells to charge and massed fire on the necromancers while 2 of them fall to massed rifle fire. Captain David uses this chance to wipe out the final meatwagon by blasting a hole in its side, unbalancing it and causing it to tip over.

"The battle is ours men! Keep fighting and we will win this!" Arthas yells ecstatic at how easy they are winning this battle.

"Oh you think that do you little prince? Say hello to the creation my master lent to me! Ramstein, Slay them all!" The leading necromancer shouts as the massive abomination finally makes it to the frontlines.

Arthas realizing the threat jums forward to meet it in combat. (round 1: Arthas Menethil roll 130 vs Ramstein the Gorger roll 107= Arthas large victory by 23 points) Ramstein swung his massive Butchers cleaver trying to chop Arthas in twain but he easily sidesteps the attack and then swings his hammer with immense strength and takes off the abominations left arm.

(round 2: Arthas roll 99 vs Ramstein roll 104= Ramstein tiny victory by 5 points) Ramstein bellows in anger at the loss of his arm saying "Me gut you for this!" and this time swings his cleaver in a sideways arc forcing Arthas to step back but he was not fast enough to dodge fully and gets a shallow cut across his left arm.

(Round 3: Arthas roll 127 vs Ramstein roll 95= Arthas Complete victory by 32 points) Arthas hissing at his wound cries out "By the Holy Light, Be Purged!" Infusing his hammer with the power of the holy light and jumping over Rammstein's returning backswing he smashes the Holy Magic infused head of Lights Vengance right onto the top of the evil abominations head smacking it into its torso and killing it instantly as it topples over onto the ground.

Arthas cries out "Now men they have lost their strongest fighter, push forward TO VICTORY!" The troops then charge forward on all sides swiftly cutting down the remaining ghouls abominations and necromancers as they falter at the shocking defeat of their champion Ramstein the Gorger. Swiftly felling the enemy even as Jaina teleports forward in front of the fleeing enemy leader preventing him from escaping.

"Damn you mage, this is all YOUR fault, if not for you, this region would already have fallen to the cult of the damned and my master Kel'thuzad." The necromancer states in anger.

"You should have expected an inquiry into the region by the Kirin Tor. Besides your small little cult was doomed to defeat anyway." Jaina replied.

"SMALL! LITTLE? If you think the cult of the damned is either, little mage you have no idea what you are dealing with. My defeat and death here means nothing in the long run. Even if you slay my master Kel'Thuzad the leader of cult of the damned, you will still have to face the unending armies of the scourge and the lich king. Heh, you haven't even encountered one of the lich king's lieutenants yet, the Dread Lords. Your pathetic little kingdom is already doomed, you just don't know it yet."

"Perhaps we haven't but it will take far more than you think to defeat the alliance. Now then let's finish this!" Jaina shouts out preparing her spells for combat with the necromancer.

"Fine then little mage, prepare to fall before the wrath of Maleki the Pallid!" Maleki shouts out attacking Jaina.

(Round 1: Jaina Proudmoore roll 51 vs Maleki the Pallid roll 19= Jaina massive Victory by 32 points.) Maleki shoots out several bolts of frost which Jaina immediately wards against and then retaliates with a similar spell shouting "You think you can match me in frost magic? You must be joking!" as the swarm of over two dozen frostbolts fly out and impact Maleki causing wounds all over his body despite his efforts to dodge.

(Round 2: Jaina roll 53 vs Maleki roll 61= Maleki tiny victory by 8 points.) "Well if I can't beat you in frost, let us see how you handle shadow magic!" Maleki shouts out sending a swarm of shadowbolts at Jaina that sprout off and attack her from several different directions and while she blocked most of them a few still land hom draining her energy and healing her foe slightly.

(Round 3: Jaina CRIT roll 125 vs Maleki roll 108= Jaina complete Victory by 17 points+CRIT) In a stroke of her customary genius Jaina swiftly teleports right behind Maleki and shoots out an empowered cone of cold swiftly freezing him into a solid block of ice, but not before he gets off one final spell stabbing Jaina with a dagger of pure shadow in the arm in an attempt to disrupt her spell bt failing. Jaina then uses pure arcane force to shatter the block of ice that was once Maleki into thousands of pieces with a shout of exertion.

After she finishes her foe, Jaina turns back around to see how the battle went just in time to see Captain Falric cut down the final necomancer as the troops start cheering in victory.

Timeskip

After they burn all the corpses friend and foe alike Jaina and Arthas talk about their next move.

"Well Arthas we have gathered more than enough information on the Plague to report back to the Kirin Tor... however there are a lot of dead ends what with this 'Kel'Thuzad' character still at large and the whole region still under threat. It might simply be better to stay here and protect the region until we find and deal with him."

"Indeed Jaina I believe that might be for the best, however if we don't report back no one else will know about threat in the region."

"True... Well we must decide our course swiftly It is starting to get late and I don't want to be out in the dark without a base with all these undead around the area,"

VOTE TIME

[] Stay in the region to protect it and look for Kel'Thuzad to get more information on this new threat. (Base gained next turn, will continue to fight in the Andorhal region, cannon continues, Alliance leaders still in the dark about how dangerous the new threat is.)

[] Go and report to the Kirin Tor about this new threat. (Arthas and Jaina split up, getting a new base delayed for several turns, cannon derailed, Alliance leaders made aware of the scope of the new threat.)

[] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

CHAPTER ENDS HERE

So the end of chapter 1, your first two 1v1 battles, and a fairly large update all hitting you at once :D

I hope this somewhat makes up for how bloody late I was getting this out (sorry again.) :(
 
[] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

I have question...can they use magic to get back to Kirin Tor?
 
[] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

I have question...can they use magic to get back to Kirin Tor?
nope too much magic for Jaina to teleport them. The whole party also used speed runes to get here as fast as they did too, so the trip will likely take a full week at bare minimum.
 
[X] Go and report to the Kirin Tor about this new threat. (Arthas and Jaina split up, getting a new base delayed for several turns, cannon derailed, Alliance leaders made aware of the scope of the new threat.)

She would have more credibility than a mere letter.
 
ah crap i forgot to mention, changes to cannon are not a good thing. In this instance for example imagine how fkd the Andorhal region would be if Arthas had not killed Kel'thuzad and destroyed that one undead base along the way, or held his ground against the endless attacks of the scourge in that one village holding their attention and keeping them in place for Uther and his knights to finish off once he got there.

Effectively by leaving the Andorhall region and reporting to the Kirin Tor yourself you abandon the region to the scourge and depending on several rolls, will have a result ranging between a miniature plaguelands springing up in the entire Andorhal region and maybe a bit more around the area to Full out Naxxramas has returned in the pre- wrath of the lich king event where the plague went up in every Capital city in the world level bad... So ya just food for thought. (though both those things are unlikely to happen, just the best case and worst case scenario respectively.)

just letting you guys know so you get a bit more insight into my thought process before making such a drastic change without understanding what you are getting into.

EDIT: not trying to railroad you guys this option is still a very valid one but depending on rolls you might only last for about 10-12 more updates in the worst case scenario. (only has a 1% chance of happening.) or if you roll really well you will actually end up in a better situation than you probably would following cannon and choosing one of the other options in the best case scenario. (Also only has about a 1% chance of happening.)
 
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[X] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

ah crap i forgot to mention, changes to cannon are not a good thing.
If it is a bad thing they why give the option?
 
If it is a bad thing they why give the option?
added an edit to my explanation so you better understand the option it is a gamble option but will generally lead to a worse outcome in the short term than the other two options and comes with the chance of failing the quest completely. Though long term it could be useful, its main attraction is the fact that it deviates from cannon completely. Cannon will not happen and the plotline will be largely original from that point on. (it already is a little bit original with the changes already put into place like fighting and killing the two leaders you just fought. but this will cause major deviations much faster.)

So ya the option is there for everyone not wanting to follow standard warcraft 3 storyline at all.
 
[X] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

This looks like the best option of both worlds. The only change I would suggest is sending some of the villages along to give first hand accounts.

As it is I think Jaina could do some serious good at the front lines if she applied her mind. I was thinking of suggesting a spell research action to make a priest/sorcerer spell that prevents corpses from being raised as undead.
 
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Is there any chance we could send a larger contingent of troops to lower the DC on the letter arriving? Or are there other factors?
 
[X] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)
 
[X] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)

A message is better than nothing at all.

Glad the flanking maneuver went well. Losing only 3 footman in exchange for that army was a good trade.
 
Is there any chance we could send a larger contingent of troops to lower the DC on the letter arriving? Or are there other factors?
Thats the limit of how many troops that can still be kind of stealthy and avoid combat, if you increase the number you would need to more than triple the numbers to have a better chance of getting the message out without sending a hero.
 
Inserted tally

EDIT: VOTE CLOSED
Adhoc vote count started by san on Feb 5, 2018 at 10:09 AM, finished with 12 posts and 5 votes.

  • [X] Send a messenger to the Kirin Tor with a letter detailing the nature of the threat and what you have learned so far while staying in the region to protect it and find Kel'thuzad. (Base gained next turn, will continue to fight in the Andorhall region, will lose 4 footmen 2 priests and 1 veteran sorcerer until they return and rejoin you, DC 30 if success Alliance leaders made aware of the scope of this new threat.)
    [X] Go and report to the Kirin Tor about this new threat. (Arthas and Jaina split up, getting a new base delayed for several turns, cannon derailed, Alliance leaders made aware of the scope of the new threat.)
 
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oh I also distributed The EXP from last fight, I'm going to distribute it to Arthas's army for the most part to bring his troops to Veteran status rather than just give your troops 2-3 exp towards elite status. I figure you would prefer instant army improvement over a slight movement towards army improvement later on.

Jaina and Arthas have both levelled up will include a level up vote after i close this vote.
 
Chapter 1, turn 8.5: Arthas and Jaina level up turn
Jaina's Hero stats
Class: Frost Mage Hero Level 6->7 EXP to next level: 16/114
Combat: 18 {36}
magic: 36
administration: 23 {24}
research: 31 {32}
tactics: 22
diplomacy: 32 {34}

[] pick a HERO stat to level by +1-2 (depending on a roll)

remember research and diplomacy stats are guaranteed +2 no roll needed

Morality: +6.25

War Stats:
HP: 56
Mana: 46
DPT: 6.5 (magic/hero ranged, range: 42 units.)
Armor: 2
Magic resistance: 3.5
Morale: 30
Speed: 10 units of distance per turn

pick 4 WAR stats to level (remember you can only double down on 1 WAR stat)

[]HP +5 (x2)
[]Mana +5 (x2)
[]DPT +.5 (x2)
[]Armor +.25 (x2)
[]MR +.5 (x2)



Arthas's Hero stats
Class: Paladin Hero level 6->7 EXP to next level: 13/114
Combat: 34 {44}
Magic: 18 {19}
Administration: 29->30 {32} (+1 Administration)
Research: 12
Tactics: 39 {40}
Diplomacy: 16 {21}

Morality: +5.75

War stats:
HP: 86->94 (+8 HP)
Mana: 21->24 (+3 mana)
DPT: 8->9 (10) (Physical/Hero Melee) {+0.5DPTx2}
Armor: 3
Magic resistance: 2
Morale: 35
Speed: 10 units

All of Arthas's Army upgraded to Veteran Status, all of Jaina's army +1 EXP
 
Why Tactics people?

Jaina needs uber diplomacy so she can kick canon to the curb when it comes to getting hostile factions to work together.

Plus its a guaranteed boost of 2 instead of a 50% chance for Tactics.

I have no issues with the War Stats though.

[x] Plan Keep on Diplomancing
-[] Diplomacy

-[] HP +5
-[] Mana +5 (x2)
-[] Armor +.25
 
Why Tactics people?

Jaina needs uber diplomacy so she can kick canon to the curb when it comes to getting hostile factions to work together.

Plus its a guaranteed boost of 2 instead of a 50% chance for Tactics.

I have no issues with the War Stats though.

[x] Plan Keep on Diplomancing
-[] Diplomacy

-[] HP +5
-[] Mana +5 (x2)
-[] Armor +.25
I think they look at the weaker stats and think, We must boost these.

To be fair if you were on your own it would be a good idea but eventually you will have several heros helping you with that stuff too ;)

also I'm pretty sure I already put this in either the mechanics or on what stats actually do but... here is a reminder

Administration is all about base building, Combat is 1v1 combat, tactics is army leading, Diplomacy is well... diplomacy, Research is gaining new unit types new technologies new spells for units etc., and finally magic is several different things including rituals.
 
I think they look at the weaker stats and think, We must boost these.

To be fair if you were on your own it would be a good idea but eventually you will have several heros helping you with that stuff too ;)

also I'm pretty sure I already put this in either the mechanics or on what stats actually do but... here is a reminder

Administration is all about base building, Combat is 1v1 combat, tactics is army leading, Diplomacy is well... diplomacy, Research is gaining new unit types new technologies new spells for units etc., and finally magic is several different things including rituals.

Yeah, I figured, but I'm banking on diplo to really pay off.

Why focus on building Tactics if we can recruit Slyvanus Windrunner to be our General and keep Arthas on side?

Hmm, who would be an Admin focused Hero? Muradin? Kael'Thas? Tyrande?

Edit: Fun facts:

Jaina's combined base stat score is 162 (before this vote)

Arthas's base stats add up to 149 (after his level up)

I wonder what Slyvanus would look like?

I'll make up something for the heck of it:

Slyvanus's Hero Stats:
Combat: 34 {41}
Magic: 14
Administration: 38
Research: 24
Tactics: 40
Diplomacy: 14

Based off of canon Slyvanus was the premier Ranger General of Silvermoon's armed forces and frustrated a much more powerful Arthas and his undead legion for some time.

However, she was not a mage or really magical at all while alive, at least no more than the average High Elf. Diplomacy was not her strength either, she was a solider first and foremost.

In exchange she has crazy high stats in Tactics and Admin due to her high skill in running an army. Research is mediocre because she is not an intellectual, she uses the forces/assets she has on hand to their fullest, she doesn't design something new.
 
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Yeah, I figured, but I'm banking on diplo to really pay off.

Why focus on building Tactics if we can recruit Slyvanus Windrunner to be our General and keep Arthas on side?

Hmm, who would be an Admin focused Hero? Muradin? Kael'Thas? Tyrande?
heh, ironically Arthas is pretty Admin focused... Magni would be as well but well... 0 chance of you getting him. Kael'Thas probably has a high admin score, but ya, not many people in Azeroth have a very high Admin score.
 
heh, ironically Arthas is pretty Admin focused... Magni would be as well but well... 0 chance of you getting him. Kael'Thas probably has a high admin score, but ya, not many people in Azeroth have a very high Admin score.

Hmm, what about my proposed Slyvanus (living) build? (see edit in above post)
 
Hmm, what about my proposed Slyvanus (living) build? (see edit in above post)
I roll stats based on what they are like in game, The stats you gave are fairly close, but i imagine magic would be a fair bit higher, Admin would be a touch lower, research would be very low, diplomacy a bit higher, and base combat a fair bit lower... Tactics would probably be more like 45 though.
 
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